Madeleine Roux • WHAT IF… LOKI WAS WORTHY? 

Madeleine Roux is the New York Times and USA Today bestselling author whose work includes Star Wars, World of Warcraft, and Dungeons & Dragons. Their new book, What If… Loki Was Worthy? features the Marvel Universe version of Loki in a multiverse adventure. We caught up with Madeleine to find out more…

STARBURST: How would you pitch What If… Loki Was Worthy?  to an ancient god of mischief?

Madeleine Roux: What a fabulous question! Wow, no pressure. Okay! What if you had an idea for the funniest prank of all time, and it completely blew up in your face? That would be bad, right? Well, it gets so much worse! What if your family was furious, and they exiled you to Buffalo, New York? I know, I know, what’s a Buffalo, New York, you ask? Don’t worry, you’ll find out soon enough. But don’t worry, there will be boxed wine, football, and a pet lizard who opens your heart to new experiences. Stick around, do enough work on yourself, and you might get the powers of the God of Thunder, some friends, and a cool new costume.

What If… Loki Was Worthy? also features Valkyrie. Where do they fit in?

Valkyrie is sort of the truth north of this novel. She starts out very confident in where she fits into things, and when Thor dies – not a spoiler! – she has to go through a major upheaval. Ragnarok is a major part of life for Asgardians, and when the validity of that cycle gets called into question, it triggers an obvious identity crisis for most of them, Valkyrie included. So, she’s asking some massive questions about her own destiny and her own future while also being assigned to babysit Loki on Earth. Where he is chaotic and cunning, she is brave, competent, and confident. They play off of each other well, even if Loki is constantly exasperating to her.

What was the toughest part of writing this book?

My older brother passed just before starting work on the book. It was an intense coincidence that Marvel wanted me to do a book about sibling loss right after I had experienced it. I couldn’t look away from the coincidence, so I dove in. It was a way to stay connected to my brother even after he was gone. I spent every workday thinking about him, about the way his absence affects my life, and it allowed me to explore some raw, real things through these characters. That was tough because there was no escaping the similarities, but it also brought me to some meaningful truths and some beautiful moments of transformation for Loki, Valkyrie, Tony, and Jane.

Why do you think Loki is so popular as a character?

I think heroes can be self-serious, and sometimes you want that, but there’s something seductive and exciting about a misfit. Loki is a flamboyant, bisexual trickster with a ton of swagger – he’s not a square, he’s got a well-developed sense of humour, and at the end of the day, he’s most interested in pursuing what amuses him. That lack of restraint scratches something in our lizard brains. I also think there’s a deeply relatable side to him – he’s the outcast of the family, the black sheep, and many of us can see ourselves in the way that dynamic plays out with his family.

Why do you think the Norse myths have endured?

I don’t think we can ignore the strong aesthetic component of their lasting influence. The imagery is iconic, grandiose, and inspiring, and I think it will always appeal to humans. There’s also something fascinating about blending real-world myth with superheroes, who are modern mythology.

What other part of the Marvel Universe would you like to explore?

I would absolutely love to do a She-Hulk novel or comic. As a powerlifter, she’s one of my inspirations!

What other projects would you like to work on?

I quite honestly get to do my dream jobs each day. I’ve published over twenty novels, and most of them are my own original IPs. Just getting to do that is a blessing.

What’s next for you?

The third in my middle-grade series for Dungeons & Dragons (Dungeon Academy) is releasing in May, and my second romance novel, Much Ado about Margaret, will be out this fall. I’ve also got an exciting young adult novel on the way in 2025, and I’m about to pitch my first epic fantasy series.

Loki or Thor?
Loki!

Cyborgs or Dinosaurs?
I’m a huge Horizon Zero Dawn nerd, so…both? But if pressed, dinosaurs.

Kittens or Puppies?
Puppies, I’ve got two of my own!

Truth or Beauty?
I’d argue you can’t have one without the other, but again, if pressed, truth.

WHAT IF… LOKI WAS WORTHY? is out now.

THE TELEPHEMERA YEARS: 2007, part 2

Eli Stone, 2007-08

Ah, telephemera… those shows whose stay with us was tantalisingly brief, snatched away before their time, and sometimes with good cause. They hit the schedules alongside established shows, hoping for a long run, but it’s not always to be, and for every Street Hawk there’s two Manimals. But here at STARBURST we celebrate their existence and mourn their departure, drilling down into the new season’s entertainment with equal opportunities square eyes… these are The Telephemera Years!

2007-08

Reality TV was king of the small screen in 2007, with the top five slots in the ratings filled by American Idol and Dancing with the Stars, but drama of the scripted kind was still making an impact as CSI: Crime Scene Investigation, Desperate Housewives, Grey’s Anatomy, Heroes, House, and Lost were all still pulling in big viewing figures across the four main networks. Both Jericho and The Wire were entering their final seasons, after which one of them at least would enter the annals of TV classics, but it was a bad time for fans of animated genre fare, with The Batman, Ben 10, and Space Ghost Coast to Coast all beginning their final runs.

There were tons of new arrivals, of course, with Breaking Bad making drug dealing fun again, while Chuck, Gossip Girl, Pushing Daisies, and Reaper all debuted. The geeks of The Big Bang Theory made their bow, and it became cool to laugh at people getting hurt again when Wipeout hit our screens, but those were the shows that everyone remembers – what about the ones that didn’t stick around long enough to gain the following they did/didn’t (delete where applicable) deserve? This is the story of more of 2007’s lesser lights…

Bionic Woman (NBC): The original Bionic Woman was a 1976 spin-off of The Six Million Dollar Man (which itself was an adaptation of Martin Caidin’s novel, Cyborg) and ran for three seasons, making a star out of model turned actress Lindsay Wagner. While updates had been discussed for a few years, with the Todd sisters attached as directors and Jennifer Aniston linked to the title role for a prospective USA Network production, NBC Universal announced in 2006 that they’d taken the project back and were looking at a fresh reboot, leaving little but the show name from the original, especially as their rights to Caidin’s novel had elapsed.

They ended up keeping a little more as former Eastender Michelle Ryan starred as Jaime Sommers, a bartender (rather than the tennis pro of the original) who is badly injured in a car accident and receives experimental cybernetic upgrades to her arm, leg, ear, and eye, as well as the very modern injection of nanobytes that enable her to heal faster. Needing to look after her young teenage sister and pay back the shadowy agency that provided her life-saving treatment, Sommers becomes an agent of the Berkut Group.

Bionic Woman, 2007-08

The Bionic Woman was Ryan’s first big role after leaving Eastenders, where she’d played Zoe Slater for five years. It was meant to be the launchpad to a Hollywood career, and she auditioned for the part of Vespa Lynd in Casino Royale that eventually went to Eva Green. The show was produced by David Eick, who’d worked with Ronald D Moore on the 2003 reboot of Battlestar Galactica, with Laeta Kalogridis, creator of the WB’s Birds of Prey series, coming on board as head writer.

From the off, though, the production hit choppy waters when the November 2007 strike by the Writers Guild of America forced a shutdown. All the finished episodes had been aired before the strike hit and there were rumours that The Bionic Woman was on the bubble for an early cancellation, with the main cast put on half pay during the dispute. The strike ended in February 2008, but production did not resume on the show, with Eick confirming a few weeks later that The Bionic Woman had been cancelled. Just eight episodes had been produced, with ratings tumbling throughout its run, and Ryan was soon back in the UK, where she found regular work on stage and TV even if her Hollywood dream didn’t come off.

I Survived a Japanese Game Show (ABC): Danish producers David Sidebotham and Karsten Bartholin had a pan-Scandinavian hit in 2006 with Gay Army, a reality show that saw nine gay men sign up for military style training. Look, it was a (slightly) different time, okay? Their follow-up was undoubtedly less offensive to gay viewers but retained an air of “look at the funny people who are different to us!” by exploring the wacky world of Japanese game shows, hitherto the reserve of late-night chat show hosts and It’ll Be Alright on the Night­/TV’s Bloopers & Practical Jokes-style shows.

The concept for I Survived a Japanese Game Show, which began airing in June 2008, was simple: take an American, fly them to Japan, and put them through a series of humiliating trials in the name of entertainment, just like those funny Japanese people we saw on that clip show that time. To be fair, the Japanese do love this kind of thing, with the long-running Downtown no Gaki no Tsukai and Za Gaman putting youngsters and families through all sorts of trials in the name of entertainment, and so it made for ripe pickings.

I Survived a Japanese Game Show, 2007-08

The show was hosted by Rome Kanda, a Japanese comedian who moved to the US in 1999 and who poses as the host of the fictional game show Majide (a Japanese slang term that means “seriously?!?”). I Survived a Japanese Game Show begins with him surprising contestants in their homes and inviting them to come to Japan with him. While there, the show would depict on-camera and behind-the-scenes goings on – the contestants were expected to live traditional Japanese lives in a boarding house overseen by Mama-san – all with the dangling carrot of a cash prize totalling $250,000.

The show was sold to sixteen overseas markets, which helped it earn a second season despite lacklustre domestic ratings opposite both America’s Got Talent and Big Brother, this time with eight episodes rather than seven and an increase in the number of victims, erm, contestants. Ratings further declined and NBC declined to renew the show for a third season but by then Sidebotham and Bartholin has sold the concept to Greece, Norway, Sweden, Portugal, Brazil, and even Japan itself.

Moonlight (CBS): Moonlight creator Trevor Munson had just seen his first script – Lone Star State of Mind – made into a movie starring Joshua Jackson and Jaime King when he conjured the character Mick Angel, a private investigator turned into a vampire on his wedding night by his bride, Coraline, and who spends the next fifty years trying to live a good life, despite his curse, never feeding on women, children, or innocents. Initially proposed for a film starring Bruce Willis, the script instead landed at CBS, who optioned it for a TV deal and set Munson to work with Beauty and the Beast creator Ron Koslow.

Munson and Koslow retooled Angel into Mick St John, creating a fifteen-minute presentation pilot named Twilight in January 2007, which CBS greenlit for a full series. Retitled Moonlight and scheduled for a Fall 2007 debut, CBS attached Angel creator David Greenwalt as showrunner and cast Australian actor Alex O’Loughlin (then appearing in The Shield) as St John, backed by Veronica Mars’ Jason Dohring as Josef, St John’s 400-year-old vampire mentor, and with romantic intrigue in the shape of Sophia Myles’s Beth, a reporter who (unbeknownst to her) Mick rescued from kidnappers as a child and who becomes interested in his story.

Moonlight, 2007-08

Complicating matters is Coraline, who returns after being presumed dead for twenty years and claims to have a cure for vampirism, something Mick is very keen to obtain so he can go back to living a normal life. The political machinations of ancient vampires are as much a part of the story as the cases of the week, which almost always have a vampire angle to them. With a slow burn, the emphasis is very much on the performances of the principal cast, with Dohring in particularly charismatic form.

The show premiered on September 28th 2007, but only twelve of the original thirteen episode run had been finished before the writers’ strike forced production to halt. Once the strike was over, CBS announced that a further four episodes had been added to the production schedule, for a total of sixteen, but announced the show’s cancellation two weeks later. Attempts were made to find another network for the show, which ended on a cliffhanger that saw Mick and Beth admit their feelings for each other as a list of all the vampires in the city was leaked to the assistant District Attorney. It looked for a while like Syfy might take it on, but talks led to nothing, save for a repeat showing on the channel two years later.

Fear Itself (NBC): A late-Spring replacement on Thursday nights for ER, Fear Itself was a horror and suspense anthology show named for the famous Franklin D Roosevelt quote that, “all we have to fear is fear itself.” Well, that and the monsters, serial killers, zombies, and werewolves that proliferate the series, with seasoned horror directors Stuart Gordon, John Landis, and Ronny Yu on board to provide the jump scares.

Fear Itself was the creation of Mick Garris, whose directorial debut had been Critters 2: The Main Course but more importantly had worked on Amazing Stories and Tales from the Crypt and was the man behind Showtime’s Masters of Horror anthology series that ran from 2005 to 2007. In many ways, Fear Itself could be considered a third season of that show, featuring scripts by Victor “Jeepers Creepers” Salva and Carnivalé creator Dan Knauf.

Fear Itself, 2007-08

The first episode – “The Sacrifice” – told the story of four criminals who are given harbour by three strange sisters in a snowbound fort and aired on June 5th 2008, attracting over five million viewers, just under what ER was doing in that timeslot. Subsequent episodes starred the likes of Eric Roberts, Colin Ferguson, Brandon Routh, and Doug Jones, but NBC’s coverage of the 2008 Olympic Games put the show on hiatus after its eighth episode, with a promise to return once the Olympics were done.

Come Thursday August 28th, though, and there was no sign of Fear Itself episode nine, its slot filled by re-runs until ER returned four weeks later. Five episodes remained unaired, and while NBC made no comment about the future of the series, it was clear from its absence from the Fall 2008 schedules that it could be considered cancelled. The full run did air in the UK and Australia in 2012, though, by which time Garris had moved on an adaptation of Stephen King’s Bag of Bones, before becoming a director-for-hire for teen supernatural dramas.

Eli Stone (ABC): It’s probably fair to say that there weren’t many shows like Eli Stone on the air in 2007, or indeed any other year. A musical, legal drama about man who suffers hallucinations that might predict the future, it wouldn’t be surprising to see Bryan Fuller’s name on the credits, but Eli Stone was created by Greg Berlanti and Mark Guggenheim, who years later would oversee the Arrowverse series of shows for The CW.

Johnny Lee Miller, whose last show Smith had lasted for just three episodes before being cancelled, was cast as the title character, who we discover has an inoperable brain aneurysm that causes his visions. Natasha Henstridge plays his ex-fiancée Taylor, also an attorney, who is determined to help Stone through his trials, and the cast is rounded out by Loretta Devine, Matt Letscher, James Saito, and Victor Garber, although the ensemble is much wider, deepening Eli Stone’s world.

Eli Stone, 2007-08

ABC ordered thirteen episodes as a mid-season replacement for Big Shots on Thursday nights, with a returning from hiatus Lost as its lead-in. Ratings were decent, if not spectacular, and the network announced the show’s renewal for a second season of thirteen episodes, beginning in October 2008. This was despite controversy surrounding its first episode, which presented the theory that autism was caused by vaccines as being not only credible, but legally compelling, forcing ABC to add a voiceover reiterating the fictional status of the show and a direction to the US government’s autism information service.

Moved to Tuesdays, with Dancing with the Stars as a lead-in, ratings fell for season two, fans of sequinned ballroom dancers seemingly not sticking around for an offbeat legal drama. After three episodes of the second season had aired, ABC announced its cancellation, opting to finish with episode nine on December 30th 2008 to clear the slate for a new arrival, burning off the final four episodes in late June and July 2009. Despite its lower ratings, fans rate season two as the better of the two, feeling that the show was just hitting its stride before it was yanked from the schedules.

Next time on The Telephemera Years: A crop of unsold pilots from 2007, with aliens, demons, and more!

Check out our other Telephemera articles:

The Telephemera Years: pre-1965 (part 1, 2, 3, 4)

The Telephemera Years: 1966 (part 1, 2, 3, 4)

The Telephemera Years: 1967 (part 1, 2, 3, 4)

The Telephemera Years: 1968 (part 1, 2, 3, 4)

The Telephemera Years: 1969 (part 1, 2, 3, 4)

The Telephemera Years: 1970 (part 1, 2, 3, 4)

The Telephemera Years: 1971 (part 1, 2, 3, 4)

The Telephemera Years: 1973 (part 1, 2, 3, 4)

The Telephemera Years: 1974 (part 1, 2, 3, 4, 5)

The Telephemera Years: 1975 (part 1, 2, 3, 4)

The Telphemera Years: 1976 (part 1, 2, 3, 4)

The Telephemera Years: 1977 (part 1, 2, 3, 4)

The Telephemera Years: 1978 (part 1, 2, 3, 4)

The Telephemera Years: 1980 (part 12, 3, 4)

The Telephemera Years: 1981 (part 1, 2, 3, 4)

The Telephemera Years: 1982 (part 1, 2, 3, 4)

The Telephemera Years: 1983 (part 1, 2, 3, 4)

The Telephemera Years: 1984 (part 1, 2, 3, 4)

The Telephemera Years: 1986 (part 1, 2, 3, 4)

The Telephemera Years: 1987 (part 1, 2, 3, 4)

The Telephemera Years: 1989 (part 1, 2, 3, 4)

The Telephemera Years: 1990 (part 1, 2, 3, 4)

The Telephemera Years: 1992 (part 1, 2, 3, 4)

The Telephemera Years: 1995 (part 12, 3, 4)

The Telephemera Years: 1997 (part 1, 2, 3, 4)

The Telephemera Years: 1998 (part 1, 2, 3, 4)

The Telephemera Years: 1999 (part 1, 2, 3, 4)

The Telephemera Years: 2000 (part 1, 2, 3, 4)

The Telephemera Years: 2002 (part 1, 2, 3, 4)

The Telephemera Years: 2003 (part 1, 2, 3, 4)

The Telephemera Years: 2005 (part 1, 2, 3, 4)

The Telephemera Years: 2006 (part 1, 2, 3, 4)

The Telephemera Years: 2007 (part 1)

The Telephemera Years: 2008 (part 1, 23, 4)

The Telephemera Years: O Canada! (part 1, 2, 3, 4)

Titans of Telephemera: Irwin Allen

Titans of Telephemera: Stephen J Cannell (part 1, 2, 3, 4)

Titans of Telephemera: DIC (part 1, 2)

Titans of Telephemera: Hanna-Barbera (part 1, 2, 3, 4, 5)

Titans of Telephemera: Kenneth Johnson

Titans of Telephemera: Sid & Marty Krofft

Titans of Telephemera: Glen A Larson (part 1, 2, 3, 4)

Titans of Telephemera: Quinn Martin (part 1, 2)

Titans of Telephemera: Ruby-Spears

Dan Osbaldeston • THE KEY OF DREAMS

Dan Osbaldeston

Dan Osbaldeston is a live interpreter, actor and performer best known for his work in interactive theatre and immersive works. He’s currently working with Lemon Difficult,  a critically acclaimed immersive experience company, on their  H.P. Lovecraft-inspired event, The Key of Dreams. We caught up with Dan to find out more…

STARBURST: How would you pitch The Key of Dreams to someone who’s really into costumes?

Dan Osbaldeston: Exploring a weird fiction mystery while in historical clothing sounds like great fun. Although there’s no requirement to attend Key of Dreams in costume, guests are perfectly welcome to dress for the occasion if they wish. Our previous offer, The Locksmith’s Dream, certainly saw many guests turn up in their 1920s finest or even just dessing for dinner. They plainly had a great time and looked great while doing so!

How did you get into The Key of Dreams?

I’m a live interpreter by trade, using costumed characters to help people better enjoy and understand a visit to a museum or historical site. My skills and networking have also led to involvement in many murder mystery treasure hunts and, since lockdown, online puzzle rooms. Live-action roleplay is another connection, of course. My LARP taste runs to vintage horror, which is obviously exactly the same well that The Key of Dreams is drawing from.

How is The Key of Dreams different from normal theatre?

Oh, I’m not going to get drawn into a discussion of what ‘normal theatre’ is! Where it differs from the theatre that most people might expect, however, is that there is no set script or stage directions. The guests aren’t so much an audience expected to sit in place and watch, but rather they are invited to participate, occupy, and explore the same space and world as the performers. Their input affects the way events unfold and can fundamentally change the stories and their outcome.

Why does horror work so well for this sort of event?

A suggestion of peril sets the heart beating a little faster and makes you more alert, with eyes and ears a little wider. You know it’s perfectly safe at one level, but your brain can still be tricked into releasing exciting chemicals. I think people ride rollercoasters or visit haunted house attractions for similar reasons – a sense of danger we know and trust is an illusion but feels thrilling nonetheless.

What was the most challenging part of the production?

It’s a very elaborate production, so I imagine everyone involved will have a different answer. For me, the most challenging part has been trying to get my head round the whole thing. Eventually, I realised I don’t have to know the exact ins and outs of what everyone else is doing, I just need to do my part right!

How do you prepare for a role like this?

There’s been a lot of reading material to get through – thank heavens for audio versions that I can put on while cooking or sewing, I say! For the most part, though, my preparation has been reminding myself that I’ve made a career out of being able to take a character brief and improvise appropriately with it. I can’t know exactly what the guests are going to ask or say or do, but that’s the joy (and terror!) of this sort of role.

Where do you find inspiration for the horror aspects of this role?

The Key of Dreams draws very much on the weird fiction of the early twentieth century (and a little earlier and later). H.P. Lovecraft is the big name there, of course, but we’re drawing on several other authors, as well as some original pieces written in their styles. The site itself is also an inspiration, of course. Treowen is a lovely old house in the Welsh Marches, very charming by daylight. But once night has fallen, it can feel very isolated from civilisation and the real world.

What’s next for you?

The Key of Dreams will run again, as will The Locksmith’s Dream. Other big features in my diary for the coming year include Open The Box Productions’ SOE: Resistance, a LARP exploring the work of the Special Operations Executive. I also hope to return to the Baltic for another voyage with Sailing4Adventure’s Demeter, a LARP set during Chapter 7 of Dracula.

What other projects would you love to be involved with?

Something set in Antarctica. Maybe with some Norwegians and a dog.

Dragons or Deathstars?

I have long wished for an orbital death ray.

Doctor Who or Doctor No?

Doctor Mabuse

Truth or Beauty?

Freedom, Love?

Booking for THE KEY OF DREAMS and THE LOCKSMITH’S KEY can be found here.

 

John Jackson Miller • STAR WARS: THE LIVING FORCE

Star Wars The Living Force Book Cover

John Jackson Miller is an American comic-book writer, novelist and commentator known for the Knights of the Old Republic and Knight Errant comic books and the Kenobi novel. His latest book, Star Wars: The Living Force, focuses on Qui-Gon Jinn, his apprentice Obi-Wan Kenobi, and the twelve members of the Jedi Council. We caught up with John to find out more…

STARBURST: What is the elevator pitch for The Living Force?

John Jackson Miller: Qui-Gon Jinn walks into the Jedi Council chamber and challenges the masters to get out of the building and find out what they’re missing about the galaxy. “Help one person.”

The Phantom Menace is 25 years young this year, did that inform the writing in anyway?

Certainly. The story is set a year before those events so Qui-Gon Jinn and Obi-Wan Kenobi have been working with one another for a good while. I determined that Qui-Gon would be one of the ones most likely to notice what would have been an undercurrent at this time: that the Republic and the Jedi are no longer serving the needs of people like they once did, setting up the conditions for the troubles to follow. And certainly, what we see of the Jedi Council in the movie and attendant prose from this time period gave me a lot to work with. Some of the characters we see are well-established, while others we’re getting to know for the first time.

The Star Wars series has a lot of authors creating work for it; how much negotiation is required to make the series fit together smoothly?

My editor, Tom Hoeler, kept me fully apprised of events in other books that might connect to mine – or provide opportunities for crossovers, as actually happened in the case of one character. Likewise, the Lucasfilm Story Group and fiction editor Jen Heddle communicated with us regularly to make sure everything fitted together and worked. I’m a veteran of the Knights of the Old Republic comics, the Kenobi novel, and the New Dawn novel among other things, so I have seen the process in a lot of different eras. Everyone’s been at this a long time and it’s a well-oiled machine.

The book does interesting things with the Jedi Council. Can you tell us more?

While we see some members of the Council in action in the films and in The Clone Wars series, this novel really takes a look at the body itself. What the members think the Jedi should be doing in the galaxy; what they think the Council should be doing within the Jedi Order. It turns out not all of them have the same view of these questions. Mace Windu answers Qui-Gon Jinn’s challenge by arranging for the Council to reconvene on Kwenn, a planet that was once a showpiece for the High Republic, but since then has seen better days. This gives everyone on the body a chance to get out and interact with the people that they’re supposed to protect. It also lets us see a lot of the members of the Council working together – and interacting, as friends and colleagues – in some new ways. There’s a lot of humour in the book, in addition to the adventure.

What part of the 
Star Wars universe would you like to explore next?


I’ve written in many different parts of the timeline over the years. The Original Trilogy remains a favourite of mine, but I also see a lot of places for new kinds of stories to be told elsewhere. It’s been a long time since I did a really extended storyline in something like a comics series; that could also be interesting to do again. Star Wars is rich with story opportunities, and I’m constantly finding angles I haven’t explored before.


If you could have a real working holocron, what would be in it?

All the books that I haven’t written yet. The Force can tell the future – maybe it can save me a little time on the next manuscript!

And if you could take one Star Wars thing and ensure that it would survive for thousands of years, what would it be?

Definitely the films – but also, if possible, something showing the context the films were released into. A New Hope on its own would be a treasure, but it’s a lot more fascinating if you can put it in its place in a Museum of 1977, to show how it changed society, filmmaking, and fandom. Because these pictures have that kind of lasting impact.

STAR WARS: THE LIVING FORCE is out now, and can be purchased at all good bookstores.

Ivan Caric • THE KEY OF DREAMS

Ivan Caric of lemondifficult.org

Ivan Caric is the Founder and Creative Director of Lemon Difficult,  a critically acclaimed immersive experience company that blends immersive theatre, overnight historic stay vacations, narrative puzzles and fine dining into something rather unique. We caught up with him to find out more about the H.P. Lovecraft-inspired event, The Key of Dreams…

STARBURST: How would you pitch The Key of Dreams to someone who really likes scary movies?

Ivan Caric: We don’t have jump-scares, but if you relish creeping dread, that growing realisation that things aren’t quite right and that they might spiral and get out of control, then you’ll be right at home. The concept of apophenia, the idea that everything is connected, from a thrown-away phrase to a carved gargoyle on the wall, and the growing realisation of how it fits together, is part of what I love in scary movies. Discovering the stories that happened at the house, why and where. Also, how the characters currently in the house relate to them, and what their goals are, and more importantly what will you do to affect these stories, that’s the magic of what we’re hoping people will experience. One of the touchstones for our experience is a M.R. James quote that I particularly like:

If any of [my stories] succeed in causing their readers to feel pleasantly uncomfortable when walking along a solitary road at nightfall, or sitting over a dying fire in the small hours, my purpose in writing them will have been attained.

Where did the idea for Lemon Difficult and The Key of Dreams come from?

After the lockdown horror of the past few years, a key part of what I wanted to do was to create joy and connections. To capture that spark of joy you get when you make an intuitive leap or a link. This could be the solution to a puzzle, or more likely when you link motives, people, places and objects together and finding that “Oh, I understand what that means now!” moment. Through simple systems, actors, diegetic props, soundscapes, an incredible location and great writing, I wanted to create an experience that feels hospitable and genuinely delights people and has no right way to experience it.

The experiences we produce are truly unique. We cheerfully embrace multiple genres, including immersive theatre, roleplaying, escape rooms, puzzles, and gourmet dining. As it is an overnight experience, there is time to soak up the atmosphere of the incredible 17th-century manor house and grounds. Guests have time to build relationships with the characters and the other guests in a way that you simply can’t do in other immersive shows. They can explore interlinked narratives, solve puzzles, learn about the characters in the house, and discover the growing horror of the things that have happened, all the while being gently drawn further and further in until, by the end, they’re as bought into the setting and the events as the characters themselves.

It’s a lovely venue; what is the site selection process?

We spent a long time looking at venues, most of which would have worked fine, each with its own advantages, but Treowen felt special straight away. It has a curious liminal quality, it is old and grand, but still feel curiously homely. It hasn’t been modernised, so you feel like you could be in the past. The oak panelled walls and Morris papered walls would have been identical fifty or a hundred years ago. At night, it is even more unworldly; the lights are dim, the floors and doors creak, and with the darkness encroaching around you, there is a feeling that you could be in a strange dream, that the walls between the waking world and the sleeping ones are thin and who knows what you might experience.

How different is The Key of Dreams from The Locksmith’s Dream?

We’ve learned a lot from The Locksmith’s Dream – in fact, it’s still running. However, one of the things we wanted to explore that the audience loved was their agency and their relationships with the characters. We have a couple of unique advantages in that we have a really high actor-to-guest ratio – 1 to 4 – which means that you really get to know the characters and develop strong opinions one way or the other. Secondly, we have time; the audience spends 24 hours in this amazing house (which is a character all of its own) with these strange characters, you will break bread with them, debate and argue with them, cajole them, scold them even. All of this means that when you make a decision to help them, trick them, or even betray them, it actually means something because you know them, and you have an idea of how your actions will affect them.

Why did you decide to start running events like this?

I worked in large telecom corporations for nearly twenty years; it is as dull as it sounds! Sadly, my dad died at the end of 2020 during lockdown, and like lots of people did, I reevaluated what I was doing, decided to pack in my job and try to create something that brings a bit of joy into the world. Gaming – board gaming, TTRPGs, and, of course, computer games – literature, weird fiction and theatre have been a source of comfort, joy and connection for me throughout my life. I began wondering if combining these in unusual and unexpected ways would help me create something a little magical.

Are immersive experiences the future of theatre?

‘Immersive’ is a much-overused word at the moment, which means that the word is a bit of a vague and shifting term. Does it mean that the audience has agency, that they are in a world that they can wander around, or one in which the inhabitants acknowledge their presence? There’s value in all of these, and they can be delightful in their own way. I don’t think that immersive experiences are the future as such, although we certainly will see many, many more and more of these sorts of experiences, I personally love art with a strong authorial voice; whether I agree or disagree with it, I want to feel that what I’m watching, reading or experiencing has something to say, an opinion or a position that I can care about one way or the other. This can be harder with an immersive experience where there is strong audience agency, where often it is a collaborative experience. In this case, your experience is mediated by what the other audience members do, which can be amazing, or less so. This is one of the things that we are experimenting with to make sure that audience members can act to enhance the experience for themselves and others through their actions without having to be reliant on it.

What’s the most important thing you should consider before signing up for The Key of Dreams?

Just come; you’ll have a great time! One of the unique aspects is that it’s designed to cater to a range of different audiences, from immersive theatre buffs to people who love stories, puzzles, and roleplaying. There is genuinely no right way to experience it. But it is quite an active experience. You’ll get more out of it by travelling around the house and grounds, so decent footwear is a must!

What is your favourite part of the production?

The show structure follows a similar path to many weird fiction stories. Everything is mostly normal when the guests arrive; ‘investigation’ leads to hints of weirdness; this is confirmed in the ‘descent’, which is followed by a section we call ‘the door opens’. This is when the full strangeness of the experience will be realised This is followed by the ‘aftermath’ the next day, a sort of a moral hangover and realisation of the consequence of their actions. I think my favourite part is ‘the door opens’; by this time, the guests will hopefully be fully bought into the world and be acting on instinct rather than pure calculation.

What other works would you like to adapt?

Daniel Knauf’s tragically cut-short Carnivale TV series would be a fabulous setting for an audience to experience: a creepy 1920s carnival with stories to interact with, games to play, and difficult moral decisions to make. So, if Daniel is reading this, I’d love to talk!

The second thing we’d love to do (and bear with me on this one) is a Lovecraftian Wind in the Willows, designed for families. The kids get to do creepy folk horror stuff outside, and the adults do proper occult investigations inside – while perhaps sipping a cocktail or two – and the two converge at the culmination of the experience. Cults led by Ratty, Mole, and Badger!

What’s next for you?
After the first three shows, I intend to sleep for a month. After I wake up, there are more Key of Dreams shows to plan, a shorter experience based on it to design – the idea being to be run it in a large city – an epistolary weird fiction subscription in the KoD world, and a collaboration on a boxed narrative puzzle experience with a fabulously talented and well-known game designer based in the states.

Doctor Who or Doctor No?
Doctor Who without a moment’s hesitation!

Dragons or Deathstars?
Deathstars, it’s the future, you know!

Truth or Beauty?
Truth is Beauty even if it sends you mad

Booking for THE KEY OF DREAMS and THE LOCKSMITH’S KEY can be found here.

 

James Lovegrove • DOCTOR STRANGE: DIMENSION WAR

james lovegrove

New York Times Bestselling Author James Lovegrove has written over fifty novels, including the highly regarded Pantheon series, the Dev Harmer novels and various tie-in works, including Firefly and Sherlock Holmes. His latest book Doctor Strange: Dimension War, sees Marvel’s infamous mage takes on challenges in a way the fans will have never encountered before. We caught up with James to find out more.

STARBURST: How would you pitch Doctor Strange: Dimension War to a reality-bending space wizard?

James Lovegrove: I’d suggest they buy copies for all their friends and family so that they can then say, “See? I told you I’d travelled to far-flung other-realms where there are dragon mouths floating in the sky and these pathways that bend in all directions and weird spiky spheres, and there’s this big flamey-head man who wants to rule the Multiverse and has a really cool niece who’s taken a shine to me. And oh, there’s also a lord of a dream dimension who keeps trying to destroy my astral form, and… Look, I know it sounds strange, no pun intended, but I’m sober, honestly, I swear.”

What was the toughest part of writing this book?

The original comics that I’ve adapted for Dimension War are wonderful stuff, Stan Lee and Steve Ditko in their prime. But they’re also scrappy and episodic, and while there is an overall narrative arc across the twenty or so issues I’ve focused on, it’s not always readily evident. I had to bend their plots in places and add and remove bits in order to produce a story with a consistent throughline. That was challenging but also fun. I then had to figure out how to convey Ditko’s artwork in prose form, that extraordinary surreality of his that’s somehow both trippy and earthy. I had a go at this by playing with typographic formatting in places, using text the way Ditko did pictures, but mainly by rendering his imagery into words as carefully as I could.

Why is Doctor Strange so popular as a character?

On the surface, he’s not very relatable, not in the way that, say, Spider-Man is with his youthful neuroticism. Strange is a former surgeon who had wealth and renown, but was also arrogant and self-serving. How are you supposed to root for a guy like that? As Lee and Ditko showed, the answer was to humble him, strip away all his worldly success, and force him to start over from the bottom up. By learning to become a powerful Master of the Mystic Arts and eventually Sorcerer Supreme, Strange travels the road to redemption. Who doesn’t love a character who learns from his mistakes and becomes a better person for it? And also has white sideburns and a cool goatee?

Why have stories about wizards endured for so long?

Reality is fixed, prosaic and not always your friend. But what if you had the power to alter it, bend it to your will and make it work for you? And what if you could step outside the mundane and perceive the cosmic patterns that underpin the universe? And what if you could zap your enemies with spells and maybe have a cloak that can make you fly? Perhaps it’s a childish thing, this idea that with a wave of your hand or a wrinkle of your nose, you can make objects appear or disappear or turn a dog into a cat or a cat into a human or a human into a dog, or give yourself an endless supply of Lindt Mini Eggs, or whatever. There’s still something very appealing about that, even to an adult. Reality is stifling. Magic, and the wizardly ability to use it, is a wish-fulfilling kind of transcendence.

What other projects would you like to work on?

I’m very much hoping that there’s another Marvel novel in my near future, an adaptation of perhaps the greatest Silver Age storyline of them all. I’d gladly do even more Marvel work because I’ve been a confirmed Marvelite pretty much since I learned to read. The Marvel Universe is my happy place.

What’s next for you?

I’ve just written a novel that’s a childhood dream come true, working on an IP I’ve been a massive fan of from the age of 11 onwards, namely Conan of Cimmeria. Thanks to Titan and also the licence holders Heroic Signatures, I’ve been allowed to romp around in the Hyborian Age, and I’ve been having a ball. I’m hoping this book will be the first of several.

Loki or Thor?

I’m an attention-seeking nuisance, so Loki, obviously. Also, I don’t have the physique for Thor. Or the long hair.

Cyborgs or Dinosaurs?

Cyborgs definitely. I’ve always loved The Six Million Dollar Man and also the Marvel character Deathlok the Demolisher. In fact, I’d do anything to write a Deathlok story, even have a cherished body part replaced by the mechanical equivalent. Not that dinosaurs aren’t cool, but they’re not half-robot cool.

Kittens or Puppies?

I used to be a confirmed cat person, but then we got a Yorkshire terrier, and she drew me to the canine side of the Force. Mind you, I’m not into kittens or puppies as such because they’re all just mess, disinfectant, rolls of kitchen paper, and getting your hand gnawed.

Truth or Beauty?

According to Keats, there’s no difference.

DOCTOR STRANGE: DIMENSION WAR is available via Titan Book. It is out now.

THE TELEPHEMERA YEARS: 2007, part 1

Terminator The Sarah Connor Chronicles, 2007-08

Ah, telephemera… those shows whose stay with us was tantalisingly brief, snatched away before their time, and sometimes with good cause. They hit the schedules alongside established shows, hoping for a long run, but it’s not always to be, and for every Street Hawk there’s two Manimals. But here at STARBURST we celebrate their existence and mourn their departure, drilling down into the new season’s entertainment with equal opportunities square eyes… these are The Telephemera Years!

2007-08

Reality TV was king of the small screen in 2007, with the top five slots in the ratings filled by American Idol and Dancing with the Stars, but drama of the scripted kind was still making an impact as CSI: Crime Scene Investigation, Desperate Housewives, Grey’s Anatomy, Heroes, House, and Lost were all still pulling in big viewing figures across the four main networks. Both Jericho and The Wire were entering their final seasons, after which one of them at least would enter the annals of TV classics, but it was a bad time for fans of animated genre fare, with The Batman, Ben 10, and Space Ghost Coast to Coast all beginning their final runs.

There were tons of new arrivals, of course, with Breaking Bad making drug dealing fun again, while Chuck, Gossip Girl, Pushing Daisies, and Reaper all debuted. The geeks of The Big Bang Theory made their bow, and it became cool to laugh at people getting hurt again when Wipeout hit our screens, but those were the shows that everyone remembers – what about the ones that didn’t stick around long enough to gain the following they did/didn’t (delete where applicable) deserve? This is the story of some of 2007’s lesser lights…

Kid Nation (CBS): What if you could televise Lord of the Flies? That’s the elevator pitch behind Kid Nation, a 2007 reality show from the people who brought you Big Brother. Filmed over a month at the Bonanza Creek Movie Ranch, built on the ruins of old west town Bonanza City in New Mexico, the show brought forty children, aged eight to fifteen, to establish their own society, free from the limitations (wise or otherwise) of adult imagination.

Adults were present throughout filming but limited their interactions with the children as little as possible, and children were free to leave at any time. Three eventually did. The population was split into four districts, labelled by colour, with each district electing a representative to the town council, which would have final oversight.

Kid Nation, 2007-08

Arguments arose over whether to kill the town’s chickens for food, the imposition of a curfew to ensure sweet-fuelled exuberance didn’t affect the next day’s activities, attendance at a mandatory faith service, and the aftermath of losing an election, no doubt engineered and portrayed dramatically by the producers but fascinating nonetheless for viewers at home. Kid Nation wasn’t without its share of controversy, mostly born out of pearl clutching, which did cost it some advertisers, although the one genuine incident on set – a burn from a cooking oil splash – was found to be not the fault of the producers.

The final episode of the show gave viewers a taste of what they probably wanted all along when the kids – freed from the responsibility of their “jobs” – ransacked the town, but ultimately came back together to repair the damage they’d done. In this, they were probably better than their elders. In 2020, The Av club spoke to several of the participants, who noted that while they didn’t consider the show to be in any way exploitative at the time, watching it as adults made them feel uncomfortable. In the end, the negative publicity attracted by Kid Nation outweighed its value to the network and the experiment has never been repeated, although Channel 4 in the UK did air a similar show, Boys and Girl Alone, in 2009.

Journeyman (NBC): Created by Kevin Falls, a writer-producer whose first big break came on sports agency drama Arli$$ before going on to work on Sports Night and The West Wing, Journeyman told the story of Dan Vasser, a newspaper who is pulled through time to help his target solve a problem. Obviously taking its inspiration from Quantum Leap, where the shows differed was in Vasser’s anchorage to his “home” time, to where he’d always return at the end of his adventure and where he had a wife and child.

Scottish actor Kevin McKidd had appeared in Trainspotting and The Acid House before John Milius cast him as veteran centurion Lucius Vorenus in Rome, opening the door to this starring role as Vasser. McKidd is backed up by Gretchen Eglof as wife Katie, Reed Diamond as Dan’s brother Jack, a police detective who becomes suspicious of Dan’s activities, and Moon Bloodgod as Livia, Dan’s ex-girlfriend who was presumed killed in a plane crash ten years before.

Journeyman, 2007-08

Livia, though, is also a time traveller, one who jumped back to her home time of 1948 when the plane crash, her extended stay in Dan’s time possibly a mission to ensure he and Katie – who he met in the aftermath of the tragedy – get together. Livia often jumps to the same time as Dan, imparting advice and giving aid, and is pivotal in bringing Jack on side. Added to all this is another time traveller, Evan, whose linear timeline death occurs before Dan is thrust into his position but whom the two occasionally encounter.

Heady stuff, then, and probably a little too much for the average 2007 NBC viewer, even if Lost on ABC had softened the TV audience up for non-linear plotlines. Thirteen episodes of Journeyman were ordered, airing from September to December 2007, and while the writers’ strike initially put paid to a second half of the season, hopes were high that at least another nine episodes would be commissioned to finish the season. However, despite a fan campaign that saw fans inundate the network with boxes of Rice-a-Roni, the show was cancelled for good in April 2008.

Anchorwoman (Fox): No doubt named for – and with an aesthetic definitely borrowed from – the 2004 Will Ferrell film Anchorman, Anchorwoman was another offbeat, scripted reality show, the likes of which were proliferating the schedules in the mid-2000s. Starring Lauren Jones, a former model who had enjoyed stints as a “Barker Beauty” on The Price is Right and as a “Diva” for WWE, the show asked the question, “would you trust a bikini model to deliver the news?”

The setting for the show was Tyler, Texas, a small city one-hundred miles east of Dallas, where KYTX – the local CBS affiliate – were willing to give a chance to an aspiring newsreader. KYTX was a CBS affiliate and, as Anchorwoman was a Fox production, all CBS logos had to be edited out of the final footage, the local Fox affiliate presumably unwilling to risk the credibility of Fox News by hiring a newcomer.

Anchorwoman, 2007-08

Jones was in the job for a thirty-day period, which was filmed for six half-hour episodes, the first and second of which were aired back-to-back as an hour-long premiere. What could have been an interesting concept was undercut by the scripted direction of the show, leaning heavily into comedy to try and create a real-life version of The Office.

Unfortunately, Anchorwoman had neither scriptwriters nor performers on the level of Greg Daniels and Steve Carrell, and the premiere aired to very low ratings. So low, in fact, that Fox declined to air the remaining four episodes, any chance of lessons being learned from what happens to men when a beautiful woman walks into the room lost forever. I mean, the answer is obvious, but it’s nice to be remined how dumb a species we are from time to time…

Cavemen (ABC): In 2004, car insurance company GEICO began airing a series of commercials that featured a group of Neanderthals using the company’s website with the tag line, “so easy, a caveman could do it!” The skits were the brainchild of Joe Lawson and Noel Ritter of The Martin Agency, one of the US’s top advertising firms, inspired by “Pastoralia,” a short story by George Saunders.

Just as had happened with Martin the GEICO gecko, a Cockney lizard introduced in 1999, the American public loved the GEICO cavemen, who were developed into broader characters who enjoyed modern life. Seeking to cash in on the popularity of the throwbacks, ABC commissioned a script form Lawson in March 2007 and pleased with the results, put the show into production two months later.

None of the original actors from the commercials reprised their roles for TV, although Jeff Daniel Phillips did make several guest appearances as a friend of the cavemen. The parts instead went to, Bill English, Sam Huntingdon, and Nick Kroll, their trio of extant Cro-Magnons (although their features more resembled those of Neanderthal man) trying to make a life for themselves in modern day Atlanta, negotiating the pitfalls of race politics between the “Sapes” and the “Maggers.”

Cavemen, 2007-08

Lawson – and co-creators Josh Gordon and Will Speck (who were also working on Will Ferrell flick Blades of Glory at the time) – intended Cavemen to be a “unique buddy comedy that offers a clever twist on stereotypes and turns race relations on its head,” but a very negative reaction to the an airing of the pilot in test markets resulted in some considerable retooling, including moving the setting to San Diego (although the “locals” weirdly retained southern accents throughout the series). The first episode aired on October 2nd 2007 as part of a double-bill with Carpoolers, the only sitcoms in their timeslot, and earned over nine million viewers.

By week five, however, they had slipped to number eighty-three in the weekly ratings and the writing was on the wall. Just two more episodes were aired before ABC cancelled the show, replacing it with hidden camera comedy show Just for Laughs. As a postscript, GEICO aired a commercial during the 2008 Superbowl which featured the ad cavemen discussing the show’s failure.

Terminator: The Sarah Connor Chronicles (Fox): In 1998, Carolco founders Andrew Vajna and Mario Miller formed C2 Pictures with the express aim of resurrecting the Terminator franchise, which had lain dormant since 1991’s Terminator 2: Judgment Day. Five years later, they delivered on their aim and produced Terminator 3: Rise of the Machines, fondly regarded by fans and creators alike, but missing a vital ingredient from the first two movies.

The original concept for the threequel involved Sarah Connor, Linda Hamilton’s battleworn warrior mother, but Hamilton bowed out of Terminator 3 in 2000, claiming the script did not do anything new or interesting with her character. When T3 arrived, Connor had died offscreen from leukaemia, which was an obvious problem when it was announced in 2005 that C2 were making a TV spin-off based on the character. Rather than using time travel or alternate timelines (as was eventually done in Terminator Genisys in 2015), Vajna and Miller opted to ignore the events of T3 and instead present terminator: The Sarah Connor Chronicles as a direct sequel to T2, even if they were unable to persuade Hamilton to reprise her role for TV.

Terminator The Sarah Connor Chronicles, 2007-08

Stepping into her boots was English actress Lena Headey, whose first attempt to break the US TV market in Ultra in 2005 got no further than the pilot stage. Her Connor was every bit as badass as the original, even if the lower budget necessitated fewer and less spectacular action scenes, and she was joined by Thomas Dekker and son John, a moody teenager confused over his feelings for Summer Glau’s Cameron, a very lifelike Terminator (model unknown).

The 2007 writers’ strike reduced the original series order from thirteen episodes to nine, still ample time to establish the concept of the Connors and their allies trying to prevent the creation of Skynet, both aided and opposed by various Terminators seeded throughout human society. Debuting in January 2008, it did well enough in the ratings on Tuesday nights that a second, full season was commissioned for September 2008, but viewership tumbled to almost half of the figures they had gotten for season one.

This led to Fox cancelling the show, despite plans for a third season that involved alternate timelines and Glau playing another character who would vie for John’s interest with Cameron. Fan campaigns tried to keep the flame burning, with hopes of alternate funding through crowdsourcing or another network picking up the show, but by 2013 creator Josh Friedman admitted defeat, especially as C2 no longer had the rights to the Terminator franchise. Friedman later returned to the world of the Terminators by scripting 2019’s Terminator: Dark Fate, which again ignored the events of subsequent movies and instead presented itself as a sequel to T2.

Next time on The Telephemera Years: More of 2007’s misses, including bionic women, lovely vampires, and Japanese game shows!

Check out our other Telephemera articles:

The Telephemera Years: pre-1965 (part 1, 2, 3, 4)

The Telephemera Years: 1966 (part 1, 2, 3, 4)

The Telephemera Years: 1967 (part 1, 2, 3, 4)

The Telephemera Years: 1968 (part 1, 2, 3, 4)

The Telephemera Years: 1969 (part 1, 2, 3, 4)

The Telephemera Years: 1970 (part 1, 2, 3, 4)

The Telephemera Years: 1971 (part 1, 2, 3, 4)

The Telephemera Years: 1973 (part 1, 2, 3, 4)

The Telephemera Years: 1974 (part 1, 2, 3, 4, 5)

The Telephemera Years: 1975 (part 1, 2, 3, 4)

The Telphemera Years: 1976 (part 1, 2, 3, 4)

The Telephemera Years: 1977 (part 1, 2, 3, 4)

The Telephemera Years: 1978 (part 1, 2, 3, 4)

The Telephemera Years: 1980 (part 12, 3, 4)

The Telephemera Years: 1981 (part 1, 2, 3, 4)

The Telephemera Years: 1982 (part 1, 2, 3, 4)

The Telephemera Years: 1983 (part 1, 2, 3, 4)

The Telephemera Years: 1984 (part 1, 2, 3, 4)

The Telephemera Years: 1986 (part 1, 2, 3, 4)

The Telephemera Years: 1987 (part 1, 2, 3, 4)

The Telephemera Years: 1989 (part 1, 2, 3, 4)

The Telephemera Years: 1990 (part 1, 2, 3, 4)

The Telephemera Years: 1992 (part 1, 2, 3, 4)

The Telephemera Years: 1995 (part 12, 3, 4)

The Telephemera Years: 1997 (part 1, 2, 3, 4)

The Telephemera Years: 1998 (part 1, 2, 3, 4)

The Telephemera Years: 1999 (part 1, 2, 3, 4)

The Telephemera Years: 2000 (part 1, 2, 3, 4)

The Telephemera Years: 2002 (part 1, 2, 3, 4)

The Telephemera Years: 2003 (part 1, 2, 3, 4)

The Telephemera Years: 2005 (part 1, 2, 3, 4)

The Telephemera Years: 2006 (part 1, 2, 3, 4)

The Telephemera Years: 2008 (part 1, 23, 4)

The Telephemera Years: O Canada! (part 1, 2, 3, 4)

Titans of Telephemera: Irwin Allen

Titans of Telephemera: Stephen J Cannell (part 1, 2, 3, 4)

Titans of Telephemera: DIC (part 1, 2)

Titans of Telephemera: Hanna-Barbera (part 1, 2, 3, 4, 5)

Titans of Telephemera: Kenneth Johnson

Titans of Telephemera: Sid & Marty Krofft

Titans of Telephemera: Glen A Larson (part 1, 2, 3, 4)

Titans of Telephemera: Quinn Martin (part 1, 2)

Titans of Telephemera: Ruby-Spears

George Mann • STAR WARS: THE HIGH REPUBLIC – TALES OF ENLIGHTENMENT

Out now from Titan Books, STAR WARS: THE HIGH REPUBLIC – TALES OF ENLIGHTENMENT is a brand-new anthology set in the galaxy far, far away. This special edition release contains six short tales, including a bonus story exclusive to the collection, as well as a complete guide to the award-winning second phase of THE HIGH REPUBLIC, and interviews with a selection of the authors. Here, TALES OF ENLIGHTENMENT’s author GEORGE MANN joins us to tell us about the anthology, his STAR WARS journey, and more….

STARBURST: Tales of Enlightenment takes place on Jedha – what made this iconic planet a good backdrop for this collection of Star Wars stories, and what kinds of characters will readers meet?

George Mann: Jedha is a writer’s dream of a Star Wars location. It’s a melting pot of Force-related faiths and sects, Jedi and non-Jedi, politics and peoples. There’s a huge amount of opportunity for storytelling and tension between different factions. In this era, it’s also a place where the Jedi aren’t quite as popular as they are around some other regions of the Republic. Here, they’re just another Force sect, and that, too, creates some interesting friction. Mostly, though, we chose Jedha as the location for these stories because of the huge, pivotal events that were happening there during Phase II of The High Republic storytelling. And we decided to set the stories in a tapbar [the titular ‘Enlightenment’] because it presented the chance to show the ground level view of local people of the events going on in the city, as well as being a great setup for having walk-on or guest characters appear in each story as they visit the bar.

You’ve been writing Star Wars since 2018’s short story collection Myths & Fables, can you remember how it was taking “your first steps into a larger world” – to paraphrase Obi-Wan; was it always a goal of yours to tell tales in the galaxy far, far away?

Yeah, it was pretty much a bucket-list gig. Star Wars has played such a part in my life, ever since I was a small child, and being able to contribute something meaningful to that story and galaxy is a real honour. I still pinch myself every time I have a character ignite their lightsaber when I’m writing!

How did the opportunity first come about?

Michael Siglain from Lucasfilm Publishing read one of my original novels and approached me about working on the Myths & Fables book. The novel I’d written featured a fictional mythology and I guess it showcased that aspect of my work. We had such fun working together on the first book that we did two more in the series, and it wasn’t long before I was invited to work on The High Republic project too. I owe Mike a lot for that initial approach!

At what stage were you first brought on board the High Republic team?

I joined the team towards the end of Phase I, when I wrote a Drengir-themed story for Star Wars: Dark Legends, and a couple of picture books for kids.

The stories featured in Tales of Enlightenment are all set during that era of Star Wars storytelling too; considering that the period has already produced 28 books and counting, is this anthology accessible to fans who might not have a deep knowledge of High Republic lore yet?

I believe so, yes. We try hard to make sure there are plenty of jumping on points to keep the stories accessible, and this collection is complete in and of itself, so readers can start and finish the story here. People should be able to pick up and enjoy these stories as they are.

When were you brought into the High Republic team, what characters stood out as favourites, and are there any who you’re still chomping at the bit to write about?

I do feel as though I’ve gotten to know a lot of these characters like old friends. I’d love to return to Silandra Sho and Rooper Nitani from Phase II. I had such fun developing those characters and I feel like there’s a lot of Pathfinder stories that could still be explored.

You’re an extraordinarily prolific author, having written countless – literally, we tried! – novels, comic books, screenplays, audiobooks, and non-fiction works since your debut in 2008. I guess our question is… how? What do your daily routines and disciplines look like in order to achieve such formidable output?

Technically, I debuted in 2000, but it wasn’t until 2008 that my first full-length novel appeared! I think the truth is that I like being busy, and I like working across different media. I try to keep my hand in across lots of different projects! I also try to keep office hours, but if I’m honest, it often spills into evenings and weekends too, particularly as I work a lot with people in different time zones. There’s no particular routine or anything – I just try to knuckle down and focus on what needs to be done. I always say writing a book is a bit like climbing a mountain – it’s about the day in, day out consistency, about always pushing forward. A novel is as much a test of endurance as anything else! What I love about writing scripts, be it comic, audio or screenplay, is the collaboration with other creatives. With a novel you tend to be working alone for long stretches and the end product is very much ‘you’. That can be very fulfilling. But at the same time, working with others means you’re often pleasantly surprised by the way things turn out, and the fact the actors or artists bring something new to the story is hugely exciting. So I try to get a good mix of different projects that I feel passionate about, some personal and some collaborative. Other than that, it’s just biscuits, tea and lots of hard work!

STAR WARS: THE HIGH REPUBLIC – TALES OF ENLIGHTENMENT is on sale from all good book shops, comic stores, and online NOW! And you can catch all-new and exclusive THE HIGH REPUBLIC – PHASE III stories in the current issues of STAR WARS INSIDER!

The Telephemera Years: Godzilla x Kong Special

Godzilla, 1976-77

Ah, telephemera… those shows whose stay with us was tantalisingly brief, snatched away before their time, and sometimes with good cause. They hit the schedules alongside established shows, hoping for a long run, but it’s not always to be, and for every Street Hawk there’s two Manimals. But here at STARBURST we celebrate their existence and mourn their departure, drilling down into the new season’s entertainment with equal opportunities square eyes… these are The Telephemera Years!

Godzilla x Kong Special

With Godzilla x Kong: The New Empire riding high in the movie charts – and with a gap in the schedule to fill! – this week’s Telephemera Years dips into the archive to look at the Saturday morning shows that featured those loveable giant apes and lizards!

The King Kong Show (ABC, 1966-67): A co-production between American studio Rankin/Bass and the Japanese animators at Toei, The King Kong Show ran for three seasons from 1966 but hasn’t left quite the mark that the later Hanna-Barbera Godzilla cartoon, with or without Godzooky.

With character designs by infamous EC Comics artist Jack Davis, The King Kong Show’s main feature saw the giant ape befriending the Bond family, who were worldwide adventurers, with Kong acting as a protector of humanity. As was often the way, there was a back-up feature entitled Tom of T.H.U.M.B., parodying the spy craze of the time, which saw a secret agent reduced to just three inches tall.

The King Kong Show, 1966-67

While the show was in development, Rankin/Bass began a partnership with Toho, the Japanese film studio responsible for the Godzilla series, looking to make a sequel to Toho’s 1962 King Kong vs Godzilla (which had originally been intended to be King Kong vs Frankenstein!), in which Kong would fight giant crab Ebirah, but disagreements over who would direct the film saw Rankin/Bass drop out and Kong’s part filled by Godzilla. The studios settled their differences in time to make King Kong Escapes in 1967, which was loosely based on the animated show.

The first eight episodes are available on DVD through Sony, but you’ll have to trawl video sharing sites for the rest, including the debut of Mechani-Kong, the not-at-all MechaGodzilla-inspired robot ape that later turned up in King Kong Escapes.

Godzilla (NBC, 1978-79): You all know the story of Godzilla by now, right? Mankind’s stupidity and eagerness to destroy itself results in an ancient creature being awakened which cuts a swathe of radioactive revenge across a Japan only nine years removed from the atomic bomb atrocities in Hiroshima and Nagasaki, eventually becoming the Earth’s defender against similar creatures from outer space, even though we don’t deserve him?

The big green lizard starred in fifteen Japanese films from the Toho studio between 1954 and 1975 when the series was halted following lacklustre box office receipts for Terror of Mechagodzilla, and most of these films found an American audience in dubbed versions shown in fleapits, drive-ins, and on late night TV. The lull in Japanese action meant the US was ripe for homegrown Godzilla fare and Marvel Comics were first out of the blocks with a comic book in 1977 that eventually ran for twenty-four issues.

Godzilla, 1976-77

Marvel was not the only company preparing fresh Godzilla for the American market, though, and Joseph Barbera of the Hanna-Barbera animation studio thought the character perfect for his own animated show, tasking Duane Poole and Dick Robbins with coming up with a structure that could showcase the might of the creature while keeping the light peril necessary for such a show. Poole and Robbins created the crew of the research ship Calico, led by Captain Carl Majors and scientist Quinn Darien (Darien’s nephew Pete acted as the audience identification figure).

A typical story would find the Calico stumbling into the kind of dangerous situation that only the intervention of Godzilla could solve, his signature tune ringing out as he emerged from the depths to save the day. Thirteen episodes of the show were ordered, partnered with Jana of the Jungle as The Godzilla Power Hour from September 9th 1978, ultimately leading to a second season which featured the horror that was Godzooky. Toho resumed making Godzilla films in 1985 and there have been several big-screen blockbusters starring the fire-breathing behemoth but for a generation of kids, there’s only one song they hear when they think of Godzilla…

Godzilla: The Series (Fox, 1998-99): Although it was officially a sequel to Roland Emmerich’s 1998 movie, Godzilla: The Series also took inspiration from the 1978 Hanna-Barbera cartoon series, presenting a giant monster that was a friend to mankind and – in particular – one young man. Rather than Pete Darien and the crew of the Calico, this Godzilla “imprinted” on intrepid scientist Dr Nick Tatopoulos (voiced by Beverly Hills 90210’s Ian Ziering), following him and his crew around as they sought to mitigate the damage caused by monsters hatching all over the world.

The series was developed by former NBC executive Jeff Kline and Richard Raynis, who won six Emmys for his work on The Simpsons, and the two had previously worked on other film to TV transfers such as Jumanji and Men in Black. Their vision for Godzilla was one more faithful to the original movies than Emmerich’s treatment, which had been derided by fans of the property and has subsequently been banished to non-canonical status.

Godzilla The Series, 1998-99

Their Godzilla always seems to know when Nick is in danger and is willing to fight the monsters on behalf of mankind, having no living relatives of his own species. He tussles with such kaiju as giant squids, mutant worms, robotic insects, and even Quetzalcoatl itself, created either a result of ecological disasters or by the sinister forces of Nick’s old college roommate Cameron Winter and his evil allies, including the alien Leviathans.

The first season of Godzilla: The Series premiered on September 12th 1998 and did well enough that Fox commissioned a second series. However, the show was caught up in the ongoing battle for supremacy between Pokemon and Digimon, often finding itself tossed around the schedules for late-programmed Digimon marathons, and two of its forty episodes went unaired in first run due to this kind of messing around. Still, the show retains a solid fandom, although subsequent anime returns to the world of the big green monster have eclipsed its legacy.

Kong: The Animated Series (Fox, 2000-01): Eyeing the success of Godzilla: The Animated Series, which had been spun out of the Dean Devlin and Roland Emmerich movie into two seasons of action on Fox Kids, the German company BKN International partnered with French animators Ellipse to produce this copycat show, featuring the giant ape from Merian C Cooper’s 1933 novel.

Sold initially to the French M6 network, BKN also managed to convince Fox Kids – which had just cancelled Godzilla – to carry their show, with a twenty-episode first season order. The premise of the show had Kong die from his injuries after falling from the Empire State Building, as in the original film, but a scientist Dr Lorna Jenkins managed to take DNA samples which she later used to recreate a clone of the beast. Many years later, she invites her grandson Jason to visit her on Kong Island but the invitation is unknowingly intercepted by an evil scientist bent on using Kong Island’s secrets for his own nefarious schemes…

Kong the Animated Series, 2000-01

As well as engineering a clone of a giant ape, Dr Jenkins has also invented the Cyber Link, a device which allows Kong and Jason to switch bodies, and they use this to not only stop the evil scientist but also fight off the forces of the demon Chiros! Yes, this is a busy show, full of densely plotted intrigue and small amounts of peril, and Ellipse (best known for Doug and Babar) did a good job, even if the animation reeks of its early-2000s origins.

A second season continued Kong’s adventures, allowing Jason to switch minds with other large animals, too, and unlike most series of its kind, there was a definite conclusion, although a 2005 movie which took Kong to Atlantis was produced to cash in on the release of Peter Jackson’s King Kong remake. A 2006 sequel to that film followed but the limited success of the Jackson film meant that Kong returned to his island home once again.

The Great Grape Ape Show (ABC, 1975-76): William Hanna and Joseph Barbera created some of children’s television’s most memorable icons, from Fred Flintstone to Scooby Doo, but they had more than their fair share of great characters that didn’t become part of the popular zeitgeist, like Magilla Gorilla, Speed Buggy, and the giant primate, Grape Ape.

Grape Ape was a forty-foot purple gorilla, with a childlike personality, who travels across America with his canine handler, Beegle Beagle. Despite his massive proportions initially frightening everyone they come across, Grape Ape and Beegle stick around long enough to help out a town in trouble before moving on to the next location in/on their little yellow van.

The Great Grape Ape Show, 1975-76

Although complete conjecture on the part of this writer, it’s not impossible that, rather than be inspired by the upcoming 1976 feature King Kong (and, of course, Grape Ape ultimately does trace his lineage back to the original feature), the long lead-in for an animated show might mean that word of Hanna-Barbera’s new project reached Dino de Laurentiis, inspiring him to remake the 1933 Willis O’Brien spectacular. De Laurentiis claims he was driven by the sight of a King Kong poster in his daughter’s bedroom, while Michael Eisner claims he got the idea while watching the original in December 1974, but they would say that, wouldn’t they?

Initially a part of The Tom & Jerry/Grape Ape Show, the giant gorilla’s fifteen double episodes were later repackaged alongside Mumbly shorts and as its own attraction. The character appeared as part of the Yogi Yahooeys in 1978’s Laff-A-Lympics, and most recently turned up in Scoob’s post-credits scene, where he joins Blue Falcon’s Falcon Force.

Next time on The Telephemera Years: We’re off to 2007 and the outer limits of The Telephemera Years where we find… The Bionic Woman?!?

Check out our other Telephemera articles:

The Telephemera Years: pre-1965 (part 1, 2, 3, 4)

The Telephemera Years: 1966 (part 1, 2, 3, 4)

The Telephemera Years: 1967 (part 1, 2, 3, 4)

The Telephemera Years: 1968 (part 1, 2, 3, 4)

The Telephemera Years: 1969 (part 1, 2, 3, 4)

The Telephemera Years: 1970 (part 1, 2, 3, 4)

The Telephemera Years: 1971 (part 1, 2, 3, 4)

The Telephemera Years: 1973 (part 1, 2, 3, 4)

The Telephemera Years: 1974 (part 1, 2, 3, 4, 5)

The Telephemera Years: 1975 (part 1, 2, 3, 4)

The Telphemera Years: 1976 (part 1, 2, 3, 4)

The Telephemera Years: 1977 (part 1, 2, 3, 4)

The Telephemera Years: 1978 (part 1, 2, 3, 4)

The Telephemera Years: 1980 (part 12, 3, 4)

The Telephemera Years: 1981 (part 1, 2, 3, 4)

The Telephemera Years: 1982 (part 1, 2, 3, 4)

The Telephemera Years: 1983 (part 1, 2, 3, 4)

The Telephemera Years: 1984 (part 1, 2, 3, 4)

The Telephemera Years: 1986 (part 1, 2, 3, 4)

The Telephemera Years: 1987 (part 1, 2, 3, 4)

The Telephemera Years: 1989 (part 1, 2, 3, 4)

The Telephemera Years: 1990 (part 1, 2, 3, 4)

The Telephemera Years: 1992 (part 1, 2, 3, 4)

The Telephemera Years: 1995 (part 12, 3, 4)

The Telephemera Years: 1997 (part 1, 2, 3, 4)

The Telephemera Years: 1998 (part 1, 2, 3, 4)

The Telephemera Years: 1999 (part 1, 2, 3, 4)

The Telephemera Years: 2000 (part 1, 2, 3, 4)

The Telephemera Years: 2002 (part 1, 2, 3, 4)

The Telephemera Years: 2003 (part 1, 2, 3, 4)

The Telephemera Years: 2005 (part 1, 2, 3, 4)

The Telephemera Years: 2006 (part 1, 2, 3, 4)

The Telephemera Years: 2008 (part 1, 23, 4)

The Telephemera Years: O Canada! (part 1, 2, 3, 4)

Titans of Telephemera: Irwin Allen

Titans of Telephemera: Stephen J Cannell (part 1, 2, 3, 4)

Titans of Telephemera: DIC (part 1, 2)

Titans of Telephemera: Hanna-Barbera (part 1, 2, 3, 4, 5)

Titans of Telephemera: Kenneth Johnson

Titans of Telephemera: Sid & Marty Krofft

Titans of Telephemera: Glen A Larson (part 1, 2, 3, 4)

Titans of Telephemera: Quinn Martin (part 1, 2)

Titans of Telephemera: Ruby-Spears

THE TELEPHEMERA YEARS: 1976, part 4

Monster Squad, 1976-77

Ah, telephemera… those shows whose stay with us was tantalisingly brief, snatched away before their time, and sometimes with good cause. They hit the schedules alongside established shows, hoping for a long run, but it’s not always to be, and for every Street Hawk there’s two Manimals. But here at STARBURST we celebrate their existence and mourn their departure, drilling down into the new season’s entertainment with equal opportunities square eyes… these are The Telephemera Years!

1976-77

For some reason – the US’s failure in Vietnam is often blamed – the American public could not get enough of the rock ‘n’ roll era in the 1970s, a point never more heavily underlined than with the success of Grease in 1978. It started before that, of course, with George Lucas’s American Graffiti giving birth to the Fonz on TV. It was almost as if the whole country wanted to forget the last decade or so and that Happy Days was the number one show for 1976-77 is no surprise. That spin-off Laverne & Shirley is number two is perhaps a little more surprising, but there’s Korean War comedy M*A*S*H at number four to ram things home. Outside this yearning for the past but also making headway in the TV ratings were telefantastic Jiggle TV mainstays Charlie’s Angels and The Bionic Woman, as well as The Six Million Dollar Man, Baretta, and Hawaii Five-O; if there was somewhere the US TV viewing audience wanted to be in 1976 it was not the 1976 outside their door.

Several big shows bade their farewells this season with The Streets of San Francisco finally running out of road, the departure of The Mary Tyler Moore Show and Phyllis setting women’s emancipation back a few years, and Sanford and Son a victim of America’s disposable Capitalism. Coming in to take their places were interfering coroner Quincy, bear-worrier Grizzly Adams, and Roots, the first of the blockbuster mini-series that gave schoolchildren everywhere license to say Kunta Kinte. But those were all shows that adults liked, even if the kids did think Steve Austin was bostin. Let’s look at four shows especially made for kids…

Monster Squad (NBC): Sometimes the smartest concepts are hidden in the history of forgotten children’s shows and Monster Squad – one of three new series for 1976 from D’Angelo-Bullock-Adams Productions – is certainly up there with off the wall, fantastic origins for its characters. Criminology student Walter takes a job as a night watchman at a wax museum and vibrations caused by the super “crime computer” he builds to help pass the time bring waxworks of Dracula, the Wolfman, and Frankenstein’s monsters to life. Burdened by their past misdeeds, the trio decide to become superheroes…

Yes, this is the Universal monsters crossed with Batman, unsurprising given William P D’Angelo and co-creator Stanley Ralph Ross worked on that series, bringing its camp charms to this delightful oddity, with a parade of supervillains that would have been very much at home in Gotham City. Anchoring things as Walter was Fred Gandy, perhaps best known at that point for a guest spot on Maude (or as Herman the German in Death Race 2000 to those with a different palate), and the monsters were played by Henry Polic II and ex-professional wrestlers Buck Kartalian and Mike Lane.

Monster Squad, 1976-77

Polic had played Dracula in a commercial a year before landing the role on Monster Squad, while Lane also had previous as Frankenstein’s monster, both B-movie Frankenstein 1970 (1958) and an episode of The Monkees. Kartalian, who wrestled as The Perpetual Motion Man, was playing Frank W Wolf (the W stood for “Were”) for the first time. The first episode saw the trio go up against the dastardly Queen Bee (Bewitched‘s Alice Ghostley), with subsequent adventures pitting our heroes against The Tickler, The Ringmaster, Lorenzo Musica, the hermaphroditic Albert/Alberta, and The Astrologer, the latter portrayed with aplomb by Lost in Space’s Jonathan Harris. Each member of the Monster Squad had a utility built and they travelled in the Monster Van, keeping the city safe to the delight of Mayor Goldwyn and Officer McMacMac.

The series debuted on September 11th 1976, running for thirteen episodes, the standard length for a Saturday morning network TV show. Despite its obvious charms, it never returned for a second season, a fate which befell most of DBA Productions’ shows (only 1974’s “dog as The Fugitive” show Run Joe Run came back for a sophomore outing). The show was released on DVD in 2009 but is long out of print; luckily the episodes are easy to find on YouTube and well worth investigating – just don’t invent a vibrating super-computer to do it.

Tarzan, Lord of the Jungle (CBS): It’s difficult to explain the grip that decades-old heroes like Tarzan, Zorro, and the Lone Ranger had on the imaginations of yesterday’s kids, but they were staples of children’s television right into the 1980s, when space-going adventurers took over. It’s odd, then, that Filmation’s Tarzan, Lord of the Jungle, which premiered in September 1976, was the first time Edgar Rice Burroughs’s jungle hero had been animated for the Saturday morning audience, although there’d been no shortage of big and small screen live-action fare over the years.

Of all the cinematic and televised Tarzans, the show was probably the most faithful to Burroughs’s original books, featuring several of the lost cities that were a running theme in Tarzan’s adventures. The animation, too, is close to the classic newspaper comic strip drawn by Burne Hogarth, using the rotoscope technique developed by Max Fleischer in 1915 and first used on his Out of the Inkwell cartoons. Tarzan was one of the first times rotoscoping was used for a TV cartoon, and Filmation would go back to the technique for future productions such as The Lone Ranger (1980), The New Adventures of Zorro (1981, told you!), and Blackstar, among others.

Tarzan, Lord of the Jungle, 1976-77

Filmation’s Tarzan was intelligent and well-spoken, accompanied – as in the books – by his monkey companion N’Kima. Cheetah – a creation of the Johnny Weismuller films – was nowhere to be seen, and Jane appeared just once in the season four episode “Tarzan and Jane.” The show premiered on CBS in September 1976, its first episode introducing Queen Nemone of Zandor, with subsequent adventures involving jungle Vikings, the Monkey People, the graveyard of the elephants, and more, with no shortage of Tarzan swinging from vine to vine, bellowing a famous cry that once rang out across playgrounds the world over.

Tarzan came back for a second season in 1977 as part of The Batman/Tarzan Adventure Hour, and third and fourth seasons in 1978 and 1979 under the title The Super 7 alongside The New Adventures of Batman, The Freedom Force, Manta and Moray, Superstretch and Microwoman, Web Woman, and the live-action Jason of Star Command. 1980 and 1981 also saw Tarzan on the schedules – paired with The Lone Ranger and Zorro – but no new episodes were produced for the latter two runs. Although big-haired live-action lord of the jungle Ron Ely is the first name most think of when they picture Tarzan, it’s Filmation’s version that holds a special place in the hearts of much of Generation X, and the world is a sadder place than if echoing his famous cry were deemed socially acceptable.

Big John, Little John (NBC): Besides Monster Squad, D’Angelo-Bullock-Adams Productions had two other shows debut in 1976 – McDuff, the Talking Dog and this show, probably the best remembered of the three, at least in the UK where it was shown on BBC1. William P D’Angelo flew solo on this one, partnering with Gilligan’s Island and The Brady Bunch creator Sherwood Schwartz for the story of a middle-aged man – lead actor Herb Edelman was forty-two-years-old but appeared much older – who accidentally drinks from the fountain of youth while on holiday in Florida.

The magical waters turn Big John – and Edelman was 6’ 5” tall! – into Little John, his twelve-year-old self, but only temporarily. Unfortunately for John, it happens randomly and – because this is a sitcom – often at the most inopportune times, leaving wife Marjorie and son Ricky (who both know his secret) to explain Little John away as Big John’s nephew. Joining Edelman in the regular cast were Robbie Rist (hated as Cousin Oliver in The Brady Bunch) as his younger self, Joyce Bulifant (Schwartz’s first choice for Carol Brady) as Marjorie, and Mike Darnell – who would become the king of reality TV at Fox, with such hits as When Animals Attack! under his belt – as Ricky.

Big John, Little John, 1976-77

Scrapes involving the Big/Little Johns included being cast as both Captain Hook and Peter Pan in the school play, a poor Sheriff getting in hot water for jailing a child he thought was an adult, and Big John speaking with Little John’s voice (and vice versa). It was farce, of course, but it had an undoubted charm that should have outlived the customary thirteen episodes, any thoughts of a second season put paid to by the big ratings garnered by The Krofft Supershow on ABC in its timeslot.

DBA Productions tried again in 1977 with The Red Hand Gang but the three-man writing team that scripted the final episode of Big John, Little John would perhaps be the show’s greatest gift to comedy. Four years later, Jerome Zucker, James S Abrahams, and Davis Samuel Zucker wrote and directed Airplane!, giving Joyce Bulifant a part as the mother to a seriously ill girl on the misbegotten flight.

The Scooby-Doo/Dynomutt Hour (ABC): Although Scooby-Doo, Where Are You! (and The New Scooby-Doo Movies that followed) was in constant rotation on Saturday mornings and in syndication throughout the western world, there had been no new episodes of the canine detective’s adventures produced since 1973’s “The Haunted Carnival.” In September 1976, however, The Scooby-Doo/Dynomutt Hour not only gave the world new tales featuring Scoob, Shaggy, and a bunch of no-goodniks who would have gotten away with it if it wasn’t for those meddling kids, it also introduced a brand-new dog character.

Dynomutt had the obligatory “created by Joe Ruby and Ken Spears” credit but it’s clear to those with an interest in such things that the robotic dog and his superhero master the Blue Falcon were very much designed by Alex Toth, the man responsible for creating Space Ghost, The Herculoids, and Birdman for Ruby-Spears’ previous employers Hanna-Barbera. Blue Falcon was secretly millionaire socialite Radley Crown (voiced by Space Ghost’s Gary Owens), who created Dynomutt (Frank Welker) to help him fight crime in Big City.

The Scooby-Doo Dynomutt Hour, 1976-77

The first two episodes of Dynomutt, Dog Wonder featured the Scooby gang, who were also present in their own adventures on haunted building sites, at frightful fiestas, in spooky swamps, and with eerie electrical eidolons. The Scooby gang was swelled by the arrival of Scooby-Dum, the Great Dane’s bumpkin cousin, whose appearances were few enough that he didn’t become an annoyance (the debut of Scrappy-Doo was still three years away). The cast from the final season of Scooby Doo, Where Are You! and The New Scooby-Doo Movies returned to voice the characters in these new episodes, which retained the classic flavour, something noticeable – or rather not – when the format was expanded by half-an-hour in December 1976 to accommodate re-runs of Scooby-Doo, Where Are You! alongside the 1976 vintage.

In 1977, both Blue Falcon and Dynomutt and The Scooby-Doo Show became part of the two-hour Scooby’s Laff-a-Lympics block, alongside Laff-a-Lympics itself, Captain Caveman and the Teen Angels, and re-runs of classic Scoob. Just four new episodes of Dynomutt were produced to go along with the sixteen from season one, while The Scooby-Doo Show added forty new mysteries to the original series’ forty-one (and twenty-four New Scooby-Doo Movies). Since their original show, Blue Falcon and Dynomutt have made several guest appearances in other Hanna-Barbera productions, notably the meta-adventures of Harvey Birdman, Attorney at Law, and had a significant role in the otherwise dreadful 2020 movie Scoob!, where it was revealed the superhero had formed Falcon Force with Atom Ant, Jabberjaw, Captain Caveman, and Grape Ape, the kid of mythology they really should teach in schools.

The Kids from CAPER (NBC): Although it was created by Romeo Muller, the scriptwriter for the beloved Rankin/Bass Christmas Christmas Specials, the fingerprints of Stanley Z Cherry and Don Kirshner were all over The Kids from CAPER. The pair had worked on The Monkees, for which Cherry was a writer and Kirshner the music supervisor, and the same madcap energy and musical numbers were seeded throughout this later show, produced by Alan Landsberg Productions (later responsible for That’s Incredible!, The Krypton Factor, and Kate & Allie).

The titular Kids from CAPER were PT (the cool one, played by Steve Bonino), feisty Bugs (Cosie Costa), food obsessed Doomsday (Biff Warren), and Doc (John Lansing), the brains of the operation. They were agents of the Civilian Authority for the Protection of Everybody, Regardless, based in the fictional city of Northeast Southwestern, helping the local police solve mysteries with the aid of the Caperband radios (actually repurposed Mego Star Trek communicators, as were those used by the Monster Squad).

The Kids from CAPER, 1976-77

Each episode not only saw the Kids from CAPER pressed into action to save the world from very silly peril, but they also contained a song, played out in short and long form during the episode, and a soundtrack album was released on Kirshner records, although – curiously, perhaps because it was not written by Kirshner – it omits the theme music. The Kids from CAPER debuted on September 11th 1976, as part of a three-hour block of live-action shows on NBC that also featured Big John, Little John, Land of the Lost, McDuff, the Talking Dog, Monster Squad, and Muggsy, an experiment which largely failed in the face of animated opposition, although the network did try a ninety-minute block (with all new shows) a year later.

Thirteen episodes of The Kids from CAPER were produced but only eleven were shown during its initial run. The final two were shown as part of a re-run of the series a year later but that’s the last the world heard from these musical crimefighters and largely the people who portrayed them, although John Lansing did go on to work as a writer and producer for shows such as Renegade and Walker, Texas Ranger.

Next time on The Telephemera Years: To celebrate the blockbuster success of Godzilla x Kong: The New Empire, we take a detour to the Saturday Morning shows featuring the pair!

Check out our other Telephemera articles:

The Telephemera Years: pre-1965 (part 1, 2, 3, 4)

The Telephemera Years: 1966 (part 1, 2, 3, 4)

The Telephemera Years: 1967 (part 1, 2, 3, 4)

The Telephemera Years: 1968 (part 1, 2, 3, 4)

The Telephemera Years: 1969 (part 1, 2, 3, 4)

The Telephemera Years: 1970 (part 1, 2, 3, 4)

The Telephemera Years: 1971 (part 1, 2, 3, 4)

The Telephemera Years: 1973 (part 1, 2, 3, 4)

The Telephemera Years: 1974 (part 1, 2, 3, 4, 5)

The Telephemera Years: 1975 (part 1, 2, 3, 4)

The Telphemera Years: 1976 (part 1, 2, 3)

The Telephemera Years: 1977 (part 1, 2, 3, 4)

The Telephemera Years: 1978 (part 1, 2, 3, 4)

The Telephemera Years: 1980 (part 12, 3, 4)

The Telephemera Years: 1981 (part 1, 2, 3, 4)

The Telephemera Years: 1982 (part 1, 2, 3, 4)

The Telephemera Years: 1983 (part 1, 2, 3, 4)

The Telephemera Years: 1984 (part 1, 2, 3, 4)

The Telephemera Years: 1986 (part 1, 2, 3, 4)

The Telephemera Years: 1987 (part 1, 2, 3, 4)

The Telephemera Years: 1989 (part 1, 2, 3, 4)

The Telephemera Years: 1990 (part 1, 2, 3, 4)

The Telephemera Years: 1992 (part 1, 2, 3, 4)

The Telephemera Years: 1995 (part 12, 3, 4)

The Telephemera Years: 1997 (part 1, 2, 3, 4)

The Telephemera Years: 1998 (part 1, 2, 3, 4)

The Telephemera Years: 1999 (part 1, 2, 3, 4)

The Telephemera Years: 2000 (part 1, 2, 3, 4)

The Telephemera Years: 2002 (part 1, 2, 3, 4)

The Telephemera Years: 2003 (part 1, 2, 3, 4)

The Telephemera Years: 2005 (part 1, 2, 3, 4)

The Telephemera Years: 2006 (part 1, 2, 3, 4)

The Telephemera Years: 2008 (part 1, 23, 4)

The Telephemera Years: O Canada! (part 1, 2, 3, 4)

Titans of Telephemera: Irwin Allen

Titans of Telephemera: Stephen J Cannell (part 1, 2, 3, 4)

Titans of Telephemera: DIC (part 1, 2)

Titans of Telephemera: Hanna-Barbera (part 1, 2, 3, 4, 5)

Titans of Telephemera: Kenneth Johnson

Titans of Telephemera: Sid & Marty Krofft

Titans of Telephemera: Glen A Larson (part 1, 2, 3, 4)

Titans of Telephemera: Quinn Martin (part 1, 2)

Titans of Telephemera: Ruby-Spears