The D&D adventure The Wild Beyond The Witchlight is filled with whimsy and strangeness. One of the more fun story threads a Dungeon Master can pull in the this Feywild adventure. Experienced D&D players will know that at low levels, the ability to move about in the air is incredibly useful but also potentially lethal. Not everyone can fly and falling off something that can fly can lead to your character having a very short adventure.
The Swamp Gas Balloon is an imposing and ridiculous looking model, designed to hold about 6 models at the heroic 25mm (ish) scale; which is roughly the scale D&D works at. The balloon come with an integrated flying base that will dominate any battle map you put it on taking up a 4×4 space. That’s roughly the same sort of space a young adult dragon would take up.
It’s a fun model that will inspire a lot of interaction with the game. You can stack your adventuring party into the basket and instantly realise that even a party of gnomes and halflings are going to have to jockey about to get into position, leading to more fun as your dungeon master makes you roll athletics.
The model itself is cleverly thought out. The ropes that hold the balloon to the basket are thick flexible plastic that look very rope like. (Also the way ropes are ‘attached’ makes it easy to figure out how quickly an adventurers could climb up the balloon, should they be so desperate or fool-hardy).
The model is a mix of majestic and ramshackle and is painted to the usual high standard we’ve come to expect from Wizkids. If you already own a flying piece (such as the Skycoach), this is a great addition to the collection – something else for your party to deal with while dealing with the many flying and floating dangers in D&D. Of course, if you’re running The Wild Beyond The Witchlight, it’s a perfect way to introduce the party to journeys to distant fey realms.


