OUT NOW: ISSUE 436!

ISSUE 436 – OUT NOW!

This month, we head back to the world of the Xenomorphs as we look forward to Ridley Scott’s ALIEN: COVENANT, with a movie preview and a look at the history of the franchise and some of the knock-off versions that followed.

We also await the eagerly anticipated return of TWIN PEAKS with a comprehensive catch-up, as well as preview Universal’s reboot of THE MUMMY, the latest instalment of THE PIRATES OF THE CARIBBEAN: SALAZAR’S REVENGE and chat to author JASON ARNOPP about his THE LAST DAYS OF JACK SPARKS.

STARBURST takes a look at the not-so-farfetched dystopian futures that were depicted in cinema and are looking even more prophetic.

In our regular features, we look at a STUNG as it heads to HORROR CHANNEL and Independents Day profiles the director of ANGEL OF RECKONING.

Plus all your favourite COLUMNS, NEWS, REVIEWS and much MORE from the worlds of SCI-FI, HORROR and FANTASY!


AVAILABLE IN PRINT(HERE) & DIGITAL (HERE)

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Realism vs. Fantasy Games in the Video Games Industry

When it comes to the video games industry there are two distinctive genres of game – realism and fantasy (science fiction). While one offers gamers the opportunity to engage with plausible, sometimes everyday situations, the other tears them from their comfort zone completely. So, which is more popular, and why do gamers love these kinds of games so much?

In the red corner… realism

Realism allows players to do things they wouldn’t normally have the opportunity to do, or may not wish to do under ordinary circumstances. Players drawn to combat titles, for example, may not always want to head into battle. These kinds of games are popular because they engage players without stretching the imagination too far; plotlines, characters, and situations are plausible, and so players never have to suspend disbelief in order to understand, and enjoy, what they’re experiencing. This genre of gaming offers a form of escapism, but one that is tangible, and within reach for those who truly dare. Thanks to advances in technology games are more realistic than ever before, encouraging interaction and engagement with realistic graphics and artificial intelligence.

Realism games beloved by players

The most popular realism games belong to the genres of combat and sport, with titles including Call of Duty, FIFA, Need for Speed, and Grand Theft Auto leading the charge; just because gamers wouldn’t normally choose to act out the situations portrayed in these games doesn’t mean that they couldn’t, if they so chose to. The niche of realism isn’t limited only to consoles, with all of the best online casinos offering players a chance to participate in realistic versions of their favourite pastimes. Slot machines, card games, and board games are recreated in glorious colour, as if players are really seated before a dealer. The only difference here is that opponents may be many thousands of miles away.

In the blue corner… fantasy

Fantasy games offer escapism without limits; everything goes in this genre. Gamers turn to the fantasy niche when they want to venture into otherworldly realms, face mythical beasts, and journey beyond possibility. Fantasy games tend to feature rich narratives that are woven around characters and situations like a tapestry; gamers are expected to complete quests, rescue damsels, and retrieve artefacts in order to progress the story. Fantasy games rely on the supernatural, mythology, and magic, and are able to take liberties when it comes to portraying events, characters, and situations. Gamers enjoy fantasy because it offers an outlet from the everyday, and because titles in this genre tend to engage their imagination as they play.

Fantasy games beloved by players

One of the most renowned gaming franchises of this niche is Final Fantasy, a series boasting fifteen games, numerous spin-offs, and several television and film tie-ins. First seeing the light of day in 1987, the Final Fantasy franchise has spawned a legion a copycats, and inspired a whole genre of gaming. Other popular fantasy video games include The Elder Scrolls, The World of Warcraft series, The Legend of Zelda, and EverQuest. Fantasy is also popular across online casinos, enabling developers to push the boundaries of slots, roulette, poker, and other card games; with fantasy, there are no limits. Alongside traditional gaming fair players will find references to fairy stories and popular myths, as well as games born out of the imagination. Jack and the Beanstalk, or Aliens, anyone?

Predictions for the future of the video games industry

Advancements in technology, including photorealistic visuals, enhanced artificial intelligence, and virtual reality tend to suggest that the way is being paved for massive leaps in the genre of realism; many video games already offer players a heightened sense of realism, which allows them to interact with characters and situations not dissimilar from those they come across every day. However, that’s not to say that the genres of fantasy and science fiction are very far behind. The video games world is one dominated by space travel, dragons, and magical quests, and technological advancements make such occurrences tangible; seen in immense detail these worlds, characters, and quests burst from television screens and games consoles, and it becomes increasingly difficult to determine fact from fiction. Mounting sophistication in the development of artificial intelligence augmented reality, voice and gesture controls, and immersive play is further blurring the lines between realism and fantasy. Soon gamers won’t be able to distinguish fantasy from realism – well, in the moment they are playing, that is.

Although technological development is making it difficult to determine fantasy from reality, there will always be one genre that gamers prefer over another; perhaps they’re keen to experience a set of circumstances that are palpable, albeit unlikely, or throw themselves into a world that, until recently, only existed in a developer’s imagination. Whatever a gamer’s reasons for choosing a particular niche, there’s plenty of room for the two to coexist. After all, we all need a little escapism from time to time, whether that’s real or imagined.

Hollywood Movies That Inspired Casino Games

It is important for both developers and gamblers how the machine looks, what’s used as a theme inspiration, how it is designed and what symbols and features has to offer. It might seem like it is an easy job to take a movie and simply use its characters and plot for signs and additions. But in fact, it is much harder than it looks because the developers must meet expectations from the particular movie fans and also the movie itself.

 

Top Movie-Themed Slot Machines

1. Batman

First on our list is the machine developed by NextGen Gaming software development company. They already had a great reputation before launching the Batman slot, so expectations were high, but they nailed it.

 

The wild icon in the game is represented as a Batman while the scatter is his logo. Some of the other symbols are a Batmobile, Joker card, Batcycle, reflector, and James Gordon. Since the game is made for all the Batman movie fans, placing him as a wild card was a great move because everyone loves to see the wild card.

The graphics are well done, as the Gotham City is in the background and the movie’s theme song is constantly rolling in the background. The game has many features, but the Bonus Bet feature is indeed something special. It allows gamblers to bet x60 more coins, which is a small risk compared to the awards which can be won when the Batman bonus sign appears five times on any out of 50 fixed win lines.

2. Austin Powers

The second one is a slot machine developed by Endemol Games Company. Even though Endemol is not in the top of the industry, they took the risk of developing a machine that was inspired by the “Austin Powers” trilogy which was directed by Jay Roach.

Three movies were released in 1997, 1999 and 2002. The first movie became so popular that in only two years the second one came out. When taking a risk like people from Endemol Games did, the final product can either become a hero or a zero. The Austin Powers slot machine became a hero as it is still one of their most played machines.

Famous actors from the movie series such as Mike Myers, Michael York, and Verne Troyer were placed as symbols. Obviously, the most valuable one had to be Mini-Me. The machine has a generous RTP of 95.53% and includes bonus games, wilds, AutoPlay, multipliers, and free spins. The fans reacted very well, and if you want to try out all of the features, it is better to visit your favorite online casino and test the game in a free version.

3. Terminator

Since we wanted to cover different genres of movies, the third on our list is a Terminator 2 slot machine which was developed by one of the most successful companies in online gambling industry – Microgaming.

When “The Terminator” came out in 1984, everyone was fascinated, and the director James Cameron gained a fan base as well as the reputation, which he later approved by making a lot of great movies. There are five Terminator movies, and Microgaming took the best out of all five.

The symbols include Arnold Schwarzenegger’s and Sarah Connor’s pictures, as well as some of the most memorable scenes from the movies in one icon. It is a 243 way to win slot machine which means that there are no pay lines. That number goes up to 1024 ways when the free spins feature is activated.

Even though the first movie aired over 30 years ago, Microgaming developers made a futuristic, modern and great looking theme. Both wild and scatter signs are included, as well as the multipliers and the free spins feature. Even though the game was launched a few years ago, it is still very popular because no one managed to make a Terminator inspired machine like Microgaming did.

The Tarzan slot machine is definitely an honorable mention which was developed by Microgaming as well.

Should I Play Movie-Inspired Casino Games?

The answer is – definitely yes. The reason why everyone should at least try these kinds of machines is that the graphics and bonus features are usually outstanding. If you are a fan of the film then just go for it, and you might even learn something new about it!

Since almost all the casino online slots include both free and real money version, there is nothing to lose. Some of them might have the welcome bonus feature, which gives you free cash after the registration and it is just one more reason to try it out.

On the other hand, if you do not like the machine, you can always go back to the good old fruit machines as they never disappoint. They are the old-school type of slots, and even though the concept remains the same, the developers always come up with new ideas on how to make that category even more entertaining such as the structure change, new features, and unique design.

Just like sometimes you prefer a book and not a movie and vice versa, the same can happen for a slot machine. The movie might not be that great in your opinion, but the slot machine can become one of your favorites.

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The Most Successful Online Games over the Past 5 Years

The gaming industry over the past decade has turned into a multi-billion dollar industry. The craze over online gaming platforms has increased and it has turned the industry into one of the most sought-after investment options. Consider games such as DOTA 2 where the world tournament pot is open to contributions, which end up amounting to millions of dollars. Furthermore, online casino platforms are raking in money amounting to millions as well. Most of the reliable casino websites have options that enable people to learn how to win free slots with no deposit online.  But out of all games that were launched in the past 5 years, there are 5 that have created a rage among the enthusiasts, especially the Internet gaming community.

Top 5 online games that created a buzz in online gaming community

 

https://www.pexels.com/photo/silver-macbook-199495/

1.           Counter Strike: Global Offensive – This makes the number four game in the first-person shooter franchise and it has an immense popularity in Internet gaming communities. Analogous to the previous versions, Counter Strike: GO is also a multiplayer FPS objective-based game that is played on Steam. Each and every player who is part of a map has to choose between the Counter-Terrorist and Terrorist team. The objective is simple. Each team has to eliminate the other, but the terrorists have an upper hand since they can either take hostages or plant bombs. This masterpiece developed by Valve Corporation in collaboration with Hidden Path Entertainment was launched in 2012. With almost twelve million copies sold, it is rated as one of the best online FPS games.

2.           DOTA 2 – Once again, developed by Valve Corporation, Defense of the Ancients has the biggest Internet gaming community. There are emperors, empires, and a diabolic villain. Created for OS X, Linux, and Microsoft Windows, DOTA 2 has one of the largest global tournaments called The International, which takes place every year in Seattle, Washington. Valve Corporation hosts the event.

3.           World of Warcraft – Blizzard Entertainment created this game way back in 2004 and it immediately became one of the most intense role-playing multiplayer masterpieces on the Internet. Furthermore, this is the game, which broke Guinness World Record with ten million subscribers. The premise of the game occurs in a kingdom called Azeroth. The game was launched four years after Warcraft III.

4.           Diablo III – Developed for OS X and Microsoft Windows in June 2012 by Blizzard Entertainment, this masterpiece broke all records and sold approximately 3.5 million copies within a day after its release. The release of the new version of Diablo was a big jump for the aficionados in comparison to the previous versions. And this is one of the reasons why it became an instant hit in the Internet community.

5.           Smite – Created by Hi-Rez Studios, it is a MOBA (Multiplayer Online Battle Arena) Internet video game. The game was launched in 2014 for Xbox One and Microsoft Windows and turned into the most addictive game in the Internet gaming history.

Although some of these games were released a long time ago, their craze stayed on long enough for us to tag them as the best online games over the past 5 years.

 

How Pop Culture Is Deeply Rooted in Gambling

The Burbank-based studio of Paramount is currently feeling the negative side effects from the global response of their latest release Ghost in the Shell. The movie is based on a Japanese manga series from the late 1980s but found a cult following thanks to Mamoru Oshii’s 1995 anime film. While the cold reception can be attributed to many factors, we have discovered that other transitions from pop culture from around the world have excelled in over performing and delivering outstanding results. Some of the best examples come courtesy of leading software providers that deliver digital solutions to online bingo and casino sites.

Staying with the Japanese theme, which happens to be as popular as ever due to its mystic, a number of developers have created characters that resemble ones that could be found in an anime movie or a manga magazine. Net Entertainment and Play’n Go have developed Koi Princess and Matsuri slots respectively, both inspired by the colourful world of anime and manga. Their popularity is directly associated to the movies and books that have been coming out of Japan since the early ‘80s. As reported by Bingo Find, which consistently reviews slot games, whatever feels familiar to the target audience, it’s a lot easier to sell than something that’s brand new. The genre has been primed for adaptation for a very long time.

When Michael Crichton was publishing Jurassic Park back in 1990, there is no way he would have known that his ginormous creatures would make their way to the reels of slot machines. But that is exactly what happened when Microgaming released the game based on a licensing agreement with Universal Partnerships and Licensing. While the game was based on the popular movie, a new generation of gamers discovered it after that success of the follow-up, Jurassic World, at the global box office in 2015. The movie went on to collect a whopping $1.67 billion worldwide. It seems that whenever you combine a successful movie with a game, the potency is double.

It’s not just blockbuster movies that game creators are turning into slot games. As they are looking to expand their reach and appeal to an even younger generation, they have added comedy, reality and Western animation elements, so they have produced games based on the hit movie Bridesmaids, the Las Vegas-based reality show Pawn Stars and Fox’s long-running and Emmy Award-winning animated comedy series Family Guy.

In conclusion, these slot games deliver what fans have come to expect from such mashups, a pretty ridiculously entertaining experience!

The Best Lottery Themed TV Episodes

With the EuroMillions jackpot reaching a massive £65 million and starting to make headlines, it got us thinking about lottery storylines in some of our favourite TV shows.

Friends

Over the course of 10 seasons, Friends covered a lot of topics, and of course the lottery came up. In the episode called “The One With The Lottery”, the state lottery hits $300 mil prompting the gang to club together and buy numerous tickets, with the exception of the sceptical Ross.

Phoebe’s psychic tells her they’ll win, causing the gang to fight. In the end Phoebe takes the bowl of lottery tickets and hurls them over the edge of the balcony. While the gang are able to recover a few, over half are missing.

It’s later revealed that Phoebe did win, $3 in total. Of course they wouldn’t have had this problem had they used Lottoland’s award winning app, which saves your tickets online!

Family Guy

Peter Griffin isn’t known for smart purchases, or financial sense, and a recurring joke in later episodes is how Peter actually finances his hijinxs.

After seeing the lottery on the local news Peter decides it’s the best way to improve his family’s dire financial circumstances, and spends their savings on a load of tickets. Amazingly one ticket is a winner, turning the Griffins into overnight millionaires.

After living a lavish lifestyle and paying Joe and Quagmire to perform for him, Peter’s card is finally declined in a fancy restaurant.

Luckily for the Griffins, a small investment loan Peter had given Glenn Quagmire turned out to be profitable, and the family are able to return to their old lifestyle, just in time for next week’s episode.

 

The Simpsons

Unsurprisingly, Family Guy’s foray into the lottery wasn’t the first time they shared similarities with a Simpsons plot, although our favourite yellow family’s lottery story is a little different, and doesn’t involve Homer shooting his friends with a BB Gun.

After skipping a date with Marge to buy a lottery ticket, Homer crashes his car and is sent to hospital. Waking up to find he’s a millionaire, he makes Barney pretend to be the winner to escape blame from Marge.

Showering the family with anonymous gifts, he’s eventually found out by Bart, who blackmails him into doing his bidding. Eventually, tiring of being Bart’s slave, he takes Marge in a hot air balloon to reveal the truth, and admitting he has spent all the money, Doh!

The Top Marvel Slot Games for 2017

Since Marvel Comics first made their debut back in 1939, the brand has become a global icon that has enjoyed considerable evolution across the boundaries of popular comic. From comic books to television and film, Marvel is now synonymous with Hollywood and the type of blockbusting movie that defines the action genre.

The best Marvel characters have also transcended the fields of literature and television, becoming prominent players in the lucrative online gaming space. This market will be worth a staggering $50.65 billion by the end of 2017, with Marvel-inspired slot games key contributors to this sector.

3 of the Top Marvel-inspired Slot Games for 2017

So, here are three of the top Marvel-inspired slot games for 2017, and a look at the unique features that make them so popular: –

1.              The Fantastic 4 Slot Game

If you look at the type of live casino outlets listed here, you will notice that some Marvel slots appear more frequently than others. Take the Fantastic 4 slot game, for example, which is a five-reel, 20 pay-line entity based on the classic Hollywood iteration.

This is a mid to high-variance slot game, and while there is only a single bonus round it makes up for this by including four unique features based on each individual character.

This makes for a compelling game, and one that is indicative of the franchise as a whole. The expected return to player (RTP) rate here is also 94.88%, which is short of being a certified slot but still respectable.

2.              The Iron Man 2 Slot Game

A game that is infinitely better than its predecessor (which was pretty impressive in itself), Iron Man 2 arguably boasts the best visual effects and the most compelling animations. Not only that, but it also has the best RTP of 95.98%, meaning that players can typically enjoy a viable return on your bankroll.

The main bonus game on Iron Man 2 is an innovative free spins round, which comes with an increasing multiplier than can drive significant winnings. There are also six stacked wilds active during the base game, which enables players to optimise their earnings outside of the bonus rounds.

A game for casual player, high rollers and fans of the Marvel Franchise, Iron Man 2 delivers an immersive and accessible gaming experience that is hard to beat in the digital age.

3.               The Incredible Hulk Slot Game

Our own personal favourite, the Incredible Hulk slot game is one that is unpredictable, exciting and stacked with almost innumerable bonus features. It is also similar to the Fantastic 4 slot game, only with a marginally lower RTP (94.82%) and a slightly less creative execution of the theme.

In terms of core gameplay, the free spins round comes with an automatic, three-times multiplier, which sits alongside Hulk’s Smash bonus and its lucrative expanding wilds.

This game is also renowned for another reason, as it includes a feature which freezes wild reels while offering one or two re-spins to boost the frequency of your payouts.

Sydney Newman: The Man Who Made Who

100 years ago this April 1st, Sydney Newman was born. In the late 1950s and early 1960s, he was an ebullient Canadian émigré that worked as a television executive in Britain, first for independent network ABC as a producer, then for the BBC as Head of Drama.

And you honestly wouldn’t have got what we know as television in the 1960s in Britain, or indeed even British television today, without Sydney Newman.

The obvious examples of this are The Avengers and Doctor Who. Newman created both. True to form for Newman, both were created to solve practical dilemmas he was facing at the time. 

The Avengers came about, according to Newman’s upcoming memoir (finally being published by ECW Press this autumn) when Newman was looking for a vehicle for Ian Hendry, star of Police Surgeon – a series Newman felt didn’t quite take off with the public. According to Newman, “One day we were having a chat in my office. Ian was striding back and forth as we talked when suddenly, still talking, he leaped into the air and did two back flips in rapid succession.” He asked Hendry how he learned to do that and it turned out that during his National Service, Hendry had been in a motorcycle team that did stunts.  “So, to exploit Hendry’s qualities I decided to create a new, one hour series — a fun series that would get away from the realism of Police Surgeon … an action-adventure-thriller. I felt that I could capitalise on the current literary popularity of the John le Carré/Ian Fleming spy genre. Why not, in fact, make fun of the whole spy-nonsense? I was getting somewhere.”

Newman worked this idea into the story of a GP (played by Hendry) whose fiancée is murdered and subsequently becomes embroiled in intrigue with a spy played by Patrick Macnee, a man who only a few months earlier, had come back to the UK after a lengthy stint acting in the US and Canada – having brought some shirts from Canada to Newman as a favour to him! And The Avengers was born.

 

In similar fashion, Doctor Who came into being to solve a scheduling problem. As Newman writes in his memoir, “My programme bosses, BBC1 Chief Donald Baverstock and Stuart Hood, his boss, were unhappy about the Saturday afternoon drop in ratings because of the traditional placement of children’s classic serials. They first said, rightly, that something with broader appeal was needed to follow Peter Dimmock’s highly popular Saturday sports coverage and to more strongly lead into the teenage hit, Juke Box Jury, which followed our serial. Dramatisations of novels such as David Copperfield and Nicholas Nickleby could just as easily be moved to Sunday, but only if drama could devise a new, high-rating serial to bridge the two popular programmes. How could I refuse?”

Newman thought this “Saturday serial” could be a science fiction idea, turned it over to a collection of boffins organised by Newman’s Head of Serials, Donald Wilson, who came up with ideas that Newman found unsatisfactory. Newman says he then came up with the idea of Doctor Who: a 700-ish-year-old man who travels in a police box that’s really a time machine who encounters some school teachers and a student before being whisked off into adventures to painlessly teach science and history.

With both The Avengers and Doctor Who, Sydney Newman created the initial idea. Newman freely credited that what the two series became were down to the producers of those programmes, who often made choices over Newman’s objections. On The Avengers, when Ian Hendry left, Newman and producer Leonard White decided to change tack and have Patrick Macnee’s spook John Steed partnered with a woman, someone widowed by the recent Mau Mau uprisings for added “ripped from the headlines” appeal. Leonard White wanted Honor Blackman, a choice Newman hated. Newman ordered White to cast Nyree Dawn Porter. White cast Blackman … and White was ultimately right. The Avengers grew in popularity with Blackman’s casting and it ultimately became the series we now know it to be. 

Likewise, with Doctor Who, Newman had appointed his old production secretary at ABC, Verity Lambert, to be producer. He wanted Lambert, the first woman producer at the BBC, to act as a “new broom” within the drama department. One of her first decisions was to go forward with Terry Nation’s scripts about the survivors of a world devastated by a nuclear war, the antagonists of which were mutants who travelled inside a robotic machine. The Daleks. Newman hated everything about the creatures and felt they were Bug-Eyed Monsters that deviated from the educational approach he wanted. But, as with Leonard White and the casting of Honor Blackman, Newman reluctantly agreed to let the Daleks be in Doctor Who. And, with the Daleks, the series became an overnight sensation.

But that’s the genius of Sydney Newman right there. He came up with the stunning initial ideas, and had definite opinions on how those ideas should be developed but he also hired the right people to implement those ideas and knew when to stand back and let others make their creative choices. In other words, he created the environment for things like Doctor Who and The Avengers to thrive.

What genre fans often forget is that what Newman did for Doctor Who and The Avengers he did for all the programmes he worked on or supervised during the 1960s. Moreover, Newman had a canny sense of the zeitgeist in broadcasting at the time. The first series he produced at the ABC, Armchair Theatre, became a sensation because he saw the future of drama not in stodgily continuing the traditions of Shaw and Coward in the drawing rooms of the upper-middle classes, but in plays like John Osborne’s Look Back in Anger, set among the working classes. Newman eschewed the artsy and staid approach to television plays and instead looked toward plays about the working classes, speaking in their own regional accents – a remarkable innovation in an era of Received Pronunciation. Alongside series produced by Newman’s competitors like Coronation Street and Z-Cars, it ushered in a trend of edgy drama with a desire for realism.

In the mid-1960s, Newman fought BBC1 controller Donald Baverstock to prevent Baverstock from pushing aside the series of anthology plays Newman had developed with others. The series, First Night, hadn’t found its footing and wasn’t creating the same magic that Armchair Theatre had done for the ABC. Newman felt he had found the right person to take over – a producer, writer and director named James MacTaggart, who had produced a series Newman liked called Diary of a Young Man (which was directed by a very young Ken Loach). Newman also felt Baverstock was attempting to do away with single plays in favour of series and serials, which Newman disagreed with as an approach. Baverstock scoffed at Newman’s accusations, and at Newman’s assertions that MacTaggart could turn things around.

 

And yet, that’s just what happened. The anthology series was rechristened The Wednesday Play and MacTaggart and his script editor (and later sometime producer) Tony Garnett exploded television drama as we know it in Britain in the 1960s. It gave us the first television by Dennis Potter and a stunning series of plays directed by Ken Loach, including what are now considered the pinnacle of British television drama of the 1960s Up the Junction and Cathy Come Home – ironically, the latter drama was a play that Newman had passed on doing three years previously! And Newman was right: ten million viewers watched.

The influence of this revolution in television drama was felt for decades afterwards. The dramas of Jimmy McGovern, Russell T Davies, Jed Mercurio, Abi Morgan and others all have that mix of thoughtful writing and what Sydney Newman termed “agitational contemporaneity”: a willingness to use drama forcefully to explore contemporary issues.

Sydney Newman created the environment that made television drama in Britain in the 1960s among its best. He came up with the idea for two of its most popular and enduring dramas in British television.  “For ten brief but glorious years, Sydney Newman, who has died aged eighty, was the most important impresario in Britain,” W. Stephen Gilbert wrote in his obituary of Newman in the Guardian. “The period that is now conventionally referred to as the ‘golden age’ of television drama was presided over by this feisty Canadian who blagged his way into the industry and dared to challenge its conventions and new voices.”

100 years after his birth, those new voices are still being heard, thanks to this “crude colonial” who changed television.

Head of Drama: the Memoir of Sydney Newman, which includes the previously unpublished memoirs of Sydney Newman and a biographical essay on his career in television and film, will be published by ECW Press in September.

The Rise of Live Streaming

Modern entertainment has seen an enormous shift in the last few years as progressively larger audiences are looking to streaming for their TV, Film and Music fixes. Applications and resources such as Spotify and iTunes have taken a lot away from the physical music market; so much so that the sales charts have been forced into amending the way they categorise music.

Far short of the CD player in your car; people have little need for physical copies of their favourite songs and albums thanks to the wondrous accessibility of the likes of Spotify. For a fee, or free with advertising, Spotify allows the listener to stream any song within its expansive library and download them for offline play if the listener so desires.

However, it isn’t just music that has been affected by the shift towards streaming over live broadcasting and physical sales as television/film services, such as Netflix and Amazon Prime, are changing the way we view shows and movies with their on demand, instant access service.

Naturally, a fee is involved when viewers wish to use the services but it is far less per month than attempting to purchase the content physically. £6.99 a month for a basic Netflix subscription allows the user to view everything within the regularly updated library of content where £6.99 wouldn’t even buy half of a newly released DVD.

In addition to streaming dominating the Audio Visual markets; live streaming has arrived for the online gambling community via desktop and mobile devices. Players can now enjoy  a complete live casino experience or a softer form of gambling with their favourite real money bingo games from the comfort of their own home – players have never been closer to the online action.

Within the gaming sector, online gaming has taken the console world by storm too as the modern crop of gaming devices (Xbox One and PS4) have online community and real-time gameplay features integrated into their systems. Players can play against one another, as before, but can also make use of new platforms for discussion.

Twitch is a live broadcasting platform which allows players to interact and share real-time gaming tips. Players broadcast footage of their in-play experiences to show successes, hilarious fails or sound advice to those who may be struggling with particular aspects of the games themselves.

The future of live streaming will no doubt be a domain that is run and stocked by user-generated content. Think of it as an entertainment hub run by those who have garnered fame through YouTube but on a live spectrum.

As the old adage claims; the customer is always right and the customer clearly wants live streaming; let them eat cake I say!

2017: The Year of H. G. Wells

The legendary author H. G. Wells is set to get a boost in profile this year as some of his most famous works are adapted by BIG FINISH. STARBURST caught up with range producer David Richardson to discuss this project…

H. G. Wells is widely known, even among non-SF fans, as one of the pioneers of science fiction. Born in Bromley in 1866, he died in London in 1946. Why does this matter? It matters because, under UK copyright law, it is now seventy years since his death meaning his works are now out of copyright, and available to all. Big Finish is taking this opportunity to bring us six two-disc audio releases throughout the year – starting in January with The Invisible Man – starring the late John Hurt, Blake Ritson, Annette Badland, and Dan Starkey.

David’s enthusiasm for H. G. Wells soon became clear: “I live in Bromley, Wells’ birthplace, so I guess this project is also a little personal for me. In the town centre, there’s a mural dedicated to his work, and I pass that at regular intervals all the time. Wells is part of the very fabric of our culture, and so it’s brilliant to have the opportunity to make these adaptations. When I first spoke to our executive producers Jason Haigh-Ellery and Nicholas Briggs, the plan was just to do The War of the Worlds. But the more I immersed myself into Wells’ catalogue, the more I wanted to extend the project. And so the series of adaptations was born.

David also reflected on his appreciation of Wells’ work, “I think if you’re a fan of science fiction, which I obviously am, it’s impossible not to have connected with Wells’ novels throughout your life. I first came to them through Hollywood adaptations – The Time Machine and The War of the Worlds were staples of holiday viewing throughout my childhood – and reading the novels came later. They’ve influenced the genre profoundly: I’m sure that when Sydney Newman was first discussing the format that would become Doctor Who, then The Time Machine would have been mentioned. We’ve all seen countless adaptations of The Invisible Man, and perhaps been bemused by some of the film adaptations of The Island of Dr Moreau! And who can’t hum the music from Jeff Wayne’s War of the Worlds from memory?


John Hurt plays Griffin in The Invisible Man and Ronald Pickup plays Moreau in The Island of Dr Moreau

The series starts with The Invisible Man and continues every other month with The First Men in the Moon, The Shape of Things to Come, The Island of Doctor Moreau, The Time Machine, and The War of the Worlds. Having John Hurt appear in the first release is a measure of the both the stature of H. G. Wells and the reputation for quality Big Finish has long enjoyed. David spoke about the casting, “Casting has been a key element to this series. We knew that we wanted very prominent industry names, and actors who would connect with the material. John Hurt was a perfect choice for The Invisible Man – we’d greatly enjoyed working with him on our War Doctor audios, and he’d made no secret of the fact that he’d greatly enjoyed working with us too. I’d always remembered his compelling performance as Winston Smith in Michael Redford’s film of 1984, and I found it interesting that John was chatting about that in the green room while we were recording the Wells story. He is astonishing as Griffin – so powerful and threatening, and yet there’s a pathos he brings to the character that is quite magical. I’ve heard the finished production, and I’m immensely proud of it, and Blake Ritson (Indian Summers) is magnificent as Kemp. He was our first choice before we’d even started writing the script.

Nigel Planer, Gethin Anthony, and Chloe Pirrie are a glorious triumvirate in The First Men in the Moon. Nigel has a credit listing as long as my arm, and Gethin and Chloe are on their way to becoming huge stars – Gethin from Game of Thrones and co-starring with David Duchovny in Aquarius, and Chloe from major TV roles including War and Peace.”

Other casting highlights include Sam Troughton, Nicola Walker, and Ronald Pickup.

 
Nigel Planer as Cavor and Gethin Anthony as Bedford in The First Men in the Moon and Sam Troughton and Nicola Walker in The Shape of Things to Come

The stories are adapted by a range of regular Big Finish writers, including Nick Briggs (The War of the Worlds), Marc Platt (The Time Machine), director Ken Bentley (The Island of Doctor Moreau), and Guy Adams. Directing duties are split between Ken Bentley, Lisa Bowerman, and Nick Briggs. Adaptations follow a range of approaches from keeping very true to the text to bringing them more up to date. David explains further, “We’ve tried to keep them as authentic to the originals as possible, but not at the cost of making them as entertaining as possible. For example, The Shape of Things to Come would not have worked as a straight audio adaptation of the original text. So Guy, our writer, has come at it from a new angle which stays true to Wells’ vision while making it compelling and thought-provoking for modern audiences. I found his script to be a real page-turner. The Invisible Man and The First Men in the Moon have been adapted by Jonathan Barnes, who writes our Sherlock Holmes series. Jonathan is a natural at stories set in the Victorian era, and there’s a beautiful authenticity and tone to his scripts.

When we were discussing The Island of Dr Moreau, Ken Bentley threw his hat into the ring to adapt it, and his script is lovely – vibrant, and dark and gripping, and charged with a relevancy that will leave listeners thinking.

During the recording process, David found Wells’ stories still have a resonance even today: “We actually recorded The Shape of Things to Come two days after the American election, and the sense that our world is about to undergo a seismic shift made the material seem even more chilling than it did on the page.

 
The cast of The Island of Dr Moreau 

With these six titles, Big Finish has covered the big science fiction novels, but Wells wrote much more than these. Not only did he write several fantastical short stories, he also wrote many other novels. At the moment, Big Finish has no plans to adapt any of these, but that might change if this run of audios is a big suggest. David clearly enjoyed the process of producing these titles and would no doubt be happy to dive back into the imagination of H. G. Wells. Perhaps other writers from this period could also be considered – STARBURST wouldn’t be surprised to see an announcement of some Jules Verne stories for example.

For more information on the BIG FINISH range, head over to bigfinish.com.