Jack Bannon, Paloma Faith, Ben Aldridge | PENNYWORTH

Pennyworth

PENNYWORTH is a brand-new DC show charting the untold origin story of a 26-year-old Alfred Pennyworth in 1960s London. STARBURST sat down with titular star JACK BANNON, BEN ALDRIDGE as Thomas Wayne and PALOMA FAITH, who plays the villain Bet Sykes, to talk about Batman’s enduring appeal, straying from the expected, and building a new world from the ground up…

STARBURST: What drew you to your respective characters, and to the show itself?

Jack Bannon: Like anything else, it was an email from the agent. I read the synopsis of what the show was going to be and I thought, “Oh, this is a bit strange!”. They sent the pilot script along with the request for an audition tape, so I read the script and that’s what really got me, because it was everything that I thought a comic book TV show isn’t. Page 3 of the script had a big description of this dark version of London where it was set, and [creator] Bruno [Heller] clearly had some incredible ideas. And from that moment I knew this was something a bit different.

Ben Aldridge: I think if you hear the words, “it’s a comic book spin-off” you think – not that there’s anything wrong with those TV shows – but Agents of S.H.I.E.L.D. and Gotham, which are set in a more modern world and follow a more obvious route. And when I first opened the script, I was like “Okay, I wonder if it’s going to be like that.” And then it wasn’t – it was weird, twisted, with lots of amazing pop culture references, in a very dark and dangerous world that was like a violent, espionage thriller. I just knew anything could happen here, and they’re building a totally new world that we haven’t even seen in the comic books. So this is going to be very original, whatever it is.

Paloma Faith: For me as well, the fact that my character was a villain, the female villain that wasn’t just scary because of her sexuality. She had a lot more going for her than that, a lot more layers. I think Bruno cleverly plays with the idea of power, because power is often about the psychology of those around you. For example, as a kid, I was terrified of my own father. Then I had a period of time when I didn’t see my father, and when I did see him again, he just seemed small to me. It was really strange, because in my mind he was huge. And what’s great about this is that Bruno asks, why can’t women be the most powerful? Just because she’s not the strongest or the biggest, she is one of the most powerful people on screen and it’s nothing to do with physicality, it’s to do with how far she’s willing to go.

Jack Bannon as Alfred Pennyworth

And it’s interesting because she’s not purely a villain, you do see she has strong relationships and changing allegiances.

Paloma Faith: And the relationships develop in the show so that some enemies become friends and some friends become enemies. It’s not as black and white as good and evil.

Ben Aldridge: Yeah, what the show wanted to do was to not make it obvious who the good people are and who the bad people are; the lines are blurred. You’ve got the supposed good people making bad decisions for what they think is the greater good, which spirals into people dying.  The audience has to learn that the lines are quite blurred.

Which is different because a lot of superhero films do tend to be more black and white. Was it interesting to be technically part of the superhero canon, but to have the freedom of a show that feels more self-contained?

Jack Bannon: To put it crudely, we get all the benefits of the DC badge but then we do what we fucking like. I think it’s interesting because for me, the world in which it’s set is one of the strongest things about it. We know what Gotham and Metropolis look like, but there hasn’t been a London yet. We can do anything here, which was attractive.

Ben Aldridge: It makes it really unpredictable. Even being in it you’re always sure what the background is going to consist of, like a group of nuns running through the back or, when the director put this little pig in a pram running through one of our scenes, and we were like, “What?!”.

Paloma Faith: When I spoke to the writers, they said that they didn’t want anyone knowing too much about the premise, because they wanted it to be a standalone thing. They didn’t want to ham it up or to have it be super self-aware of the fact it’s DC.

Ben Aldridge as Thomas Wayne

And considering this is the origin story of characters that we know and love, while also being completely untold, did you do much research into previous incarnations of your characters? Or did you want to start fresh?

Jack Bannon: Well I did a bit, because we had a conversation before I even got the job, where my first audition was essentially a terrible Michael Caine impression. And I kept getting called back so I had to tell them I wasn’t going to keep doing this terrible impression, but wanted to know if it was along the right lines. And Bruno explained that Michael Caine had said he’d play a butler only as long as he was ex-SAS. So he was the one who gave us the backstory, so if there were any previous Alfred’s we were giving a nod to, it would be him.

Ben Aldridge: Obviously Thomas Wayne just dies, that’s how everyone knows him. So I watched a montage of all his deaths.

Jack Bannon: Which one was the best death?

Ben Aldridge: Actually, even though they weren’t good films, I think the one in Batman v. Superman where Jeffrey Dean Morgan plays him. So after that, I looked at some of the comics and saw he was always depicted with a moustache. I asked if I could have a moustache, and Bruno and Danny asked if I could grow it in two weeks. Yes I could.

Paloma Faith as Bet Sykes

What’s it like bringing the more human element to the broader DC universe? Because you’ve not got any superheroes, and you don’t even have Batman.

Ben Aldridge: It’s like a character-driven, psychological piece. And that’s the good thing about DC, it can be more about them as humans. And that’s why, being asked why we think Batman is the most popular of all the superheroes, I think it’s because he’s the most relatable, the most human. He decides to be a vigilante, he’s not born with that power. A lot of what drives him is losing his parents, and the need to right that wrong. Everyone can relate to that world.

What’s the fan reaction been like?

Jack Bannon: When the show was first announced, a lot of people where like “Why the fuck do we need a show about the butler, this is stupid!” and then those same people later turned around and said it was brilliant.

Ben Aldridge: I think for TV snobs who might not be into superhero stuff, if they watch the first episode, they might find it’s more in line with their tastes than they expected. It caters to both sets of people, DC fans or not.

PENNYWORTH premieres in the UK on October 25th courtesy of StarzPlay, available on Amazon Prime Video or Apple TV. To read our Season 1 review, click HERE.

Issue 466 – Out Now

466 ns

In the new issue of STARBURST, to celebrate the release of Charlie’s Angels, we head back to the ‘70s with 23 of our favourite telefantasy shows! We also take a look back at the show that inspired the movie.

We have an exclusive interview with Rob Zombie, who tells us all about his latest movie 3 from Hell as well as delving into his career. The stars of Pennyworth, which covers the early years of Batman’s butler Alfred are grilled on the new series. If that’s not enough, the filmmakers behind the upcoming animated version of The Addams Family reveal all.

There’s also the top 10 Treehouse of Horror episodes of The Simpsons to celebrate the show’s 666th edition and we uncover some very schwifty Rick and Morty merchandise.

Plus Horror Obscura looks at another overlooked shocker and you find out more about the worlds of Eve Online.

Plus all your favourite COLUMNS, NEWS, REVIEWS and much MORE from the worlds of SCI-FI, HORROR and FANTASY!

Win THREE FROM HELL on Blu-ray [ENDED]

three from hell

First there was House of 1,000 Corpses. Then there was The Devil’s Rejects. Now, writer-director Rob Zombie presents the next blood-soaked chapter in the most violent crime saga in movie history, 3 from Hell. And we have three Blu-rays to give away to you lucky people.

Here’s the question to answer for your chance to win :

What Character did the late and also great Sid Haig play in House of 1,000 Corpses?

a) Captain Spaulding

b) Captain Power

c) Captain Disco

Email your answer, along with your address details, to [email protected] labelled ‘3 FROM HELL’ before midnight on  OCTOBER 30TH

From the press release

After barely surviving a furious shootout with the police, Baby Firefly (Sheri Moon Zombie), Otis Driftwood (Bill Moseley) and Captain Spaulding (Sid Haig) are behind bars. But pure evil cannot be contained. Teaming up with Otis’ half-brother
Wilson (Richard Brake), the demented Firelfly clan are back to unleash a whole new wave of death and depravity. A firestorm of murder, madness and mayhem will be released in this terror ride to Hell and back.

three from hell

UNLEASHED ON DIGITAL DOWNLOAD, BLU-RAY™ & DVD 14 OCTOBER
Starring Sheri Moon Zombie (Lords of Salem, The Devil’s Rejects), Bill Moseley (The Texas Chain Saw Massacre 2, The Devil’s Rejects), Sid Haig (Bone Tomahawk, The Devil’s Rejects), Richard Brake (31, Mandy), Dee Wallace (Critters, The Howling) and Danny Trejo (Machete, From Dusk Till Dawn). 3 From Hell is written and directed by Rob Zombie.
Special features
• ‘To Hell and Back: The Making of 3 From Hell’ (95 mins)
• Audio commentary with writer-director Rob Zombie (116 minutes)

Terms & Conditions:

LIONSGATE/STARBURST do not accept any responsibility for late or lost entries due to the Internet or email problems. Proof of sending is not proof of receipt. Entrants must supply full details as required on the competition page, and comply with all rules to be eligible for the prizes. No responsibility is accepted for ineligible entries or entries made fraudulently. Unless otherwise stated, the Competition is not open to employees of: (a) the Company; and (b) any third party appointed by the Company to organise and/or manage the Competition; and (c) the Competition sponsor(s). This competition is a game promoted STARBURST. STARBURST’s decision is final in every situation and no correspondence will be entered into. STARBURST reserves the right to cancel the competition at any stage, if deemed necessary in its opinion, and if circumstances arise outside of its control. Entrants must be UK residents and 18 or over. Entrants will be deemed to have accepted these rules and to agree to be bound by them when entering this competition. The winners will be drawn at random from all the correct entries, and only they will be contacted personally. Prize must be taken as stated and cannot be deferred. There will be no cash alternatives. STARBURST routinely adds the email addresses of competition entrants to the regular newsletter, in order to keep entrants informed of upcoming competition opportunities. Details of how to unsubscribe are contained within each newsletter. All information held by STARBURST will not be disclosed to any third parties

[ENDED] Win SIL AND THE DEVIL SEEDS OF ARODOR on Blu-ray

dr who sil

Brand new story from the Doctor Who universe featuring  Sil making a comeback from the classic 80’s era  .It’s all very exciting and also includes one of our personal faves Sophie Aldred although she is not reprising Ace which makes us sad. Anyway… We have teamed up with the wonderful Koch Media to give you a chance of winning one of three Blu-rays.

Here’s the question to answer for your chance to win :

What Doctor Who actor first went head to head with the slippery character Sil?

a) Sylvester McCoy

b) Tom Baker

c) Colin Baker

Email your answer, along with your address details, to [email protected] labelled ‘SIL’ before midnight on  OCTOBER 25TH

From the press release:

SIL AND THE DEVIL SEEDS OF ARODOR

An original drama from the world of BBC TV’s Doctor Who, featuring Sil, the ruthless alien entrepreneur from planet Thoros Beta, who first appeared in classic Colin Baker-era Doctor Who episodes Vengeance of Varos and The Trial of a Timelord, and is once again played by actor Nabil Shaban.

Sil is worried. Very worried… which doesn’t keep his reptilian skin in the best condition! Confined in a cold detention cell on the moon, awaiting a deportation hearing while on trial for drugs offences committed on Earth, he faces a death sentence if the application is successful and he is found guilty. His powerful employers at the Universal Monetary Fund aren’t too pleased about that. Not at all…

As time runs out and friends desert him, Sil must use all of his devious, vile, underhanded, ruthless, and amoral business acumen to survive. Can he possibly slime his way out of this one?

Sil and the Devil Seeds of Arodor is produced and directed by Keith Barnfather (Mindgame), written by Sil’s creator and original episode writer Philip Martin, and stars Nabil Shaban, reprising his role as Sil, and Christopher Ryan, reprising the role of Kiv (The Trial of a Timelord) along with Doctor Who stars Sophie Aldred (‘Ace’ 1987-1989), Janet Henfrey (The Curse of Fenric, Mummy on the Orient Express), and Sakuntala Ramanee (Survival).

 

Runtime: 100 mins plus 50 mins special features

 

Certificate: PG

 

Amazon: https://amzn.to/2keNot9

 

SIL DR WHO

Terms & Conditions:

KOCH MEDIA/STARBURST do not accept any responsibility for late or lost entries due to the Internet or email problems. Proof of sending is not proof of receipt. Entrants must supply full details as required on the competition page, and comply with all rules to be eligible for the prizes. No responsibility is accepted for ineligible entries or entries made fraudulently. Unless otherwise stated, the Competition is not open to employees of: (a) the Company; and (b) any third party appointed by the Company to organise and/or manage the Competition; and (c) the Competition sponsor(s). This competition is a game promoted STARBURST. STARBURST’s decision is final in every situation and no correspondence will be entered into. STARBURST reserves the right to cancel the competition at any stage, if deemed necessary in its opinion, and if circumstances arise outside of its control. Entrants must be UK residents and 18 or over. Entrants will be deemed to have accepted these rules and to agree to be bound by them when entering this competition. The winners will be drawn at random from all the correct entries, and only they will be contacted personally. Prize must be taken as stated and cannot be deferred. There will be no cash alternatives. STARBURST routinely adds the email addresses of competition entrants to the regular newsletter, in order to keep entrants informed of upcoming competition opportunities. Details of how to unsubscribe are contained within each newsletter. All information held by STARBURST will not be disclosed to any third parties

Petri Alanko | CONTROL

petri

Finnish composer Petri Alanko was nominated for a BAFTA for his work on the 2010 game Alan Wake, and since then, his music for games such as the sequel, Alan Wake’s American Nightmare, as well as Quantum Wake. His latest work is for the supernatural thriller game, Control. We were pleased to speak with him about his career and how music for video games has been receiving more critical appraisal in recent years…

STARBURST: Your website boasts ‘no missed deadlines since 1990’. How’d you come by that work ethic?

Petri Alanko: Well, I’d like to put it this way: I hate slackers myself, and the best way to tell a client you respect their work is to deliver your stuff on time. Back when I was doing daily pop, in the early 1990s, I ran into a bunch of both highly efficient individuals as well as a motley crew of incredible rock star wannabees who were stuck in their teenage years. Early on, I made the decision to join the posse who seemed to deliver time and time again. Also, it helps that my father has a tech/engineering background and my mom’s really good with numbers and had an accounting company. Which means I’m really bad with mechanical stuff and even worse with money – but I try my best to be on time all the time.

Fortunately, my clientele is a set of seasoned pros and they are really sharp at getting everything done at their end well before a project lands into my hands. As soon as I get any information about a project, I start by doing what I call a ‘tool preparation’, be that hardware, sounds or the plugins and algorithms. Also, before putting down anything else, I’ll do a lengthy planning session to hone out the concept and the details, so that when I start actually laying down the tracks/music, I’ll start running through a bucket list. It is a process, to save time, to keep the schedules – and the budgets – and this process has been defined during the past many years. It seems the more years pass, the more effective I am… I hope.

What was the missed deadline that made you change your ways?

I’ll take the project and the client into my grave with me, but it was outside the gaming business, naturally; the gaming companies usually are very, very efficient and seem to reach towards a much further away future than, say, ‘regular tech companies’. I’m much more selective on whom I work with these days. I believe the client benefits much, much more from a longer relationship, as the base work – and the foundation/legacy research – is done after the first gig, and you can start building what will become their future. I sometimes have said ‘no’ to a gig that doesn’t really feel right for me – I mean, I’m not your average My Little Pony composer. Nothing against the brand, but, well, I dress mostly in black and have my NIN/Nitzer Ebb/Front 242 past, so… Heck, if a client hasn’t done their homework and hasn’t found out about Alan Wake, Quantum Break and now Control – not to mention my Lowland tracks and remixes – and asks for ‘cute melodies’, it’d be almost criminal from my side to do something just for the money – and slice off a part of my wellbeing whilst doing so. In short, I have never done, and never will do, anything solely for the money – but I’m not doing any freebies either.

That one’s for the newcomers, too: never do a freebie. Your job will not become a foot in the doorway, you’re just a stepping stone for the next freebie wannabee.

Aside from composing, what’s your involvement with video games – are you a gamer, yourself?

Oh most definitely I am. I’m not exaggerating at all, and I tend to use games as an escape, to clear out the noise and the music in my head. Sometimes, when entering a project, I tend to ‘listen to radio’ in my head while thinking about the new project, the scenery, the environments etc., playing with the ideas inside my brain, and it really feels like listening to some soundtrack radio station, but with music I have never heard before. Sometimes I need to ‘visit’ something else to detach myself from the ideas and to let some fresh air in. I used to watch movies, but it requires a serious piece of entertainment to ‘attach’ to a movie, and it usually works only once or twice per movie, after that it’s ‘worn out’. With games, due to their continuous dynamic state, it’s different.

I tend to enjoy open-world games, and to some extent I’d love to think of myself as an expert: since PlayStation 1, it’s been open-world and open-world only. Okay, some great tube/on rail runs as well – but even those need to have at least a feel of free choice in them. I’ve got quite a few consoles in my stack, more than I actually need or have time to deal with, and I’ve already made some space for the upcoming new consoles.

One thing is sure, though: I’ll never ever use a PS VR visor again, not after I almost had a cardiac arrest during Resident Evil 7. Horribly good, even with mediocre graphics (of the visor that is).

In an interview with Roland, you said, “Sometimes, music leads, and sometimes it’s reacting to your actions.” For Control, which was the more dominant aspect?

Reacting, definitely. The integrators and audio programmers managed to pull together a marvelous AI rule set within WWise [3rd party music software that plays the music in-game], and, after seeing and scratching the surface of it, I’m willing to pray for that to become the present and the future of gameplay music – but with a twist. In my opinion, a full AI requires some human splicing here and there to seriously deliver, as emotions aren’t mathematics. Having said that, the exploration/combat music system is doing a proper job based on the amount of opponents and their nature, as well as how your progress or health is being affected. But the cinematic/thematic music has a few leads here and there, for instance the leitmotif will basically reveal the outcome of the game, if you are aware. I wouldn’t use a major chord unless there was a positive – or suitably positive – conclusion. All the themes I’ve ever composed seem to somehow connect to the protagonist and his/her fate as well as the conclusion of the story in question: Alan Wake’s theme ends up ‘in the air’ – and he gets stuck in the deep. Quantum Break has an ‘outsider with a determination’ feel – and Jack is affected by the time disease, while sort-of-kicking into action just when the game ends… and now Control’s theme leads to a major third interval, with a concentrating, self-confident feel after a very ambivalent descend, just like the six-note leitmotif does. The same applies to, actually, everything I’ve ever done.

So, in short, I’m basically a walking game plot spoiler, if you’re listening carefully enough.

A lot of your work has been for games which are supernatural in nature. Are there any genres you’d like to explore which you haven’t yet?

I’d love to score a psycho thriller, be that a movie or a game. Also, some deep sci-fi, or intelligent sci-fi, would be in my top list, and I’ve always loved to flirt with horror stuff, as, like someone once said, ‘caressing feels better after a slap and vice versa’. One thing is for sure though: it’ll take some time before I’ll ever do another project with modular synth only. There are a few cues for Control that were done on my modular almost solely, as a performance, and although the results were stellar sonically, the planning and the one-off style – and how you can actually never return to where you started from – is frightening due to the nature of gaming development cycles: maybe the cinematic you used the gear on had to be lengthened or shortened? That, too, had to be taken into account.

But yeah, I loved Interstellar, which, thanks to its math side, I’m willing to count as deep sci-fi, and I loved the movie’s long cues. It reminded me of 2001: A Space Odyssey.

I’m not sure if Alan Wake counts as a psycho thriller, but back in the day I found it really easy to draw something from my personal experiences – nothing supernatural there, not even close, but the environment and the setting was really pleasing for creating that uneasy twist and borderline horror here and there. As a Finn, I’d say “I let the forest speak“, but it would probably sound too new age-ish. I’ve heard people speculating about an Alan Wake sequel pretty much on a yearly basis ever since Alan Wake was released, but… here’s to hoping they one day will return to it. If so, I would love to compose some music for it.

You were nominated for a BAFTA for composing Alan Wake. Do you feel like game music is getting more notice and recognition these days?

Well, international organizations are already recognizing some aspects of gaming music, but it seems the press and the magazine publishers are lacking music specialists or even hobbyists – and that is even more serious here in Finland: I can’t remember when music was mentioned in the local gaming news lately. Even in major gaming news the music is sometimes omitted or bypassed when reviewing the game, despite the quality of in-game music, which has, for years, been in stellar heights.

What surprised me thoroughly was some ‘normal music tech press’ magazines  approaching me for an interview or some comments regarding some aspects not widely known among ‘regular’ musicians, and I found their questions to be rather intriguing, as the philosophical approach is different from gaming press. I wholeheartedly enjoyed an article in Sound On Sound, where Horizon Dawn Zero’s composers were discussing the development of the music and the technical issues. I’d love to see more of that happen, as I enjoy hearing the thoughts of my colleagues.

Luckily, it’s getting much better overall, and the journalists are very knowledgeable and most of the questions can be rather tricky (well, at least these have been). I feel we, as a group of enthusiasts, are approaching an era where game music is no longer game music, and at least I’ve been very careful in trying to achieve a stage where music works by itself, even without the mother product: the game. The same applies to every track I count as classics, such as Final Fantasy soundtrack and so on: it’s a good piece of music, not “a good piece of game music”, and that’s important.

Do you have any upcoming projects you can share?

Yes, there will be stuff coming. Both as a performer and a composer. I guess the performer might strike first. We did have a nice little concert in Helsinki Arena almost a year ago; 9,000 people in the audience, some well over 130+ people on stage, a choir and a whole symphonic orchestra, and something like that would be nice to do again, but elsewhere. I also released a solo album We’ve Been Here Before under my Lowland moniker about a year or so ago, and that, too, will have a sequel one day.

Find out more at https://petrialanko.net/

Featute image: Ville_Juurikkala

Win THE DARK HALF on Blu-ray [ENDED]

dark half

We’ve teamed up with the ever wonderful Eureka to bring you a chance of winning one of three Blu-ray sets of  George A. Romero’s THE DARK HALF, based on the acclaimed Stephen King novel.

This is its UK debut on Blu-ray and is coming at you in a Dual Format (Blu-ray & DVD) edition as part of the Eureka Classics range from October 14th. The first print-run will also feature a Limited Edition Collectors Booklet.

To be in with a chance of winning, simply answer the question below:

Which creatures are very commonly associated with George A. Romero?

A) Aliens

B) The Undead

C) Trump supporters

Send your answer, along with your address details, to [email protected] labelled DARK HALF before midnight on OCTOBER 25TH

dark half

From the Press Release:

Masters of horror Stephen King (IT, The Shining) and George A. Romero (Night of the Living Dead) have created a gripping, creepy, frightening film that thrills, shocks and works us over! Featuring an intelligent screenplay and first-rate cast, including Oscar® winner Timothy HuttonThe Dark Half will keep you captivated to the chilling end.

Horror writer Thad Beaumont (Hutton) hopes to distance himself from his murder novels and from George Stark, the pseudonymous name he has used to author them. To achieve this, he cooks up a murder of his own: a publicity stunt that should lay Stark to rest forever. But when the people around him are found gruesomely slain – and his own fingerprints dot the crime scenes – Beaumont is dumbfounded until he learns that Stark has taken on a life of his own…and begun a gruesome quest for vengeance!

Adapted from the bestselling novel by Stephen King, who wrote the novel as a nod to his own literary pseudonym, Richard Bachman, The Dark Half is an intense and shocking horror film, with a climax that stands up as one of the craziest of both King and Romero’s careers. Eureka Classics is proud to present The Dark Half in its UK debut on Blu-ray.

Available to order from:

Eureka Store https://eurekavideo.co.uk/movie/the-dark-half/

Amazon https://amzn.to/2MYjqph

DUAL FORMAT SPECIAL FEATURES:

  • 1080p presentation of the film on Blu-ray (with a progressive encode on the DVD)
  • LPCM audio (uncompressed on the Blu-ray) and 5.1 DTS-HD MA audio options
  • Optional English SDH subtitles
  • Audio commentary with Writer/Director George A. Romero
  • George A. Romero episode ofSon of the Incredibly Strange Film Show [38 mins] – documentary on the director originally aired on UK television in 1989
  • The Sparrows Are Flying Again! The Making of ‘The Dark Half’[36mins] – Retrospective with George A. Romero, special make-up effects creators Everett Burrell and John Vulich, visual effects supervisor Kevin Kutchaver, actor Robert Joy, editor Pasquale Buba and more!
  • Deleted Scenes
  • A selection of Behind-the-scenes and archival video material
  • Original Storyboards
  • TV spot
  • Original Theatrical Trailer
  • Reversible sleeve
  • Limited Edition O-Card Slipcase
  • Limited Edition Collector’s booklet featuring new writing on the film by Simon Ward

Rob Zombie | 3 FROM HELL

Rob Zombie - 3 from Hell

In the pantheon of modern horror, few characters have gathered as impressive a following as the famed Firefly family of Rob Zombie’s HOUSE OF 1000 CORPSES and THE DEVIL’S REJECTS. With those nefarious sorts now returning for a third outing with 3 FROM HELL, we caught up with the writer/director to chew the fat…

STARBURST: It’s been 14 years since we last saw the Firefly family in 2005’s The Devil’s Rejects, so why was now finally the right time to give these characters a third feature outing?

Rob Zombie: I’m not exactly sure. I’ve always thought about the characters. Over the years, they keep getting more popular and they’re always present in my life, but I never thought I would make another movie. Then, about three years ago, I got the idea that I really wanted to do this. I went to Lionsgate, who made the other movies, and said, “I’m thinking about doing this”. I had to get their approval, and they were on board with doing it. From there, I began working on the script and working on ideas – and here we are.

3 from Hell

Many hold the Firefly family on the same pedestal as a Michael Myers, a Jason Voorhees, a Freddy Krueger, and the classic Universal monsters. Being such a big horror fan yourself, what’s it like to have created a group of characters who are such big favourites of modern horror?

It’s pretty weird. I’ve always been a fan of these things, I always wanted to make movies, but you never know if you’re going to get to do these things. Once you get to do them, you don’t know if anyone’s going to care. To have these crazy characters that 20 years ago I thought-up and made a movie that people still care about, it’s amazing. It’s the best thing you could hope for. You want to make things that people remember and want to revisit and come back to, that another generation finds. The fact that that’s the way it’s gone, it’s awesome.

One thing that will catch many off-guard in 3 from Hell is that Captain Spaulding is only in the first act. Was that always the plan, or did you ever have Spaulding having a larger role in the film?

No. All that was just due to real-life situations, unfortunately. The original version of the script that I was getting ready to shoot, it had Captain Spaulding in the movie all the way through, right to the last scene. There was no other character – the character that Richard Brake plays, Foxy, he wasn’t in there – it was just the original three. Then, three weeks before we were beginning to shoot the movie, I got a call from Sid [Haig] and he told me that he had been in the hospital, that he was out of the hospital now but he was still recovering from what put him in the hospital. That’s all he said. So I went to visit him, and he had changed a lot. I mean, he’s 80 years old, but he had lost a lot of weight and now was super skinny, he was really frail, he was still ill. That’s when I started rewriting the movie because I was like, “He can’t do the whole movie. It’s too much. It’s way too much.” It’s hard enough making movies when you’re young and healthy, but to expect him to do it at that age was ridiculous. I kept changing it, little by little, changing it for him as time went on. Then another week would go by and he didn’t seem like he was getting any better at the time, so I was getting more nervous and I kept changing the part. Eventually, right before shooting, the studio demands that, because he’s 80 years old and he’s just got out of the hospital, we have to get him cleared to work by the insurance company and go through all this red tape. Once that happened, they wouldn’t clear him to work. At that point, they wouldn’t even let him be in the movie. They were just, “He can’t work.” So I begin to freak out, I start rewriting the script, I come up with the idea for this other character to fill in the blank where Spaulding is now missing, and then I get Lionsgate to finally agree to let me bring Sid in for one morning to film as much with as I could so that I could at least get him in the movie. All those creative choices were based on real life problems.

3 From Hell

You’d previously worked with Richard Brake on 31 – in which he was phenomenal – so was Richard instantly the first person who came to mind once Sid’s role was reduced?

He was my first thought once I knew I was going to create a new character. There was a short time where I thought, “Well, maybe I’ll just have the two characters – Baby and Otis – and we’ll just carry on with the two of them.” But I pretty much structured the whole script with three people, and by that point it was so close to the beginning of shooting and I couldn’t move any of the dates because we were locked in. Once I decided to make a new character, I wanted Richard but I didn’t know if Richard was available either. I called Richard and he was, “Oh, I’m in Spain shooting a movie,” so I was just, “Oh fuck.” Luckily, he was getting ready to wrap that movie, so he flew from Spain and jumped right in instantly. The three of them [Richard Brake, Sheri Moon Zombie, Bill Moseley] have great chemistry, he fit right in, and we just kept working.

3 from Hell

What’s in the pipeline at the moment, and are you still touring?

There’s a couple of movies that are in the early stages, trying to figure out what’s next. I still have more tour dates until December, and then early next year I’ll put out a new record and start shooting the music videos. Hopefully by then I’ll know what the next movie is.

3 from Hell is out now on Digital Download, Blu-ray and DVD, and you can find our review of the movie here.

Michael Dougherty | GODZILLA: KING OF THE MONSTERS

Fresh off the tail of one of the biggest movies of this Summer, we here at STARBURST had the honour of sitting down with Director Michael Dougherty to talk about the big-screen return of the King of the Monsters, his life-long love of the character and the challenge of building upon the foundations of the Monsterverse.

STARBURST: Firstly, congratulations on the film, it’s an absolute roaring success.

MICHAEL DOUGHERTY: Thank you so much, it’s been an incredible experience.

Could you please talk us through your reaction, as a life-long Godzilla fan when Warner Bros. and Legendary approached you to direct the film?

When that happened, it was an absolute dream come true. It was like that birthday wish you made all those years ago finally manifesting, you know?

How was the challenge of balancing your own unique take on the character and world whilst also having to stay within and develop the boundaries of the Monsterverse set up by Gareth Edwards’ 2014 film?

That was less of a challenge and more something that I embraced and loved. I loved what Gareth had established – even since I was a kid watching Godzilla movies with my toys, I always wanted a modern-day Godzilla film with today’s up to date visual effects and cinematography – and I truly felt that’s what Gareth’s film delivered.

It felt like something you would see if you looked outside your window and I often love really great sequels especially those that continue to build out the world and the mythology, so it was kind of second nature. It was obviously a challenge to accomplish but it was a joy to roll up my sleeves and get into it and explore all the “what if” scenarios.

What I wanted to do was follow the path of the original Godzilla. The 1954 film, much like Gareth’s, is very serious and at times grim, and I also really like that his film almost feels black and white at times – he kept the colour pallet very muted. What I wanted to do is follow the path of the Japanese sequels that got more colourful and vibrant and they got more fantastical by bringing in other creatures from mythology for Godzilla to face – so the moment you decide you’re going to bring in a three-headed-dragon and a giant moth, you have to be willing to embrace a more fantastical approach, so that was a challenge but a lot of fun.

Out of three classic Toho monsters that you had the rights to (Mothra, Rodan and King Ghidorah), which was the most testing and/or enjoyable to modernise?

Mothra was definitely the most challenging on a conceptual level – I have to admit at the very beginning of the process, I wasn’t quite sure if or how to do her. Of the Toho creatures, she’s sort of, and I use this in a very endearing way, she’s the most ludicrous. It’s a giant moth! (laughs) A giant moth that’s worshipped by two tiny little women and I was racking my brains thinking “how do you apply that realistic brush to something like this?”. But then I realised that there has been a long history of giant insect movies – Tarantula, Starship Troopers, etc – so there is a way to make her cool. So, she was definitely the hardest in that aspect. Rodan and King Ghidorah were easier because they’re natural cooler in terms of their presence. But I love them all, that’s the thing, even talking about them now I get super excited! (laughs)

If given the opportunity to officially add one more classic Toho Kaiju into the film, which one would it be and why?

It probably would be Biollante because she is a tragic figure in that she is a Frankenstein creature. She’s not a traditional titan that has existed for thousands of years – she’s genetically created. And it’s an amalgamation of a load of different elements – I love the fact that she’s a combination of Godzilla DNA, Human DNA and a plant. We don’t see a lot of plant-based creatures these days. And she also kind of reminds me of the creature from The Thing which is one of my all-time favourites. I just love that she is so unique and at the same she carries that very potent message about man messing with nature.

From the behind-the-scenes footage, you had a wonderful working relationship with the supremely talented Millie Bobby Brown. Was she always your first choice for the role even before pre-vis as I know you used a model of her for that?

Yeah, absolutely (laughs) that’s exactly how it panned out. Legendary have a cool way of the way they want you to work – they let me do visual development while we were writing the script – so we were doing concept art, pre-vis and we had to have some kind of model for Madison and this is when Stranger Things Season 1 had just dropped. On a whim, I said, “that girl from Stranger Things is kind of the perfect archetype for Madison so why don’t we base her model on her?” before we were considering her, we just needed a face. And then as we did more and more pre-vis with her face the idea naturally evolved and I turned to the executives and I said “why don’t we just made the offer to Millie” and we sat down and had lunch and really connected especially over our love of animals.

When deciding on the music for the film, just how important was it to get not only the rights to Akira Ifukube’s legendary score but to also have Bear McCreary, who is easily one of the top composers working in film today, join in on the Godzilla journey?

Both were hugely important to me. I’ve been listening to Bear’s music regularly since I first heard it in the Battlestar Galactica reboot. There was a very particular piece called “The Shape of Things to Come” which jumped out at me so strongly when I first heard it because I’d never heard music like that before in a traditional space opera, a lot of space music tends to mimic John Williams or Jerry Goldsmith and Bear’s scores were completely different and fresh. There was something kind of mystical and ancient about them. And I never forgot that, so I stalked him until we sat down and had dinner in LA about a decade ago and I was obsessed with the idea of working with him.

It’s kind of fitting that the track that drew me to him was called “The Shape of Things to Come” as I knew we were going to work together. As soon as Legendary came to me then I knew he was the guy for the job – he loved the idea of using classic music and modernising it. As Godzilla fans know, the music is an essential part of the DNA of a really great Godzilla film. There are certain titles that you can’t separate from their scenes – for example, James Bond or Jaws – and Godzilla is right in there with them. So thankfully Toho agreed, and they were really behind bringing this music back to the Godzilla franchise.

GODZILLA: KING OF THE MONSTERS is available on Digital Download now and on DVD, Blu-ray™, 3D Blu-ray™ and 4K Ultra HD October 14th 2019.

Win Three films with SAMMO HUNG on Blu Ray [ENDED]

iron fisted monk

We’ve teamed up with Eureka to bring you a chance of winning THREE FILMS WITH SAMMO HUNG: THE IRON-FISTED MONK / THE MAGNIFICENT BUTCHER / EASTERN CONDORS, a trio of spectacular martial-arts films from one of Hong Kong cinema’s most iconic figures ! 

To be in with a chance of winning, simply answer the question below:

Hung’s big break as a film actor came in with a role as a sparring partner for an established actor . But who was he sparring with?

           A)  Bruce Lee (Enter the Dragon)

           B)  Jean-Claude van Damme (Kickboxer)

           C)  Kylie Minogue (Street Fighter)

Send your answer, along with your address details, to [email protected] labelled Sammo Hung before midnight on OCTOBER 25TH.

Trailer:

Synopsis:

The Iron-Fisted Monk [1977] – Sammo Hung’s directorial debut, The Iron-Fisted Monk introduced many of the choreographic and editing techniques that would become commonplace in modern action cinema. A significantly darker and more violent film than audiences were used to, the film was originally cut when released on UK home video, but is presented here fully uncut for its worldwide Blu-ray debut from a brand new 2K restoration

The Magnificent Butcher [1979] – Directed by the legendary Yuen Woo-ping as a spiritual successor to his earlier smash hit, Drunken Master, The Magnificent Butcher stars Sammo as “Butcher” Lam Sai-wing, a pupil of Wong Fei-hung (the role Jackie Chan portrayed in Drunken Master, but here played by Kwan Tak-hing who played the legendary folk hero in over 70 films). When Lam is framed for murder by a rival clan, he must track down the real murderer and fight to clear his name. To be strong enough to have a chance of winning, he must train under the original Drunken Master, Beggar So! Presented from a brand new 2K restoration

Eastern Condors [1987] – Quite possibly Sammo’s best film, this high-kicking tribute to The Dirty Dozen sees ten convicts offered amnesty if they undertake a deadly mission behind enemy lines in Vietnam to destroy a top-secret munitions dump. Featuring numerous references to Western war movies, such as The Deer Hunter and Rambo: First Blood Part II, Eastern Condors is an action masterpiece like no other, filled with incredibly dangerous stunt sequences and full-contact fight scenes that left its cast bloody and bruised. Presented here fully uncut for the first time ever in the UK, and from a brand new 2K restoration, this film is an absolute must-see!

samo hung

THREE FILMS WITH SAMMO HUNG, a collection of highlights from one of Hong Kong cinema’s most prolific stars, is OUT NOW on Blu-ray and can be purchased here http://bit.ly/2ZpOFAh

Terms & Conditions:

EUREKA/STARBURST do not accept any responsibility for late or lost entries due to the Internet or email problems. Proof of sending is not proof of receipt. Entrants must supply full details as required on the competition page, and comply with all rules to be eligible for the prizes. No responsibility is accepted for ineligible entries or entries made fraudulently. Unless otherwise stated, the Competition is not open to employees of: (a) the Company; and (b) any third party appointed by the Company to organise and/or manage the Competition; and (c) the Competition sponsor(s). This competition is a game promoted STARBURST. STARBURST’s decision is final in every situation and no correspondence will be entered into. STARBURST reserves the right to cancel the competition at any stage, if deemed necessary in its opinion, and if circumstances arise outside of its control. Entrants must be UK residents and 18 or over. Entrants will be deemed to have accepted these rules and to agree to be bound by them when entering this competition. The winners will be drawn at random from all the correct entries, and only they will be contacted personally. Prize must be taken as stated and cannot be deferred. There will be no cash alternatives. STARBURST routinely adds the email addresses of competition entrants to the regular newsletter, in order to keep entrants informed of upcoming competition opportunities. Details of how to unsubscribe are contained within each newsletter. All information held by STARBURST will not be disclosed to any third parties

The Best TV and Film-Themed Slot Games For 2019

If you love gaming and you love watching TV and movies, playing a themed slot game is a great way to indulge both of your passions. And with many slot game websites also offering cash prizes, you may even win big! TV and film-themed slot games are international in nature, so you can enjoy them no matter where you’re from. Top UK slots online can be found at bestonlineslots.co.uk, while there are plenty of American show-themed games, too. But which are the latest ones – and which ones shouldn’t be missed?

Gladiator

If you’re an action movie fan, you’re sure to love the Gladiator slots game which has been manufactured by BetSoft. It operates in the same fictional world as that which Russell Crowe participates in in the movie and sees him take the Romans on in a fight to the death against the Emperor. You can step into his shoes with this cool game and try your hand at spinning the reels until a trio of powerful gladiators appear. Once you’ve done that, you’ll be able to explore everything from the Coliseum to the rose petals of Princess Wilds.

Game of Thrones

Everyone’s talking about it: one of the most popular TV programs of this year, Game of Thrones truly captured the imaginations of many of those who watched and enjoyed it. This pivotal program sees two fictional continents and their inhabitants deal with some pretty tough challenges. And now, you can dip your toe into that world by playing a slot game based on the show’s premise developed by Microgaming.

In this game, you can go back in time to the age of Westeros and see all of your favorite emblems and logos just as you would on TV. You might not be able to spot Tyrion Lannister right away, but you’ll certainly feel like you’re at the heart of the action. One of the distinct advantages of this game is that it has a built-in playlist which really enhances the atmosphere.

Bullseye

But while action films and fantasy TV shows lend themselves well to the fast-paced format of slots gaming, it’s also possible to co-opt other genres from around the world into the form. Game shows are no exception – and anyone who grew up in Britain in the late end of the last century will remember Bullseye. This British gameshow is a cult classic in the country and paired general knowledge questions with the game of darts. While you might not win one of the now-tacky prizes for which the show was famous in this slot game, you will be able to hear the northern accent of host Jim Bowen – and maybe even win some cash in the process thanks to the high number of free reel spins on offer.

Baywatch

Jumping back to the US for the final slot review, it’s even possible to play Baywatch on an online slot game! This game sees each of the show’s famous lifeguards represent a different team – and a whole different set of cash prizes. And in true beachside style, you may even get a ‘wave” – which will mix up the reels and open up the possibility of several different wins at once. As is the case with the Game of Thrones app mentioned above, the soundtrack is the key here. Each time you spin the reels, you’ll hear that amazing theme tune from years gone by. And if it’s been a long time since you’ve seen the faces of major stars such as heartthrob David Hasselhoff and the beautiful Pamela Anderson, you won’t be disappointed. It’s possible to see them all here in the game

On the face of it, there’s a world of difference between the active, exciting task of spinning the slot reels and the passive world of sitting down and enjoying a TV show or film. But there are more similarities than you might first notice: both activities can leave you biting your nails with the induced tension, for example, and both are ways to escape day to day life and try something a little different. And by downloading some or all of the slot games mentioned here, you can enjoy both of your hobbies at once and even increase the chances of taking home a cash prize. Whether you love Baywatch or Game of Thrones, there’s sure to be one that’s right for you.