THE LIVING DEAD

the living dead

FORMAT: HARDCOVER | RELEASE DATE: OUT NOW

First, came the night. Then, the dawn, day, land, and survival of the dead. Master of horror George A. Romero made many other movies within his career, but none had the longevity and tenacity of his Living Dead films. And the story’s not over yet.

Enter Romero and Daniel Kraus’s The Living Dead, based on resurrected notes, chapter fragments and plot outlines from Romero’s planned epic novel. Set in present-day America, it updates the movies’ continuity while filling in gaps in the timeline – before, during and after the initial outbreak. This it does with an enormous cast of characters from all walks of life – a phone-obsessed medical examiner, a vain news anchor, sympathetic Navy pilots, a plucky teenage girl and many more. It’s The Stand crossed with World War Z.

Romero’s work always came politically and satirically charged, and The Living Dead is no different. Here, consumerist ghouls become iPhone and social media-obsessed zombies, constantly flipping through apps and staring at computer screens. Too often, however, Kraus confuses simply Naming Things with relevance; social media platforms, romcoms, celebrities, gender and sexual orientation; there are so many References that the book reads like Ready Player One. While its Trump-esque villain is timelier than ever (complete with wall), he feels obvious and too reminiscent of Dennis Hopper’s Land of the Dead antagonist. He’s even introduced from within Trump Tower, to drive home the analogy.

This book is well written, gory, and exciting enough in the moment, but it sometimes feels more Fanfiction of the Dead than George A. Romero.

 

Axiom’s End

FORMAT: Paperback, DIGITAL | RELEASE DATE: Out Now

Author Lindsay Ellis is better known for her long and interesting pop-culture video essays. Her work on YouTube has been nominated for Hugo Awards and her insight into all things media related is highly regarded, so it was with some excitement that we approached her debut sci-fi novel, Axiom’s End.

It’s a first contact sci-fi set in a slightly more hopeful version of 2007. We follow Cora, a slightly unlikeable and self-reliant young lady. Her father is famous for blowing the whistle on a Government conspiracy to hide the existence of alien life on Earth. Cora does her best to distance herself from her father and his legacy, mostly in an attempt to avoid the unwanted fame and scrutiny. Everything is going fine until she finds herself embroiled in a plot to rescue the aliens illegally detained on Earth.

The characterisation is very well done and Cora’s abductor, the alien called Ampersand is cleverly portrayed. Pacing is steady if a little by the numbers; the story structure is so solid that it’s obvious and that’s not a great feature for a thriller. However it makes up for this by being extremely accessible and readable. This is a heavily character driven piece of sci-fi and though it doesn’t break new ground, it is a strong and engaging thriller. Ellis’s take on the alien is cleverly done and yes, this book is filled with relevant social commentary on how to treat outsiders. Which is entirely the point of good sci-fi.

A solid debut and worth a look.

ON SCREEN: DOCTOR WHO – THE DAVID TENNANT YEARS

on screen tennant

PUBLISHER: SONICBOND / RELEASE DATE: OUT NOW

Most Doctor Who fans would surely agree that the David Tennant era of the show (2005-2010) represents the imperial phase of its modern incarnation. The lightning-in-a-bottle casting of the immensely-likeable and charismatic Tennant allied to the electrifying populist show-running of Russell T Davies turned the series into the biggest thing on British TV for a few years. Doctor Who’s extraordinary crossover success during this period has been well-documented over the years and Jamie Hailstone’s handy, pocket-sized episode guide, the latest from SonicBond Publishing’s On Screen series, whilst not exactly an essential addition to the Doctor Who library, is a handy reminder of that glorious period when it seemed that everyone in the UK was a Doctor Who fan to some degree.

It’s a simple and engaging format. A brief introduction leads us into quick snapshot reviews and story details of each Tennant-starring episode with a section devoted to background trivia and ephemera. The author admits that most of his information has been gleaned from the pages of Doctor Who Magazine and the Complete History part-work, so there’s nothing new here for the hardcore and opinions are, of course, subjective, so you might find yourself gritting your teeth of tearing out your hair at some of his episode reviews (and the worshipping of episodes contributed during the period by future showrunner Steven Moffat is wearing). But despite an abundance of sloppy typoes (the back cover refers to Russell T Davis, for example) and a bit of shonky writing, this is a decent off-the-shelf reference guide enlivened by some nice colour photographs from the show and many of its striking Welsh locations.

Harrow The Ninth

HarrowTheNinth

FORMAT: PAPERBACK (REVIEWED), DIGITAL | RELEASE DATE: OUT NOW

Tamsyn Muir’s Gideon the Ninth was a smash hit; it’s blend of strong humour, decidedly queer heroes, necromancy, space opera and an extremely unreliable narrator was a blast of fresh air for many science fiction and fantasy fans. It was also going to be a tough act to follow so we keenly anticipated the sequel, Harrow The Ninth.

Part of the problem with a sequel was that the previous book ended in a gloriously messy way. The character of Gideon is meant to be, quite frankly, a total nightmare and the first book felt in places like Absolutely Fabulous. But in space. With lesbians. Who are necromancers. With explosions. How exactly does one follow that?

Well the answer turns out to be ‘very well, thank you’, and yes, we are going to avoid spoilers here so please bear with us. Harrow The Ninth is broadly more of the same, but with much more world building and mythology. As the title suggests, this book is all about Harrow, Gideon’s lover from the first book. And without giving anything away, Harrow is in a lot of trouble and it’s mostly Gideon’s fault.

Harrow’s story is a one of confusion and disappointment. Not only has her world completely fallen apart, she’s also been exalted to a position that she simply cannot maintain. The powers she should be able to access are failing her and she’s beginning to lose her mind. Her mentors are ancient and she’s still very young, so the resultant dialogue is electric, filled with sarcasm and very funny.

This means that the pace of the novel is a little choppy; instead of space opera romp we get something of a pan-galactic high school drama, with absolutely loads of exposition throughout. Luckily Muir’s writing is always entertaining and the entire book is a lot of fun from beginning to end.

Harrow the Ninth is very much the middle book of a trilogy and yet Harrow manages to carry the story. If you loved the first book, this will keep you happy until the final part comes out next year.

DUNGEONS & DRAGONS: MYTHIC ODYSSEYS OF THEROS

mythic odysseys of theros

PUBLISHER: WIZARDS OF THE COAST | RELEASE DATE: OUT NOW

Mythic Odysseys Of Theros is the latest setting book for the world’s most played RPG, Dungeons and Dragons. This time round the flavour of fantasy is Greek Myths. Well sort of. Theros is a setting that comes from the Magic The Gathering card game and though it’s very inspired by the ancient stories, details have been changed to make a much more high fantasy settings.

This means Satyrs and Minotaurs become playable races, as do Centaurs, Triton and the cat-like Leonin. You can also be a Human (of course), but the ‘core’ fantasy races are excluded from the campaign, so no gnomes or elves (unless you’ve a very kind DM). Characters also get a supernatural gift, a touch of power that marks them as heroes. They may have a heroic destiny, a lifelong companion, the power of prophecy or crafted by the hammer of the gods themselves. This gives the setting a unique flavour and feel.

The gods also get a make-over. The gods of Theros are clearly inspired by Zeus and chums, but they’ve been reimagined, renamed and redesigned to have not only a more high-fantasy vibe but also be more playable. This is because unlike many other D&D games, the gods are expected to be active participants in your adventures. Players can earn divine favour with them if they so wish, and these are useful bonuses. Of course, the gods want mortals to do things for them and it’s not easy to keep these fickle beings happy all the time. The characters are the playthings of the gods whilst also being responsible for their own destiny; this inherent conflict means that the game will never be short of drama or story.

On top of all that, this is a detailed campaign setting. We have locations to explore, dungeons to delve, towers to climb and monsters to fight. Some of the treasures are particularly evocative and pretty much everything in this book can inspire a whole adventure or side-quest. The Underworld is particularly well done, meaning that character death can be extremely memorable and epic. It is of course, beautifully illustrated and well-designed so it’s easy to use during play.

If you’re looking for something both different yet familiar, or you just want to do The Odyssey but as a D&D game, this is an invaluable book. Recommended for any D&D player who wants to add a touch of the mythic and legendary to their games. Epic storytelling for the epic gamer.

SEVEN DEVILS

seven devils

RELEASE DATE: AUGUST 6TH

In the far future, a disparate assortment of women are thrown together as a resistance movement battles an empire’s megalomaniacal expansion across the galaxy, leaving strip-mined planets and genocide in its wake. They each possess particular skills and knowledge essential to their mission, but if they fail, the lives of millions will be forfeit.

Science fiction is often mischaracterised as being little more than the likes of weird aliens, spaceship battles and laser gun duels, and while none of these are in any way bad things, Seven Devils, the initial instalment of a duology of novels, is first and foremost a character piece.

The viewpoint perspective changes almost every chapter, with practically every sentence expanding upon the reader’s understanding of she whose thoughts we are currently privy to. Additionally, events frequently jump back in time months and years to provide background information that further augments our understanding of each woman and how the life and trials she overcame shaped her into the person she grew into. Some of them are even positioned to play out like tragedies, previously mentioned details clueing the reader into what happened to the characters involved but helpless to do anything except continue reading as proceedings play out and the doomed stumble towards their inexorable fates.

The life each character led – be it engineer, soldier, pilot, courtesan or even princess – made her a prisoner of the Empire, and it’s only through taking charge of her own existence that she has any hope of developing it into something individually meaningful beyond that of an insignificant cog in an insatiable and murderous machine. The core group is also pointedly high in representation, made up of a range of ages, races, queerness, and gender identities.

As for the setting, the naming conventions regularly invoke ancient Greece, with a majority of proper nouns a reference to the civilisation and its mythology. It suggests a homeworld where the culture never fell, but its focus on knowledge and scientific advancement continued to flourish and lead to humans leaving their ravaged planet and seeking new homes among the stars. However, along for the ride was the patriarchal misogyny it held up and then thrived under the new interstellar order, with people genetically engineered in batches for a specific use then mentally conditioned to never question instructions, and only a peasant class spared from the mind obfuscation, instead being pacified with drugs to keep them compliant.

Powerfully feminist and meticulously constructed, Seven Devils is a mesmerisingly gripping space opera and a perfect combination of the skills of two talented writers fusing together into a singular distinct voice telling a powerful and compelling tale of courage and fear, loyalty and betrayal, regret and redemption, where a person can remain a glorified slave to soulless regime, or they can defy their destiny and carve their name in starlight across the heavens.

THE CLOVEN

cloven

AUTHOR: GARTH STEIN / ARTWORK: MATTHEW SOUTHWORTH / PUBLISHER: FANTAGRAPHICS / RELEASE DATE: JULY 30TH

 

Author Garth Stein is known for projects from an intriguing point of view. His 2008 novel, The Art of Racing in the Rain, is told from the perspective of a dog, and hung out on the New York Times bestseller list for three years. It remains to be seen if the writer’s newest project, The Cloven – a graphic novel with artist Matthew Southworth, a fellow Seattle resident – will reach such lofty heights, but the conceit behind the story is certainly fascinating.

Conceived as the first book of a trilogy, The Cloven: Book One, takes many familiar trappings and repackages them in a new and exciting way. Anyone who has seen the likes of such fare as Escape from Witch Mountain, Project X, or Flight of the Navigator knows how this all goes, in terms of general story arc: there’s the story of a young child created in a lab, raised by a scientist who loves him, the eventual bad turn, then the escape, and finally, the finding of fellow lost ones and hopefully building a new life and relationships.

However, what makes The Cloven so exciting is the way in which Stein and Southworth tell their story. Cutting back and forth between the past and the present allows the pair to tell two stories simultaneously, while never losing any of the pacing and action, which makes The Cloven such a page-turner. It helps that much of the story is set in the Pacific Northwest in which both of the story’s creators live, allowing them to craft a tale which feels like they intimately know every detail. The areas of wilderness and the nooks and crannies of the city of Seattle aren’t something drawn from Google image searches or Flickr galleries, but are places both the artist and writer have been to. The sense of place is palpable.

And what would a story such as this be without its unique protagonist? Here, we have James ‘Tuck’ Tucker, a genetically-modified ‘human organism’ who is a cross between a human and a goat – a ‘Cloven’. Conceived in ‘a privately financed, top-secret laboratory on Washington state’s Vashon Island’, Tuck’s story is one of love and affection until, suddenly, he is captured and returned to the lab, from which he makes a daring escape, thanks to his unique abilities. The tale from there turns to his attempts to evade and hide from those who wish to dissect him, and the eventual discovery of a clan of other Cloven.

It’s when Tuck discovers others like himself that the story really takes hold. Although it’s filled with action and intrigue and Southworth’s cinematically-inspired artwork, up to that point, Stein’s story is by-the-numbers action sci-fi. Once Tuck joins up with the Cloven, however, the story begins to take a turn, and one can feel the joy and excitement fairly leaping off the page. The Cloven becomes something akin to an examination of place and culture, and the sense of movement from Southworth’s depictions of the Cloven’s nightly runs through the city’s parks and streets lets the reader feel as if they’re right there beside them.

What really makes the story work is the little details, however. Whether it’s Tuck asking someone, “Is that a mint chimichurri sauce on the lamb?” or Dr Langner yelling, “You have to hold the goddamn baby!” at other, clueless scientists when a Cloven is born, these are what make the story hit home. They’re the real reactions of real people in otherwise oddball situations, and they take a story about genetically-modified human organisms and keep it from going into technobabble or action cliches.

Props to Southworth for rendering some dialogue as artwork, as well, rather than relying solely on lettering. The way in which the words sometime crowd into the edges of panels or explode beyond their confines elevate certain scenes – such as Langner’s yelling – into images the reader can almost hear.

Sadly, The Cloven ends just as it’s getting good, but there are two more books yet to come. The audience is definitely left wanting more, in this case, and here’s to hoping that the next couple instalments slake that thirst.

THE DOORS OF EDEN

eden

FORMAT: HARDCOVER (REVIEWED) + DIGITAL | RELEASE DATE: AUGUST 20TH

Adrian Tchaikovsky is one of those sci-fi and fantasy authors that always delivers. His books are consistently good and yet he also seems to relish exploring new ideas and approaches. The Doors of Eden is nothing like Children of Time, Dogs of War or Cage of Souls, except for the fact it’s as delightful and engaging as all of those titles.

The Doors of Eden is the tale of two very close friends, Lee and Mal, who are fascinated by all things Fortean and strange. These amateur monster hunters find themselves looking for beasts on Bodmin Moor. Mal goes missing, and when she returns, nothing is ever the same again. Slowly we discover the truth behind what lurks on the Moors and what the girls actually discovered. It’s a compelling story crammed with mystery and some amazing ideas.

This tale is a heady mix of strange new lands, weird science, and conspiracy. There are some lovely moments of physics gone wrong and Tchaikovsky’s signature fascination with more bizarre elements of nature gives us some truly memorable moments. The world-building is excellent, and the pacing is compelling and steady throughout.

Gateways to other worlds are a staple of science fiction, but many of those stories fail to find the balance between the fascination we all have with other realities and mechanics behind such things. The Doors of Eden gets the balance just right, taking the reader to many worlds without losing sight of the plot. Unforgettable.

HARROW LAKE

HARROW LAKE

AUTHOR: KAT ELLIS / PUBLISHER: PENGUIN / RELEASE DATE: OUT NOW

There’s a specific subgenre of horror that’s hard to put a finger on. Slow-drip psychological terror with a blatant supernatural element is a staple of the genre. Add a protagonist that it’s hard to actually like but you end up rooting for and you have the bones of a really solid ‘80s-style horror movie. Harrow Lake isn’t a movie, but this novel strongly taps into the VHS and digital watch generation to tell a story worthy of the likes of Argento, Raimi, and Craven.

The story focuses on Lola Nox, a young woman who has spent most of her life so far in a bubble of privilege and as such hasn’t really had a chance to be anyone. Her father is an infamous Hollywood filmmaker and she pretty much lives under his shadow. Tragic events see Nox sent away from the big city to the rural town of Harrow Lake to live with her grandmother. It’s also the place where her father filmed the movie that made him famous, Night Jar.

The town has its own collection of creepy inhabitants and weird legends. One of these bits of local lore is the Harrow Lake’s own boogieman, called Mister Jitters. It’s a puppet and get blamed for everything. All of this is a recipe for weirdness. Lola, still trying to figure out her place in the world, slowly heads in darker and stranger things.

Kat Ellis captivates the reader with every word. We get a steady drip of horror throughout, slowly building up to a surprising series of twists and turns that would delight any fan of spooky stories. Scary but fun, Harrow Lake is a book that you will tear through and then read again.

PIRANESI

FORMAT: HARDCOVER (REVIEWED) + DIGITAL | RELEASE DATE: SEPTEMBER 15TH

It’s been quite the wait since Susanna Clarke’s Jonathan Strange and Mr Norrell was published in 2004, becoming a bestseller and an instant classic. Her second novel, a very different exploration of magic, wisdom and folly, deserves to cast just as strong a spell.

Piranesi lives alone in The House, exploring and journaling its infinite rooms, staircases and corridors, and the statues that line them. He also journals the tides of the Ocean that sweeps through the House, ever grateful for the fish and seaweed on which the House sustains him, and for the twice-weekly visits of The Other, who lets him assist in using the House’s records to research a Great and Secret Knowledge. When The Other is absent, Piranesi is left alone to face the sea storms, and to attribute his own system of belief and meaning to the statues and skeletons who are his companions, constructing a sacred framework on the world around him for gratitude, sanity and a sense of time. When another person arrives from beyond The House, and The Other claims they are an enemy, it’s natural for Piranesi to believe it.

The mystery of Piranesi’s identity is a satisfying journey in itself, but still more so is the exploration of the stories we tell ourselves, and the inherent comforts and dangers of relying on them to tell us who we are. The journey towards balancing our private myth with interaction in the real world is brought across with effortless innocence in the voice of Piranesi, who reasons with the logic of an academic and the understanding of a child, giving compelling clues of the worlds that collided to bring him to this strange and beautiful incarceration, who he might have been before, and whether he wants to know.

For existing Susanna Clarke fans, the knowledge, intelligence and humour of Piranesi will be no surprise. Combining structural confidence and mastery of language with touching and understated clarity in its depiction of human wisdom, strength and folly, it’s a safe bet for readers of fantasy, literary fiction and anyone who enjoys insightful and beautiful storytelling.