Chris Welsh | DOC DINO

Doc Dino is a comedy graphic novel being put together by comic book writer Chris Welsh. We caught up with him to find out more.

STARBRST: What is Doc Dino?

Chris Welsh: Doc Dino, the comic, is a 68-page full colour graphic novel we’ve put on Kickstarter. It’s written by me and Tom Ward (Merrick), with art by Mac Radwanski, colours by Dee Cunniffe (Wicked + Divine, ODY-C) and letters by Micah Myers. It’s 20% funded with a lot of time left, so plenty of time to jump aboard. Doc Dino, the protagonist, is Dr. Tyrannosaurus Rexley – a teacup T-Rex with a big heart (but little arms). He’s the best damn surgeon in the world. On paper. In real life? Not so much.

My goodness, why?
Well, why not? Everyone told us not to do it so we did. We firmly believe this is a great story and we’re proud of the work we’ve already put into it. Now we just need several hundred others to believe in it too and we should be set.

Why a T-Rex?
The story is all about moving forward and not letting your past dictate who you are. Not being a dinosaur, essentially. But Doc Dino is a dinosaur, so obviously he’s having some problems. Also because T-Rexes are rad.

Why a medical drama?
Because Doc Dino is a doctor. It’d be silly to have him in a sports comic. If it helps explain our motives, Doc Dino 2 is a The Fugitive-style on-the-run story, Doc Dino 3 is set in space, and Doc Dino 7 features our titular hero in a mission to Moscow.

What should we expect from the project?
Big laughs, wet tears, life lessons. The comic is an emotional rollercoaster, and you’ve got to ride it. There’s also some fight scenes, hired mercenaries, and a huge evil robot dinosaur. Standard stuff.

Why are so many indie comics using Kickstarter?
We can’t speak for the community as a whole, but for us it offers the chance to bring projects to life and interact directly with a huge potential fanbase. Plus it’s been good to us in the past – between me and Tom, we’ve had four successful Kickstarter campaigns. Two each, for our other comic series’ Wart and Merrick. It’s a great website and a fantastic way of getting momentum behind a project – it’s also a great way of finding out if your project is good or not. If it isn’t, it probably won’t get funded.

Where did the inspiration for Doc Dino come from?
Doc Dino was born during one of our Pitch Parties, where we get together to throw ideas for new stories at each other to see what sticks. I don’t remember who brought up the esteemed gentleman dinosaur first, but whoever did, they made history. We beat out the story first, took turns to write the opening chunks, then mashed them together. Pretty much all of the second half was written in a pub in Amsterdam after Dutch Comic Con.

What’s your next big project?

Well there’s a semi-secret graphic novel in the works with artist Rob Carey, all about Scottish mythology and huge monsters. I’m also working with Wart artist Ammar Al-Chalabi on about seventeen different projects. For Tom, he’s just released the first trade paperback for Merrick, which collects the first story arc, and is now focussing on the recently Kickstarted Merrick spin-off TREVES. And then more Merrick after that. For both of us, if Doc Dino is a success we’ll be working on Doc Dino 2 (and all subsequent sequels…) and the second issue of The Grime, the nasty little open submission horror anthology that we’re both editors on, along with series creator James McCulloch.

You can find out more about Doc Dino on Kickstarter.

SHARE YOUR COMMENTS BELOW OR ON TWITTER @STARBURST_MAG

Find your local STARBURST stockist HERE, or buy direct from us HERE. For our digital edition (available to read on your iOS, Android, Amazon, Windows 8, Samsung and/or Huawei device – all for just £1.99), visit MAGZTER DIGITAL NEWSSTAND.

CLICK TO BUY!

MORE FROM AROUND THE WEB:

Mercedes Mason | FEAR THE WALKING DEAD

As one of the stars of new television show Fear the Walking Dead, Mercedes Mason is set to become a household name. With a list interesting roles to her credit, including the lead in Quarantine 2, she took time out from film the second season of the zombie prequel to talk with us.

STARBURST: Congratulations on the series. How proud of it are you and was there pressure on you all given the popularity of The Walking Dead?

Mercedes Mason: Inadvertently, there was some pressure as it was such a predominant question; would we live up to the hype? Then we went to San Diego Comic-Con and everyone was so supportive that we all looked at each other and thought ‘we’re going to be okay’. As soon as we got going and everyone realised we weren’t planning to replace the original show, we were welcomed into the family.

Your character Ophelia is introduced slowly into the story. What can you tell us about her without spoilers?

In the first episode, you meet The Clarks and you see normality before the onset of the apocalypse. Towards the end of the second episode you meet my family, The Salazars, and this is while there are riots going on all around them. It’s interesting because the fans know so much more than the characters. When you meet Ophelia she’s very sheltered and protected by her parents. As everything begins to go haywire she starts to change quite dramatically; wearing different clothes and speaking out against her parents. She’s thrown right into the deep end and she must find her own way, not quite like a coming-of-age story but she starts to figure out who she is in this new world.

She seems to be one of the characters with the most development over the series. How much have you brought to the character?

That’s the beauty of our writers as they’re very good at incorporating our personalities into our characters. As the daughter of immigrant parents myself I understood a lot of what she was going through but obviously I’ve never experienced anything like she does. They made it feel very real to us whether its fear or not but I’m sure that will be amped up as the series go on.

There’s a real diversity to the cast, and clash of both opinion and belief, and more than you see on most shows.

You’ve seen lately in Hollywood that it is a hot topic issue. Diversity has been on the backburner a little but now ethnic men and women are getting lead roles. Where this is filmed there is real diversity and it’s not made a meal of; it’s just who we are. We see strangers forced together and ethnicity just doesn’t come into it.

Family seems to be another the dominant theme.

I think its natural human instinct to want to protect your own. When the families intersect in Episode Two, it’s difficult as they’re strangers. Later they have to venture out together so does that mean they’ve become one new family? Its human nature not to trust anyone in a crisis and that brings the family together.

There are also some very dark scenes. Is it tough on set when those are being filmed?

For me as an actor, you get to play both the highs and the lows and I like to do that. It’s interesting to explore the darker side of human nature and it’s important to be true to that and psychologically that’s interesting to me.

I believe you’ve either just started or are about to start Season Two. Do you flick through the script to make sure your character survives?

We get the script just before we start to film and we kind of read them backwards to make sure we’re still alive!

To go back to one of your early films, what do you remember from Quarantine 2?

It was an amazing experience! Talking about diversity, I went in to audition for Jenny and they didn’t care whether you were white or black or anything; they just wanted the right person for the role and luckily that was me. That gave me a lot of confidence and I learned so much on that movie. Perhaps the running around set me up for dealing with zombies!

AMC can be seen free of charge for all BT TV subscribers (channel 381 in HD and 332 in SD). Sky viewers can access AMC on channel 192 as subscribers of the BT Sport Pack. Season One is available to own on DVD/Blu-ray from December 7th.

Harry Manfredini and Kevin Bergeron | FRIDAY THE 13TH WAXWORK RECORDS

Last year, Waxwork Records began reissuing the Harry Manfredini soundtracks to the FRIDAY THE 13TH series on gorgeously-loaded vinyl LPs. One of Waxwork’s goals from the label’s inception, being able to give the scores the dedication and care they deserve has been a goal for both the composer label head Kevin Bergeron. We spoke with them about the process of bringing these iconic works to wax…

STARBURST: What is interesting that what you release is not just figuratively, but literally heavy. Of all the labels from whom we get stuff: when your releases show up, we’re afraid to drop them, because of the absolute heft, especially those double LPs.

Kevin Bergeron: Yeah, they’re pretty intense, especially like, a couple of them. We’re going to be doing even heavier jackets, for better or for worse. It’s going to kill me on shipping. The shipping for Friday the 13th Part II and Starry Eyes – the packaging for those records and the jackets are literally so heavy, the freight to ship them across the country is a killer. It’s thousands of dollars.

  Jay Shaw was messing with me: he’s like, Dude, people don’t give a damn if it’s going to be a heavyweight, tip-on jacket. People don’t care about that,’ and I’m like, ‘Yeah, they do. Of course, they do! It’s fun when you pick up a record, and it’s like, heavy, you know? It’s quality. And, you open it up, and the gatefold crackles? Isn’t that rad?’ and he’s like, ‘No. People don’t care. Kevin, try to turn a profit off the next one, please? Stop doing this to yourself.’

But that’s why I feel like, Waxwork is the sexy label, because I don’t want to sacrifice anything, you know?

The other thing is that, when you make things that are that heavy, you’re making something that is definitely supposed to be handled and used. I mean, they’re artistic – they look good – but, they can handle some abuse and aren’t meant to sit on a shelf.

People use this argument all the time: they say, ‘Well, it’s all about the music, it’s all about the music,’ and I think that’s bullshit. People buying records – especially records that Waxwork puts out or any of the other soundtrack labels are putting out – it’s not just music. Music is a very important part, don’t get me wrong. It’s a big reason. It’s the reason people go see movies and why they’re inspired and why they cry when they see these movies, because the music evokes an emotional response, right? But in terms of selling things and marketing things, especially vinyl records? It’s the entire package, and artwork.

We commission new artwork, right? I could just go and get the original one-sheet for Friday the 13th or Day of the Dead or whatever, because the studio will give it to me. I just have to pay it whatever it’s going to cost. But wouldn’t it be cooler if we commissioned new artwork. And people love the new artwork. It’s not just about the music that’s included with the package. I know that I’m ranting and everything, but it’s cool having something tangible. That’s the whole point of having vinyl records and this whole resurgence or revival or whatever you want to call it.

People are saying that there’s this whole revival, and it’s because people have realised that CDs were a scam and while digital downloads are very popular – it’s massive – there’s a lot of people that want something tangible that they can collect and have, that has a story attached to it: ‘I got this with my girlfriend that I was dating in 2011’ or whatever. ‘After that, we went and ate Indian food. I remember that about this record’ – that’s really important! Super-important.

With Waxwork – and this is going to sound corny, but I don’t care – I’m trying to not just market the record, but a feeling or an emotion.

 

We know that Friday the 13th was in the plans for the label from the beginning.

When Waxwork got started, I was like, ‘What is my favorite horror movie? What are my favorite movies?’ and we made a list. Friday the 13th was on there, and I knew that Harry Manfredini composed a shit-ton of them, and I was searching high and low, and I couldn’t figure out who had the rights. I was contacting the studio, and they were like, ‘We don’t have the rights anymore,” and I contacted the other studio, Warner Brothers, and they didn’t have them, and the answer ended up being so simple: I just had to contact Harry.

He retains the ownership, which is a very rare thing. If you can contact a composer that retained the rights to a score that he composed, that’s amazing, because that’s really smart on his part. Whether or not he figured out a way to beat the system, good for him. I think it’s kind of like a punk thing when you compose something and you keep the rights, because you don’t give it up to a studio or whatever. So, for whatever reason, he retained the rights to that.

I just e-mailed him. Like, I cold-called him, and he was very appreciative and very flattered. A lot of the time when you’re contacting these composers about releasing this music that they composed 35 years ago – on vinyl, of all formats! – they’re like, ‘What the hell are you talking about? This is science fiction! Why would you be contacting me about this? Nobody’s going to buy this!’ But, he was totally on board. Yeah: it was basically just e-mailing him right at the beginning, and getting him before anybody else did. That’s kind of how we got him. It was really simple.

It took us a while to put it out because we were working on other projects, plus it took us a while to figure out who owned the rights to various elements, like the logo and things like that. But when we got it out, was so impressed. He was like, ‘This is amazing! This is awesome!’ And that was such a great feeling, because there have been a couple of times where we’ve been in positions where someone that was involved with the movie wasn’t completely happy with the packaging, and we were devastated because, you know – we’re fans.

But, yeah, he was totally happy. He was writing me, in all caps: ‘YOU GUYS ARE AMAZING! THIS IS SO GREAT! THIS IS SO COOL! We have to do the rest of them. Let’s do parts two through six and other stuff I’ve composed.’ So, it was really easy getting Friday the 13th after we had to do a little bit of digging.

Do you have a plan for how you’re going to release the rest, or is it that you need to finish with each one before you know what you’re going to do with the next? 

There’s no plan, really. We definitely want to do different artists, and get a different artist for each Friday the 13th film. We won’t be using Jay Shaw again, and we won’t be using Rich Kelly again. They might make a return doing something else for us, but it’s going to be a series, with new artwork.

And really, there’s a lot of work. There’s remastering. They’ve never been put out on vinyl, so it’s been really cool, getting to work with the actual music that came from the tapes. But, no, there’s no plan. If we can do something unique – like, for example, make a blood record – that’s cool, but we’re just approaching as we would with any release. Jason’s hockey mask will definitely have a big part to do with Part 3. We’re just playing it by ear as we move forward. 

 

Given that you’ve got these reissues of the F13 releases coming out, and it’s a whole series of releases, what’s the difference between scoring the first film in a series versus the future installments?

Harry Manfredini: At least in terms of Friday the 13th, the first one was really a completely different movie, because it was more like a murder mystery – like a whodunit, really. Who’s knocking off all of these people in various ways? Whereas, after that, it just becomes Jason, who’s like the shark, you know? He’s going to knock off everybody, no matter what. It’s a completely different attitude.

I know that you get the question: “How in the world do you keep doing sequels of these movies?” The idea, though, was to somehow or other keep the same sonic quality to the film and keep the Jason sound in there

And another thing is that every film had a scene in there where I’d go, ‘Oh, that’s a really cool scene,’ and that scene would perk my imagination. In Part II, for example, Return To Chez Jason – where Amy Steele went back into the sort of lair where Jason had his mom’s head, and there’s some candles, and she puts on his mom’s sweater and looks like her – blonde hair, and sweater and all – and she just psychs him out. I saw that and thought, “Wow. Now that’s an interesting approach to something.” That’s what inspired me and got me motivated to go and create the sound that was new for the whole film.

With each ensuing one, that’s what would happen: I would buy a Yamaha DX-7 or CS-80 or whatever new piece of gear that I had, and I would go, “Well, I can do that!” You’d be surprised at how easily that can go. So, a lot of times, it’s just a function of that and something in the picture that says, “Oh, that’s what this is about!” I know it’s a long answer to a short question, but that’s sort of what happens.

Do directors now come to you with a specific idea of what they want from you, given your decades as a composer?

Some do, some don’t. Sean pretty much lets me do whatever I think, and then subsequently, will listen to it and say, “Hey, can you do this?’ or “I really like that” or “Oh, you went in that direction – why don’t we try going in a completely opposite direction?” Because you can score things in a lot of different ways with something like that, but usually, he lets me go my own way and I’m usually right, because he usually says, “That’s sounds really good” or “Could you give me an extra helping of this over here?” 

Other people have almost specific instruments or a specific example in mind. At other times, you get the dreaded temp score, which I don’t dread as much as some other composers, but basically, it’s that the guy has already put in some music that he really likes. Sometimes, it’s music he likes, other times it’s music he absolutely loves, sometimes it’s music he’s been married to and has five kids with. In other words – literally, “Write this. Don’t even think of doing anything else: just write this and I’ll be happy,” which is always a pain in the neck.

But, sometimes, the director – if they’re not very good, they don’t always communicate well, in a musical sense, and it allows me to hear a piece of music that they liked. It lets me say, “I see what you like. I can make something that sounds like that: I can use those kinds of instruments, I can manipulate the melody somehow that is a little different.” That’s a challenge in its own kind of way, but more often than not, I’m able to hear in the music that they’ve selected what they hear that they really like.

You’d said in a past interview that “frantic comes with the territory” in terms of composing, and we wonder: what’s necessary for sustaining and maintaining that pace?

You’ve got to generate four minutes a day of completed music. Not just sketches: it’s got to be completed. That’s something that’s not so bad, but if it’s orchestral, you’d drop it down to two minutes, and you’d have an orchestrator. But in this case, I’m writing it, orchestrating it, recording it, mixing it, producing it. So, it’s completed when I’m done with that cue. I’m not just handing it to an orchestrator and saying, “This is what I want you to do, here.”

What came from is that there are a lot of composers who want to do film music, and I don’t think they realize that frantic comes with the territory – you have to be able to manipulate your material and generate material at a much faster speed than you would if you were just writing a piece of music. A lot of people can write very good music, but I’m not sure they can do 72 minutes in two weeks.

 

What’s the process been working on these reissues with Waxwork versus working on the CD box set that came out on La-La Land Records a few years back?

Well, there’s way less tension, I’ll tell you that. No, what happened was this: you have no idea how many times people came up to me and told me they wanted to put out the first six Friday the 13th scores. One of the problems was that these scores did not exist. I didn’t have the masters – I’d sent them to Paramount, and I had nothing. No one seemed to know where they were. No one could get their hands on them. They were just not available. And, they would really need to be cleaned up and worked on, blah blah blah 

Eventually, at a lunch somewhere, the guys at Lionsgate told me they wanted to do it for their website that releases CDs. I told them that I have no masters, and I don’t know where they are. Then, in the middle of lunch, a light flash, and I said, “I just thought of something. They just re-released the six Friday the 13ths Paramount did on Blu-ray. They’ve been remixed, and how on earth could they have remixed them if they don’t have the music? They must have something.”

One guy said that he knew so-and-so at Paramount, and he made the call right there at the table. Then he says, “You have an appointment on Monday. Go over there and see what you can do and what they have.”

So, I go to Paramount, and it’s really cool, because I get to go into the archives, and it’s like going into a museum. Every movie you ever saw – the costumes and all kinds of cool things. I’m walking through, just going, “Oh, boy! Oh, wow! This is just great!” Then, I walk into the room, and there are the actual 24-track – and the first Friday the 13th might’ve even been done on 16-track 2-inch – really old tapes, which I’m sure that if you just played them would fall apart. 

I say, “What in the world is all this stuff? I’m going to have to get a machine to do all this …” and then the guys says, “No, you can’t have any of this.” I say, “Well, then why am I here?” and he says we’ll try to figure out something. Then I point at this little plastic suitcase on the table and ask what that is. He says it’s the Pro Tools files for all the music. Oh? Hello! Then I went, “Can I have that?” and he says no. 

I was like, “Well, jolly. What now?” and he says, well, if you come back with a big enough hard drive, we’ll copy the six Pro Tools files for you and that would be a chance for you to start putting a CD together. So I said, “Cool,” and made an appointment for the next day, and came back with a couple terabyte hard drive and now I’ve got sound effects, I’ve got dialogue – I’ve got everything on this hard drive.

Then La-La Land comes to me and says they want to put out everything. I say, “EVERYTHING? It’s just film music – some of it’s just ‘walking through the woods.’”

“No, no: we want to put out everything. Every note that’s in the score, we want to put out.” They wanted to put out a six-CD box, and they showed us a couple of ones they had done, like The X-Files, and said they wanted to do that with this. Everybody was real excited about it, so between myself and them, we went through all of these Pro Tools files. This fella up in Washington State did the mastering and made it sound even better than it was.

After that came out, six or seven different labels came up and said they wanted to do the vinyl version of it, and I said that I didn’t even know if that was possible. We got in touch with La-La and they said that they only had the digital and CD rights, so it was okay.

I really just liked Waxwork. Kevin said, “Here’s what we want to do,” and then, next thing you know, he’s sending me artwork, and “we’re gonna have all different kinds of records, like a slimy green, and one with blood in it,” and I’m all, “Wow. These guys are going to make it more of an event, above and beyond just putting out a record.

We worked out an agreement, and he wants to do all six, so we just took all the materials, and after that, it was pretty easy. I mean, they had to be reprocessed so they worked on vinyl, and I’ve heard the vinyl. It’s actually warmer than the original sound, because it’s not digital anymore. It really sounds great, and the thing is, Kevin’s just created a package that’s really worth having.

And from a composer’s standpoint, you can’t make a copy of a vinyl, so I’m very much excited about that. I’ve had some bad experiences with people buying my CDs and putting them up on the Internet for free – but why should I be any different than any other person that’s ever put out a CD? Anything you want is there.

But, no – I’ve really hit it off with Kevin, and we’re going to do all six, and I know he’s in the process of trying to get House, House II, and Swamp Thing, as well. It’s just a guy I liked. He’s been very, very fair, and very, very honest. I’ve been in the record business long enough to know you don’t often find them.

Waxwork Records’ Friday the 13th Part III is released soon.

Jasper Bark | BEYOND LOVECRAFT

Jasper Bark is a novelist, children’s author and script writer. His credits include Fistful of Strontium and Sniper Elite: Spear of Destiny. He’s also the writer of Beyond Lovecraft, a graphic novel currently seeking crowdfunding. We caught up with him to find out more.

STARBURST: What is Beyond Lovecraft?
Jasper Bark: Beyond Lovecraft is a graphic novel written by me and drawn by multiple award-winning artist Rob Moran. It’s a portmanteau horror story that draws directly on the works of legendary horror writer H. P. Lovecraft. The linking story takes place in the apocalyptic aftermath of the return of the great god Cthulhu. A group of scientists from Miskatonic University find a way to access the fabled Library of the Yith. This is an alien archive that contains the entire history of the universe. They hope to find a way to banish the old gods and win back their planet. Instead they uncover four tales of cosmic terror that will change the way you view the Cthulhu mythos forever.

Why the anthology format?
Both Rob and I love anthology horror films and wanted to do a graphic novel in the same format. It allows us to explore many facets of Lovecraft’s amazing mythos. We get to go to Innsmouth in the story Out in Innsmouth, which examines what it’s like growing up gay in Lovecraft’s most iconic town. We visit the mountains of madness in the story Occupy the Mountains of Madness, where a group of eco warriors, protesting arctic oil drilling, uncover an evil far worse than the 1%. And we also get to explore the blasted heath of Arkham in The Cover Out of Space, where you’ll meet a sentient comic book that gets high when you read it. So the anthology format lets us have a lot of fun with Lovecraft’s work and also allows us to give fans of Lovecraft’s writing their full money’s worth.

Why is Lovecraft so popular?
That’s a difficult question to answer. I think it’s partly to do with his intense imagination; an imagination that created an entire universe and depicted beings that seem truly alien to humanity. I think it’s also because he was able, through his fiction, to build the mythos so convincingly. He used location amazingly well and his mastery of language took in everything from journalistic styles to academic prose and good old terrifying horror. Finally, I think his view of the cosmos as not only vast, alien and utterly incomprehensible, but also totally indifferent to the plight of humanity, strikes a chord with contemporary readers. It’s still relevant to our view of the world today.

What should we expect with the art?
Expect to be blown away. It’s isn’t for nothing that Rob has won a slew of awards for his work. This is a dream project for him so he’s pushing the boat right out on this one. He’s using a multimedia approach to the visuals, along with a variety of styles and techniques, to fit the mood and narrative of each of the stories. Nonetheless, every page will be stamped with his unmistakeable style.

Why Indiegogo? Is it the future of indie comics?
I don’t know if it’s the future, but as comic markets shrink, due to a lot of factors, crowdfunding has stepped in to help many creators, who once made a living in comics, (like Rob and I) to not only continue to receive an income, but also knuckle down and produce those life changing, dream projects. All of which is accomplished through the kindness of other people. So I think it’s a pretty amazing think when you think about it.

What is your next big project?
I have a novel coming out with Crystal Lake Publishing and a novella coming out with Knightswatch Press in the new year. I’m also at work on a new novel. I’m writing a one-woman stage show for steampunk superstar Veronique Chevalier and I have some comic stuff on the go with Rob. All of which are pretty big projects.

How can people help?
Visit our campaign on Indiegogo, and check out all the amazing perks we’re offering contributors:

We can honestly promise contributors one of a kind experiences and unique products that they won’t find anywhere else. Including the opportunity to buy and own a house in Innsmouth, one of Lovecraft’s most iconic locations, and it won’t break the bank (though it may cost you your soul). For other contributors, there’s the opportunity to appear in a story, have yourself transformed, through the power of art, into a Lovecraftian being. And you can even interact with the characters from the stories, in real time on social media.

Beyond Lovecraft’s Crowd Funding Campaign can be found here.

SHARE YOUR COMMENTS BELOW OR ON TWITTER @STARBURST_MAG

Find your local STARBURST stockist HERE, or buy direct from us HERE. For our digital edition (available to read on your iOS, Android, Amazon, Windows 8, Samsung and/or Huawei device – all for just £1.99), visit MAGZTER DIGITAL NEWSSTAND.

CLICK TO BUY!

MORE FROM AROUND THE WEB:

Mike Garley | THE KILL SCREEN

The Kill Screen is a UK indie comic that is rather good and is currently trying to raise funds for a hardcover version via Kickstarter. We caught up with the man behind the project, Mike Garley.

STARBURST: What is The Kill Screen?
Mike Garley: The Kill Screen is sci-fi/horror/thriller that explores what would happen to our world if it were infected by computer and computer game viruses. How would we all survive?

Why video games?
The Kill Screen incorporates all types of technology, and computer games obviously feature in that. Gaming is so prevalent in modern society that it’s created its own culture and with it a language that translated really well into our comic. We’ve got plenty of nods and homages to games in there, but it’s by no means what defines the story and is rather just a component of the larger story we’re trying to tell.

What will we get in the hardcover?
Everything! Our first complete four-part story, as well as a Christmas/New Year special, bonus stories, guest pin ups, advertising materials, sketches, original scripts, etc. We really wanted to make this as comprehensive as we could, and at over 230 pages we’re confident that we’ve done just that.

Why Kickstarter?
The main reason was that we wanted to reach an international audience, the financial benefit was obviously a factor too, but The Kill Screen does well in the UK and without distribution in place this seemed like the easiest way to reach a larger audience.

Why are there so many Indie comics?
It’s never been easier to make comics, so more and more people are doing just that. There’s also a great community feel, which encourages new creators and helps them deal with stuff such as dealing with printers and promoting. There’s also so many cool indie comics out there, which makes is fairly inspiring for people to have a go themselves.

What’s next?
Samurai Slasher Part 2! Lots of other fun stuff besides that, but as always I can’t really talk about that. I also have an ongoing webcomic with Andy W. Clift called Radium.

How can we help?
Back our Kickstarter! Tell your friends, your family, your enemies, your pets, etc.

You can support the Kill Screen Kickstarter by clicking here.
 

SHARE YOUR COMMENTS BELOW OR ON TWITTER @STARBURST_MAG

Find your local STARBURST stockist HERE, or buy direct from us HERE. For our digital edition (available to read on your iOS, Android, Amazon, Windows 8, Samsung and/or Huawei device – all for just £1.99), visit MAGZTER DIGITAL NEWSSTAND.

CLICK TO BUY!

MORE FROM AROUND THE WEB:

Jamie Crook | Data Discs

Data Discs has only been around for a few months, but have already managed to release three LPs in fast succession. Their vinyl reissues of the music for the video games Streets of Rage, Shenmue, and Shinobi III have garnered acclaim from all who’ve heard them. Add into the mix upcoming releases Outrun and Streets of Rage 2, and Data Discs can readily be said to be the premiere label for video game scores. We were lucky enough to ask a few questions of the label’s founder, Jamie Crook.

STARBURST: How closely have you worked with the composers of the music?
Jamie Crook: It varies. When you’re developing licensed products such as ours, it’s a little idealistic to believe that you’ll always be working directly with the composers. Sometimes, no matter how much we admire the composers and would love to have them more involved, it just isn’t possible. Licensing historical titles from large companies doesn’t really work that way. We worked closely with Yuzo Koshiro on Streets of Rage and will be continuing to do so for the rest of the trilogy. We’ve enjoyed collaborating with him. He supplied the original NEC PC-88 files of Streets of Rage (or Bare Knuckle, as it is known in Japan), which opened up many avenues for us to explore during the mastering process. In the end, after consulting with him, we opted to use a mixture of the PC-88 tracks and a direct capture from a modded Mega Drive in order to achieve the best possible sounding masters, based on the specific requirements of each individual track. Of course, he also had approval rights over the final version.

What has their response to these vinyl releases been?
It’s very important to us that both the composers and rights holders are happy with our products and I believe we’ve achieved that so far.

Given that video game music has been getting re-done, be it the Minibosses’ or Powerglove’s progressive stylings or the ‘Video Games Live’ orchestral treatment, what do you feel the original music has to offer?
People have been revisiting and adapting game music ever since its inception, including live performances (for example, both SEGA and Taito had their own in-house live bands – ‘S.S.T. Band’ and ‘Zuntata’ respectively). The influence of video games on popular culture has been immeasurable over the past thirty years, but it does seem to have peaked in recent times. It’s a confluence of many factors, not just nostalgia. The children of the ‘80s are all grown up and realising just how influential, whether subconsciously or not, the games of their childhood have been on their identity. In that sense, we feel it’s the perfect moment for a project such as ours. There’s something very satisfying about revisiting the original music, separated from games they were designed to accompany, and consider it as an artistic creation in its own right. There’s something strangely comforting about it all too.

An interesting point was recently raised on the Damn Fine Podcast by composer Disasterpeace that releasing electronic music on an analog format is somewhat contradictory. Where do you stand on that?
The vast majority of contemporary music is recorded using some form of digital process. To start with, a purely analogue recording has to be recorded to tape, which is (for better or worse) an increasingly rare thing. It’s far too simplistic to view ‘analogue’ and ‘digital’ as binary oppositions; they’re simply different sets of tools for artists and engineers to use as they please. Some of the most interesting music, both past and present, is based upon the interplay between the two.

What has the response been to the three LPs you’ve released thus far?
Overwhelmingly positive, I’m very happy to say.

Do you feel that waiting until the records are at the plant, being pressed, has alleviated some of the initial problems had by other labels as they got up and running? Some labels do pre-orders before records are pressed, meaning months upon months of waiting, whereas your records are shipping on time…
The pre-order thing is a difficult issue and I think every small label struggles to find the right balance. We always ensure our releases are at the plant before even considering pre-orders, which means that we essentially have to guess the level of demand and order enough records accordingly. It was more uncertain with our first two releases, Streets of Rage and Shenmue, since we had very few reference points on which to gauge potential interest. At the time, no-one was releasing classic game soundtracks on vinyl so it was a bit of a leap of faith. We were never too worried though, since we were launching the label with two really strong titles, each thoroughly different from one another, but equally amazing in its own way. As far as pre-orders go, they’re pretty much unavoidable these days, considering the current state of vinyl manufacturing (although we are extremely proud to have offered our third release, Shinobi III, without any pre-order period whatsoever). However, we do think it’s somewhat unfair when labels consistently use them to fund releases; it’s effectively treating customers as a credit facility, when really pre-orders should be used to allow people to reserve copies in advance if they wish.

The obi strips has both the ability to lend all of your releases a unifying element, but was that intended as such, or was it to nod back to the music’s Japanese roots? Is the record jacket design aesthetic meant to echo the way video game packaging used to have a similar standard? I’m thinking things like the original PlayStation CD covers and so on.
Our releases are designed to work as a series, so certain design elements always conform to our ‘house style’ (mainly the Obi strip, spine and label designs). The inspiration behind it has much more to do with Japanese ambient records than it does with video game packaging.

Is there a reason you opted not to include any liner notes?
No particular reason, but personally I don’t think they’re very important. In general, we try not to overload our releases with too many extras; we prefer to focus on producing great sounding records in elegant, distinctive sleeves. Too much hype, extras and marketing nonsense can spoil a release really quickly.

What exactly is the process of taking purely digital music and mastering it for an analog format? Is there anything gained or lost in the process?
Our audio sources (consoles, arcade boards etc.) are captured at high resolution samples rates and bit depths. This is then sent to our mastering engineer (in most cases, my brother) who prepares the material for the vinyl format, which involves taking care of the dynamic range and timings, phase incompatibilities and possible problematic areas in the frequency range. Then there are the creative choices we will make to the overall sound of the material. We intend our records to be played, to be an enjoyable listening experience and standalone albums in their own right, so we need to consider how to bring the best out of the material (for example, perhaps reducing some of the more grating sounds that you wouldn’t notice on a TV, but suddenly become overly apparent when played on hi-fi equipment) and generally bringing together the body of the sound.
I wouldn’t say that anything is lost in the process; after all, we are capturing the audio at a far higher resolution than source was created in. The main purpose of what we do is to have the music gain the characteristic and aesthetic benefits of the vinyl format. If our records were to sound indistinguishable from their digital counterparts (many of which are readily available to buy), then the whole endeavour, in our view, would be pointless. Personally, we really enjoy the unusual marriage of these two very different formats and the new sonic characteristics the process can bring. It’s not simply about producing the most ‘authentic’ or ‘definitive’ editions of these soundtracks, it’s about presenting them in a new and interesting way. Furthermore, we hope that these soundtracks will act as a gateway through which people can start discovering more about the vinyl format in general and the many amazing labels working with the medium today.

You can find information and purchase Data Discs’ releases at their website, data-discs.com.

Mark Millar | HUCK

Mark Millar is a man who is best described as comic book royalty. As well as having worked on a who’s who of comic book characters, Millar has also found fantastic success in his self-created work, with Wanted, Kick-Ass and The Secret Service already adapted for the big screen and a whole load of other Millarworld properties lined up for cinematic adaptations. The Scot’s latest work, Huck, is available now, and we were lucky enough to grab some time with Mark to talk changing attitudes in comic books, superheroes, movies, and why Superman snapping General Zod’s neck in Man of Steel was a step too far.

STARBURST: So the first issue of Huck came out on November 18th. How excited are you about this book?

Mark Millar: It’s quite exciting because I actually wrote it about Christmas time last year. I’ve got this new policy where I write so far ahead so that the artist can’t screw it up. I write it and then get the artist to draw it all before I release a series now, and it’s working really nicely.

We remember hearing that Millarworld was introducing such a policy a little while ago, and that’s clearly working well then?

It’s something that Marvel and DC don’t do because they’ve got sixty or seventy books a month. A modestly-costed book has cost me $20,000 a month, and my book has cost me $35,000 a month. So you spread that out across the line, you’re talking almost $2 million there potentially every month. But I only do two books a month, so it’s not too bad. So what I do is I stockpile them and it’s never late – it’s brilliant! I wish I’d thought of this years ago. It’s weird. I think people used to be more forgiving. Just as a reader myself, I get really annoyed if something’s late. It’s a bit like a television show that’s on incredibly sporadically.

It’s even more annoying when it’s a good story. If it was a shitty story then obviously people wouldn’t be all that bothered if it’s delayed.

If it was rubbish you’d actually want it delayed as long as possible. Unfortunately it’s always the good stuff that’s like that. I think it’s because the good stuff takes time, but it’s the same with art in general. You can get guys drawing two issues a month if they’re crap, but if they’re really brilliant then it does just take forever.

 

Sticking with Huck, having read the first issue, it’s a really refreshing read. Given how comic books have had their profiles raised thanks to the success of comic book-based movies, everybody seemingly wants to see the anti-heroes, the badasses, the grey area heroes. With Huck, it’s almost a hark back to years gone by in the way that there’s a kind, silent, compassionate hero who saves the day and also cuts people’s grass.

It’s the anti-anti-hero. The anti-hero was absolutely essential in the ‘70s, when it became popular by the time you’d been reading stuff like The Punisher. Then it had seeped through to Batman by the ‘80s. Even now, it was probably up until 2013 when Superman solved a problem by snapping General Zod’s neck, that’s when you think “Okay, we’ve taken this anti-hero as far as it can. All we can now is having Mickey Mouse beheading a guy.” I just think the anti-anti-hero is traditional heroism and it’s actually really exciting to write. And people are reading it and realising that this is what it’s supposed to be about.

We’re glad it’s not just us who took umbrage with that neck snap. But thinking of it, that was around the time that Batman ’66 launched and people took an interest in brighter books and what made heroes great again. Yourself, you’ve certainly done some dark work over the years, even the stuff with Civil War or Superman: Red Son or Kick-Ass. With more recent work, like Superior and Starlight, you seem to have taken a more back-to-basics approach. Was that something that you purposely did or was it a case of trying to fit in with the world now?

I’ve always kind of flipped between the two. I don’t think there’s a right way or a wrong way to do these things, there’s just a different away. And when you get bored with one thing, you just move on to the other one. For example, before I did The Authority and The Ultimates and Civil War, the stuff that’s a bit harder, I was doing Superman Adventures which was aimed at 6 – 9 year olds, and I loved it. I had a great time doing that book. Then when I was doing Kick-Ass I was doing a thing called Marvel 1985 which was like a Marvel Comics meets Steven Spielberg kind of thing. Then there was Nemesis and Superior, so I always like to mix it up. But I’d say that there was certainly a shift in the zeitgeist. I would say it began round about 2012 and I think that’s probably the first Avengers movie – you know, the good one? There were jokes and it was almost as if we were allowed to laugh again. After September 11th, everything had to be very serious. It was like the world was in mourning, there was constant war, there was constant recessions. There was just bad news all the time. It was kind of like superheroes responded by being very serious about everything. Then suddenly it was almost like it was time to lighten up a little bit. The Avengers was full of great jokes, so everybody came out of it in a good mood. And that’s why I thought Man of Steel seemed so odd, because it felt so out of step with how we were all starting to feel. Then 2014 saw something even more than The Avengers, which was Guardians . I remember going to see Guardians and looking at the people coming out of Planet of the Apes, the second Planet of the Apes movie, which was incredible. Then I went and saw Planet of the Apes and saw the people coming out of Guardians. What was amazing was everybody was buzzing coming out of Guardians but everyone was depressed coming out of Planet of the Apes. The primary focus of entertainment should be entertaining, so things like Starlight and Chrononauts are all kind of upbeat and make you feel good. If you’re spending $3.50 then you want to feel a lot better after you’ve read that book. It’s the same with the movies. I think one of the reasons that Kingsman made over $400 million was because it was good fun. Huck is probably the ultimate though. I tried to create the ultimate feel-good comic with that.

With the first issue of Huck, it’s almost operating on a community level. Is the plan to take the scope wider and operate on a world level going forward?

Something would be really odd if it was just like a kids’ TV show or something. It’s got to be dramatic, in the same way that Forrest Gump was dramatic; there were moments in Forrest Gump where you wanted to cry, then there were moments in Forrest Gump that were very exciting. These scenarios are dangerous at times, the problems he’s solving are real problems. That’s what makes it interesting; it’s not a 1940s movie, it’s a traditional hero character who we’re really worrying about because of learning difficulties and this kind of thing, and he’s put in these frightening scenarios. That’s the secret of the book, it’s like a Frank Capra character in the modern world for me.

Where did the initial concept for Huck come from then?

Well there were a couple of things really. I’d had the idea in my head for a few years now. I liked the idea of a character who was just a nice guy. I got in to the superhero comics not because the guys were badass. I didn’t think Batman’s so cool and so driven and so tormented, I just thought Batman’s awesome, he’s got a cape and a cool car. I could only see the positive aspects of growing up like that. I think I liked their kindness. The superheroes were out there doing something for no money. That’s what drew me in as a kid. But everything that’s been created, certainly in my time, they seem to become increasingly dark and more tormented. I just thought that for a little change it would be good to do a complete 180 on that and create a character that you worry about. I don’t really worry about The Punisher, I feel The Punisher is gonna be okay. If he’s in a bad situation, I know that the people around him are going to come off worse. But to create a character that’s such an affable person, somebody who you really worry about, that was the challenge and I just thought I’d try it and see how it goes. What I’ve learnt, I think I’ve discovered probably on Starlight, is that if you make the character incredibly likeable, and I know this sounds so obvious, but if you make him incredibly likeable then when he’s in a bad situation you can’t wait for the next issue to make sure he’s alright.

 

With Starlight, it was a great concept to have this old man who’s poked fun at, then his old life again becomes his new life, and he’s always the hero at the end of the day. Thinking of favourite heroes, Spider-Man is one that comes to mind, and you make a great point about how we all initially like these guys because of how good a hero they were and how relatable they could be.

I think it’s their niceness. I never once read Spider-Man as a kid and thought that he was such a badass that I wanted to see him mess guys up. But that’s the fundamental of modern superhero comics, like to make the guy as troubled as possible. To me, it’s been fun. It’s been fun to read it and it’s been fun to write it.

And what’s the release schedule for Huck?

It’s three books, it’s gonna be three volumes and each one is six issues long. It runs from November through to April, then there’ll be a break and we’ll come back for Volume 2. It’s very exciting. I’d like to have all three done by the time the movie comes out. We’ll hopefully be going with the movie by the end of next year.

With Jupiter’s Legacy and Jupiter’s Circle, that’s another series that’s different in terms of the modern landscape of comics. There’s the capitalism and recession angle, there’s the old heroes handing over to new heroes, there’s groupies and endorsement deals, parties, etc. Where did that concept come from?

That’s from hanging around Hollywood. What I discovered was that there are so many people who are massively successful and super rich yet their kids are a nightmare. I know that sounds incredibly obvious, but there were guys who were the nicest guys on the planet but their kids are a disaster. It’s kind of like if you become super famous and super wealthy and super successful, you have to pay a price – and the price is probably your family life. I saw it and it inspired me to go and write something about it. Just imagine your mum and dad were Superman and Wonder Woman, and that was the starting point for me. Carrie Fisher’s book was very influential to me as well – the idea of a very famous mother and a very famous father, and it’s impossible to live up to either of them. I put that into a superhero dynamic and thought about these kids not being happy; they’ve got everything but they’re not happy, and what they’re missing is the sense of altruism that their parents have. So by introducing altruism into their life they’re forced to be heroes. Again, another weirdly upbeat thing.

You mentioned Kingsman before, and we’ve all agreed in the office that it’s one of the best films of the year. How happy were you with that adaptation? And with a sequel now confirmed, does that put pressure on you to write a follow-up or are you happy for the guys on the film to crack on and do what they want to do?

No, I’ve only written the one book, and I wrote it back in 2010. I wrote it so long ago. Obviously I was a producer on the film and I suspected this would be happening, but I didn’t expect the movie to be as big as it was. I thought it was going to be big because it was good, but I didn’t expect it to be $412 million big. There was no guarantee of a sequel so I booked myself up for the next three or four years, so Matthew . It’s really exciting. I was up at Matthew’s house recently and got to see some of the screenplay. Him and Jane have written about half of it now and blocked out the second half, and it looks great.

 

Our big boss man, Mike, probably described it best by saying that it’s what he’d want to see from a James Bond film in certain ways. Bond is doing huge numbers these days even though the quality of the films aren’t always that great, but with Kingsman it made spy films cool again and just kept your attention for the whole movie.

I agree with just doing a big Bank Holiday fun thing. If I took you to watch Skyfall and Quantum of Solace on a Bank Holiday Monday then you’d all be depressed. The idea of just doing something that you can sit with your dad, apart from the ass joke at the end, but the idea is to sit with your mum and dad and just enjoy a good spy movie.

Obviously there’s been two Kick-Ass movies to date, and the last time we talked to you there was a possibility of Kick-Ass 3 or a Hit-Girl-based spin-off movie to come. Despite being generally well received, Kick-Ass 2 didn’t hit the heights of the first movie, so do you think the chance of any further films is gone now?

I’m a great believer in the market, and I think if the market wants something then the market gets it to happen. If the people want another Avatar movie then they all go and see Avatar. Online, people say they’d love a Kick-Ass 3 movie, but I always say to them that the honest truth is that the second one didn’t make enough money. That’s entirely what it comes down to. It’s an investment essentially. You get a certain return, and if something doesn’t make as much as the first one did then you won’t get another one. I think the first movie cost $28 million and made $100 million. The second movie cost $24 million and made $60 million. It was still in profit but it’s just not worth their while to get back in and do a third one. You never know. Matthew’s very keen to do a Hit-Girl movie, to do a prequel film. I’m not sure as I’m not a great fan of prequels; I always think prequels are weird because you know what’s going to happen, you know who’s going to die and everything. I actually said to him to name one good prequel movie ever, I said every prequel’s crap, there’s never been a good prequel, and he said to me, “X-Men: First Class, you dick!”

With your other Millarworld properties, it seems that so many of them are in the process of big screen adaptations. Where do things stand with that stuff right now?

American Jesus and Supercrooks are both being done by the same people, actually. I was in Los Angeles about two months ago and we had a handshake on both of those. They’ll be formally announced probably over the next few weeks. The ones that are still in development, in order, the Kingsman sequel’s going to start shooting at Easter, we’ve got Superior and Starlight shooting at the end of summer, we want to get Huck and Chrononauts shooting early in the next new year if not before, then Jupiter’s Legacy the following spring, spring 2017, and American Jesus and Supercrooks are around that time as well. Over twenty-four months we should’ve shot eight films.

The last time we spoke to you, you said that the aim was to have two or three Millarworld films in production each year. That was certainly ambitious, and it’s clearly paying off.

Some things will come along and be outside your control, like a director will walk off a project, somebody will read a screenplay and say it’s not right so you lose an actor. We could have four or five shooting in one year because of all the different studios. It’s kind of funny really; it’s not like Marvel where they do two or three a year. We can do tons as they’re spread over several studios.

You mentioned earlier how you’re a fan of superhero movies being bright and exciting, and you’re also the Creative Consultant on 20th Century Fox’s Marvel movies. With that said, Fox put out Josh Trank’s Fantastic Four earlier this year, which was very dark and gloomy and ended up bombing despite some initial promise. What do you think went wrong there?

I honestly can’t really say. It would be so unfair to do so. As somebody who sits in the room with people before they start a movie, you’re given a certain level of trust.

Can you say whether the initial idea changed a lot by the time that it came to the screen?

I think Josh had his own version of it. He’d just done a terrific movie, Chronicle, and one thing I will say is that Fox hired him because they loved Chronicle. It’s just things don’t always go to plan.

Is there anything you can say about the third Wolverine movie and whether there’s going to be at least an element of Old Man Logan in it?

I know everything but I can’t say anything because I’ve signed an NDA. What my job really is is I sit in a room with the execs and we talk about potential storylines or potential directors or potential writers to come in and do stuff. So you’re really doing ultra-top secret chats, so that’s weirdly the stuff that I almost can’t chat about. I know exactly what happens with the final Hugh Jackman movie, and it sounds great. It should take me to the end of my contract, actually.

Taking the discussion back to your own properties, out of all of the Millarworld properties that are being developed into movies, which one has you most excited?

I think Superior’s going to be gigantic. I think that’s going to hit it on the head – we know the actor for that one, we’re hopefully zeroing in on a director, and I think it’s the best screenplay that I’ve ever had on any of my adaptations. It’s just genuinely funny. It feels very much like one of those 1980s movies where it’s just a good night out. Kingsman tapped into that a little bit, but this feels like a big family film that everybody can enjoy, everybody can laugh about. The guys who did the screenplay, they’re called the Riley Brothers. I’d never read any of their stuff before, they’re both new, but one of them’s a stand-up comedian. I think that’s the one I’m most excited about because I think it’ll be the biggest surprise. It’s kind of everything I want in a superhero movie. It’s big in scale, a good laugh, and you leave the cinema hopefully feeling great. I can’t wait!

Are you particularly looking forward to the Nemesis adaptation as well?

Nemesis should be really good but a very different kind of movie. Nemesis will feel more like the ultimate cop versus the ultimate bad guy. It’ll be darker, but I think where my head is now is I’m more excited about Superior. Nemesis is actually over at a different studio right now, it’s actually over at Warner Brothers. What’s great about that is that we’re getting a really, really high-end team on this, which is exciting. But what is does mean is that because we jumped studios we’re starting from scratch.

Mark Millar’s Huck is available now!

SHARE YOUR COMMENTS BELOW OR ON TWITTER @STARBURST_MAG

Find your local STARBURST stockist HERE, or buy direct from us HERE. For our digital edition (available to read on your iOS, Android, Amazon, Windows 8, Samsung and/or Huawei device – all for just £1.99), visit MAGZTER DIGITAL NEWSSTAND.

CLICK TO BUY!

MORE FROM AROUND THE WEB:

Garth Ennis & Keith Burns | JOHNNY RED

Garth Ennis is a Northern Irish-born American comic book writer best known for his Preacher series. Keith Burns is an illustrator whose work includes Captain America and The Boys. STARBURST caught up with Keith and Garth to find out more about their latest project, a version of classic war comic hero Johnny Red.

STARBURST: Of all the characters from Battle, why Johnny Red?

Garth Ennis: Unfinished business might be a good way of putting it. Johnny was my favourite character for a good couple of years, and the grip his and the Falcons’ adventures had on my imagination has resonated right up to the present day. But in a way the strip was a victim of its own success – always popular in Battle, it lasted a bit longer than it should have, and a long decline in the mid ’80s led to a pretty feeble conclusion. I always thought it deserved a better ending than it got.

Why do we still romanticise World War II fighter pilots?

Garth: I don’t, but for anyone who does I imagine it’s partly the specific notion of RAF Fighter Command saving Britain in the summer of 1940 (true), and the vaguer notion of the fighter pilot as some kind of modern-day knight (myth). Having read a good deal on the subject and explored the reality of aerial combat, I’d have to say I find the facts a lot more intriguing and inspiring than any myth.

Keith Burns: Obviously they are all human and have flaws like the rest of us, but the image that never fails to have me in awe is a scramble – men sprinting towards their aircraft knowing that there’s a very good chance that they are sprinting towards their death. And still they sprint.

Are you tempted to take Johnny out of World War II and tell other stories with him?

Garth:  Not at all. He was fighting on the Russian front when I first encountered him, and that’s where he belongs.

What is the enduring appeal of the likes of Commando and war comics in general?

Garth:  I’m guessing part nostalgia, part fascination with the subject. Several generations of British kids read Commando and its ilk, and those little A5 comics still hold a certain appeal. Others may be more like myself; the comics they read as kids sparked an interest in military history, and now they want fiction that deals with the subject.

Keith:  The draw to the older publications for me is that many of the writers and artists that worked on them would have served in WWII and have had personal knowledge and experiences, sadly these first hand accounts are dwindling these days. Add to that the gorgeous black and white art, gripping (if lavish) stories and truly stunning vibrant covers and it has all I want in a comic.

Is it due for a revival?

Garth: My war comics do well enough to survive. Beyond that, we’ll have to see.

How important is accuracy in the art?

Garth: For me, vital, which is why it’s such a pleasure to work with someone like Keith Burns, who needs almost no reference material at all – like me, he’s got all this stuff in his head anyway. Inaccuracy will take me right out of a story. I’m a great believer in David Simon’s notion that you do this stuff for the people who know the subject.

Keith: I think it’s important to be as accurate as you can be when it comes to WWII stories – it’s history, not fiction and there’s access to that history through people (though dwindling), books, the internet and scale models (which I build and use a lot). There are few excuses for not getting it as close as you can to correct. I’m a full member of the Guild of Aviation Artists so enjoy putting the effort into getting the details right. That and I know that I can’t slip much past Garth in that department.

Garth: Your work often veers into the territory of the gross-out and toilet humour. Should we expect to see this in Johnny Red?

Garth: I’ll let the reader be the judge.

What’s next, project-wise?

Garth: My War Story series with Avatar is ongoing – next up we have American escort pilots over the Pacific, then British gunboats against E-boats in the English Channel. Beyond that, Spitfires over the Med and Mosquitoes on shipping strikes along the Norwegian coast, the latter featuring an old war story character from the Vertigo run. A couple of horror books that I can’t go into detail on right now, also from Avatar. A second series of Red Team from Dynamite. Dreaming Eagles, my take on the story of the Tuskegee Airmen, from new company Aftershock. And looking further ahead, more Crossed and a couple more projects from DC and Marvel.

What comic character that you haven’t yet worked on would you love to tackle next?

Garth: Just about done them all. Hawk the Slayer, if anyone can dig that up.

Keith:  More WWII aviation comics. Outside of comics, I have a solo exhibition at the RAF Club in London at the start of 2016.

Truth or Beauty?

Garth:  I’ll have mine medium rare.

Keith:  There’s ugliness and beauty in truth, so truth.

Johnny Red is out now in all good comic book stores.

SHARE YOUR COMMENTS BELOW OR ON TWITTER @STARBURST_MAG

Find your local STARBURST stockist HERE, or buy direct from us HERE. For our digital edition (available to read on your iOS, Android, Amazon, Windows 8, Samsung and/or Huawei device – all for just £1.99), visit MAGZTER DIGITAL NEWSSTAND.

CLICK TO BUY!

MORE FROM AROUND THE WEB:

Fraser Coull | COPS AND MONSTERS

Fraser Coull is a Glasgow-born writer and director who is responsible for projects such as Night is Day, Bottle, and One Year Later. His latest project is Cops and Monsters. We caught up with him to find out more.  

STARBURST: What is Cops and Monsters?
Fraser Coull: Cops and Monsters is an on-going supernatural web series set in the not-too-distant future when just as Scotland has become independent, vampires, werewolves and zombies come out of hiding and ask to be a part of the human society. After a year of war and riots, the government put advanced security measures in place, split the country and cities into separate zones and put together the Paranormal Investigation Team Scotland (PITS) to police the creatures. 

Why a modern monster setting?
Part of it is due to our budget constraints and because the city we’re filming in (Glasgow) lends itself to a modern Gothic environment which is perfect for our stories. 

How much are you influenced by Buffy? Or Supernatural?
I grew up watching Buffy, Angel and Roswell so it’s fair to say there are some influences there with Cops and Monsters. Being Human, which is one of my all-time favourite shows, and Torchwood had just ended and I felt there was a gap there so I wanted to make something of a similar ilk. Being Human teased the idea of a government agency tidying up the stories of the vampires and werewolves in their world so I wanted to extend on that, get to the heart of the team and see what makes them tick. 

What are your inspirations from the world of YouTube?
There’s a great YouTuber called TomSka who has a collection of brilliant short films that were technically brilliant and really well put together, which inspired me to keep going with an idea of making a web series. There’s also Sanctuary that started off as a web series and eventually became a proper TV show. It gives me hope that Cops and Monsters can go beyond YouTube one day. 


You have some interesting actors in Cops and Monsters. How did you get them to agree?

With some of our actors, like Colin McCredie from Taggart and River City, I had worked with him before on another project where he agreed to work on it to help us out. When it came to casting him in Cops and Monsters all I had to do was send him the script and he was in. Billy Kirkwood, who plays our main villain, The Cult of Many Faces, had been looking to collaborate with me for a while, the same with Kirsty Strain who plays PITS leader Eve Mitchell. With everyone else it’s a case of finding a role suitable for them and contacting their agents, agreeing a fee and a date and hoping it all comes together. Everybody is really enthusiastic about the show and they do their bit to promote it and make sure people know about it, which is great. Of course there are still some big geek-tastic names I want to get involved such as David Tennant, John Barrowman, Eve Myles and Felicia Day. 

What’s next?
Episode 3, which introduces our new PITS member Maya Hedges and her hacker ex-boyfriend Martin Carmichael, is about to go live in day now. We’ve got the scripts for episodes 4, 5, 6 and 7 based on a story devised by myself, Iain Smith and Amanda Kane, which we want to put together but we need to raise some more funds before we can do that. I want to pay all of the cast and crew SOMETHING for their time, skills and energy so that’s why we crowd-fund the show. That way we can pay the team, get the equipment, pay for special effects makeup, costumes, props, visual effects, sound design and music. Our plan is to raise £880 for episode 4 from January to February and shoot it early March.

We’ll also be approaching conventions such as MCM Comic Con, Wales Comic Con, etc., to see if we can come along to their event, screen some episodes and do a panel to help promote awareness. It’s a geeky show made by geeky people for the geeky audience so it’s really important that we connect with the audience and make them a part of it.

Either that or someone comes along with a big pot of money and says “Hey, I love what you do, go make your last 4 episodes!” 

How can we help?
Just by spreading the word, letting everybody know that our show is there, get the hits on YouTube up, get more twitter followers, Facebook likes and connecting with more people. The more awareness we have the more likely it is we’ll get to finish Series 1 and hopefully we can go on beyond that.

 

Cops and Monsters can be found on Twitter at @CopsandMonsters, on Facebook as copsandmonsters and YouTube.

Brian Yuzna | RE-ANIMATOR, FROM BEYOND

Horror legend Brian Yuzna was in Manchester over the past weekend to introduce a Grimm Up North double bill. We had the honour to meet up with Brian and grab a few words with him about his illustrious career…

STARBURST: So, we’re here for a Lovecraft double bill as part of the Manchester Gothic Festival. Why is it that Gothicism continues to be such a prevalent theme, particularly in cinema?

Brian Yuzna: I think it continues to be a cultural thing and it could just be that the aesthetic is just too good to die. It really came to maturity under Poe; he played on this idea of loving the dead and loving the body after its dead and that dark sensibility has been rife since. I guess traditionally Gothic literature started with The Castle of Otranto (1764, Horace Walpole) and then of course you’ve got Frankenstein and Dracula but really Poe was that gothic romance, he played on the sense of loss like nobody else. In a way, I also see Gothicism as a reaction to pop culture. Everything is so bright and sugary.

Sometimes we just want to see some darkness don’t we? Life isn’t always sunshine and rainbows.

Absolutely, sometimes you need to go that other way. Freud said part of the human nature was a longing for death and there is always going to be a fascination with it. We need to express it. The Goth lifestyle you see today has almost come out of ‘70s punk sensibility and it’s interesting to see how important it still is today. The gothic is accepting the reality of life.

Tonight Grimm Up North are screening Re-Animator and From Beyond. What is it about these films that makes them continue to be such revered cult classics?

I think Re-Animator was sort of a very lucky event. It had a lot of first timers luck. The film benefitted a lot from a first time director (Stuart Gordon) who was a big horror fan, who also had 10 years of professional theatre directing under his belt. That isn’t something we see very often in low-budget or genre cinema, you have to go back to people like Billy Wilder to see this sense of story telling that you get from the direction in Re-Animator. It was lucky that on the movie, I spoke for all the money and there was nobody in charge but me. We didn’t have to hold back on anything and it was the ‘80s, we were in the video revolution. Re-Animator fit in with a certain style that was emerging with films like Return of the Living Dead and Evil Dead, it was a great time for genre. People want to hold on to good movies.

As a movie From Beyond isn’t as successful, it has some weaknesses that Re-Animator doesn’t, but it also has a great sense of ambition and people appreciate that. It was the first really Lovecraft type story we did – Re-Animator doesn’t touch on Lovecraft’s cosmic horror but From Beyond is born from a real Lovecraftian idea that reality is just a thin veil, behind which unspeakable horrors exist.

You and Stuart Gordon have collaborated on a number of fantastic projects throughout your careers and Re-Animator was the inception of this. How did your partnership come about and how did Re-Animator come to be?

I had gone to LA to get into the movie business and I was trying everything. I realised if I was going make a movie, I was going to have to do it myself. I started to raise the money and I was looking for a director – In fact, I took out an ad in variety that said “horror movie director wanted”. This is back when people could only contact you by mail! At this point I met a lot of people and Bob Greenberg was very involved in the movie business, he was from Chicago and he told me there was this theatre director there that you’ve got to meet, so I went and met Stuart in Chicago. We just got along great, I went to his house and we were drinking and smoking, sitting at his window in his apartment and he showed me a 50 page script for a Re-Animator TV show and I said, “I want to do that, but its got to be a feature”, and from there we developed it, doing things like adding the character of Dr. Hill. Then within a year we were in pre-production.

H.P Lovecraft has been a consistent presence in your work. What is it about his stories that you particularly appreciate?

Would you believe I wasn’t actually a big Lovecraft fan till after I’d done Re-Animator? When I was a teenager I’d read anything, any ghost or horror stories and I tried to read some of the classics. Of course I’d read Poe and seen the Corman Poe movies but there were things I felt I should read. I tried reading Frankenstein but it didn’t appeal to me at that time. It was the same with Lovecraft, his prose is very archaic and it can be difficult at times to engage with. So many stories today are written with movies in mind but when Lovecraft wrote stories were the supreme medium, they hadn’t yet been pervaded by the influence of cinema. After Re-Animator I took time to explore Lovecraft and from there films like From Beyond, which focus much more on Lovecraftian themes, came to be. Even in Bride of Re-Animator you can see more Lovecraft, we took everything we hadn’t used in the original Re-Animator and implemented it there. Lovecraft’s Dagon was also something I’d wanted to do for a long time, I’d asked Dennis Paoli to develop a script as far back as 1985 but it took so long to make. People in Hollywood were straight away put off by the idea of fish-people that they miss the tension and horror in Lovecraft’s stories. It’s these themes that always attracted me.

Throughout your career you’ve worked as a producer, a director, an actor and a writer. Is there a role you prefer?

All of the roles have their pros and cons but honestly I revel in being producer and director. Being in a position where you have total creative control over the work is the most rewarding. I directed the Dentist films but I hardly had my say on how they were made, I wasn’t granted the same freedom you get as a producer/director. Saying that, I do feel that Re-Animator is as much my film as it is Stuart’s because a producer is there longer than anyone else. You’re there in the initial development and you’re going to be there long after shooting has wrapped. A good producer is often along for the whole journey.

Can we talk a little about Society? It’s a glorious, gloopy, clever body horror that does so much. There has been talk of a sequel in development, will that ever come to fruition?

Society is something I’m really proud of and for so long it went unnoticed. I don’t think it was till this recent Arrow Blu-ray release that people got a chance to catch it. Now I’ve got people coming up to me and saying “I can’t believe I missed this!” There is a lot of interesting stuff in there that I felt was unique, the idea of ‘shunting’ hadn’t been done before, this visceral, surreal image of flesh melting together was great. The only other movies I’ve seen that touched on it was Slither, but I didn’t get any credit there (laughs). To be honest, I couldn’t believe we were getting away with doing it, but this was the ‘80s. Practical effects were defining horror movies in this period and I was lucky enough to have (Screaming Mad) George. We just let our imaginations go wild. In regards to going back to Society, I’ve actually got a treatment that I wrote with John Penny. It’s based on the idea of this poisonous exclusivity in Hollywood and hopefully we can do something with it. It’s all a matter of financing.

Are there any current projects you’re currently working on?

There are a few projects that I’m overseeing, we’ve got a Spanish film through Fantastic Films that I think will do well at festivals and I Walked With Zombies is in post. I always try to be involved with something, the industry is like that, but for a while we had difficulties. I recall around 2008 being a difficult time for horror as the advent of VOD and Netflix and such changed everything. It’s not like the video revolution in the ‘80s anymore.

Horror has always been something that can thrive on a low-budget though isn’t it?

I suppose that’s the beauty of it, and one of the reasons I’ve always gravitated towards the genre. So often an idea in this circuit will come to fruition because it’s driven by pure passion and not just money.

SHARE YOUR COMMENTS BELOW OR ON TWITTER @STARBURST_MAG

Find your local STARBURST stockist HERE, or buy direct from us HERE. For our digital edition (available to read on your iOS, Android, Amazon, Windows 8, Samsung and/or Huawei device – all for just £1.99), visit MAGZTER DIGITAL NEWSSTAND.

CLICK TO BUY!

MORE FROM AROUND THE WEB: