George Mann • STAR WARS: THE HIGH REPUBLIC – TALES OF ENLIGHTENMENT

Out now from Titan Books, STAR WARS: THE HIGH REPUBLIC – TALES OF ENLIGHTENMENT is a brand-new anthology set in the galaxy far, far away. This special edition release contains six short tales, including a bonus story exclusive to the collection, as well as a complete guide to the award-winning second phase of THE HIGH REPUBLIC, and interviews with a selection of the authors. Here, TALES OF ENLIGHTENMENT’s author GEORGE MANN joins us to tell us about the anthology, his STAR WARS journey, and more….

STARBURST: Tales of Enlightenment takes place on Jedha – what made this iconic planet a good backdrop for this collection of Star Wars stories, and what kinds of characters will readers meet?

George Mann: Jedha is a writer’s dream of a Star Wars location. It’s a melting pot of Force-related faiths and sects, Jedi and non-Jedi, politics and peoples. There’s a huge amount of opportunity for storytelling and tension between different factions. In this era, it’s also a place where the Jedi aren’t quite as popular as they are around some other regions of the Republic. Here, they’re just another Force sect, and that, too, creates some interesting friction. Mostly, though, we chose Jedha as the location for these stories because of the huge, pivotal events that were happening there during Phase II of The High Republic storytelling. And we decided to set the stories in a tapbar [the titular ‘Enlightenment’] because it presented the chance to show the ground level view of local people of the events going on in the city, as well as being a great setup for having walk-on or guest characters appear in each story as they visit the bar.

You’ve been writing Star Wars since 2018’s short story collection Myths & Fables, can you remember how it was taking “your first steps into a larger world” – to paraphrase Obi-Wan; was it always a goal of yours to tell tales in the galaxy far, far away?

Yeah, it was pretty much a bucket-list gig. Star Wars has played such a part in my life, ever since I was a small child, and being able to contribute something meaningful to that story and galaxy is a real honour. I still pinch myself every time I have a character ignite their lightsaber when I’m writing!

How did the opportunity first come about?

Michael Siglain from Lucasfilm Publishing read one of my original novels and approached me about working on the Myths & Fables book. The novel I’d written featured a fictional mythology and I guess it showcased that aspect of my work. We had such fun working together on the first book that we did two more in the series, and it wasn’t long before I was invited to work on The High Republic project too. I owe Mike a lot for that initial approach!

At what stage were you first brought on board the High Republic team?

I joined the team towards the end of Phase I, when I wrote a Drengir-themed story for Star Wars: Dark Legends, and a couple of picture books for kids.

The stories featured in Tales of Enlightenment are all set during that era of Star Wars storytelling too; considering that the period has already produced 28 books and counting, is this anthology accessible to fans who might not have a deep knowledge of High Republic lore yet?

I believe so, yes. We try hard to make sure there are plenty of jumping on points to keep the stories accessible, and this collection is complete in and of itself, so readers can start and finish the story here. People should be able to pick up and enjoy these stories as they are.

When were you brought into the High Republic team, what characters stood out as favourites, and are there any who you’re still chomping at the bit to write about?

I do feel as though I’ve gotten to know a lot of these characters like old friends. I’d love to return to Silandra Sho and Rooper Nitani from Phase II. I had such fun developing those characters and I feel like there’s a lot of Pathfinder stories that could still be explored.

You’re an extraordinarily prolific author, having written countless – literally, we tried! – novels, comic books, screenplays, audiobooks, and non-fiction works since your debut in 2008. I guess our question is… how? What do your daily routines and disciplines look like in order to achieve such formidable output?

Technically, I debuted in 2000, but it wasn’t until 2008 that my first full-length novel appeared! I think the truth is that I like being busy, and I like working across different media. I try to keep my hand in across lots of different projects! I also try to keep office hours, but if I’m honest, it often spills into evenings and weekends too, particularly as I work a lot with people in different time zones. There’s no particular routine or anything – I just try to knuckle down and focus on what needs to be done. I always say writing a book is a bit like climbing a mountain – it’s about the day in, day out consistency, about always pushing forward. A novel is as much a test of endurance as anything else! What I love about writing scripts, be it comic, audio or screenplay, is the collaboration with other creatives. With a novel you tend to be working alone for long stretches and the end product is very much ‘you’. That can be very fulfilling. But at the same time, working with others means you’re often pleasantly surprised by the way things turn out, and the fact the actors or artists bring something new to the story is hugely exciting. So I try to get a good mix of different projects that I feel passionate about, some personal and some collaborative. Other than that, it’s just biscuits, tea and lots of hard work!

STAR WARS: THE HIGH REPUBLIC – TALES OF ENLIGHTENMENT is on sale from all good book shops, comic stores, and online NOW! And you can catch all-new and exclusive THE HIGH REPUBLIC – PHASE III stories in the current issues of STAR WARS INSIDER!

Tatiana Maslany | BUTTERFLY TALE

tatiana maslany interview for butterfly tale

Tatiana Maslany, whose seventeen-character performance in Orphan Black made the Canadian actress a household name, and who recently rose to new heights of fame for her titular role in the MCU’s She-Hulk: Attorney at Law, gives her voice to Butterfly Tale, a heartwarming animated film about a determined, one-winged butterfly that will make your heart flutter.

In Butterfly Tale, the audience follows Patrick (voiced by Mena Massoud), a brave but inept, one-winged butterfly determined to brave the great Monarch butterfly migration from Canada to Mexico despite being unable to fly. Patrick stows away in a milkweed trailer alongside his best friend, a caterpillar named Marty (Lucinda Davis), and Jennifer (Maslany), a butterfly afraid of heights for the journey of a lifetime. Heidi Foss, Lienne Sawatsky and Michael Solomon wrote the pic, which is directed by Double Dribble filmmaker Sophie Roy.

Ahead of Butterfly Tale‘s release in UK and Irish cinemas on April 19th, STARBURST had the pleasure of sitting down with Maslany to discuss her career so far, voice acting, and the importance of children’s films.

How did you come to be involved in this project?

Tatiana Maslany: My agent sent me the script, and I just got into reading it immediately and thought it was just so fun. I’m always excited to do animation because it’s one of my favourite art forms. I really revere voice actors, so any chance I get to play in that world is really exciting to me. I thought the story was really sweet and really funny, the character was great, and I just thought that kids would love this! It’s not often that I get to do something directly for kids.

What was it about the character of Jennifer that most appealed to you?

Tatiana Maslany: I think it’s that she’s a fun, prickly, but ultimately fearful character, which makes for a fun contradiction. To anyone on the outside, she comes across as super confident and knows herself, but she doesn’t have all her stuff together.

Besides your character’s arc of overcoming her fears, were there any aspects of the general story you were particularly excited to explore?

Tatiana Maslany: What’s amazing is not just that Monarchs travel the distance that they do with their tiny little wings – you know, 5000 km from Canada to Mexico – which is an incredible feat. They also come across weather patterns and other factors that are upsetting their trajectory, which obviously has undertones of a climate catastrophe and touches on things like climate change, which kids might not totally glom on to, but that could get them talking with their parents and hopefully start up that conversation. It’s not necessarily the most joyful conversation, but it’s definitely important to the Monarch’s story and their endangerment.

Even as an adult, you might find yourself in a research spiral on Monarch butterflies. I, for instance, found some depressing statistics that revealed that since the 1980s, the Monarch population has declined by around 90%. So, it seems like a very urgent discussion to be having, especially with the next generation.

Tatiana Maslany: Totally! And if you can do it in a way that lets these kids empathise with the characters, and make them feel protective of them, then even better. Children are by no means the greatest creators of climate catastrophe, but change is urgently required, and I feel like every generation can be getting smarter and more aware. At least, I hope that’s the case.

You said you’re a big fan of animation, and I’ve noticed that themes of ecological sustainability have a long history within that medium. What do you think makes animation the perfect medium for these kinds of discussions?

Tatiana Maslany: That’s interesting because I’m thinking of FernGully, too. I was so invested in it, and it speaks of the capitalist destruction of the forest in a way that’s personified in Hexxus. It’s such an adept way of pointing out who the villains really are: capitalism and deforestation threaten these characters that we love and who are about healing the forest. It’s a classic fairy tale where you learn a lesson through empathising with a character. And you’re right that animation has something to it… I know you’re a genre publication, and sci-fi or horror are similar in terms of creating a space to talk about familiar things whilst allowing you to feel it differently. You experience the story or viewpoint in a different way, and something like sci-fi can help you conceptualise a different way that the world could be.

You’ve done a fair bit of voice acting already in terms of animation. How does your approach to the performance differ from live action?

Tatiana Maslany: Visually, your body is stripped away, and you can’t use it as a cue for the audience as to who you are. But it was still such a physical job – there’s a different kind of energy that you have to put out because you can’t use subtle hand gestures or physical presence to signify something. You have to put it all in the voice, which requires some physicalisation, even when it’s auditory. I learned a lot from Sophie, the director. I would think I was portraying something specific through my voice, but she’d direct me to add something there or push something here. It really is like music. You have to expand your range. That’s part of why I reverse voice actors like Billy West so much.

We’ve already touched on the environmental dimensions of Butterfly Tale. Other than that, what message are you hoping that kids will walk away with?

Tatiana Maslany: So much of it is about Patrick’s journey and his determination to do something that’s very challenging because of his impairment. I think that kids watching will hopefully realise that whatever makes them different can actually make their worldview more interesting and exciting, and there’s a lot to be gained from that. Differences are really beautiful, and I hope kids see that.

Towards the beginning, there’s a scene where Patrick and Marty try to fix Patrick’s wing by weaving him a replacement. I was strangely relieved when that failed because it encourages people to work with their differences rather than trying to ‘fix’ themselves to fit, which is such a good message.

Tatiana Maslany: That’s absolutely true and reinforces the point that it isn’t about him being like everybody else. It’s not about conforming; it’s about finding his own way through.

Speaking more broadly about your career, given your significant and varied roles, what do you look for in a project when deciding to take it on?

Tatiana Maslany: It’s always different things. Sometimes, it’s a script that will surprise me and leave me with more questions than answers, and that will leave me wanting to keep asking those questions. Other times, it’s down to the character. With my trajectory, I really enjoy playing and transforming and finding somebody new inside that I haven’t expressed yet. I like to try on somebody who has lived a very different life from me. And then sometimes, there’s barely a script, but there’s an idea, and I’m excited to come play. I’m attracted to smaller projects that are about discovering something together.

Do you find that you feel a certain responsibility to take on projects that will educate the next generation? It’s a big question, but in terms of your work’s legacy now that you’re 30 years into your career, does that play on your mind?

Tatiana Maslany: Yeah, I think that started with me with Orphan Black. The response to that show surprised me and really alerted me to the way that storytelling can impact people, not just individuals’ lives, but also entire communities. With Orphan Black, people from all over the world found each other online over their love of this show and their connection to the characters and the concepts of gender and sexuality that are explored. Some became best friends, some got married, and some travelled across the world to meet each other. Some wrote books together about the science of Orphan Black. They wrote fanfic, they made art, and all of it was so powerful. Especially considering these were mostly people belonging to the LGBTQ+ community, how amazing is that impact? It was beyond anything any of us could have predicted or imagined.

It definitely made me conscious of the dialogues that films and series can open up. I never want to control the story around something, but I do like to offer up my ideas on it, and hope that other people will have their own thoughts and responses.

Butterfly Tale releases in UK and Irish cinemas from April 19th, distributed by Signature Entertainment. Watch the trailer below:

Fabio Frizzi • CITY OF THE LIVING DEAD

Out this week on 4K UltraHD Blu-ray  from Arrow Video is Lucio Fulci’s 1980 film, City of the Living Dead. The first entry in the Italian director’s Gates of Hell trilogy was followed by The Beyond and The House by the Cemetery in 1981, and all three films stand as masterpieces of Italian splatter horror. In addition to Fulci’s imaginative, skilful filmmaking and eye for colour, the trilogy also owes much of its success to the masterful scores composed for each. While Walter Rizzati and Alessandro Blonksteiner scored The House by the Cemetery, the first two films saw the director partnering with his frequent collaborator, composer Fabio Frizzi.

While Frizzi took a break from scoring films for most of the early ’00s, in recent years, he’s come roaring back with work for films such as Puppet Master: The Littlest Reich and the Castle Freak remake. Additionally, he’s revisited two of his Fulci scores, The Beyond and Zombie Flesh Eaters, in expanded Composer’s Cuts, which see him taking the musical ideas from 40 years prior and making them even bigger than they once were.

We spoke with composer Fabio Frizzi about his work with Lucio Fulci and his current plans.

STARBURST: In recent years, you’ve returned to and expanded the scores for Zombie and The Beyond. What appeals to you about revisiting your past work?

Fabio Frizzi: Let’s say that every time you pick up an older score written a long time ago, it’s always a confrontation with yourself. For example, I wrote Zombie in ’79. I was 28, now I’m a little older [laughs], so the first very interesting thing is the relationship with yourself, trying to understand how you were then, your ideas on music, but not only on music. This is a great psychological encounter with yourself, and obviously, there are many things that have changed. And even the movies. when you see a movie from Fulci, it’s always alive. It’s as if it’s done the year before.

When I, for example, redid The Beyond for the first time we did it in concert, Antonella Fulci, his daughter, was there. She’s a great friend of mine, and I’ve known her since she was a baby. She told me she thought this was a new way of seeing that movie, and I was so happy.

Bob Murawski is an editor from Los Angeles and the boss of Grindhouse Releasing. He had a copy of The Beyond without music, so I could work from scratch. There’s now a version called The Beyond: The Composer’s Cut with the new music, which is very similar to the old, obviously, but there’s something absolutely new.

Speaking of seeing things in a new way, how does it feel for you to see the deluxe restorations for these films?

I’m always in love with the older things. I love old cars. I love old guitars and things like this. So, obviously, when you see a movie in 35mm projected, it’s something great, but I think that these restorations can, first of all, keep the market alive. I know people, friends, and fans that have every single release of that movie and the other movies, so the market goes. But I can tell you that I’ve seen The Beyond recently, and with the 4K restoration, you see details that you haven’t ever seen before. It’s like two situations, but I think it’s it’s cool. It’s really cool.

Why was your working relationship with Lucio Fulci so long and fruitful, do you think?

Yeah, but you know, after so long, we often use the term legend, not just saying Lucio was a legend or Fabio was a legend. It’s something that the story in a moment that’s almost unknown: I went to the editing room, and Lucio was there, and then the editor. This happened some time ago, but it happened.

Lucio was the age of my mom, for example. he was like a parent for me. I think that I had a great respect for him. Maybe he could see a young composer with a great future in me. We were far in age, but I think we were near in passion because Lucio always – until the last time I saw him – was crazy for cinema, crazy for telling stories. I think that we catch each other’s quality in the best way.

After Lucio was gone, I met Antonella Fulci again because of the request to do another tour in America. We met again after a long time. So we hugged, it was a fantastic moment. She told me, “You cannot imagine how my dad was speaking about you. He loved your way so much.” And,  as many fathers don’t, he never told me. I said, “Well, it’s absolutely beautiful, more beautiful than I could suppose.”

Are there differences in making scores these days versus 40-plus years ago, and if so, what are they?

Practically everything has changed. Basically, from the technical view, I started – and it seems to me five years ago, but it was 50 years ago -with four tracks, a maximum of eight tracks. The Beatles did the first record with four tracks. Nowadays, we don’t have a limit. You open Pro Tools or Sibelius, and you can write on hundreds of tracks. But the way of doing musical commentary has changed a lot because we are, nowadays, fast in using things. We’ll take a look at the reels on the telephone, ta ta ta, and there is a receipt, and so everything changed, but I think that there is one thing that never changed. Basically, the white piece of paper is always there.

When you need to have an idea, you are just by yourself. Even if it is a great computer with many possibilities, the idea must come from here [points to head], despite the AI, but I don’t believe that it will substitute us. But my philosophy is always the same: if you want to do the best you can for a job, the only real secret is to let you go into the story, understand what the people around you – the producer, the director – want you to do and go. And this is absolutely the same 50 years before.

Given that you’ve toured extensively in recent years and released various albums and collections, what does 2024 offer you?

Well, let’s say that enthusiasm is the basis for feeling the many windows that you have on the table. It’s like a mosaic, our lifestyle. Let’s say that I discovered touring very late because I was just a musician in a recording studio. Then, exactly 10 years ago, I did Frizzi 2 Fulci in London. That has brought us – me and my musicians – really everywhere with great enthusiasm also from fans. We had our 10th anniversary in the Union Chapel on October 28th last year. It’s really something important.

When we did the Zombie Composer’s Cut, American friends would say “Please come and do it,” so I think that maybe in September, possibly in London, too. We are trying to build a good story going deeper into the movies. Every morning, I wake up, and I feel I will do it. The curiosity is my gasoline, and we’ll go ahead.

CITY OF THE LIVING DEAD is out now on 4K UltraHD Blu-ray from Arrow Video and is available to stream on ARROW

Tom Payne • IMAGINARY

In new film Imaginary, Jessica and her family return to her childhood home, but events escalate quickly when a mysteriously disjointed bear called Chauncey latches on to the mind of her daughter Alice. Maintaining a sense of stability in the movie is partner and father, Max, played by Tom Payne. STARBURST caught up with Tom to discuss what it was like to play a parent on screen for the first time, practical effects, and the terrifying possibilities of imagination…

STARBURST: What do you remember the most from reading the script for the first time? What stood out to you?

Tom Payne: There’s a moment in the script, and in the film, about two-thirds in that made me audibly gasp. Which I don’t remember ever happening, reading a script. Sometimes I’ve been like “Oh, that’s cool! Or, oh, that’s exciting!” But, literally, when it came to reading this script, there was a moment where I gasped. Which is awesome. That’s when I’m like, “Oh, this is cool! If it made that happen to me, while reading it, then it should translate really well on-screen.” That made me excited to be a part of the movie. Then, lots of things on top of that, I wanted to work with Blumhouse for a while, I was very excited to get into business with them. Then DeWanda Wise was the lead, and I think she’s awesome. I was very excited to work with her. And, to be a dad on-screen! I hadn’t done that before, so I had to jump into that side of my career, and this was a great way to do it.

As a parent yourself, did that add any kind of perspective to the process?

Yeah, I would say that it actually worked the other way around. When I shot the movie, he was eighteen months old, and his kind of imaginary world hadn’t quite established itself yet. But now he’s two, I can definitely see his imagination running wild. When you tell him a story, you can tell that he is there, in the story. He is not just thinking about it, he gets this faraway look in his eyes, and he’s absolutely in the story that you’re telling. Which is so cool, but it shows you how strong a child’s imagination is, and how present they are in that. This movie is called Imaginary, and it’s all about that. The imaginary world of a child and how strong that can be.

Max provides a level of comfort and safety for the other characters, can you elaborate on that, and maybe what you wanted to see from Max?

Yeah, I think Max is the most stable character in the movie. For all of the other characters to kind of, pivot around. I talked to Jeff [Wadlow, director] about that at the beginning when I joined, I was like “OK, fundamentally, what is his function in the movie? What role does he serve?” And it’s that solid stability for his daughters. He broke up with his ex-wife to protect them, and move away and do the best for everyone involved. Then, he found a partner in Jessica who he fell in love with, and he thinks is also a good step Mum for his daughters. They move into the home, and start a new life. He is making decisions always based around what’s best for his family. Then, Jessica and he obviously have a great relationship, and she’s like “You should go and do this for yourself” he says “I can stay, I don’t have to go” and she pushes him to go. Then, when he leaves, everything takes a turn, and I hope that the audience is like “No, Max come back!” as much as the characters are, it’s just nice to be that source of stability in the picture.

Everyone is dealing with a tough backstory. Can you tell us about what that family dynamic was like to work on, and build upon as a whole with your cast?

It was wonderful. I have a teenage daughter in the movie, which is a big step for me, because I had never played a dad on screen before, and suddenly I have like a grown up daughter, and a slightly younger one. I had experience in my life, of being in a relationship that I probably shouldn’t have been in for as long as I was. I was able to easily step into what it would be for Max in the story. But I didn’t have children with my previous partner. So, in this situation he had had children, and then another child maybe, thinking, “Oh this’ll make things better!” Then I’m sure they all as a family went through this crushing realisation that it’s not going to get any better. You have to make that really tough decision. Even tougher than I had to make in my life. Max has two kids, but this is still the best thing for them, and for their mother. To separate. So yeah, that is a tough backstory for them. Pyper’s character Alice has a scar on her arm, which is obviously reminiscent of a difficult history. Yeah, everyone is carrying their own personal issues in the film.

What was Jeff Wadlow like to work with, and what did he bring to the creative process for yourself?

On set, Jeff is very egalitarian and ‘best idea wins’, and even though he wrote and directed it, he is very much “Okay! How can we make this better? What do you think? Let’s try and make the best film we can!” Which is great. I don’t particularly want to work with anyone who is very dictatorial, “do what I say, or get out” kind of thing. First of all, I don’t think that that atmosphere should exist on set. In this movie, Jeff and DeWanda are also both incredibly collaborative, and it’s “let’s work together to make this the best product that we can” and that’s just a very nice atmosphere to have on set. It makes everyone feel very empowered, and excited to do that.

Jeff confirmed that practical effects were really important for Imaginary. As an actor, what did you see from the practical effects within Imaginary, and how fun were they for you to work on?

I grew up in the ‘80s and ‘90s watching a lot of movies with a lot of practical effects. In the modern day there’s a lot more CGI, and as much as we have strong imaginations as actors, it still requires extra effort to imagine something in front of you and then react to it, so when you actually have the physical thing in front of you, it takes away a lot of that effort. All you have to do is just react, which is amazing. We had such a great team on this movie making these wonderful effects. I was so excited about that! Like “Wow, these are actual things in front of us that we can react to.” It helps the actors, but it also translates to the audience as well, because you can tell. There is an artistry to it. Not that there isn’t an artistry to CGI, but when you’re seeing it in front of you, and you know that someone has made it with their hands. Like, if you watch a Guillermo del Toro movie, it has a very different feel to something where the monsters are CGI, and it just makes it more grounded, and rooted in something real. Which makes it scarier, I think.

Finally, what do you remember the most from seeing Chauncey for the first time?

There are a few different types of Chauncey. I think I saw all of them, we were just very excited. When Chauncey first came to set in his special case, we were all just really excited to meet him. It’s so funny when you think about what happens in the movie. Like I said, to work with something practical like that, it’s so useful, and creepy. You’re actually like “Oh that’s creepy that he can do those things” and he can actually do them. It’s not like stop-motion, like, someone is coming in and moving him. He is moving. And that’s just amazing. It just adds something to the movie.

IMAGINARY is in cinemas now. You can read our review here.

 

W.D. Richter • INVASION OF THE BODY SNATCHERS

The 1978 adaptation of Invasion of the Body Snatchers is widely regarded as one of the best remakes ever. It kept the essence of the story while adding so much more. With the Arrow Video 4K edition in stores now, we caught up with acclaimed screenwriter W.D. Richter (also known for Big Trouble in Little China, the 1979 version of Dracula, and as director of The Adventures of Buckaroo Banzai Across the Eight Dimension) to chat about his work… 

STARBURST: How did you come to adapt Invasion of the Body Snatchers?
W.D. Richter: Producer Bob Solo liked my work and approached me to adapt it. He was simultaneously wooing Phil Kaufman to direct. Phil and I knew and liked each other, but the way I remember it, Bob didn’t know that, and I wasn’t aware that Bob was talking to each of us at the same time. That was a risky move on Bob’s part. It’s always best to get either a writer or director set first and then work with that person to find a compatible partner as writer or director.

Were you on set for the production?
I was there in San Francisco for both preproduction and production, going on location scouts with Phil and, in a hotel all during production, doing a major rewrite of my first draft script. That version had been set in a small town like the original movie. Once we decided, at the last possible minute, to move it into San Francisco proper, I was writing nonstop, often only days ahead of a scene’s being shot. The set was fun, and full of really talented people. I met the terrific and profane costume designer Aggie Rodgers there, and also Jeff Goldblum. That’s why they both came aboard Buckaroo Banzai.

One of the most terrifying moments is the dog with a human face. How did that come about?
Phil and I discussed it before it was put into the script. I loved the idea because it graphically demonstrated that nobody anywhere is perfect, not even the fearsome alien invaders. They wanted to snatch the form and the stature of the apex predators on our planet — humans — but sometimes you just can’t get between a guy and his dog.


The climax of Body Snatchers is wonderfully bleak; can you talk a little about how that came together?
Phil and I wanted to make a movie about the consequences of complacency in the face of a mindless mob bent on relentlessly and mercilessly crowding out diversity, tolerating only conformity… sort of like today’s white Christian nationalists or Don’s Terrified Base. I live in the Vermont countryside now, on a farm at the end of a dirt road at the forest’s edge, so through my bodysnatcher radar that’s developed over the years, I watch all the invasive plant species in our woodlands similarly crowding out diversity, oppressing ‘the other’, if you will, acting blindly in their own worst interests as they try to establish a fragile monoculture that would eventually collapse in on itself and kill them off, as well. I recall Donald Sutherland’s line in the movie about Brooke Adam’s boyfriend: “Maybe Jeffrey’s turned into a Republican”.

Don Siegel’s original ending was just as dark as ours, but a cowardly studio forced him to tack on a hopeful final scene. Fearing the same reaction, we kept the last few minutes of our story a secret during the entire shoot. I wrote a different, more upbeat ending for the same location, and all production copies of the script had only those pages in them. Just Donald and Veronica knew the real ending, and I think Phil only told them toward the end of the shoot just what was coming on the last day. Miraculously, Mike Medavoy, the studio chief, thought it was a great idea.

W.D. Richter (second left) with the cast of Buckeroo Banzai.

When adapting a story, what is your process?
Oh, god! Pretty much improvisation because all adaptations are different. Some books are hundreds and hundreds of pages long — Stephen King’s Needful Things was a backbreaker — and others are too internal for easy visual translation — Dracula fits that category. I always start by reading the book, a hard copy back then, with pencil in hand, marking sections I feel the movie needs. I might or might not do a rough outline. I worked closely on a lengthy treatment for Dracula with both John Badham and the great producer Walter Mirisch. With Big Trouble In Little China, I wrote it before John Carpenter even came aboard. It was a page-one ‘adaptation’ — I prefer ‘transformation’ — of a period western into a contemporary, mystical, action extravaganza. I wrote that first draft in about four furious weeks under a deadline of, I believe, a looming writers’ strike. No real notes or outline. Just a stack of books on Chinese mythology piled alongside my computer — I’d gone digital by then. I just tried to put the hero Jack Burton and his motormouth into corners I didn’t know how to get them out of when I wrote them in. I thought if I could figure out the next morning how to get Jack out, I’d surprise myself and the audience, too.

Which was the easiest to adapt – Body Snatchers or Dracula?
That’s a hard question to answer. Each presented different, tricky challenges. There was certainly more pressure to produce quality work quickly on Body Snatchers for reasons I’ve mentioned, but just before I started my adaptation of Dracula, Walter Mirisch let slip that they already had a start and release date!

Could you tell us how you came to work on Big Trouble in Little China – were you around on set for that one?
That was a strange experience. The script that existed was a late-19th-century western — cowboys and horses. It was a spec script that Fox had recently bought.  he original writers did a second draft for the studio, but that disappointed, so Fox and the producers, Keith Barish and Paul Monash, decided to replace them. The spec script was submitted to several writers who were asked to come in and talk about a new take, if the project interested them. I was one of those writers. I thought the problem was conceptual: having a mystical underground kingdom in a period western. It seemed twice removed from a modern audience’s reality. Why do that? So, I just said I’d make the story contemporary, then the only unusual thing about the setting was what lurked beneath ‘little China’… essentially play the movie off our world, not the 19th century’s. That notion immediately got everyone excited — studio execs are often a desperate, impressionable lot — and they hired me on only that thin proposal. Luckily, I stumbled upon Jack Burton’s voice as soon as I started writing. It was like he was real and couldn’t be shut up. That doesn’t always happen, at least not to me.

I did a polish for John when he first came on, but my work was done before principal photography began, and John, whom I knew from USC film school, shot the script pretty much as written. I only visited the production once, just to meet everyone and see the sets.

Have you had any input on the Big Trouble remake?
None. I was never approached. Do you mean the one with The Rock as Jack Burton? Is that still alive?


What made you turn to directing with Buckaroo Banzai? And what was that experience like?
Mac Rauch, who created and wrote Buckaroo’, was a good friend. My wife, Susan, and I paid him a small stipend to develop his idea. When we pitched it to David Begelman and he hired Mac to write a full script, with me and Neil Canton producing, He asked me if I wanted to direct it. I did because nobody else writes like Mac.

Directing it with crazy, suicidal David Begelman looking over my shoulder had its hellish aspects. But the cast and production team were great, and we were all determined to get the job done, especially after Begelman fired my first cinematographer, the peerless Jordan Cronenweth, out from under us because the operating room and nightclub scenes that Jordan shot looked to Begelman “like Blade Runner“. No shit, Dave. I’ve done dozens of interviews over the years about this. Begelman was a sad, late 1950s Beverly-Hills’ throwback who still had a manicurist lacquer his toenails because going sockless in Gucci loafers was his crowd’s gold standard in the ‘80s and who knew when you might have to remove your Guccis in public?! Not very Buckaroo.

How does it feel to know the films you’ve worked on are still being discussed and still finding new audiences?
Strange, for sure. Buckaroo is almost 40 years old. When we shot it, Gone With the Wind and The Philadelphia Story were 40 years old and seemed to have come from another world. That people are still passionate about Buckaroo and new folks are still stumbling enthusiastically upon both it and some of the other stuff I wrote is gratifying, of course. And in many ways baffling. No complaints, though. Take chances, that’s what I’ve learned. Never look over your shoulder. Just make movies that you want to see and let time sort things out.

INVASION OF THE BODY SNATCHERS is out now in 4K from Arrow Video.

 

Ben DeVere • LONE WOLF: THE HUNTRESS – MARKED FOR DEATH

Lone Wolf: The Huntress - Marked For Death

Ben DeVere is the son of fantasy gamebook legend, Joe Dever. Joe passed away back in  2016 and Ben has been carrying on Joe’s legacy, carrying on his father’s wish to complete the Lone Wolf series.  This includes a new trilogy, The Huntress series, written by Jonathan Stark. The first book in the series is Lone Wolf: The Huntress – Marked For Death. We caught up with Ben to find out more…

STARBURST: How would you describe The Huntress to a fan of Dungeons & Dragons?

Ben DeVere: For D&D fans, I’d describe it as a solo campaign. The book is the Dungeon Master. That doesn’t mean you can’t play it with friends. In fact, we hosted a teaser campaign on the Lone Wolf fan group on Facebook and had hundreds of people involved in voting for the choices.  

What’s the elevator pitch?

Think Castlevania meets Indian Jones, written by Mary Shelley. Exploring the haunted underbelly of a magical city. Tracking a witch’s moving castle through a serpent-infested swamp… all that good stuff!

It’s been quite a journey. Why more books?

It has! But a journey of looking after a legacy. Looking after the legacy is important, of course, but I’m a creative person and so I can’t just republish old books. I had to ask myself, is this just a legacy project, or does it have a future? Are we going to build on what my dad created?

How much of your father do you see in the series?

It’s impossible not to hear his voice when I read it. The themes of self-reliance and being forced to grow up too fast chime with dad losing his own father very young. He was a very private person, loving and funny, but sometimes very insular. The series is called Lone Wolf, after all. 

What was your introduction to gaming as an adult like?

Intense. I first met the fans at Lucca, a gaming festival with upwards of a quarter of a million people and queues of Lone Wolf fans wanting books signed and photos taken. I hadn’t even read most of the books I was signing. It was weird. 

Why is fantasy so big now?

I’d argue that it’s always popular. What’s new is the way the fandom can engage with creators and with each other. The fantasy fandom is just more online than other genres. There’s a highfalutin argument that we need fantasy more when times are tough, but I’m not going to go there. 

What do you make of Critical Role and the like?

I haven’t spent enough time watching their stuff, but it’s a phenomenon. It just proves the appetite for fantasy roleplaying.

What’s next for you?

I’m right in the middle of writing the final book of the Lone Wolf saga. Book #32: Light of the Kai. And this June is Lone Wolf’s 40th Anniversary, so we have a lot of projects in the pipeline for this summer. I’m busy getting those ready, too.

Doctor Who or Doctor No?

Doctor No. I was a huge Bond fan. Goldfinger is the best film, obviously, but I grew up in the Roger Moore era, so hell always be Bond for me.   

Dragons or Death Stars? 

Death Stars. Dragons is too much like work. 

Truth or Beauty?

At 42, I’m precisely middle-aged. So, I’m in the process of turning from Beauty towards Truth, which is a wonderful process.

You can find out more about the Lone Wolf books here.

 

Jeff Wadlow • IMAGINARY

After the success of Truth or Dare and Fantasy Island, writer/director Jeff Wadlow has returned to the horror spectrum through his new movie Imaginary! Daring to create a horror character that could sit alongside the likes of Chucky and Annabelle, STARBURST discovers everything you need to know about the mysteriously off-putting bear that is Chauncey, and much more…

STARBURST: Where did the idea for Imaginary come from? As someone who has already created a couple of horror movies, how excited were you to be working on an idea like this?

Jeff Wadlow: It came from Jason Blum, who signed me to a first look deal, after Truth or Dare and Fantasy Island. He challenged me to make a classic Blumhouse film that dealt with the iconography that is in a lot of his movies. A family, in a house, at night, there’s a bump that they hear. That kind of cadence. He wanted to know what my version of that would be. The second point of inspiration honestly came from somewhere inside of me. I wanted to make a movie about an imaginary friend, and I thought it was really fertile. I enjoy playing with subjectivity in filmmaking, asking the audience, “Do you think this is real, or is this not real? If it’s not real, does it still have real consequences?” and I thought an imaginary friend movie would be the perfect opportunity to explore some of those notions cinematically. Then the third point of inspiration was my co-writers Greg Erb and Jason Oremland, these guys are two of my close friends. They are really talented screenwriters, who had been working within the family film space, and they wanted to make a scary movie about an evil teddy bear. I had asked them to come and talk about ideas at Blumhouse, and so, you take those three things and combine them, and you have the movie Imaginary.

Jessica and Max both have quite tough backstories. What were these like to create, and what did you want them to bring to the movie?

Well, Jessica and Max are the two main adult characters in the film, and they’re dealing with pasts that were problematic, and I think that that is totally relatable. It’s not like they’re particularly special in that sense. We all have trauma and unfortunate things that have happened to us. We’ve had to decide how we want to process and deal with them as we move through our lives. That created the emotional underpinnings of the film. Fortunately, I was lucky to have two incredible actors DeWanda Wise [Jessica] and Tom Payne [Max] play those parts, and bring them to life in a manner that I couldn’t have even imagined myself.

DeWanda Wise is brilliant as Jessica! Can you elaborate on what DeWanda was like to work with and what else did you really want to see from her character?

Working with DeWanda is a pleasure. She is such a pro; I’ve never worked with an actor who is so prepared. She is also an executive producer on the film, so she was really my creative partner in every decision we were making while we were shooting the film. Not just decisions around her character, but, she was helping when it came to picking the costumes that the paramedics were wearing when they show up for that one scene. She was very much my right-hand creative consultant through the whole production process. I love her, she is so talented as an actress, I just enjoy watching her do her thing, and would absolutely kill to work with her again.

What was it like to design and bring Jessica’s childhood home to life, and how did you want the home to feel and come across for the audience?

I really wanted to make sure that the home was not a classic horror movie house. We’ve all seen that scene where the family moves into the Gothic, old, dilapidated, haunted house, and you’re like “Why! Why are you doing this! This is not going to go well for you or these children you’re bringing here!” It doesn’t make any sense. We were shooting in New Orleans, and it was a challenge to avoid that Southern Gothic theme that’s everywhere. I just wanted a house that honestly looked like the suburban dream. This idyllic, middle class place, where you could raise your kids, protect them, and they could have a wonderful childhood. Despite the few things that happened to Jessica when she was young, she pretty much has good feelings about her childhood, which we put on the screen in the credit montage with the home movies, and I just wanted to have that feeling when we saw the house for the first time. From a production standpoint, it was very challenging because we shot all of the first floor stuff on location but then we had to build the second story of the house on a sound stage. We had to match the staircase to make it look like it’s seamless. There are sequences in the movie where Jessica starts upstairs and she walks down the stairs, and we do a real time cut, and we pick her up on the stairs and she walks into the first floor. Then we do another cut and she’s in the basement. We are going from a set to a location to a set in just those three shots. Often probably, stretched out over multiple weeks, and so, keeping all of that straight in your mind is certainly a challenge for a filmmaker.

Alice is pretty much the backbone of the story for the entire film, as she talks with Chauncey throughout. What was that like to work on, and how did you go about threading that key narrative through the movie?

Well that was a creative debate. Like “What does Chauncey sound like? What is it like for Alice to be talking with Chauncey?” There are versions of the script where Chauncey’s voice was a unique thing, but I had this idea in the middle of development that Chauncey’s voice should be Alice’s voice. If a kid has an imaginary friend, the kid would do the imaginary friend’s voice. So then, as it becomes clear throughout the film that Chauncey might be more than just your normal, imaginary friend, it was important for me, for him to keep Alice’s voice. But also for that voice to change. I think that it’s an interesting idea, that continues to evolve throughout the story, and I don’t want to give away any spoilers, but the audience will see that it starts with Alice, and then it changes, but then it also ends with Alice.

Betty Buckley has been in some really awesome horror movies herself! How did she end up becoming the sitter/neighbour Gloria, and what does she bring to the character?

Betty Buckley is an icon! It was beyond a privilege to be working with her. Not only was she in Carrie, but she was also in Split, which is a fantastic horror film, and Jason Blum produced it. She emailed Jason and said “Hey Jason! Do you have any horror movies for me to be in?” and of course, Jason Blum being the savvy producer that he is said “Of course I do Betty!” Then he turned to his team and said “Do we have a movie for Betty Buckley?” Jason then emailed me and said “Can Betty play Gloria?” and I was like “Can she? Will she!? I would love to have Betty Buckley play Gloria” We were really lucky to have her, and it’s not just exciting because she’s such an icon. She’s an icon for a reason, she brings her A-game, and she lights up the screen every time she’s in a scene.

Can you tell us how the look of Chauncey came to be? What was that like to create, whilst also finding a balance where the character can come across as both sinister and innocent?

Designing Chauncey was tricky, because we knew we were trying to make a horror movie icon, like something that people would remember, and would be worthy of being thought of in the same moment as like Chucky, M3GAN or Annabelle. I knew that he couldn’t look as creepy as Annabelle or like a scarred messed up Chucky, because why would any kid want to play with a teddy bear that looks that demonic? But at the same time, we looked at some designs, where he just looked too much like Paddington, or Winnie-the-Pooh, and you’re like “Well, there’s nothing really off putting about this design”. It really just came down to asymmetry, if you look at Chauncey, his ears are off, his eyes are off, and he can still be cute, but that asymmetry creates a feeling of unease. It makes you realise, on some subconscious level that things are not right.

 

In the trailer, we see Chauncey move by itself up the corridor! So, how important are practical effects to you, and how much can we expect from that approach in Imaginary?

Practical effects could not be more important to me. I always embrace what I call a ‘practical CG hybrid’ approach, which means if we can do the gag practically, if we can create the monster in the real world, if we can do the gag on set, then we should, and then we should use CG to clean it up, augment it, elevate it. Try to fool the audience a little bit more. Audiences are savvy; you can’t just put a guy in a rubber suit and think that they’re going to think that’s exciting, so you have to find ways to support and supplement the practical element. It should be practical because then the actors have something to react to. It gives the thing a real weight in reality. That the audience can feel. Light is interacting with it in an authentic way, and it gives the visual effects artists a reference, so when they augment it, they can make it look like the real thing.

Horror soundtracks are iconic, and for you got to work with the awesome Bear McCreary again. Is there anything you can tell us about that collaboration, and maybe how he helped shape the movie’s soundtrack?

Well, if I can toot my own horn for a second. One of the smartest things I did when making this movie was very early on, and I knew I wanted to work with Bear again. I contacted him well before you would ever talk to your composer, and I said “Hey Bear I need the Chauncey jingle! I want it before we start shooting” and he wrote it months before we started shooting. I hadn’t even cast the whole movie yet. And the first time I heard it, I was blown away. It’s such an earworm. Once you hear it, you cannot get it out of your head. It has almost this Sgt Pepper, Lennon/McCartney thing to it, which is inexplicable, but I think it’s just a fantastic piece of composition. It’s become a part of the film in a way that I just can’t even really explain. I would hum it into the microphone on set when it’s supposed to be playing through the bear, which changed how we edited the movie. I’m so glad I had that thought because you often don’t really get into the music until the movie is done. But it was an important piece of music for the film. I’m so glad that Bear wrote it before we started shooting,

IMAGINARY is in cinemas now. You can read our review here.

Eliza Chan | FATHOMFOLK

Eliza Chan is a Scottish-born Chinese diaspora writer who thinks a lot about intergenerational relationships, diaspora identity, and immigration. Her latest book, Fathomfolk is not only an amazing fantasy novel, it also explores the joys and complications of modern cityscapes and depict multiculturalism based more on East and Southeast Asian cities such as Hong Kong and Singapore rather than London or New York.  We caught up with her to find out more.

STARBURST: How would you pitch Fathomfolk to an old friend who really likes Disney?
Eliza Chan: Rather than giving up her home and culture for a man she hasn’t even had a conversation with, what if the little mermaid was an immigrant? How would she adjust to the culture shock and the different way of life above water? Would she be mocked and discriminated against because she tried to brush her hair with a fork? Where does she fit in?

Why should we read this book?
Fathomfolk is the story of a modern cityscape, divided between the generally prosperous humans at the top, looking down on the underclass fathomfolk – kelpies, kappas, mermaids and more – who live in the slums below. It is a book for people who like it when fantasy asks real-life questions and for those who argue with their GM that goblins can’t be born inherently evil as everyone is an individual. It follows three points of view characters: a privileged water dragon, newly arrived in the city; a tired half-siren who has been trying to chip away at the system; and a scheming seawitch, in it for herself; all dealing with discrimination, diaspora identity, and the cost of change. You should also read it for mythology mash-ups, messy, eclectic cities, and delicious depictions of food!

Why Sirens?
I like reading different mythologies from across the world and was getting more and more frustrated at women depicted as the seductress or damsel. Sirens, in particular, just seem to lounge on rocks waiting to drown men and have no other ambitions or life beyond this. It reminded me of the common rhetoric that women were asking for it. I started to envisage a siren who couldn’t switch ‘it’ off and how she would respond to being discriminated against and treated with hostility.

If you could sit one of the characters from the books down and have a word with them, who would it be, and what would you say?
I would sit Nami, the newly arrived water dragon, down with a nice cup of seaweed tea and tell her not jump to conclusions about a city she has only just arrived in. Knowing Nami, however, she would roll her eyes at me and do the exact opposite.

What was the funniest part of getting Fathomfolk published?
I’m not sure it’s funny, but it’s certainly been fun going from polite, professional emails with my editor and team at the beginning and slowly descending into the realms of antler gaps, kelpie butts, and cabbage man references as we got a feel for each other. It’s been brilliant to work with fellow science fiction and fantasy geeks and know they are your people.

Why are we so fascinated with dragons?
For right or wrong, we’ve labelled all reptilian flying monsters as dragons, and that means there are so many varieties to read and write about. What’s not to love about giant magical beasts that can either be your mount, lover or burn you to a crisp on a whim? Seeing my toddler in his dinosaur era at the moment, I also think it harks back to that childhood fascination that many of us never grew out of. There is a duality in my mind between the water and weather-controlling Asian dragons and the fiery-breathing Western dragons, but we can contain multitudes. Mostly, however, I just want to be able to fly.

What’s your favourite piece of folklore to write about?
I like them all, which is probably why I wrote such a mash-up of mythologies and folklore! Researching Fathomfolk made me really aware of how folklore stories are ever-evolving and that there is no one true narrative. For example, growing up, I asked my mother about the Asian dragon and the dragon pearl ubiquitous in Chinese restaurants, traditional decorations and the like. Years later, when researching, I realised everything she’d told me was different from what I was reading. She told me the dragon pearl was its soul; in the most well-known story, it is a source of wealth and prosperity. We treat the written form as the authority on the matter when often it is just one version that happens to be written down. To this day, I do not know if my mother’s stories are from her own childhood or her own flights of fancy. Either way, does it matter? Writing and reimagining folklore as writers do is another evolution in this process, and I loved reimagining dragons and dragon pearls in a new way.

What’s the toughest part of the writing process for you?
Initial drafting is tough for me. I’ve given up on so many novels over the years and never got past about 30,000 words. There’s a really tough point about two-thirds in where you can’t see the wood for the trees, and that’s usually when I throw in the towel. It’s so important to me to have writer friends to support me, to set myself achievable goals and just push through. It’s definitely worth it when I write ‘The End’.

What other projects would you like to work on?
I am drawn to the darkness of the original fairytales before they were sanitised and would love to do a retelling one day. I’d also like to do something akin to Rivers of London or American Gods with a contemporary real-life city setting with the supernatural, but I’d probably take it north to Manchester or Glasgow. On the flipside, I’d equally love to do something with nods to anime and manga, such as Studio Ghibli or Fullmetal Alchemist: Brotherhood. Too many ideas, not enough time!

What’s next for you?
I’m working on the sequel to Fathomfolk at the moment and also tinkering with my next project, Buffy the Vampire Slayer in Opium War-era Hong Kong.

Doctor Who or Doctor No?
Doctor Who, I’m still in my David Tennant-era mind.

The Little Mermaid or Aquaman?
The Little Mermaid. I particularly buy into Norton’s theory that The Little Mermaid was symbolic of an unrequited homosexual love that Hans Christian Andersen felt for his friend. It makes the othering, inability to speak, pain of transforming to fit in. and the ending so much more poignant.   

Selkies or Kelpies?
Oh that’s really hard! I’ve written a few selkie stories back in my day, but I find kelpies more intriguing these days. They are much more unpredictable, the antithesis of the docile unicorn. I love the image of galloping horses as crashing waves, and I was also the sixer of the Scottish Kelpies in Brownies as a kid.

Truth or Beauty?
Truth, every time! My Chinese name 真 literally means real or truth, and whilst I envied the other girls with their beautiful names, I’ve definitely grown into it.

FATHOMFOLK is out now and can be ordered here.

Emma Vieceli | BREAKS

Emma Vieceli is a highly talented and critically acclaimed British comic book artist, and writer.  Her work includes BREAKS, Vampire Academy, and Life Is Strange. We caught up with her to learn more about the new edition of BREAKS.

STARBURST: How would you pitch BREAKS to someone who’s only just discovered comic books via Heartstopper?

Emma Vieceli: Firstly, I’d tell that person, Welcome to comics! It’s a big and exciting world of stories, and you chose a great way in.’

For BREAKS, specifically… hmmm. If you’ve been enjoying Heartstopper and are perhaps also keen on reading something sitting a little older and a little darker, BREAKS is a good choice! Whilst still a love story at its core, BREAKS is also a mystery. The characters have their burdens to bear, fears to conquer and choices to make, but they’re discovering themselves alongside a twisting, woven story as they slowly unravel the mystery that connects their families. At times brutal, at times raw, the action is emotionally driven and emotionally complicated. Recommended for older YA readers and beyond, especially as we get into book two in June, I’d say it’s a layered story that moves beyond being pure romance and turns up the drama dial.

BREAKS has been around since 2014; what advice would you have loved to have given yourself back then?

Oh, younger me: Trust that you’re not wrong. This sort of story will find an audience. They’re out there. The time will come when people talk excitedly about LGBT comics and love stories and will watch them adapted on TV and will find it hard to fathom that it was such a struggle when you started. You’ll work hard and give over a decade to making sure this story gets told and seen, but you’ll be so proud when it is. Not rich. But proud. And, by the end of that decade, trust that the world will have changed a lot. 

 Also, maybe work in black and white and save yourself the trouble of having to convert the whole series down the line? 

Why do we keep falling for enemies to lovers stories?

Gawd, I don’t know, but there’s just something delicious about that thin line between love and hate, where emotions are turned up to eleven and can suddenly morph into a new form. In Ian and Cortland’s case, while we don’t get to see a lot of it before the story kicks in, we can assume that the entire rivalry was based on what was so obviously lurking beneath the surface. Tension is a powerful thing. 

If you could sit one of the characters from the books down and have a word with them, who would it be, and what would you say?

Oh blimey. They could all use a few words. Except Amilah, maybe. That girl has it all worked out, and I could use her sitting down to give me a few words. But yes, only one of them? Gah. I mean…I guess I’ll have to go for Cortland. Because, for all his faults, Ian sort of tunes into himself a little faster than Cortland does in some ways. 

Look, Cort… I know you seem to think that the world rests on your shoulders and that your mistakes are worse than anyone else’s mistakes, but look around you. Everyone makes mistakes. Closing yourself off from people who actually seem to care about you is not the path to making anything better. You are not your anger; not everyone is out to get you, and leaning into feeling good sometimes doesn’t make you a bad person. And hell, sometimes you’re allowed to be angry. It’s what you do with it that matters. You are on the road to recovery, even if you don’t realise it yet. And that tall ginger goof over there… yeah, he’s going to matter quite a lot. He’s going to make a few mistakes of his own, but try not to punish him too much for those. He’s on his own road, but you’re both heading to the same destination.

Why is life so difficult for the characters in BREAKS?

A big theme of BREAKS is about living with legacy. Living in the shadow of what has come before and walking the path you’ve been placed on. All of the young adults in this story are in some way emerging from the past (aren’t we all, in some ways): from having divorced parents or growing up an immigrant to coping with family loss or coming to terms with their own worst actions…it’s why their ambitions, passions, and their ability to find and accept love become so worth celebrating. 

How different is creating something like BREAKS compared to Hamlet or Life is Strange?

From Hamlet – immensely! I was working on a ‘very’ known story with an adapter. It was all about how to best illustrate the script and bring out the full meaning of the words. 

From Life is Strange – actually, not all that different! Aside from the fact that obviously, I didn’t draw Life is Strange – a big shout out to Claudia Leonardi, who is wonderful! But the themes and emotions in Life is Stange often overlap with what Malin [Rydén] and I had been doing for years with BREAKS. Emotionally, for me, the comics sit in a similar place. Self-discovery. Courage. Accepting past mistakes and learning to live with who they make you. Process-wise, of course, it’s different. I was the writer of a licensed title on LiS – and paid, to boot! – whereas with BREAKS, Malin and I co-wrote the story, each bringing our own characters to the table. Then she did the first pass of the scripts, and I would come in to edit those and move on to creating pages. Sometimes, I’d add scenes; sometimes, she would. It was a fluid process and very much our own. And done in our own time. So, I have a lot more ownership over BREAKS. It’s our baby. But yeah, those emotional beats aren’t all that far apart.

What other projects would you like to work on? 

It’s getting harder to answer this as I get older, you know? Partly because I have been lucky enough to work on some of my favourite characters and worlds over the years – Jem/Back to the Future/LiS/Nightwing, etc – but also because our priorities shift. I’ve still never gotten my hands on Gambit, but beyond that, I like being surprised by projects these days. I don’t so much crave specific titles anymore. It’s more about the types of stories I want to tell. A mood. And a big dream for me is to tell more of my own stories too! 

What’s next for you?

My next big personal story is called Gods & Graces, and I’m so excited to tell it. It’s going to be a hell of a ride. As it’s me, you can imagine it has similar themes and emotional checkpoints to BREAKS, LiS and the rest… because complicated human emotion and moral dilemma is what I do… but this time, it’s also a historical fantasy fiction. 18th century, so glorious fashion, of course. Set twenty years before the French Revolution proper; it’s part celebration of the birth of queer culture in London’s molly house scene and part epic fantasy as mortals race to become gods… I’m excited! There’s already a subscription button for it up on Tapas, and I’m hoping to launch it there this year. 

I’ll also be working on more illustrations for the amazing Juno Dawson, who continues to grow her powerful world of powerful witches. I’m so happy to be a part of it! And I’ll be teaming up again later in the year with friend and multiple-time collaborator Paul Cornell, this time with added Lizbeth Myles joining him on writing duty. We’ll be creating a four-part original story for Magma Comix, and it’s going to be something to really…get your teeth into.

Beyond comics, I’m also – um – writing a musical. So, let it never be said I’m not up for a challenge.

Dragons or Drag Queens?

Do I have to choose?? Can’t the drag queens be riding dragons??

Pop Music or Opera?

Something between the two. I’m a musical theatre baby, after all. 

Vampires or Werewolves?

Vampires. That one’s easy for me.

Truth or Beauty?

There is beauty in the truth, and truth can cast beauty.

BREAKS is out now.

 

 

Peter Strickland | FLUX GOURMET

Director Peter Strickland’s films explore texture of all varieties – physical, sonic, epicurean – and his 2022 film Flux Gourmet manages to mix all three to a level of heightened madness even longtime fans of the director’s films might be surprised by. That said, the mixture of gastronomic delights and auditory experimentation makes for a fascinating viewing and listening experience, allowing for a near-complete immersion in the world of “a dysfunctional group of performance artists.”

We spoke with director Strickland about the score for Flux Gourmet, which saw a physical release from Ba Da Bing Records in January and features Strickland returning to the world of sonic adventures with his former creative in The Sonic Catering Band.

Peter Strickland

STARBURST: As a director, what attracts you to the idea of some of these very interesting professions that you’ve explored in your films?

Peter Strickland: Well, I think it depends on the film. Some films, such as Barbarian Sound Studio, were. I think so many films have been done about actors or directors. You just want to look at the more invisible jobs, really. And there’s a film just out now called Jill Uncredited, which is about an extra, and you always wonder about those people, so there’s an element of that.

Flux Gourmet was a lot more straightforward because I actually was in a band like that. I was a bit of a narcissist to make a film about that. It was the same as if you’re in Queen doing a Queen biopic or an Elton John biopic, just slightly different music. The impulse was kind of similar.

We love the attention that you have to sound in Flux Gourmet and Berbarian. What was your musical history? What was that band that led you to integrate sonics so well into your films?

Well, when we started in 1996, there were many years of working a certain way. I think the way we worked was quite naïve, really. How most people start: you get a tape delay, you get a bit of reverb, and you just drench everything through these units. But I think the way we’re using the word, the way we were taking sonics down from everyday sources, like cooking and recontextualising it, chopping it up, and treating it like a raw material to mix and layer and process – I took that way of working into my feature films, but not as a gimmick, really.

It was just that’s all I knew. I never really worked. I was a naïve thing. And it was weird because when we did the band, mostly in the 1990s and early 2000s, we were lucky if we could get a review in The Wire magazine. We could never sell many records, so most of the time, we were just invisible. We were not attracting attention. It was weird; when you put that same process to filmmaking, it did attract attention.

The idea of Flux Gourmet feels very real. It would not surprise us if there were a place such as this, and we think that the thing that we enjoy about your movies is that while they do seem somewhat outrageous, they’re rooted in reality. Is that a process that you consciously go for?

I wouldn’t say consciously. I mean, it depends on each film. But if I look back on them, they’re all rooted in very real situations or emotions, group dynamics, couple dynamics. I mean, the way you do the window dressing, it can be out of time somewhat. Sometimes, it’s best, just due to budget and circumstances, but I think if you strip the surface weirdness away, to me, they’re dramas. They’re all about anything, but I’m just fascinated by different characters, really, and I think the whole band dynamic is incredibly rich for exploring egos and rivalries. That’s the place to go to if you want to explore that.

How did you assemble all of the folks for the Flux Gourmet soundtrack?

Well, it was a mixture. It was mostly people I knew. Some of them were people from my band. Colin Fletcher and Tim Kirby, the three of us had that band together, the Sonic Catering Band. That was very easy. I just called them. I said, “Do you want to get back together for a couple of weekends and do some stuff?” I worked with the others before.

Roj, he used to be in Broadcast, he did some stuff for my first film, actually, Katalin Varga. I worked with Jeremy Barnes and Heather Trost before. I did a music video for them, and they did a soundtrack for a short film I did. Tim Gane from Cavern of Anti-Matter did my previous film, In Fabric, so yeah, I guess it was not really anything to it. I just knew these people anyway. Just picking up a telephone and seeing if they’re interested. I’m obviously thinking about who is going to work for which scene.

It wasn’t a sort of a casual pick up the phone, it was a lot of thought beforehand because I think I knew going into it, it could not be like my other films in terms of most of my films had just one main composer or main band, and that was it. There was a kind of cohesiveness to it all, whereas I knew Flux couldn’t really function like that.

It was a bit of umming and ahhing, “How is this going to work? And “Who’s going to go where?”

That’s an interesting idea that you reached out to a lot of people with whom you’ve worked before, because your work has a recurring series of folk who pop up here and there, like Fatma Mohamed or Gwendoline Christie. Is it comforting, or is it just that you like working with these people to have a regular cohort of people whom you can bring into your films?

I think it depends. I mean, there’s definitely, as a film fan, an appeal to certain directors who always bring back the same acting troupe. I used to love when you’d watch a John Waters film, “What’s Divine going to do now?” I love that. It’s the element of both continuity and the element of surprise because you know that actor’s going to do something very, very different. Not just John Waters, but Fassbinder and Bergman. I didn’t go into this thinking I’d have that kind of relationship because obviously, when you start, you have no idea.

When I worked with Fatma on my first film, I had no idea we’d still be working together. She was almost like an extra. She only had, I think, one or two lines. She was in it for like a few seconds. But there was something there. I could recognise this intensity, and I asked her if she wanted to work with me on Berberian, and it just kind of grew from that, really.

By the time we finished The Duke of Burgundy, I realised, “Okay, this is someone who can really transform with each role,” but not just that, but there was a comfort there. Someone I feel comfortable with. I hope the feeling is mutual. Maybe not off the Flux score, because I kind of put us through quite a bit, but yeah, there was a shorthand there.

When you get someone new, you never know how it will work out. If you get someone who’s good and he’s easy to work with, why would you pass on that, really?

This score is coming out on multiple formats, and several other of your scores have received very nice releases as well. What’s it feel like for you? Are you a record person? Is there an appeal to you to have a nice double vinyl release of the soundtrack or score to your film?

Not really. I mean, I do like physical, but I’d say these days, I prefer compact discs. It’s a space issue, not just the space of the actual discs, but also a record player takes up a lot of space compared to a compact disc system, or even you can put it into a computer. I mean, I like vinyl, but the reason we did vinyl was because there’s just no demand for compact discs.

It’s not in my hands. If I had my way, I would have done a compact disc release, but the same with In Fabric: vinyl sells, and it’s kind of interesting how I’ve heard somebody buy it that didn’t even have a record player. I do have quite a bit of vinyl, and I do prefer it, especially the older I get; my eyesight is not as good as it used to be, and I can actually read the liner notes, and it’s great that kind of format. I have a few Martin Denny vinyl sleeves on my wall, but I’m not obsessive over the whole thing.

Really, whatever works for each person works. I would never be dismissive of someone who just listens to streaming. I’d be dismissive of some of the businesses that run those companies in terms of how they pay the smaller artists. I’m dismissive of that, but not someone who hasn’t got any money, who gets paid peanuts as a nurse or a teacher and wants to listen to music. That’s completely an appropriate, egalitarian way of listening. It’s not their fault. It’s the whole system that is just lopsided and benefits the bigger artists.

The soundtrack to Peter Strickland’s Flux Gourmet is available now from Ba Da Bing Records.