An Introduction to EVE Online

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STARBURST wants to take you to another world; a place of infinite possibilities and adventure. But what is EVE Online? Come with us as we find out…

EVE Online (available for PC/Mac) is a compelling, community-driven spaceship massively multiplayer online (MMO) game where players can build and pilot a wide variety of starships, traversing vast solar systems for free and choosing their own path from countless options. It is a huge game with a rich history and universe behind it. It also has an intelligent, diverse and committed player base that is core to its success and achievements. A player base that has written its history in a universe of unrivaled beauty, depth, and opportunity and continue to write it into the future. Everything they do has consequences for them and every other player in the game. They experience space exploration, immense PvP (Player versus Player) and PvE (Player versus Environment) battles, mining, industry, piracy, politics and a sophisticated player economy in an ever-expanding sandbox. EVE is a captivating game in which hundreds of thousands of players compete for riches, power, glory, and adventure, forging their own destinies in a single thriving universe.

EVE Online takes place in the dangerous, dystopian universe of New Eden, where Earth has long been forgotten and mankind has colonised the heavens. It’s a place controlled by mega corporations and the ruthless, sprawling factions they serve and often corrupt. Players take their place among the most powerful class of humans that has ever lived – the capsuleers – empowered by the gift of immortality.

Players can participate in a number of in-game professions and activities, including mining, piracy, manufacturing, trading, exploration, and combat (both player versus environment and player versus player), finding the play style that suits them the best.

EVE Online is over 7,000 star systems filled with hundreds of thousands of players from around the world. The game can provide players with a sense of belonging with companions, bands, corporations (and alliances), giving them the feeling that they are not alone; they are part of something much bigger than themselves and promoting an out of game community.

When you start playing EVE, you will create your character and be given the choice of pledging your initial allegiance to one of the four great Empires of New Eden – the Amarr Empire, the Caldari State, the Gallente Federation, and the Minmatar Republic.

The Amarr society is driven by devout religion and based on the qualities of their strong faith. They believe their faith gives them an edge, a unified vision of reclaiming the universe for God, a manifest destiny. They believe in science and progress, but they see it as just part of experiencing God’s universe. Believing themselves to be God’s chosen, they will subjugate anyone who stands in their way and aim to spread their faith throughout the universe. The Amarr have wiped tribes and entire genetic lines out of existence.

The Caldari are a meritocratic society, where proving one’s worth to the State and to one’s role is paramount. An industrious and hard-working people, the Caldari are loyal to the corporate state overall, but specifically to corporations and mega-corporations. They project a unity between the people, and the Caldari State is where one would go to prosper financially and in terms of power and influence. Their loyalty is less about their supreme leader and more about duty and honour to the State (and Caldari heritage). A significant number of the population are grown, corporation funded and will be in the service of corporations their whole lives.

The Gallente see themselves as capable of solving others’ issues and delivering democracy, liberty, and enlightenment to the universe. They are high on diversity and are probably the least uniform of all the Empires. They are about the good life; fun and positivity are core to their pursuits. Seen as pompous and meddling by most of the galaxy, politically, the Gallente may not focus on one issue for too long; solving it and then forgetting about it, before rapidly moving on. The same occurs if they can’t make any progress on a political issue. There is no mandatory service in the Federation. The military is heavily automated with a lot of unmanned drones (police patrols etc.), AI and remote usage.

The Minmatar people treasure life and the bonds between people. They were enslaved by the Amarr until they fought back and reclaimed their freedom. The tribes do come into conflict with each other, with infighting and political power play proving a regular occurrence. When push comes to shove, they will always band together against a common enemy and will fight to the last person. Death in combat is seen as a glorious thing. The Minmatar are very adept at making do with what they have, which is reflected in their art style and architecture, ships, etc. Increasing their stake in the universe, fighting oppression and remembering that they are the smallest of the Empires by several trillion is central to their identity. Only a third of all Minmatar live in their own republic. The Minmatar tribes have vowed to never again be oppressed, especially by Amarr forces.

EVE Online offers players the opportunity to decide their own fate and path within the game. From mining asteroid belts for desirable resources to sell on the player market, to leading fleets into record-breaking space battles reported in the world’s gaming media, there’s a lot to life in New Eden.

The single shard universe that all EVE Online players exist in is a vast sandbox within which players regularly run into each other, either in high security space that is well policed by the non-player CONCORD organisation, or low security space where pretty much anything goes! Stunning starscapes and nebulae, life-rich space ports that are bustling with player activity, as well as mysterious and unstable wormholes are all part of New Eden.

There are over 340 ships in EVE, ranging from the starter Corvette to the gargantuan Titans that lead the line in thousands-strong player engagements. The spacecraft found in New Eden have distinctive attributes, so it’s not unusual to find pilots specialising in the art of front-line warfare in attack ships or exploring the far-flung reaches of New Eden in specially-adapted Frigates and Cruisers. There are also role-specific vessels such as mining ships for gathering ore, haulers for ferrying goods and fleets across the cosmos and disruptors for interfering with enemy ship operations.

Combat in EVE can involve solo missions against non-player adversaries, while for others it can be the thrill of fleeting up with hundreds of fellow player corporation members and battling over disputed territory, engaging in a spot of stellar piracy or taking down a formidable, sprawling player-built space station. There are missions and campaigns to undertake on behalf of a chosen Empire, as well as thousands of player-owned corporations and alliances to join and fight on behalf of. Alternatively, pilots can go it alone and look after themselves and their own interests, learning the ways of the solo trader, explorer, or industrialist, all the while having to fend for themselves as soon as they undock.

EVE’s community of devoted players are well known throughout gaming. Banding together against common foes and causes; player corporations and alliances wage wars against each other that last months. Certain player engagements can boast single battles with over six thousand individuals involved at any one time on the single EVE server, a world record in gaming that is continually being broken by EVE players.

EVE Fanfest has been an annual player and developer gathering held in Reykjavik, Iceland. EVE Online players from around the world make the pilgrimage to Iceland in order to party, talk EVE and find out the latest developments directly from CCP staff. The infamous Reykjavik Pub Crawl and Party at the Top of the World always pulls the crowds in and players let loose long into the night. The demand for these events is such that CCP have held EVE Vegas annually for the last few years and it grows in stature with every hosting. Players themselves host gatherings and events around the world that CCP staff often attend.

Another fascinating aspect of the EVE community comes in the form of the annually-elected Council of Stellar Management (CSM), which has brought a unique player-driven diplomacy to EVE. The CSM is an advocacy and advisory group made up of New Eden citizens, voted for by players of EVE Online. This elected group is vital for ensuring regular and quality communication to improve the experience of all who play the game.

The EVE player community have another impressive accolade to their name in the form of Project Discovery, a successful citizen science initiative. The real life stars of New Eden have contributed directly to science through playing EVE not once, but twice. The efforts and achievements of the players in helping scientists identify potential candidates for new exoplanets in our own galaxy, as well as helping to identify proteins within human cells, have been widely lauded.

In the spirit of exploration and mystery, EVE Online is constantly introducing new content and experiences into the universe. The recent introduction of Abyssal Deadspace opened up a new region of space to players where they can experience hazardous environmental effects, rapidly closing pockets of isolated space and an ancient adversary in the form of the Triglavian race. Feeding the intrepid, technologically curious and pioneering nature of EVE Capsuleers, the temptation to dive into the abyss and face alien threats for the promise of great reward often proves too great!

In addition to the impressive expansions, EVE Online also hosts regular in-game events where players can often obtain exclusive rewards and experience specific types of gameplay for a short time. This can include taking up arms against specific groups of non-player factions or accomplishing a certain set of milestones. Players will often band together to achieve these goals during events, and that kind of co-operative play is often highly rewarding and encouraged.

It is true that some of the greatest achievements and exploits of EVE Online players have involved record-breaking spaceship battles with unprecedented numbers of pilots involved, significant triumphs chronicled by well-represented alliances against their rivals and other such feats performed as a potent community. However, at its core, EVE is also very much about each individual player’s unique space adventure and story. Every one of those personal stories, in the context of the greater tapestry woven by 15 years of EVE Online player history, stands as its own remarkable achievement, and one that every EVE player is proud of.

Now you’ve learnt something about what goes on in the world of EVE Online, you can dive into the fully-immersive world and start playing for free – just head over to eveonline.com

ART OF DARKNESS | An Interview with GRAHAM HUMPHREYS

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Legendary poster artist GRAHAM HUMPHREYS talks horror, his long career, influences, the evils of Photoshop, and more!

STARBURST: One of your most celebrated earliest works was the iconic UK theatrical poster for Sam Raimi’s The Evil Dead, a film which was soon to be dragged unfairly into the whole Video Nasty controversy. Do you think that the notoriety the film gained during this time helped or hindered your career?

Graham Humphreys: The Evil Dead got its UK distribution in 1983, two years before the Video Recordings Act came into law in September 1985. At the age of 23, two years seemed more like ten years at the time and I don’t recall any significant impact on my career during that period. This was for two main reasons, the first being that I was not particularly aware of most of the films that had become a target for the silly and hysterical tabloids, and thus oblivious to how their removal and savage editing might impact on choice or, indeed, the morality of an infantilised nation. Secondly, The Evil Dead had already been censored with a significant number of cuts for the theatrical, and therefore, simultaneous video, release. Mostly, these were simply to reduce the running time on particularly graphic scenes, although I think the eye gouging was almost entirely removed from the original version I’d been shown at a screening. So as far as I was aware, censorship was already in place for VHS. Of course I hadn’t really been introduced to the many European films and the rarely seen, contentious US art-house films that had begun to flood the shelves in the burgeoning VHS rental shops. As we know, many videos were pulled simply because of the titles themselves. It was enough that they sounded as if they might offend! My real introduction to, for instance, Argento and Fulci films came through Richard Stanley, whilst we storyboarded his first feature, Hardware. My film knowledge had been UK/US centric until that point, with the exception of televised European Cinema. If I had to identify any impact on my career, it will presumably have been positive. A Nightmare on Elm Street was released in the UK around the time of the Video Recordings Act coming into law. So if The Evil Dead gave me my first entry into horror marketing, Nightmare’ cemented my position within the genre. It’s important to add that the majority of my freelance work at the time did not fit into the genre category. In order to earn a living I was working on a whole raft of other illustration commissions, completely non-horror related. It’s only in the last ten years that I’ve been working almost exclusively in the genre.

It’s heartening to see that you’ve routinely revisited the Evil Dead franchise many times over your career, including the recently sold out vinyl reissue of the original’s score, The Evil DeadA Nightmare Reimagined; is there anything in particular about that series that inspires you to keep returning?

In truth, it’s not my decision. I am reliant on being commissioned for any job. Although I rarely turn down work, and only do so because of deadline or budget issues, it is always a thrill to return to an earlier title that has been so formative in my career. As with most artists, I perceive only the weaknesses in my work and each chance to make amends is welcome! I have to work within the limits of my ability and experience, returning to a title like The Evil Dead gives me a chance to experiment with ideas and techniques that I didn’t have at the time. The soundtrack you mentioned is an interesting example because the art is not promoting the film as such but rather an appendage, albeit an important one. My personal challenge involved not simply creating a cover for the film, but using it as visual resource. I wanted to use the four panels of the gatefold as a picture book. The cover is thus a rather restrained image compared to the blood drenched final panel within. The discovery of the taped recording is not an explosive gore-filled scene, but the moment where the horror begins, thus Ash is still looking clean and fresh faced. The tape reel is a direct reference to my original poster. A film poster has to capture the essence of a film in a single panel. The gatefold LP format is four such ‘posters’, two double spreads, each a separate chapter. My second version of the Evil Dead 2 poster, the licensed screenprint, was another chance to create a poster from scratch, as if seeing the film for the first time, yet also acknowledging that which had gone before. I suspect I’ll be returning to the woods again!

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Speaking of that iconic Evil Dead 2 poster, how did it feel to see that piece so lovingly referenced by Edgar Wright and Simon Pegg in the debut season of Spaced?

I didn’t see the original run of Spaced, so was unaware of the poster’s use. In fact, I think I was only made aware whilst preparing some ultimately unused concepts for a Shaun of the Dead cinema poster. Naturally, it was a thrill to finally see the series and how the poster was featured so prominently. When Tim inadvertently recreates the pose on the poster, it reminded me of how I’d photographed a friend posing in the exact same way to provide my reference for the original painting! I used a lot of Polaroid photographs in the eighties. Whenever you see a hand in a piece of my artwork, it’s usually mine. Even in the recent Blu-ray cover for Arrow films Blood and Black Lace, that’s me dressed in black! I used a camera on a 10 second timer!

Moving away from Raimi’s franchise, which other genre properties have been favourites to work on?

Aside from The Evil Dead, only A Nightmare on Elm Street provided a number of sequential commissions. I was a fan of the first film, after seeing a preview screening at London’s Scala Cinema. This was some months before being asked to illustrate the eventual UK poster campaign. I appreciated the risk Palace Pictures took by returning to my services. Nightmare’ was completely different to The Evil Dead and the last thing they required was the crude punk rock exploitation look of the 1983 artwork. Most clients pigeonhole artists’ work; I can’t imagine any other client would have had the foresight to make the decision. I then worked on each of the four sequels – the third was my work, though not an illustration – plus a number of Nightmare’ related jobs. Another film I’ve returned to – pun intended – is The Return of the Living Dead. I was unhappy with my original VHS cover, simply because I felt I didn’t have the skills to pull off what I’d intended – this despite the fact that people clearly liked the sleeve – so I recreated the art for a dedicated Blu-ray screening event, really as an experiment. Since then I’ve painted a book cover – Cult Screenings’ 245 Trioxin – and a Shout Factory US Blu-ray release. There was also a hybrid Re-Animator/Return of the Living Dead poster for the Cult Screenings Don Calfa event.

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It’s probably safe to say that the vast majority of our readers miss the days of artwork posters and sleeves; why do you think that the studios and distributors moved away from the medium in the ’90s? 

Easy answer – Photoshop! It wasn’t an available tool until then. Photocomposition was an expensive process prior to the ‘affordable’ introduction of the software. The skills involved in splicing large format transparencies, re-photographing them and retouching using bleaches and dyes to hide the joins, made it the work of highly skilled artists. Even the early version of computer ‘comping’ involved using specialised facilities, desktop computing was still unaffordable for most designers… the expense was enormous. But I realised very quickly that unlike the tradition of transparency retouching, new computer ‘comping was entirely technology-led and often lacked the artist’s eye. Unfortunately, this is still often the case. High definition has replaced suggestion. I also suspect that as film studios found their talent ever more demanding of obscenely large fees, the need to make full use of an expensive face took over from merely expressing the film’s subject matter. Photography took over. It is slightly disappointing that in a market awash with Photoshop portraiture, there is also a new visual illiteracy. The beautiful posters created by Saul Bass are a prime example of how film marketing moved away from his symbolism to a new literalism, becoming infantilised by Photoshop. As Quentin Tarantino observed, contemporary film posters look more like ‘Vogue covers’. Pouting, overpaid actors retouched in high definition. Painted images are a springboard of suggestion and imagination. A photograph, no matter how beautiful, is simply that.

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Conversely, the rise of home video distributors specialising in cult & classic reissues like Arrow and Eureka has created a hunger for newly commissioned artwork. Do you feel that the trend may ever come full circle and return to the mainstream at all?

That’s doubtful. Illustrated images are mostly used for reissues, ancillary campaigns or independent films with limited distribution, but rarely first run releases. However, I think that’s fine. In many ways, there will always be more freedom of expression where the reductive, corporate needs of accountants, executives and moneyed interns are factored out. Modern film marketing is led by money people, not art directors. It may always have been a ‘business’, but it often seems there is little encouragement for true mavericks or creative outsiders right now. In the same way that major releases tend to be franchises, sequels or star vehicles, the campaigns are reflective of a homogenised business where risk is discouraged. But hey, never say never!

Which artists would you say have influenced your style and, or, career?

It’s a mix. I take inspiration wherever it arises. From my early childhood, visits to the local library – I was fascinated by religious depictions of demons and hell – all easily accessible images of horror! And of course, the Bible is full of gratuitously shocking imagery. I didn’t have a particularly religious upbringing, though like many of my generation, Sunday school was just one of those things that you went to as routine. The promise of Sunday school outings to the coast was the biggest draw. It’s curious to look back and see that I was ‘confirmed’ as a Christian in my early teens – before I really understood the contexts and realities of ‘faith’. I’m now atheist. As an amusing aside, my nose bled during the confirmation! I also served at the altar in the local church. I consider it an induction into the world of ‘gothic’! I then found myself becoming aware of book covers and film posters; the magical touchstone for many was Dennis Gifford’s A Pictorial History of Horror Movies. Tom Chantrell’s cover was easily the biggest catalyst for everything that followed. Some film posters stood out more than others, but many of the US posters seemed to be painted by jobbing artists with their own specialist areas – US civil war, cowboys, landscapes – and quite how they ended up providing some of the most memorable ‘disaster movie’ posters is something I’ve always thought was rather odd. I’ve named Chantrell, but in the UK, Vic Fair created some amazing work. From the US – Drew Struzan, Bob Peak, Richard Amsel and J.C. Leyendecker. The printed posters of Jules Cheret, Toulouse Lautrec and Alphonse Mucha. The new generation of British illustrators that emerged during my college years. The work of Saul Bass and graphic artists too numerous to catalogue… Sometimes it might only be one particular piece of work from an individual’s entire output. But I also take inspiration from the abstract and tribal… and a particular love of Tibetan sacred art.

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Many of our readers, and writers for that matter, will have grown up with at least one of your movie posters tacked to their bedroom walls; who or what adorned yours?

I should have added both Bruce Pennington and Roger Dean to that last answer. They both adorned mine! Now it’s almost all vintage posters – the Universal monster films, Corman’s Poe films and many of the Hammer Horror – there seems to be a lot of Christopher Lee and Vincent Price! But yes, back then I had a copy of Jaws, Earthquake and The Hindenburg as my first collected film posters.

How long would you say on average commission takes to complete?

Depending on the complexity, a painting might take anywhere between two and four days, maximum five. The fee often decides what time you can allow. If I spent two weeks on a job that was only covering the fee of one day, I’d be out of business pretty fast. The preliminary process – viewing a film, making grabs, the sketching etc. – can often be completed in a day. This time is generally not covered in the fee; I tend to quote on the painting process!

A studio or distributor gets in touch – can you walk us through the process of creating a piece?

It’s often been different in the past, but the process has been whittled down to a fairly simple set of stages. 1) The initial contact and acceptance of a job – once a budget and deadline has been mutually agreed. 2) Viewing the film, or materials, to get a measure of the subject and an understanding of how best to approach the project – the client will usually indicate upfront any particular requests… ie. required imagery or portraiture. 3) Selecting the imagery I feel works best, usually screen grabs, and sketching the various elements – portraiture is almost always traced from the photographic source using printouts – it’s the most efficient way of ensuring a likeness. Sometimes I’ll supplement the images with my own photography and web searches, or composite the grabs with other poses, or perhaps add a close-up to a wider body shot, to keep the best portrait reference. 4) Scan the pencil sketch elements into Photoshop and play around with compositions, exploring focal elements or key ‘moments’, always searching for the most impactful or meaningful combinations. 5) Email the layouts to the client and – all being well – agree on the preferred option. 6) Reintroduce the original photographic sources over my pencil layout, creating a crude photo-comp in Photoshop. 7) Print out the comp to the size I intend to paint. 8) Trace onto the paper – I generally use Bockingford 190gsm, ‘not’ surface – a pitted effect that allows for more texture when painting. 9) Use masking tape to secure the paper to a wooden board I use for the purpose. 10) Cover the paper surface in a wash of colours that will form the base of my colour theme, using splashes of additional colour or clear water to particular areas – always having a rough version of the finished item in my head. 11) During the previous process, the paper will buckle, forming ‘valleys’ where the paint will run into shapes and forms that will add a spontaneous look – the paper dries flat because of the taped edges – so once dry I’ll usually start by defining the darkest areas, the basic shadows and contours, almost a drawing rather than a painted image. 12) Then I’ll concentrate on the key portraiture, moving around the painting, most often from top left to bottom right, so as not to disturb the painted surface resting my hand as I paint, or using bits of clean paper to protect the surface. 13) Take constant breaks to keep reviewing with fresh eyes… one of the most important devices I also use, a piece of mirror that I constantly check the progress with. It has a two-fold purpose: to see the reflected painting as if for the first time, but also to keep in check the tendency to skew imagery. If you’re right-handed it’s easy to find a bias of angles from bottom left to top right, and in reverse if left-handed. Using a mirror to check this will quickly reveal the bias. 14) Complete the painting by ensuring important detail is included, portraits are as good as the paint will allow, and that there is a cohesion and balance to the overall layout. The addition of a few carefully administered splatters using a worn brush is the final stage. 15) A quick photo is often taken for the client to see the results and identify any glaring issues. Fortunately, these are rare. Then the final scan and any necessary final tweaks in Photoshop, usually adding a bit more extra bleed, but generally retaining the integrity of the original item. 16) Invoice and get paid!

It’s probably akin to picking a favourite child, but which piece are you most proud of?

Once a job is complete I tend to dislike it – it’s part of the natural process where you keep re-evaluating what you do, always striving to improve. Of course budgets and deadlines conspire against ideal results. For this reason it might take a year or two for me to regard a job as something I can feel comfortable with. I’m always trying to look through the eyes of a stranger, judging my work and finding fault… it’s the only way to move forward! So I can’t really identify favourites, just successes. My easy copout is always the same… the job I’m most proud of? I’ve not painted it yet!

If fans want to get their hands on your work, where can they point their wallets?     

The best place they can spend that money is on the final product – Blu-ray, LP or whatever – that way I’m more likely to be recommissioned by the client! However, my website has a section which shows what folio prints are currently available. There is no online shop, but my email address is easily found on the site and I can respond with prices etc. Very easy! The large format book Drawing Blood, published by Proud Gallery, is still available, though I have no access to stock. The gallery – proudonline.co.uk – will sell you one, as will Amazon. It’s a bit pricey – sorry, out of my control – but it comes in a special box and with a limited edition giclée print. People seem to like it! And any convention where I’m a guest, I’ll always have prints, booklets and posters. As my work is paint on paper, rather than digital, I have originals that I’m also happy to sell. Prices are set according to the amount of work and subject matter.

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Are you able to tell us about any upcoming projects that our readers should be excited about?

Not without compromising the confidentiality of the client! But there are some fun items I’m currently very excited about personally. Perhaps a favourite film, a favourite TV series… I’ll say no more!

 

For more on Graham Humphreys’ incredible work, be sure to visit www.grahamhumphreys.com. To contact about prices and/or commissions, reach out using [email protected]

[ENDED] WIN SOLO: A STAR WARS STORY on Blu-ray

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Ready to go back to a galaxy far, far away? Solo: A Star Wars Story hits homes on September 24th and we have three copies of the Blu-ray to give away.

Lucasfilm’s Solo: A Star Wars Story, directed by Academy Award®–winning filmmaker Ron Howard -the creator of unforgettable films, such as A Beautiful Mind, Apollo 13, Parenthood and Splash – took moviegoers on this summer’s wildest ride with the most beloved scoundrel in the galaxy, Han Solo (Alden Ehrenreich). The action-packed journey explores Han’s first encounters with future friend and co-pilot Chewbacca (Joonas Suotamo) and notorious gambler Lando Calrissian (Donald Glover), as well as his adventure-filled past alongside fellow street thief Qi’ra (Emilia Clarke) and career criminal Beckett (Woody Harrelson). Watch instantly on Download and keep on digital from September 17th as the Millennium Falcon sets course digitally in HD and 4K Ultra HD™ and on Movies Anywhere, and bring the adventure home on Blu-ray 4K Ultra HD™, 3D, Blu-ray™, DVD, and On-Demand on September 24th.

To be in with a chance of winning, just answer the following question:

When Han first meets Chewbacca when he’s thrown in the ‘pit’, what do the guards call the Wookiee

A) A walking carpet

B) The beast

C) Chewie

Send your answer – marked SOLO – to [email protected] to arrive before 23:59 on September 30th.

Solo: A Star Wars Story bonus content takes fans behind the scenes to experience compelling discussions with the star-studded cast and screenwriters Jonathan Kasdan and Lawrence Kasdan (writer of Star Wars: The Empire Strikes Back and Star Wars: Return of the Jedi); a revealing feature on Chewie and his enduring friendship with Han; a close-up look at the original version of the Millennium Falcon and Han’s first time piloting the infamous ship; the creation of the film’s otherworldly settings and pulse-pounding action sequences; and eight never-before-seen deleted and extended scenes.

DIGITAL DOWNLOAD AND BLU-RAY BONUS MATERIAL (may vary by retailer)

  • Solo: The Director & Cast Roundtable – Sit down with director Ron Howard and the stars for an intimate and entertaining discussion of the film’s making.
  • Team Chewie – See what it takes to bring your favorite Wookiee to life in this lighthearted look behind the scenes.
  • Kasdan on Kasdan – Iconic Star Wars screenwriter Lawrence Kasdan and son Jonathan share what it was like to write the movie’s script together.
  • Remaking the Millennium Falcon – Track the transformation of the most famous ship in the galaxy, from Lando’s swank and impeccable pride and joy to Han’s stripped-down hot-rod freighter with ‘special modifications’.
  • Escape from Corellia – Get behind the wheel for the making of this high-octane chase through the streets of Corellia.
  • The Train Heist – Explore the challenges and thrills of creating this action-packed sequence, including its remote location and spectacular effects.
  • Becoming a Droid: L3-37 – Meet the newest droid – and the talented actor who helps bring her to life.
  • Scoundrels, Droids, Creatures and Cards: Welcome to Fort Ypso – Take an in-depth tour of the rough-and-tumble bar where strangers mix and gamblers risk all in the legendary card game, Sabaac.
  • Into the Maelstrom: The Kessel Run – Join Han and Chewie at the controls of the Millennium Falcon to see how this legendary moment in Star Wars history unfolds

Deleted Scenes – 

  • Proxima’s Den
  • Corellian Foot Chase
  • Han Solo: Imperial Cadet
  • The Battle of Mimban: Extended
  • Han Versus Chewie: Extended
  • Snowball Fight!
  • Meet Dryden: Extended
  • Coaxium Double-Cross
Lucasfilm and STARBURST do not accept any responsibility for late or lost entries due to the Internet or email problems. Proof of sending is not proof of receipt. Entrants must supply full details as required on the competition page, and comply with all rules to be eligible for the prizes. No responsibility is accepted for ineligible entries or entries made fraudulently. Unless otherwise stated, the Competition is not open to employees of: (a) the Company; and (b) any third party appointed by the Company to organise and/or manage the Competition; and (c) the Competition sponsor(s). This competition is a game promoted STARBURST. STARBURST’s decision is final in every situation and no correspondence will be entered into. STARBURST reserves the right to cancel the competition at any stage, if deemed necessary in its opinion, and if circumstances arise outside of its control. Entrants must be UK residents and 18 or over. Entrants will be deemed to have accepted these rules and to agree to be bound by them when entering this competition. The winners will be drawn at random from all the correct entries, and only they will be contacted personally. Prize must be taken as stated and cannot be deferred. There will be no cash alternatives. STARBURST routinely adds the email addresses of competition entrants to the regular newsletter, in order to keep entrants informed of upcoming competition opportunities. Details of how to unsubscribe are contained within each newsletter. All information held by STARBURST will not be disclosed to any third parties.

ISSUE 453 – OUT NOW!

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STARBURST returns to Haddonfield and catches up with Michael Myers for HALLOWEEN. Not only do we preview the new movie, we take a look back at what’s gone before and chat to some of the key talent behind the films.

We also look at the history of the SLASHER FILM with an in-depth guide to the subgenre.

Elsewhere, we take a look at some of the most hilarious BOND spoofs in anticipation of JOHNNY ENGLISH STRIKES AGAIN and catch up with the DC superheroes of THE CW, namely ARROW, THE FLASH, SUPERGIRL, the LEGENDS OF TOMORROW, and new addition BATWOMAN.

If that’s not enough, we talk to Caspar Noé, controversial director of CLIMAX, and find out about the new book that delves into the history of London’s infamous SCALA CINEMA.

In our regular features, we take a look at ADAM GREEN’s backwoods shocker HATCHET and look forward to the new series of DOCTOR WHO.

Plus all your favourite COLUMNS, NEWS, REVIEWS and much MORE from the worlds of SCI-FI, HORROR and FANTASY!

Dee Wallace | BEYOND THE SKY

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Actor Dee Wallace has been a stalwart of genre cinema for over four decades, from The Hills Have Eyes to The Howling to Cujo to Popcorn to The Frighteners. Her recent roles in the likes of Ti West’s The House of the Devil and Rob Zombie’s Halloween remake have introduced her to a whole new generation of fans, as well as introducing longtime fans to new talent. It’s that latter kind of role she plays in the debut film from director Fulvio Sestito, Beyond the Sky, which he co-wrote with Rebecca Berrih, Marc Porterfield and Rob Warren Thomas.

In the film, Wallace plays a pivotal role in the story of Chris Norton, who – when he sets out “to disprove the alien abduction phenomenon once and for all […] attends a UFO convention to meet alleged abductees and reveal the truth behind their experiences,” only to discover that he might be very, very wrong. Lucille, the part played by Wallace, is a woman who begins to reveal the mysteries which lurk in the small desert town Norton is in.

We spoke with Wallace earlier this month about Beyond the Sky, extraterrestrials, and her work with emerging filmmakers.

STARBURST: It seems like you’ve gotten to do all of these interesting drop-in roles for films like The House of the Devil and Beyond the Sky over the last few years. Is it fun to do these parts where you get to add a touch of something to the movie?

Dee Wallace: Yeah – you know, I think it’s important. I enjoy helping new filmmakers. Sometimes, my name helps them secure their financing or get a better distribution. If I think they’re talented, and I think the script is nice, I like to give back that way.

I really liked this script, and they all seemed to have their act together and I love – really love – the two leads. I think Jordan [Hinson] and Ryan [Strong] are just really strong actors – very strong in this. And, I liked the part! She was kind of spunky and a little bit of a different flavor than I get to play a lot of time, so I enjoyed doing that. It allows me to help and it allows me to work in some stuff for me, so everyone wins, right?

What’s been really fun to see in your career is that you’ve gotten to play both sides – the character with teeth, and the one which gets the teeth put to them, if that makes sense?

I play everything from the most vulnerable to murderer, and The Frighteners summed that all up in one movie. It doesn’t get any better for an actor than that, but in the horror genre, you often get to start out as happy or vulnerable or sweet, and then play this big arc from a victim who then becomes the strong antagonist that’s toward the monster – whether it’s a monster in monster form, or a monster in person form. There’s nothing better than the horror genre to allow you to play all kinds of emotional ups and downs. It’s the best genre to give you the best ride.

Beyond the Sky has aspects of horror, sci-fi, and found footage, and really runs the gamut. What attracted you to the script when you first read it?

The message, because I absolutely know within myself that there are extraterrestrials – that they are here to guide us, to help us – but they can’t intervene in our decision-making, so ultimately, it’s up to us to create ourselves how we want to be created.

I think E.T. got it really right. [laughs] I hate to see the projects that make [extraterrestrials] the bad guys, because I also have a huge spiritual and healing practice, and I know that the more you expand your consciousness, the more you know that love is the answer to everything. They’re higher beings, their consciousness is more expanded than ours, and so to portray them as more base, angry, vindictive beings doesn’t make any sense to me at all.

When you were in E.T., did you have the same views on extraterrestrials you do now?

Yes, because it never made sense to me that they weren’t kind. They may look scary, because they look different than us – if they do. But there’s a lot theories that there’s a lot of extraterrestrials here on Earth that look just like us. I’m totally open to that. But, I know from working with Dolores Cannon, who’s the leading past life regressionist – until she dies a couple of years ago – she’s written so many books about her regressions with people who were abducted.

We had many discussions about it and she said, “You know, Dee – they’re kind and they’re here to help us, but they cannot intervene in our decision making.

RLJE Films releases Beyond the Sky in the US via On Demand and Digital HD on September 21st. No UK date is known as yet.

Jane Giles | SCALA CINEMA 1978-1993

scala

STARBURST readers of certain age and location will have fond memories of London’s Scala Cinema Club, which was a pre-Internet shrine to every cult movie imaginable. Twenty-five years since its last all-nighter, we get nostalgic with programmer-turned-historian, Jane Giles…

The Scala was the UK’s most notorious repertory cinema. Throughout the years of Thatcher and fear-mongering film censorship, it stuck two fingers up to the establishment with a mind-bogglingly eclectic menu, from Hollywood classics to arthouse obscurities to extreme gore. The brainchild of Stephen Woolley (who went on to run Palace Pictures), it was originally at the site of an old concert hall in Tottenham Street, Fitzrovia, before moving three years later to its legendary second home amid the grindhouse squalor of ‘80s King’s Cross.

2018 marks a double anniversary: the 40th birthday of the first Scala show and 25 years since it closed in a storm of controversy. Former Scala Programmer Jane Giles, who was personally prosecuted in the notorious A Clockwork Orange illegal screening case in 1993, has marked this auspicious occasion by writing Scala Cinema 1978-1993, which lavishly showcases every one of the cinema’s famous fold-out monthly programmes, alongside a month-by-month history that lifts the veil on a unique venue that Scala favourite John Waters described as “a country club for criminals and lunatics and people that were high… which is a good way to see movies.

STARBURST: How did you discover the Scala?

Jane Giles: Well, I was born in 1964 in Crawley, which is near Gatwick Airport so there was not much going on there. When I left school, I fell in with a bunch of boys at Sixth Form College, and they’d go up to London every other weekend on some adventure, usually to see a band like The Cramps or The Birthday Party. My parents were quite strict about what I could and couldn’t do, but for some reason they thought it was OK for their 16-year-old daughter to go off with a bunch of punks from the local school band; they were called the Split Beavers… yeah, I know! One time it was to go an all-nighter at the Scala because the guys had been going there since the Tottenham Street days, where it started in 1978. By this time the Scala had recently moved to King’s Cross. That night I certainly remember Cronenberg being part of it, The Living Dead at the Manchester Morgue, Martin, and other things… it was a fantastic all-nighter, I couldn’t believe it. The guys I was with were quite snooty about it, ‘Oh, Tottenham Street was better’, but the minute I saw the King’s Cross cinema I just thought, wow. It was like a sort of gone-wrong version of the beginning of a Walt Disney film where you get the logo of the enchanted castle, a real kind of palace of dreams. I was amazed, I didn’t know such a thing existed. I had discovered repertory cinema at the Duke of York’s in Brighton, but there were such riches at the Scala. Every day there was something that you wanted to see. And the fact that you could stay up all night watching films. VHS was too expensive then, it wasn’t a staple in every student home like it became. So to be able to go and see five films for three quid was an amazing thing. It was a way of educating yourself about film. I really love film and I love music.

You became the programmer for the Scala in 1988 – how did you get the job?

The only thing I was good at school was art, but having done a foundation year, I was told I wasn’t good enough for art school. So in a fit of pique, I applied to study in Reading in 1982, where it was really easy to get in – nobody wanted to go to Reading! I did this thing called a BA in Combined Studies, which is basically film, drama, and art. What I didn’t know was that the film teachers were (acclaimed film theorists) Laura Mulvey, Jim Hillier, Stuart Cosgrove – big names. After that, I did an MA in film and wound up on a BFI placement in Regional Film Theatre Management in Ipswich. I was based at the Corn Exchange there, which is a haunted cinema, by the way! I was there for a year, just learning everything from projection to programming to box office, being paid literally tuppence, but it was fine because I was learning. In the course of that year, I saw a tiny ad the size of a postage stamp in the Guardian with the Scala logo on it that was so familiar to me from going there for several years, and it said ‘Programmer Wanted’ and I thought ‘That’s my job’. I applied for it, Stephen Woolley interviewed me, and I got it. I thought this was the way of the world. I thought work was that you saw your ideal job advertised in the newspaper, you applied for it and you got it, regardless of the fact I was 23 years old. It was effectively my first job – I’d only ever done things like cleaning toilets before that – apart from my training placement. But this was the way that Stephen Woolley was. He was only 19 years old when he set up the Scala. He employed people who were very young; it was a young person’s thing, it needed that energy. Maybe it was the stupidity of young people as well because we took risks that maybe older, more conservative, more conventional industry people wouldn’t take.

How would you describe the audiences at the Scala?

It was always very mixed, it just seemed to be everyone. People dressed to the nines, absolutely in the full Goth regalia, there were very eccentric old-age pensioners as well as very young people who bunked in because they had a burning desire to be there. And the Scala would take their money not out of a cynical desire to get an extra three quid, but because if a young person turned up at the Scala, they were kind of meant to be there – unless they were a rent boy in which case one would keep an eye on them! But young people had a sort of pull towards that place, and the reason why I talk about age is that obviously a lot of the films were 18 certificate, so some people were legally too young to be in the venue.

King’s Cross was very different back then, wasn’t it?

It’s quite posh now, but what was funny for me at the time was that I didn’t really see the vice around me in King’s Cross. I think I was blinkered, as sometimes you are when you’re a young person. I just saw the Scala glowing like a fairy palace in front of me, I didn’t see the prostitutes and the junkies. But by the end, it was very bad. By 1993, we had people shitting on the doorstep. There were crack dealers. There was a knife fight one night where the dealers burst through the doors to try and take refuge in the foyer. It was awful by that point, so bad. It was disgraceful what happened to King’s Cross in the name of re-development. They had to bring it really low in order to get all of the small businesses out. It was strategic and it was horrible.

The Scala prided itself in presenting hard-to-find movies uncut where at all possible. What were the challenges in getting this material onto the screen?

Pretty much everything at this time was on 35mm film or 16mm film, and this was actually really liberating because there were big collections of 16mm material. One of the unique things about the Scala was that it had an amazing 16mm projector fitted with a Xenon lamp, so it was almost as good as 35mm. The 16mm film catalogues were very, very rich both with Hollywood movies but also the highways and byways, because film societies and the educational sector were very strong before home video, so 16mm prints would routinely be made for a really interesting range of material. And 16mm prints tended not to get worn out in the way that 35mm did, and it was a smaller gauge so it was smaller to store. There was an organisation called FilmBank, which was set up by the studios to handle their non-theatrical 16mm collections. So one of the things that the Scala did that was not strictly ‘regular’ was to book 16mm film prints into a commercial cinema. We stood behind our ‘club membership’ status to argue that we weren’t commercial in the way of the Odeons and chain cinemas. It was a grey area to say the least, and mostly distributors turned a blind eye to it because nobody really cared so long as we paid our bills, which we did.

In the late ‘80s, the Scala hosted the Shock Around the Clock all-night horror festival, organised by former STARBURST writer Alan Jones, which was the predecessor to FrightFest. What are your memories of it?

Shock Around the Clock was intended to be a one-off event, as Alan told me, in 1987. And it was such a rip-roaring success that it was repeated in 1988 and ‘89. My first experience of it was in 1989 and I was amazed by it. It was not unusual for the cinema to be completely full, but what was unusual about Shock Around the Clock was that it was the first time I’d seen such a vocal audience. The audience could usually be quite noisy, interacting with the films, but with Shock Around the Clock it was a really special atmosphere. It also seemed to be very hot! There was literally sweat running down the walls, people passed out on the floor… I think it was a sense of people being so happy just to be there. Tickets were really in demand so people felt a real sense of achievement even getting into the building and being able to watch 20 hours of film, or whatever it was. There were horror films and there was gore, but it was not a reverent environment. People would cheer and whoop and make signs of distress, so it wasn’t an uncritical audience.

The Scala pulled off some great coups, such the being only place to see David Lynch’s Eraserhead in the UK upon initial release…

Oh yes, I’d completely forgotten that and it was a surprise to me when I did the research to find that it opened exclusively at the Scala. Critics really struggled with Eraserhead, they couldn’t find the language. It genuinely was something really different. The Scala programmed a whole ‘Cinema of the Bizarre’ season to contextualise it and to help prepare the audience. It included double bills of Nosferatu and Vampyr for a week before Eraserhead. But then, when it was into its run, to put on the Devo music film with it (In The Beginning Was the End: The Truth About De-Evolution), that really helped, because it was kind of a post-punk rock, New Wave audience. One of the brilliant things that Stephen Woolley did in the early days of the Scala was to make that music connection, because he was a huge punk fan. By inviting bands in, by working with Tony Wilson of Factory Records and getting bands like Throbbing Gristle, New Order, and Spandau Ballet in, he made that connection with the music crowd. The music press was very strong then. You were always at the mercy of Time Out, there was no other way of marketing apart from through the print media so they gave a different angle, a different audience, and that was something that continued at the Scala all the way through to the end. When I was there, we had people like Nick Cave, Lydia Lunch, and Gallon Drunk. There were lots of music films shown as well and by the end, there was the ‘The Grey Area’, which was programmed by Chris Bohn from Wire magazine, showing Industrial Noise movies.

1981 Scala by David Babsky

The press often cites the famous A Clockwork Orange breach-of-copyright legal case as the reason the Scala closed down in 1993, but that wasn’t the real story was it?

The Scala moved into the King’s Cross cinema in 1981 on a 12-year lease. So in June 1993, the lease ran out and the landlord wanted to triple the rent. But Palace Pictures had gone bankrupt in 1992 and with Steve Woolley and Nick Powell being directors of the Scala as well as Palace, we couldn’t raise the finance to re-develop the cinema in order to pay the landlord’s elevated rent. Plus, there was still a compulsory purchase order on the building relating to the high-speed rail link. So it was those factors that ultimately conspired to end it. The thing with A Clockwork Orange is the legend that gets printed, but if the lease hadn’t expired, the Scala wouldn’t have closed down in 1993.

The book tells the story of the Scala as a historical narrative but also with a vast number of photographs and by reproducing all of the famous photo montage fold-out programmes. How did the book concept evolve?

The Scala programme was based on the American ‘Calendar Houses’ such as the NuArt in LA and the Roxie cinema in San Francisco. These programmes washed up in London in the hands of Stephen Woolley so he gave them to the designer and said ‘do this’. The Scala had been experimenting in its first year with different formats, but nothing really captured it until that concept. Suddenly, everything made sense, it was an absolute work of genius and people pinned them up on their walls, they collected them. I always wanted to write a cultural history and film history of the Scala. Then I met Harvey Fenton of FAB Press and he’d always wanted to publish a book of the programmes. I thought this was an impossibility because it’s very expensive and very difficult to do highly illustrated books; printing is very expensive. But Harvey had this mad vision to reproduce them legibly, so we had this huge conversation on what the book could be like and we just basically put my idea for a history book and his idea for a book of programmes together and did both. It’s huge, it’s enormous – as big as your forearm at least. It flattened me, this book. It’s like a sort of Victorian folly to have created it. Nobody has ever done this: to gather every single programme from a single venue. It was made possible by the Internet. We knew that crowdfunding was an option because Harvey had just done that with an update of Stephen Thrower’s epic Lucio Fulci compendium Beyond Terror, releasing it as a very lavish edition. I knew the Scala had a fan base because I’d set up a Facebook group for former staff and friends. People were swapping memories but also, crucially, swapping materials and photographs. So it suddenly became possible to gather all those things together and create this book. We had some help from famous people, like Jonathan Ross, in the film industry who put some money towards the production costs, which was great but it’s been a really foolhardy enterprise that has nearly bankrupted Harvey and nearly crippled me!

Arriving at the Scala back then, it always felt very exciting, almost ritualistic, signing up to your ‘membership’ status for the evening…

Absolutely right, there was something ritualistic about signing in and a sense of privilege to being a member of the Scala. You had the NFT or Everyman Cinema-type people who kind of looked down on us, but it was somewhere that anyone could become a member, whether you were a boy in an anorak or whether you were Boy George, literally. All of those people were members, it was really something that I think doesn’t exist anymore. It was a club that anyone could join, but not everyone wanted to.

Scala Cinema 1978-1993 is released by FAB Press on September 26th and is available to pre-order here. For information on programming and events UK-wide in September 2018 visit scalarama.com.

[ENDED] Win Network’s New Blu-ray Release of WHO KILLED TEDDY BEAR

Who Killed Teddy Bear

With Network having now released 1965’s Who Killed Teddy Bear on Blu-ray for the first time ever, we’ve got two copies of this impressive new release to give away.

To be in with a chance of winning Who Killed Teddy Bear on Blu-ray, simply answer the below question:

Which actor won a Best Actor Oscar for battling a bear in 2015’s The Revenant?

a) Ted Danson

b) Leonardo DiCaprio

c) Bruce Willis

Email your answer, along with your address details, to [email protected] labelled Teddy Bear before midnight on Sunday, September 30th.

While waiting for the results you can sign up with Genting casino promo code and further test if luck is on your side.

Who Killed Teddy Bear

The official word on this new release of an old favourite reads:

A grim police detective embarks on a one-man crusade to track down a depraved sex maniac when a nightclub dancer receives a disturbing series of obscene phone calls. Finding himself getting far too close to the victim for comfort, the hard-boiled cop must track down the unbalanced pervert before he can carry out his sick threats…

Refused certification on its original theatrical release due to its sleazy, taboobreaking nature, this psychological crime thriller features strong performances from Sal Mineo as a bodybuilding, pornography-addicted bus boy and Juliet Prowse as a victimised nightclub hostess. Showcasing Oscar-nominated cinematographer Joseph Brun’s breathtaking imagery of pre-clean-up Times Square and 42nd Street, this forgotten neo-noir masterpiece of American independent cinema still retains the power to shock, and crackles with energy from its smart dialogue, electrifying performances and groovy dance sequences.

Previously available only on DVD, Who Killed Teddy Bear has been newly scanned from one of the few surviving 35mm prints in its original theatrical aspect ratio of 1.85:1. The restoration carried out involved careful grain WORLDWIDE BLU-RAY DEBUT 17th SEPTEMBER DIGITAL 15th OCTOBER management, both automated and manual removal of film dirt and damage, and correction of major instability, warping and density fluctuations. Missing frames/sections have been re-instated from a 16mm print and the image matched as far as possible but a difference in visual quality may be occasionally noticed.

 SPECIAL FEATURES • Trailer • Court Martial episode • LSD: Insight or Insanity? • Stills gallery • PDF material

WHO KILLED TEDDY BEAR is now on Blu-ray for the first time ever.

The Best 3D Movies Ever Made

3D is a technology that’s been around for a while now, but in the last few years, it’s become much more widespread. No longer relegated to grand-scale cinematic experiences alone, it’s been used in video games, live casino events, and even concerts.

But the silver screen is still the place where it truly shines. Creating a transcendental viewing experience for those lucky enough to don that special pair of glasses, it has given us some of the best movie marvels of recent times.

For those who want to relive the action, here are four of the best 3D movies ever made…

Avatar (2009)

Source: Facebook via Avatar

No list of magnificent 3D movies would be complete without the inarguable lynchpin of the genre: Avatar. A sci-fi flick par excellence, this tale of two planets became the most successful film ever upon its release – the second time a James Cameron screenplay had laid claim to such an accolade. More than a decade in the making, the final result gave cinema-goers a glorious ride, taking them from the backs of beautifully coloured aerial behemoths to the devastating destruction of a war zone. It was enchanting, unprecedented, and truly one-of-a-kind, and the 3D absolutely made it.

How to Train Your Dragon (2010)

Okay, it was aimed at children, but How to Train Your Dragon was a film enjoyed by people of all ages. Bringing to life the magic of DreamWorks’ brightest minds, it mixed tangible emotion with heart-stopping adventure, to create a film that captivated audiences everywhere. The tale of an outcast teen who befriends a dragon and in doing so saves his people, it’s a charming treatise on unlikely friendship and the power of overcoming prejudice. Plus, its aerial antics in 3D are the closest you’ll ever come to actually riding a dragon.

The Nightmare Before Christmas 3D (2006)

Source: Facebook via The Nightmare Before Christmas

Mr Green is currently utilising 3D tech to return to existing properties and produce an innovative take on the thrilling world of casinos and gambling, and this Tim Burton re-release adopted the same tactics back in 2006. Taking an old classic and giving it the 3D treatment, Henry Selick created a stop-motion masterpiece, with characters who leapt (quite literally) off the screen and a story that was guaranteed to captivate. With catchy music, witty one-liners, and the same old magic it had always enjoyed, the film was a true treat for cinema-goers everywhere.

Alice in Wonderland (2010)

With the exception of Avatar, this might seem like a list of much-loved children’s movies, but we prefer to think of the flicks we’ve included as ageless, especially this 2010 take on Alice in Wonderland. Converted after it was shot, Tim Burton’s adaption of the Lewis Carroll classic nonetheless enjoyed a flawless transfer to 3D, with the final effect like a pop-up book come to life. Twisty, trippy, and dizzyingly dark and dangerous, it quite literally leapt off the screen, delighting and thrilling erstwhile film aficionados everywhere.

Isn’t it time to enjoy a re-watch? Personally, we wouldn’t know where to begin!

Craig Wainwright | THE LAST TITAN

last titan

Craig Wainwright is an independent UK-based author. We caught up with him to discuss his debut novel THE LAST TITAN.

STARBURST: Tell us about The Last Titan

Craig Wainwright: It’s a novel that’s been in the making for about 40 years from when I was about ten! It’s in the vein of superhero novel. Somebody discovers that they are something they didn’t think they were. The protagonist discovers that they have a very large destiny, which will happen in later novels. The first one is an origin story. He discovers what he is, is taken to where he’s from and he changes quite dramatically.

Why is it called The Last Titan?

The people that he’s from, there are three classes. You’ve got the hoi polloi – that means majority in ancient Greek – then you’ve got the titans, who are the sort of more powerful, and then you’ve got the cardinal titans, who are the most powerful. The titans are dying out and he’s the last born, hence the Last Titan.

Where did the idea for this novel come from?

You need to talk to a ten-year-old about forty years ago! It started out with Jeff Wayne’s War of The Worlds. My brother brought the disc home, played it and I thought “I can do better than that”. I toddled off and borrowed my brother’s records, much to his horror. I started recording backgrounds and made up stories by myself. On the third adventure that I did, that’s when this Omega-type character appeared. He is the hero in the book. He ended up on another planet and you started getting things appearing, like Andromeda, Omega’s wife. She appeared a couple of years in, when I started to discover girls! Things then evolved and got more grown up. The book had its genesis when I was about ten.

I have been inspired a lot by films. The modern Omega is very much powerful and very, very intelligent. That side of him is very much inspired by the Doctor, because I’m a big Doctor Who fan.

Which writers inspire you?

Tolkien. I love the epics! I love the stories behind the stories. That’s why The Last Titan has myths that explain thing. If you read it you’ll see there a lot of backstory that is only hinted out. That will be explained in later books. Another big influence is Terence Dicks. I met him one time and asked the usual question that a writer asks a writer. “What advice would you give for writing a book?” He said “Just write it!” He was right. Sit down, plan the book, write it. That is the best advice you could ever get.

Any other advice?

Write everything down. Every idea.

What’s next for you?
Book Two, which I’ve already started. It’s very different from the first one. The Omega character is very much established at this point and the menace that appears later on in Book One is really starting to take hold and is starting to ‘play chess’. I don’t want to give too much away, but Omega is also starting to ‘play chess’ as well. It’s a very different beast, it’s more fantasy than sci-fi.

What would you have done differently?

Can’t say I’d plan it more, because I plan to the nth degree. There was a lot of stuff that I wrote that I looked back and thought ‘this doesn’t fit’. We’re talking probably a hundred pages. There was a whole subplot involving an old guy, reciting the whole story from book one to book four. When I sat down and read it, there was some lovely backstory but it really started to break up the book.

There was an alternative chapter, which introduces a character in a very different way. He’s actually quite a comical character now, in the first version he was quite crotchety. To answer your question, I’d probably have honed my art more.

Why is science fiction and fantasy so popular now?

It’s escapism. Especially the way the world is going on now. Particularly with fantasy, you can have incredible backstory. Look at Tolkien. I had such fun reading his stuff. The backstory that you’ve got, he built a whole world. I don’t think I could come near to what he’s done, but I’ve built a world that is more than two-dimensional. I think good writers are good at building alternative realities. I think that’s what people like. You can get away from what’s going on with Earth.

How important is world building to your process?
Very. When I got my first computer in 1989 – a PCW, if you remember those – the first thing I did wasn’t write the book, but write the mythos of the modern Hellas. Explaining why these people had become diminished. It gives depth. I sat down and wrote most of the backstory.

Why a novel and not a screenplay or game?
I always wanted to write a novel. I think the characters have got the legs; I’ve got at least eight books planned. I’d love it to be a film, but it’s got to be successful. You can get so much more in a book than a film. Just look at The Lord of the Rings.

Why did you choose the self-publishing model?

I was going to go down the traditional fantasy route. I went on a couple of publishing websites and I was absolutely mortified that someone could take the rights to my world away from me. I wanted to be able to publish when I wanted and to keep it in print for as long as I wanted. That allowed me to go overboard with the publicity and give The Last Titan as much as exposure as I can. There’s forty years of love that has gone into this book.

If you could preserve one thing so it survive eternity, what would it be?

A full-sized Dalek, from the Russel T Davies era. They’re a thing of beauty.

THE LAST TITAN can be purchased on Amazon, or via the website thelasttitan.online.

JENN WEXLER, HEATHER BUCKLEY, CHLOE LEVINE, GRANIT LAHU | THE RANGER

wexler

The opening film at Frightfest is always the pacesetter for the rest of the festival, which in 2019 will be celebrating its 20th anniversary as it becomes ever more popular amongst both old and new fans. The Ranger, directed by Jenn Wexler, tells of a group of punks wanted for the shooting of a police officer during a drug bust, who retreat to a cabin only to find themselves the target of a resentful park ranger.

STARBURST had the pleasure of talking to director Wexler, co-producer Heather Buckley and cast members Chloe Levine and Granit Lahu during the festival.

STARBURST: How many drafts of the script were there? And given the film’s surprisingly short (77 minute) running time, is there a “Director’s Cut” of the film?

JENN WEXLER: There were about two drafts written, and by March 2016 the final draft felt right and is similar in content to the version you saw. We did have a cut that came in at around 85 minutes, but my co-editor (Abbey Killheffer) felt some of it was indulgent. We then cut it down to the running time as we wanted it to be more like a roller-coaster ride for the audience.

The longer version fleshes out the relationships. There is an alternate scene in the Ranger’s basement which is in the “X” version, but the version we have released is the R-rated version. My producer Heather felt that this should have more of the feel of a punk song, three chords.

You used natural locations. How did you come to select them and did you construct any sets?

JW: We built one set so we could get the tax credit from the New York Film Office. The club sequence was shot at the Don Pedro Club, which closed shortly after we finished filming there. Heather and I went location scouting in up-state New York and found my dream cabins around Woodstock.

The make-up and gore effects are as effective as anything we have seen in other horror films. Tell us about your team and their background.

JW: We had a great team, led by Brian Spears.

GRANIT LAHU: I was in prosthetics for around 12 hours during one scene in particular. It’s rather uncomfortable and I was half-naked during that.

What were your filmic influences on The Ranger?

JW: I wanted to mash up 1980s punk films like Class Of 1984 and Return Of The Living Dead with other classics from the time like The Evil Dead and A Nightmare On Elm Street.

As actors, did you have much time to rehearse and did you improvise at all?

CHLOE LEVINE: We didn’t have a lot of rehearsal time whilst on location.

GL: There was one scene we did improvise, when I was chasing Amber (Amanda Grace Benitez) in the woods and I stood on this stone formation made by the ranger. We also added some New York-influence to the dialogue.

In terms of finance, how long did it take to put the package together?

JW: Well, it began with Larry Fessenden, another of our co-producers. Heather was my second.

HEATHER BUCKLEY: Another of our key players was Andrew Van Den Houten, who is a good friend of mine and had produced previously The Woman and Jack Ketchum’s The Girl Next Door. We then put together a teaser, and Andrew called me. Then Glass Eyed Pix and Hood River Entertainment came on board. Jenn is somebody who knows how to make a film of this type of budget.

As you reflect on your first visit to FrightFest, what key things will you take away from the experience?

GL: The community of it.

CL: It’s my first time in London as well, so it’s been so awesome to absorb both London and the festival itself.

HB: It’s been great to hang out with some great punk-rock people who love the horror genre.

JW: I would say the Frightfest community is incredibly loving, open and passionate about horror, and I do gravitate towards people like that.

How has digital film-making enhanced production on a film like The Ranger?

JW: We shot on the Alexa Mini, which gives a great cinematic quality to the images, but it is also lightweight enough so we can do great shots. I have shot on Super-16 which I did for The Most Beautiful Island, but for The Ranger, one thing I didn’t want was the 1970s look.

Finally, is there a particular genre you would like to tackle, or is horror the thing for you now?

JW: Horror is my thing.

HB: I like noir…

CL: I love horror!

GL: Similar with me, and I also like layered characterisation.

See www.theranger-movie.com for screening information.