Jason O’Mara | BATMAN: HUSH

Batman: Hush

Having first voiced the iconic Dark Knight back in 2014’s Justice League: War, Jason O’Mara is now back for his tenth outing as the World’s Greatest Detective in Batman: Hush. An adaptation of Jeph Loeb and Jim Lee’s fan favourite comic book arc, O’Mara’s Batman is being attacked both in and out of the cowl as a mysterious new villain rears their head. We sat down with Jason to discuss the movie, his approach to voicing Bruce Wayne and the Caped Crusader, introducing a more vulnerable side to Batman, what makes this beloved character so special, and a whole lot more.

STARBURST: This is now your tenth movie voicing Batman. Did you always plan for this sort of longevity or was it just a case of taking each movie one at a time?

Jason O’Mara: It’s always a shock to me because I’ve only ever signed up for one movie at a time. It’s just sort of mounted up over the last seven or eight years. It’s kind of hard to believe the fact that it’s been ten. I’ve always thought each one would be my last. I always presumed I wouldn’t be asked back for the next one, but they always keep asking me and of course I keep saying yes. It’s just been a thrill. For it to be ten, it’s very strange. I never thought I’d be one of those Batman actors – one of those actors that played him multiple times.

When approaching the character, how do you handle differentiating between the two sides of Batman and Bruce Wayne?

Well, that’s changed and evolved. It used to be very clear when he was Bruce Wayne and when he was Batman, so it was a lot more straightforward. I worked with Andrea Romano initially on both of the voices, and now I work with Wes Gleason. Wes and I felt that in Hush the lines between Batman and Bruce Wayne become blurred – mostly because he’s so emotional as Batman in this movie. He’s being pushed so far by Hush and all the other villains, that it just didn’t seem right. And he’s also falling in love with Selina Kyle. You can’t really have Batman in his cape and cowl and with his disguised voice be a lover and a father and all these other things. I think for the first time – the first time I’ve ever seen it, anyway – there’s less of a distinction between Bruce Wayne and Batman in this movie.

batman hush

Bar some of the earlier movies with Damian Wayne, this is the first real time in this canon that we get to see Bruce let his guard down. Was that a challenge to showcase that softer, more vulnerable side of Bruce Wayne?

Totally. From Batman’s point of view, I think the film is about him trying to figure out how far he’s willing to go for his principals, for his code, and whether he can decide if he’s capable of doing all of the things that he should and could do – like be a lover to someone or to get to the bottom of these extremely complicated case, take on all of these villains, and lose a friend. It’s whether he’s able to be pushed to the edge of his own human emotions, which is something that we don’t really talk about when we talk about Batman. And it’s whether he can come back from that in tact morally. From his point of view, it’s about struggling with all of that stuff. I don’t think you usually see that as much with your usual Batman. It feels like new ground, it feels fresh, and I feel very flattered and honoured that I was trusted with Batman in that way.

Were you familiar with the Hush comic book arc before the movie?

I was, yes. It was one of the better-known of the more recent comic books, I feel, and I’d always hoped they’d do Hush. I did not know or even presume that it would be within my continuity or with myself as Batman. I was next to Gary [Miereanu] when he announced it on stage a couple of years ago. It was really exciting, I must say. That was how I found out.

As you alluded to there, many view Hush as one of the greatest Batman stories of the modern-day. Being familiar with that story, were there any elements and panels that you were particularly looking forward to bringing to life?

Obviously the love story is wonderful. I was expecting it to play in the movie as sort of a B-story, like a secondary plot to the main plot, but actually I think the love story really plays very well in the movie and is engaging enough and interesting enough to become almost the primary point of interest. And the work that Jennifer Morrison has done as Catwoman is terrific. So I was really pleasantly surprised how well the romance played out. I thought it played out pretty well in front of 4,250 people down at San Diego Comic-Con a couple of weeks ago. It really was a thrill to see that. Other than that, I always thought the scene between Batman and Joker is so iconic in the book. Funnily enough, it’s a scene that some people kind of have a problem with because they feel uncomfortable with Batman being out of control in that way. And I think that’s precisely why it’s one of the most interesting scenes in this story.

batman hush

As has to often be the case when adapting an existing comic book tale into the canon of this animated world, there are always going to be slight changes and tweaks. For that crowd of 4,250 people, what was the general response to the film?

They seemed to be very open to it and almost cheering it on. It’s in the vein of a blockbuster popcorn movie. It’s not meant to be a small, arthouse film that ends with people talking in rooms. It felt right, especially playing to so many people on such a big screen and with the volume turned up to 11, it seemed right that the story had to open up at that point and to get bigger, for there to be some sort of final conflict and climax. I can completely understand why the writers did what they did, and I can sort of understand the comic book faithful having slight umbrage with it. But the comic book exists, it’s never going to change, it’s always there for you, and I think the writers of the movie think that they’ve built on something that was already great. Also, it had to tick the boxes of what this movie was going to do. It had to fit into this continuity, it had to fit into the 1 hour 20 minutes run time, and it also had to end with this final rousing scene. I think it delivers on those points.

The end result is handled very smartly in terms of the confines of the world in which this movie exists in, and the close of this movie felt like a mark in the sand to indicate that things are different for Batman, particularly with how things end for Bruce and Selina. Without giving too much away, where do you envisage things going from here on out for the Caped Crusader?

I don’t really know, but I think you’re right – I think there’s something unresolved with Selina Kyle. I think there are also hanging threads when it comes to Batman and Damian. This particular continuity is defined by Batman’s relationship with his son. Even though Justice League: War was the first one of this series, it really kicks off in Son of Batman in terms of the story that’s been threaded all the way through. It’s thirteen films now, I think, ten of which I’m in as Batman. I think that has to somehow be resolved, that story, and I would be looking forward to that. Beyond that, I can’t really say any more without giving too much away. I think next year is going to be an exciting year for Batman fans. There’s lots to come.

batman hush

From speaking to Andrea Romano last year, she talked about how Kevin Conroy’s stage and theatre background helped him immensely when first getting the Batman job. As somebody who has that same sort of background, do you feel that it helped you when you first came to the role back in those early movies?

I think it does help. Most of the stage work I did was in England, in London on the West End. I did some stuff with The Shakespeare Company and some little smaller, great theatres in London like The Almeida and The Donmar. So yeah, I think I was able to bring some of that approach to it. Plus there’s something very intimate about the Batman work that stage experience can only help with so much. I feel like some of it is quite internalised, and in front of the mic I try to be as nuanced as possible. There’s a very narrow line when it comes to playing Batman and Bruce Wayne. You can play all you want in the sandbox, but one small vocal misstep and you’re not Batman anymore – and it’s almost the same with Bruce Wayne. So you can only play within that narrow range. You have to fully explore everything that’s available to you while you still sound like the character. In fairness, I did a little work with BBC Radio 4 and also The Complete Works of Shakespeare on CD – that was probably at the end of the ‘90s – and I think that really helped as well in terms of just spending time in front of the mic and developing character. It’s one thing to be a voiceover actor – and I do commercial voiceover work for other things – but taking time away from that and trying to characterise a voice is a completely different skill. Again, it’s time in front of the microphone and it’s unfortunately time listening to your own voice as you learn how to modulate and control it without pushing. It’s very easy to get in front of a microphone and really want to give it lots of emotion but it’s [finding] an alternative way of expressing the same emotion without pushing it. These are all things you acquire and learn. It took me 20 years of working as an actor before anyone asked me be Batman. I wasn’t an overnight success [laughs].

How did you end up landing the Batman role in the first place? Was it a standard audition process or did you get approached directly for the role?

I received a phone call saying “Would you like to be Batman?” – and if somebody asks you if you want to be Batman, you say yes.

That simple?

Sometimes it is that simple. Then the hard part is delivering on that. That’s when the work begins, and you’ve got to read and re-read the script and take notes as you figure out what you’re going to do. Then you go in and the recording sessions can be notoriously very quick – almost like a train wreck – and it’s over before you know it and you’re walking out going, “Oh gosh, I hope I left everything there. I hope I gave everything I could and responded to direction.” You have to go in as prepared as possible and lay it down. Sometimes you get another crack at it. Six months later they might bring you back in for ADR to add some dialogue or re-recording some bits, and that’s when you can go, “Ooh, I hear that. Can I just make a little adjustment there? Can I just pull back here or push it there?” It’s a collaboration, and like anything you’re creating it’s not really over until it’s over. So you just keep trying to develop it and make it the best it can be over time. And sometimes you get a third crack at it, but usually that third session is for fights and grunts and efforts, and you don’t always get to adjust the dialogue in that third session. You get these opportunities and you take them, and you just keep listening to producers and directors as you try to make the best story you can.

With Batman having recently turned 80 and been so successful in so many mediums across so many generations, why do you think the character is still so beloved to this day?

I think that’s a great question, and I think it says a lot about the psyche of Batman fans as to why he’s had this enduring appeal. I think there is something universally appealing about him. The fact that he had a flawed childhood filled with trauma – which so many of us can attest to – and that he’s channelled that pain and experience into something largely positive is inspiring to many people. And yes, he embraces the dark, but he hasn’t succumbed to it. Besides anything else, he’s just really, really cool. Don’t ask me how or why they managed to make a crazy character who dresses up as a flying mammal cool, but they did. None of it makes sense, really, if you take a step back and think about it. Bruce Wayne is quite insane. And I think he’s also defined by his villains. Joker is the other side of the same coin, and the other Batman villains define who he is. I think there’s a bit of madness in all of us, and we can identify with Batman’s world quite easily – scarily so.

Batman: Hush comes to DVD and Blu-Ray™ August 12th.

Gaming on a Budget

The progress of gaming companies is seemingly never ending, but something that goes hand in hand with progress is profits. As games get better they rise in price, it’s one of life’s inalienable facts.

Whilst classic games are now relatively cheap, Triple A titles have risen from £40 to £50 in recent years, with some titles even rising as high as £80. Added to that, the previously free PlayStation online service has followed Xbox Live in charging users for its service.

If you’re a gaming fan your hobby can feel like a bottomless pit of expense. So how much will gaming cost you and are there any cheaper alternatives out there?

The Current Cost of Gaming

PlayStation 4: 500GB (Includes one wireless controller) – £249.00

Xbox One S: 1TB (Includes one wireless controller) – £199.00

PlayStation 4 Wireless Controller – £44.99

Xbox One Wireless Controller – £44.99

PlayStation Plus (12 month subscription) – £39.99

Xbox Live (12 month subscription) – £37.99

Top Games on Each Platform

Call of Duty Modern Warfare – £49.99

FIFA 20 (Champions Edition) – £79.99

Detroit: Become Human – £44.99

If you are an existing PlayStation Plus subscriber, you can avoid spending £44.99 on Detroit: Become Human. This month it is available for free download to PS Plus subs

Total Complete Cost

PlayStation 4 – £508.95

Xbox Live – £456.95

Whilst opting for an Xbox might be cheaper than choosing a PlayStation, it will still set you back a good chunk of money. Excluding London, the average weekly wage in the UK last year was £539, meaning you would have to forego your weekly essentials to buy a console bundle.

If that sounds like too much money to fork out on your hobby then fear not, there are cheaper alternatives…

Online Gambling

The remote gambling sector is one of the fastest growing markets in the United Kingdom at time of writing. Online gambling represents just over £5 billion in annual revenues, and as such companies are spending more money on bringing their offerings up to scratch.

What that means for the consumer is that the quality and range of online gambling games is better than ever. Thanks to increased competition in the market, consumer costs are lower than ever as a wide range of online bonuses and offers flood the industry.

Of course, anyone gambling online should keep an eye on the amount of money they are spending and set themselves regular budgets. Some games are more fun than others, online bingo is particularly good for those that don’t want to take their gaming too seriously. There are a huge range of online bingo games, meaning users can play for low stakes, which could be much more cost efficient than continuously buying new games for PlayStation or Xbox consoles.

Google Stadia

21 years ago, Netflix launched in the United States as a direct rival to existing chains such as Blockbuster. For the better part of two decades it bobbed along, making steady profits and pleasing customers.

However, in the mid-2000s, savvy Netflix executives drew up plans to create a streaming service that would totally revolutionise the film & TV industry. After witnessing the success of YouTube in 2007, the company did just that, launching its online streaming service to the mass market.

In the years that followed Netflix ruthlessly destroyed the competition, growing into a company with annual incomes of $1.6 billion worldwide. At time of writing, nothing like Netflix is currently in operation in the gaming world, but it will be soon…

In the run-up to Christmas 2019 internet giant Google will release its long-awaited Stadia service, which has been dubbed “The Netflix of Gaming”. For a monthly subscription fee, users will be able to access a wide variety of Triple A gaming titles from a range of devices.

The initial cost to users – who will simply have to buy a controller and a subscription – has not been fully disclosed, but it is thought that it will be substantially cheaper than traditional console gaming.

Once in receipt of a controller Google Stadia users can access their library of games from TV’s, smartphones, laptops, tablets – effectively any Google Chrome enabled device.

The service will support the streaming of games in HDR at 60 frames per second with 4K resolution, with Google promising to double that within a year of the platform’s release.

Google Stadia looks all set to completely revolutionise the gaming industry, and in the process save you money whilst also giving you access to some of the best games on the market.

 

Everything you need to know – including title announcements – about Google Stadia

Apple Arcade

Up until this point, this article has covered gaming from a mainly console heavy viewpoint. That does a bit of a disservice to one of the fastest growing areas in the market – mobile gaming.

Apple haven’t forgotten this part of the market, and just like Google, they will be releasing a streaming service later this year. Apple Arcade will be exclusive to Apple users, but it will allow customers complete access to every game on the App Store.

Cost wise, a monthly subscription to Apple Arcade is likely to cost around £10, making it great value for money if you regularly download and pay for games on your smartphone or tablet.

Finally, Freemium Games

It has been impossible to evade the public hysteria caused by Fortnite in the past couple of years. Serious gamers see it as the ‘death of gaming’, parents and teachers think it is ‘rotting children’s minds’ and users simply love the game.

The cartoon like battle royale style game changed all the rules in 2017 when it was released as a free to play game. Millions of people around the world rushed to download it, making it one of the most popular gaming titles of the last decade.

Obviously Fortnite has to turn a profit somehow, and it does that through in-game content, but there’s no obligation to buy all that extra stuff. If you already have a console you can download Fortnite, play to your heart’s content and never spend a penny.

If Fortnite isn’t your thing (and let’s face it, it probably isn’t) then why not try out the multiple freemium games that are on the market now as a response to Fortnite? Apex Legends is an awesome game, and well worth downloading!

SIX THINGS I LEARNED AS A COMIC CON FIRST-TIMER

MCM

Despite what the many Hot Topic t shirts and graphic novels on my shelves may suggest, until this past weekend, I had never been to a comic con. Actually, that’s not entirely true, I hung around a Manchester con once when my graduation ceremony took place across the street, and though I didn’t manage to get inside, it did make for some lovely family photos with my mum, Iron Man, War Machine and the entire Ghostbusters team.

So, this past weekend I was excited to actually go through the doors to find out exactly what draws thousands of fans to Manchester Central year after year for MCM Comic Con. Amidst the costumes, the exclusives and celebrity guests, here are a few things I learned…

PEOPLE TAKE COSPLAY VERY SERIOUSLY

And rightly so. The steps of the convention centre were a who’s who of the various pop culture universes and left me feeling incredibly underdressed in a feeble Godzilla shirt. The commitment to gravity-defying hairspray and papier-mache props were as impressive as they were gargantuan, with lines for the cosplay masquerade stretching from one end of the centre to another. Think cosplay is just about dressing up? Think again, it’s an entire performance – music, scripts, backdrops, the lot – and I am here for it.

YOU ARE NOT ALONE

Remember when you were growing up and there was that one movie, TV show, book you loved so much yet no one else had seen or heard of it? (The same kind of reaction you get now when you tell someone you HAVEN’T seen Love Island). Well, you are guaranteed to get the nod from at least one kindred spirit in the crowd with the same shirt, wig or cardboard sword, no matter how obscure. Try as you might, you can’t out-geek this crowd and it was great to see lots of fan meet-ups happening in and around the convention. Shout out to the Avengers: Endgame-style Thor cosplayers complete with pyjama bottoms, scruffy stuck-on beard and can of pop in-hand.

YOU SHOULD SUPPORT INDEPENDENT BUSINESSES

The comic book village is a great place to discover new books to add to your collection. With a mix of established and up and coming titles, it’s a good opportunity to meet the creators and get your copies signed. Same goes for the various stalls around the show floor featuring prints and handmade goods from local artists. If you never knew you needed a postcard of Solid Snake illustrated in a traditional Japanese art style or a necklace with the Triforce symbol, well you do now.

THAT SAID, YOU WILL BUY A LOT OF STUFF YOU NEITHER NEED OR HAVE ROOM FOR

Did I need prints of Nathan Drake in three different art styles? Probably not. Did I need cans of Jigglypuff soda? Unlikely. Could I have lived without that Spider-Man cupcake? Well no, it’s a Spider-Man cupcake, but you get the idea. No matter what you’re into, the traders are a treasure trove of art, figures, and just about anything else you could want or need. Plus, you’re likely to spot exclusive merchandise you can’t get anywhere else. I spotted a number of Comic Con exclusive figures that were snapped up very quickly by avid collectors, and if you’re a Funko Pop fanatic, this my friend, is your playground.

MYSTERY BOXES ARE STILL KING

Though I’m not the biggest fan of loot crates or mystery bags in general (my equivalent as a child was a £3 lucky dip bag from Claire’s Accessories filled with jelly bracelets and butterfly clips), it was hard to ignore their enduring popularity at events like this where kids are shelling out an easy 40 quid on a Poke Ball themed cardboard box filled with surprise merchandise. Everywhere you looked, traders were getting in on the gimmick with secret Funko match ups and pastel pink carrier bags containing Kawaii cuteness. Though some of the £80 boxes had me feeling a little iffy, for the cheaper options, I can see the appeal in a few mystery stickers and plushies tailored around your favourite franchise, and for independent artists and traders, they seemed like a great way to introduce new people to their work.

FORGET FASHIONABLY LATE – IF YOU WANT TO SEE THE COOL STUFF, ARRIVE EARLY

Aside from the paid-for meet and greet opportunities, I was surprised just how up-close and personal fans were able to get to special guests on the show floor. For that reason, I learned it’s a good idea to get yourself down to the various stages nice and early if you want to get the best views in the house and take part in Q&As. The first panel I attended was 5 rows deep of standing room only, so I ended up watching most of it through the mobile phone of the guy in front of me who kindly held it up throughout the whole thing – not to be the old bore, but come on people, who honestly goes home and rewatches these things? Your co-workers don’t want to see your iPhone 4 camera skills when they politely ask how your weekend was.

The next MCM Comic Con takes place on 28-29th September at SEC, Glasgow.

All images courtesy of MCM

Out Now – Issue 463

463 ns

In the new issue of STARBURST, we celebrate the talent that is Quentin Tarantino, with a look back at his career and a look forward to Once Upon a Time in… Hollywood. In keeping with the film’s setting, we uncover the Dark Side of Hollywood, delving into the tragic events that have happened over the years.

We also preview Fast & Furious Presents Hobbs & Shaw, which sees Dwayne Johnson and Jason Statham team up in a spin-off from the hit series. To commemorate the 20th anniversary of The Sixth Sense, we countdown the best and worst twists in cinema and TV.

And that’s not all, we also chat to composer Cliff Martinez about his work on the new Nicolas Winding Refn Amazon Prime series Too Old to Die Young and author Cornelia Funke tells us about adapting Guillermo del Toro’s Pan’s Labyrinth for a new book.

Plus Horror Obscura looks at another overlooked shocker plus all your favourite COLUMNS, NEWS, REVIEWS and much MORE from the worlds of SCI-FI, HORROR and FANTASY

Hate, Leads to Suffering…. THE PHANTOM MENACE at 20

It’s hard to believe, but it’s now exactly twenty years since George Lucas first unveiled EPISODE I to the world. The hype itself had started even longer ago. Back in 1995, a VHS re-release of the original trilogy had carried a bonus interview with Lucas in which he blew our collective minds with the news that pre-production had officially begun on a new series of movies, and by the time the first trailer dropped three years later on November 18th, 1998, excitement for the film had reached unprecedented levels. Never in the history of cinema had a movie been so eagerly anticipated; and in just a few short days following its May 19th, 1999 US opening, so reviled. But jump ahead two decades and things are very different. There’s a whole generation of fan who saw TPM in cinemas as younglings and rightly hold the movie in high regard, and its iconic characters still appear across the expansive STAR WARS canon, fully embraced by their new Disney overlords despite initial concerns to the contrary. Not bad for a film accused of doing unspeakable things to the childhoods of irate fans. The world has had two decades to wallow in what George Lucas did wrong, so it’s time STARBURST highlighted what things he got RIGHT! Presenting, in honour of this milestone anniversary, 20 THINGS WE LOVE ABOUT THE PHANTOM MENACE….

  1. THE GROUNDBREAKING SPECIAL EFFECTS

Looking back to 1999, film fans will remember well the ‘bullet time’ effect in The Matrix that saw Keanu Reeves’ Neo dodge projectiles as the camera rotated around him. It was a marvel of technology, a stunning piece of VFX work that has continued to develop over the years as the digital world becomes more defined. Impressive, no doubt, but compared to the digital backlot of The Phantom Menace, the arrival of CGI characters who could lead a film and the blending of physical models and actors into digital environments…. well, to say TPM was mugged at the Oscars would be an understatement. Cloth simulators made costumes real in the digital world and animatics were taken to a new level as pre-viz technology improved. ILM applied photos and matte paintings onto 3D geometry, making the racetrack of the Boonta Eve podrace an endlessly malleable environment. The Phantom Menace was arguably as big a leap forward for visual effects as A New Hope had been 22 years earlier, and without those advances and the new era that Phantom ushered in, modern cinema two decades later would simply not be the same. | MN

  1. CORUSCANT

While for many of us, the original trilogy is the definitive Star Wars, its creator was famously frustrated by the way his imagination was constrained by the technology of the time. Not so when it came to the prequels. Advances in effects, particularly the development of CGI, finally meant the alien landscapes Lucas envisioned could be fully realised on screen. And nowhere is it more breath-taking than Coruscant. Although it had been seen briefly during the special edition of Return of the Jedi, Phantom Menace gave Lucas the chance to fully dive into the planet-wide city. And while Attack of the Clones’ speeder chase is technically more impressive, it’s the initial impression here that sticks in the mind. A sun-drenched, gleaming cityscape stretching as far as the eye can see. When our heroes arrive here after the familiar, sandy wastes of Tatooine, the contrast couldn’t be starker. While Anakin’s homeworld consisted largely of practical sets, Coruscant is completely otherworldly. It’s familiar yet fantastical, something based in our world, yet transformed into something truly alien; everything Star Wars should be. It’s the most beautiful, fully realised world in the entire saga, and we’ve got The Phantom Menace to thank for it. | IR

  1. QUI-GON JINN

You could argue that of all the new characters introduced in The Phantom Menace, Qui-Gon Jinn had the most influence on the story going forward. Anakin, Palpatine, Obi-Wan, and Yoda were existing characters that were always going to be a part of the story, but Qui-Gon was entirely new and, as portrayed brilliantly by Liam Neeson, he not only informed the character of Kenobi but also shined a light on the mindset of the Jedi Order and the wider Galactic Republic of the time. He understood that young Anakin was vital to the balance of the Force, a chosen one of prophecy, and was determined to train him. He wasn’t on the Jedi Council, despite clearly being more than qualified to be one of their senior Jedi, and had his own view of how the Force worked that didn’t jibe with their rigid beliefs. His loss, to Obi-Wan, the Jedi, and, in particular, Anakin, changed the course of galactic history and brought the Sith out of the shadows. Imagine how different the galaxy would be if Count Dooku later had access to Qui-Gon’s council, or how Anakin would have been trained…. | MN

  1. PALPATINE’S MASTERPLAN

“Congratulations on your election, Chancellor.” That one throwaway line – delivered by Padmé during the climactic victory celebration – skilfully undermines much of what preceded it. The Trade Federation and their droid army have been defeated, Darth Maul dispatched, and peace has returned to Naboo. And then Lucas reminds us that the bad guy not only planned everything but that he actually won. Naboo native Sheev Palpatine arranged for the invasion of his own planet to help get himself elected to high office, and it worked. For a blockbuster to end this way is unusual. For it to be done almost as an aside is probably unique. It’s rare that The Phantom Menace gets credited for being subtle, but Lucas pulls it off so casually that it’s easy for many viewers, unaware Palpatine and Sidious are the same character, to miss entirely. It’s a trick repeated more overtly in its sequel Attack of the Clones, where the Sith Lord commands both sides in the conflict. There he uses it to start the Clone War, which sees his eventual elevation to Emperor. But the way Palpatine’s machinations are hidden amongst the other plot strands here is, frankly, a genius move by Lucas. | IR

  1. PADMÉ AMIDALA

The saying ‘Like mother, like daughter’ holds true even in the Star Wars universe with the incredible Leia Organa and her mother, Queen Padmé Amidala. Natalie Portman, who portrays Amidala in all three prequel films, has stated in the past that she used the late Carrie Fisher’s performance as the backbone to her own, imagining the kind of woman who would have had a fiery daughter like Leia. It’s a genuine shame these two powerful women were never able to form a relationship in the films. Amidala’s grace and beauty coupled with her intelligence, bravery, and dedication to her people make her a formidable opponent to anyone who would dare cross her. She could lay waste to her enemies with a sure shot or a well timed, withering gaze. And let’s not forget she did it all while wearing some of the most complicated, eye-poppingly gorgeous costumes in the history of filmmaking! | VB

  1. THE EVOLUTION OF THE LIGHTSABER

While all of us here at Moonbase Alpha have a considerable affinity for the famed Holy Trilogy, the lightsaber usage in those original Star Wars pictures was blown out of the water by the prequel trilogy. Sure, the intensity of Return of the Jedi’s Luke vs Vader fight is always going to be tough to top, but the prequel trilogy looked to reinvent what we’d become accustomed to where the trusty lightsaber was concerned. Case in point, Episode I had Qui-Gon using his weapon of choice to melt through a sealed door, while that same opening sequence saw him and Obi-Wan Kenobi use their lightsabers to deflect blaster fire. Such things seem commonplace when thinking about the Star Wars brand nowadays, but it was The Phantom Menace that first introduced such concepts. Then there’s also the small fact that the movie again took its lightsaber game to a whole other level by, y’know, introducing a double-bladed version. And when you have a martial arts expert such as Ray Park wielding that weapon as Darth Maul, that allowed the ante to be upped in terms of the movement and speed of the lightsaber work on display. If the original trilogy’s lightsaber battles were slow and methodical chess games, The Phantom Menace flipped the board off the table, chugged a load of Red Bull and jumped off a cliff sans parachute all while managing to maintain the intensity that makes such battles work in the first place. | AP

  1. THE SCORE

The film might well have received a hostile reception on release, but there’s one element that can always be relied on and is never criticised – the rousing score by the maestro, John Williams. Sixteen years had passed since Return of the Jedi, but we all felt our collective hearts skip a beat when the greatest fanfare in the history of cinema came roaring out triumphantly at us again in 1999. And what a score this one was, giving us the magnificent Duel of the Fates, destined to become as memorable as Williams’ Imperial March twenty-one years earlier, and the wistful Anakin’s Theme. Sadly, our long wait for the film after the American release (and not to mention the burgeoning Internet) made avoiding spoilers nigh on impossible, a fact made worse when the soundtrack CD was released ahead of the film, bearing tracks titled Qui-Gon’s Noble End and Qui-Gon’s Funeral. We’ll overlook our urge to kick Sony Classical swiftly in the midi-chlorians for the transgression, because let’s face it, John Williams’s conducting baton wields even greater power than a double-bladed lightsaber! | RP

  1. THE PODRACE

We love a little bit of pomp and ceremony in our Star Wars films, and one of the grandest tableaus of them all is the utterly thrilling Boonta Eve Classic that took place along the hot desert sands and labyrinthine canyons of Tatooine. This sporting event attracts competitors from all over the galaxy. Only the best of the best will survive. Fatalities are high. The sport is simple – navigate the course and stay alive. First past the post takes all. Of course, the race itself is a combination of the Ben-Hur chariot race, Nascar, and Wacky Races. There are also those who’ll stop at no level of cheating to secure their victory – prime example Sebulba, the Dug who is only too happy to sabotage his competitors’ pods. Despite Sebulba’s best efforts and random potshots by the indigenous Tusken Raiders, local boy Anakin Skywalker takes first, in his home-made pod, no less. Guts and midi-chlorians win the day. But let’s also give a shoutout to the enthusiastic little Jawa who cheers the racers as they pass. “Utini!” | RP

  1. STAR WARS EPISODE I: RACER

An exhilarating, fast-paced racing game putting you in the driver’s seat of your very own pod, Episode I: Racer was just one of many titles that accompanied The Phantom Menace’s release, but it’s the only certified classic of the lot. There were a few different version of it, N64, Dreamcast, Game Boy, and while they were all OK, none of them quite had the graphical power to do the intense speed depicted in the movie justice. The PC port was a lot better, and using LAN made it an essential multiplayer racing game. Then comes the Arcade port. The music and sound effects pumping out of the inbuilt speakers and the visuals on the large screen were truly something to behold in 1999. The real sell, though, was the game’s unique controls that still have fans queuing up at retro arcade events to experience this amazing piece of hardware. Like in the film, there was no steering wheel, just two handles. You push them both forward to speed up, pull one back and one forward to turn one way, vice versa to turn the other, and both back to break. Hitting sharp left turns into right turns at break-neck speeds felt absolutely incredible back then, and still does now, twenty years on. On top of this, there was a large green boost button – press that when it lit up and you’d feel like someone just fixed your hyperdrive! | SB

  1. THE SOUND EDITING

We raise our lightsabers in salute to Ben Burtt, the unsung hero of the Star Wars universe. He created the title Sound Designer for himself because no other description quite fit what he did at Lucasfilm since the summer of 1976 – literally collecting everyday sounds and distorting them to create the noises made by things that didn’t exist. The unmistakeable lightsaber hum? His TV tuned in-between channels mixed with a 35mm projector working. He’s credited with resurrecting the famous ‘Wilhelm Scream’ sound effect and uses it in most of the films he works on. Burtt’s talent makes the film’s immense visuals truly come to life. Who’d ever think that the sound of the beam walls in the Maul/Jedi fight was a slowed down faulty ceiling fan motor? Or an electric razor inside a steel pot could be altered to become the signature sound of the droid army? Incidentally, the noise when the Neimoidians are receiving an incoming transmission? That’s the sound of Ming the Merciless’ communication screens from the Flash Gordon film serials of the 1930s – a cool nod to Lucas’ original inspiration. | RP

  1. DARTH MAUL

Every great film needs a villain, and this one had its fair share. Ultimately, of course, the slippery Senator Palpatine was the big bad, but in The Phantom Menace, he was only beginning to set his evil machinations in motion. Instead, let’s look to the hooded, black-garbed figure at his side. There are always two Sith. A master and an apprentice. And the apprentice was the satanic-looking, tattoo-sporting Zabrak warrior Darth Maul. A creature of few words, but his actions spoke plenty. His mastery of various forms of martial arts made him virtually unstoppable in hand to hand combat. His weapon of choice – the fearsome double-bladed lightsaber. That lethal combination made him arguably the deadliest single entity in all of that galaxy far, far away. Ultimately, he met his end – literally. He was sliced in half and sent spinning in two pieces down a shaft. But as we later discovered, even that couldn’t keep him down, as he turned up very much alive (but somewhat insane) in a Season 4 episode of The Clone Wars, going on to secure himself a pair of mechanical legs and eventually founder Crimson Dawn, a formidable criminal empire who were behind much of the shady activity seen in Solo: A Star Wars Story. When Darth Sidious told him to “wipe them out… all of them”, we had no doubt Maul could. Gaze into the Sith apprentice’s cold, fearless eyes, and you know you’re staring sudden death in the face. | RP

  1. THE TWIST

Which actor plays Queen Amidala in The Phantom Menace? If we were to be pedants about it the answer isn’t as straightforward as you think, for in terms of screen time it isn’t actually Natalie Portman at all, it’s future Pirates of the Caribbean star Keira Knightley. In all but a few scenes, Knightley’s character Sabé is actually in the queen’s attire, while the real Amidala watches on from the wings as her own handmaiden, Padmé. We all know this now, but when watching TPM for the first time, this expertly executed third act revelation blindsided the vast majority of us (with the exception of Jedi Master Qui-Gon Jinn, who had it sussed from the get-go). As with the best of twists, it ensures that subsequent viewings of the movie have an added layer of fun – in this case trying to spot whether it’s Portman or Knightley in the kabuki-esque make-up (even the former’s mother couldn’t tell the difference on set!). But why go to such extremes of deception? Well, the opening of Attack of the Clones quickly answered that question. R.I.P. Dormé. | KH

  1. BEN QUADINAROS

In the grand tradition of the galaxy far, far away, each film introduces fans to a wide and wild array of new evocative characters and gloriously goofy species to capture our imaginations, regardless of how little screen time they’re granted. Of all the prequels, TPM delivered on this in spades, gifting fans dozens of brand new oddballs to forever obsess over. For this writer’s money, the standout must surely be this Munch Bunch-looking weirdo, a competitor of the Boonta Eve Classic. The best kinds of Star Wars background character prompt the audience to ask themselves “who the hell is that?!”, and Quadinaros most definitely had people scratching their heads over his bonkers appearance (courtesy of creature designers Terryl Whitlatch and Iain McCaig). Unlike most characters, he’s sadly only made a fleeting appearance in canon since (Jedi Knight Anakin Skywalker had Ben’s poster on his wall in an episode of The Clone Wars), so we still don’t know much about him other than he stuck with the podracing thing for years to come. Though listed as a shy Toong from the planet Tund (we’re not making this up), his 3.75” action figure tells a different story, giving him a menacing scowl and packaging him with a blaster. What does Hasbro know that we don’t? Maybe Disney will put us out of our misery and give him his own standalone movie. The origins of Quadinaros demand to be explored! Yaddle too. | KH

  1. THE TRADE FEDERATION BATTLE DROIDS

The stormtroopers were the evil infantry for years in Star Wars, the uniformed mass that did the dark biddings of the empire, but with The Phantom Menace there was an excellent opportunity to introduce a new threat for the prequels and the Trade Federation droid army (later to be known as the Separatist droid army) fit the bill nicely. The battle droids were the core of the TF forces, their design was simple but effective (with a nice colour-coded command hierarchy for eagle-eyed fans), and the “activate the droids” scene on Naboo as they’re deployed to wage war on the Gungans is a perfect display of their force by sheer numbers. Plus, in TPM, the battle droids had their authoritative, commanding voices too, before sounding in later films like they had accidentally sat on their own nuts (and bolts). However, the Droidekas (Destroyer Droids) were far greater killing machines and seeing them roll into battle, only to unfold in a beetle-like formation and wage a shielded attack, was slick as hell on the big screen, they even force-d Obi-Wan and Qui-Gon to force leg it! Also, the Droid Starfighters gave audiences a replacement for TIE Fighters too, with the walking, flying, computer-controlled space battalion being a mighty match for any ace Naboo Starfighter pilot, except those pesky 10-year-olds that is…. | JB

  1. THE CAMEOS

The Phantom Menace continued the franchise trend of filling out the screen with life, as not one bit of space (so to speak) on screen is wasted, and the worlds, civilisations and settings are brimming with a roster of interesting background characters. And in Lucas’ first prequel there were quite a few awesome cameos to spot. Return of the Jedi’s Jabba the Hutt and Bib Fortuna are the most noticeable, turning up at the Hutt-hosted Boonta Eve Classic. Also making an appearance at the sporting event are the Tusken Raiders, who sneakily make target practice of a few unfortunate racers, as well as the Expanded Universe’s bounty hunting legend Aurra Sing, who has since become ingrained in canon (see The Clone Wars and her posthumous name-check in Solo: A Star Wars Story). Then there are the blink-and-miss ones, like a group of senators who resemble bulb-fingered screen icon E.T. (they’re Asogians if we’re being specific), a podrace attendee who looks suspiciously like Indiana Jones, and Warwick Davis as Weazel (a role he reprised in 2018’s aforementioned spin-off film). Additional real-world cameos include Nathan Hamill as a podrace spectator and palace guard, Sofia Coppola as Saché, her sibling and fellow filmmaker Roman Coppola as a senate guard, Dominic West as a palace guard, Lindsay Duncan as TC-14, Richard Armitage and Celia Imrie as Naboo fighter pilots, Sally Hawkins as a parade spectator, and The Tick’s Peter Serafinowicz as the voice of Darth Maul, to name just a few. | JB

  1. THE NABOO ABYSS

We all love a good Star Wars monster, and as Qui-Gon, Obi-Wan and their newfound guide Jar Jar ventured to Theed through the deep sea planet core, they encountered a good number of them. Aboard their loaned aquatic transport the Tribubble Bongo, the Jedi and hapless Gungan were almost eaten a good three times by cool creatures with “huge-o-teeth”. Among the marine monstrosities they encounter are the glowing, carnivorous Colo Claw Fish, the crustaceanary killer the Opee Sea Killer, and the bloody massive Sando Aqua Monster. There certainly is always a bigger fish in the depths of the Naboo Abyss, and seeing it brought to life on the big screen is easily up there with the slimy spectacle of Empire’s space slug or Jedi’s rancor pit.  | JB

  1. THE COSTUMES

How the stunning costumes designed by Trisha Biggar and her team along with concept artist Iain McCaig didn’t walk away with a trio of Oscars from 2000 to 2006 is still a mystery. The craft and detail woven into these outfits told stories all of their own, adding subliminal layers to this fresh approach to telling the Star Wars story. Padmé Amidala clearly enjoyed the most costume changes in Phantom (ten in total), but even the CG characters had costumes made by Biggar’s department, to help facilitate their transition into the digital realm. The costumes were highly detailed but easy to get in and out of to keep production moving at pace and were visually far removed from the simple silhouettes and materials of the original trilogy as the modest cloaks of the Jedi sat alongside the detailed needlework of Supreme Chancellor Palpatine’s robes. The concept of the used universe was still well represented as we travelled to Mos Espa on Tatooine and the depths of Otoh Gunga, but these stunning costumes, which even today are regularly travelling the world on exhibits, helped visually represent a very different galaxy at the time of The Phantom Menace. | MN

  1. JAR JAR

Yes, we’re serious. There’s arguably no other Star Wars character more divisive than Jar Jar Binks. Many of us who are old enough to have seen the original films in theatres were genuinely bothered by this character in the prequels. But there’s something adult fans need to remember: he simply wasn’t created with us in mind. He was made for children – new fans who clamoured to theatres with their families hoping to experience the same magic we did when we saw Episode IV for the first time. People who were children during the prequel era love Jar Jar Binks, and for years this writer couldn’t understand exactly why until I got over my adult snobbery and looked at him objectively through the eyes of a child. Through that lens, the character suddenly becomes very special and very important because he shows children what it means to be brave despite being afraid. Jar Jar overcomes his fear to rise up and take a stand against the Federation, showing children everywhere what courage really looks like. In looking at Jar Jar through the experiences of children, I find I have a newfound love for this character. We also have immense respect for the actor who portrays him, Ahmed Best, who has risen above the criticism and openly discusses his personal struggles with mental health. Both Ahmed and Jar Jar should be commended for their bravery in the face of adversity; many fans of the franchise will benefit from giving this character another look. | VB

  1. THAT SHOWDOWN

Regardless of where people stand on The Phantom Menace, one thing most of us can agree on is that the closing battle – which sees Qui-Gon Jinn and Obi-Wan Kenobi facing off against the snarling, ruthless Sith apprentice – is utterly stunning. With John Williams’ Duel of the Fates pounding away in the background, audiences were treated to a magical set piece that is right up there as one of the standout moments of the entire franchise. Of course, this didn’t end too well for poor Qui-Gon, with him eventually offed by the vicious Maul. But if the Jedi Master hadn’t been killed here, we never would’ve been treated to that goosebumps-inducing scene of an emotional Obi-Wan waiting to rush in and confront his mentor’s killer; all while Maul smugly and clinically marks his territory, relishing the prospect of murdering another Jedi. Fast-forward through another bout of mesmerising lightsaber action, and this gruelling, jaw-dropping battle would come to a close with Kenobi summoning the Force to flip over his opponent’s head and slice him in two. Mark this one a win for the Jedi. And for the audience who had witnessed something truly special. | AP

  1. THE IMMACULATE CONCEPTION

Mysteries have played a pivotal part in powering the franchise from the very beginning – what exactly were those ‘Clone Wars’ Old Ben fleetingly mentioned back in 1977? Tune in 25-years later to find out! Hell, we’re still unsure to this day as to the ‘actual’ identity of the Chosen One. Luke? Anakin? Somebody else? Even the characters themselves can’t agree! Lines of dialogue dropping obtuse details like this help define what’s so rich about the universe, providing fans endless opportunity to debate amongst themselves and let their imaginations fly. TPM has perhaps one of the best examples of this, but it’s again so subtle much of the audience either didn’t notice or had sadly stopped caring by the time Shmi Skywalker uttered the following line of dialogue regarding her 10-year-old son, Anakin: “there was no father… I can’t explain what happened.” Sorry, WHAT?! This was never alluded to again in the movie and the mystery has endured ever since, the clues with which to solve it popping up in Revenge of the Sith’s tremendous Mon Calamari ballet scene and in Legends material such as the 2012 novel Darth Plagueis, ultimately leading up to the subtle resolution in last year’s final issue of the canonical comic book, Darth Vader: Dark Lord of the Sith #25. It had been 19 years since George Lucas introduced the question of Anakin’s true parentage, and we have to pay kudos to the confidence in which he withheld the truth. Because the answer couldn’t be more thematically perfect. What would Supreme Leader Kylo Ren do with the knowledge his great grandfather is technically Emperor Palpatine himself? As TPM’s poster heralded, ‘Every Saga Has a Beginning’, and since December’s Episode IX is promised to be its end, perhaps it’s time this issue of shocking ancestry will be properly dealt with once and for all. | KH

 

Help us celebrate THE PHANTOM MENACE’s anniversary by getting in touch @STARBURST_mag and sharing your own favourites. And remember…. may the force be with you.

 

Words: Kris Heys | Robin Pierce | Jack Bottomley | Mark Newbold | Andrew Pollard | Vanessa Berben | Iain Robertson | Stephen Boothroyd

 

[This article originally appeared in STARBURST #460, which is still available from our online store www.starburstmagazine.com/store]

Lee Cronin | THE HOLE IN THE GROUND

We here at STARBURST recently got the chance to pick the brains of Irish Horror Filmmaker Lee Cronin to talk about his debut feature The Hole In The Ground which is out now in the UK. Lee discusses with us the inspiration that made him start his filmmaking journey, the importance of being different and finding the perfect leading lady for this spine chilling film.

STARBURST: First of all, a huge congratulations on the film.

LEE CRONIN: Thank you so much, that means a lot.

What films inspired you to become a filmmaker?

I’d say there was a part of my life around about 8 or 9 years old when I decided I wanted to become a filmmaker – I saw a lot of films that I shouldn’t have at that age because of my older siblings being a lot older than me! Films like Jaws, Nightmare on Elm Street and The Shining definitely had an impact along with watching Evil Dead and Evil Dead 2 back to back which was a major moment for me. They all dug into my brain and stayed there and to me, creating a tense atmosphere and pushing the boundaries was what filmmaking was back then. You can’t escape your influences.

The main aspect of The Hole in the Ground that stood out to us was your attention to detail in the relationship between Sarah and Christopher. When writing the film, was that mother and son relationship always the focal point that you wanted at the core of the story?

Completely. It’s funny because when you hand over your film to distributors it’s not necessarily going to get presented or advertised in the way that you want. So the film in a lot of ways is a seen as a “creepy kid” film by the general audience but never once did I and my writing partner reference that it was about a creepy kid – it’s primarily about a son and his relationship with his mother and the mother’s paranoia and doubt when her son starts behaving differently. That relationship was everything we wanted and was always our primary focus.

With the film being different from the normal horror films of the modern era, was that the plan all along having something that would emotionally connect with the audience?

I think so, yes, I think that my natural instinct is that I’m drawn to the horror that you can create in domestic circumstances. My want and desires were to play around with that. It goes back to my first experience with horror, I would observe my siblings and other people freaking out and I thought “Wow, I have the power to do that”. So, making stories that people can identify with was the key. With The Hole in the Ground, you don’t need to have a kid to get it, we’ve all had somebody in our lives that you know really well or intimately and then to take that idea and twist it so we see them in a new light and make them a stranger is terrifying. I think that that aspect is what separates it from the rest and the fact it’s an independent Irish horror film we had to try something fresh.

How important was it to you to find the right actor to play Sarah? Seana did a tremendous job we’re sure you’ll agree!

Absolutely! When you make a film it’s an interesting journey because you write a script and then submit it and it’s not until you are put into the position to make decisions that you truly see what you want from it. So, I’d written the character of Sarah initially a lot as you see in the film but she was probably a little more vocal and chatty. What I saw in Seana was the ability to deliver a lot of internal emotion without having to verbalise so much so the instant impact that she had when I cast her was that I cut some of the dialogue in the film because I didn’t have to use that as a way of progressing the story. One of the things I’m very happy about with the film is where it goes in the final 15 minutes – that’s because we keep everything so grounded and that is helped out immensely by Seana’s performance too. She suited the tone perfectly. James, who played Christopher, was superb too, their chemistry was terrific.

The film never relied on lazy exposition – it all felt natural. We loved the way that you approached the ending. It was very light on dialogue, threw a monstrous curveball at the audience and left things ambiguous which is great in horror films. Was that creative decision decided early on?

A great question, I remember knowing that the script was ready to be made once I’d written the epilogue and there were moments where I debated on where it should end but I thought of something that helped me decide – When you’ve experienced negative things in your life or you’ve had difficult times or faced your monsters, you are left with scars that you carry forward – and I thought I have to show Sarah moving on. She enters the film with one set of scars and ends it with another set but that is what makes her who she is. Audiences are left questioning the meaning of the ending which is really interesting, and I think that makes it stand out. If this was a big studio production I probably wouldn’t have had that ability to make that decision.

As the writer and director, what was your favourite scene to bring from the page to the screen?

No one has asked me that question like that before! I don’t know what my favourite scene to bring to life was but I can tell you that my favourite scene to shoot was the eating of the spider. The reason why was because it was at the top of the second week of shooting – the first week had been a little quiet, a lot of the scenes that were quiet – so when we shot this, everything clicked and it properly felt like we were finally making a horror movie. I also love the fluidity and impact of the epilogue. The epilogue was the final day of the shoot too and it felt exactly the way that I imagined it when writing the screenplay.

Can you tell us about any of the other projects that you are working on?

I’ve just finished writing the second draft of a film called Box of Bones which I’m making with the exact same team as The Hole in the Ground, so that might be the next thing we shoot but I’m also working on something a bit more international that I can’t really talk about at this current moment in time.

The Hole in the Ground is out now on DVD, Blu-Ray and Digital Download in the UK.

The Best New Slots Games to Play in 2019

The number of slots is increasing at a rapid rate, as online slots operators try to steal the edge on their competition. There’s a lot of it out there, which means designers and developers have got to bring their A-game every single day to keep creating games that players love. With so much competition between games operators, it means 2019 has been an exciting year so far in terms of variety for games players.

Part of the success of the online slots has been the easy access to them on mobile devices, which has made them convenient if you can’t head out to play on a slot in an arcade somewhere. Another is the potential to win big on them. Operators don’t have to employ staff the same way as they might if they ran a games hall, which allows them to offer higher prize money.

One of the best ways to keep up with all the new games out there is by visiting an affiliate site for online gaming. They’ll provide recommendations of some of the best slots sites so you can then go and try them out. In the meantime, let us bring you up to speed on some of best games of 2019 so far:

Safari King

Safari King is set in the African savannah and is a 5 reel game which features the usual suspects — Jack, Queen, King, Ace — plus 10 and 9 on the reels, as well as gazelles, zebras, cheetahs, rhinos and, the most rewarding of the symbols, elephants. It’s a good looking game, developed by Pragmatic Play and released in February 2019, and has a medium-to-high variance.

If you fill the reels with elephants and wilds — the lion symbol being the wild — you can win 1,000 times your stake. That means there’s potential to win as much as $250,000. Symbols such as the Bonus scatter make the game even more interesting to play: If it appears on reels 1, 3 and 5 at the same time, you’ll receive access to the free spins feature.

Gemtastic

Red Tiger Gaming introduced fantastic little jewel-themed slot to online gamers in January 2019. This volatile game will really get the adrenaline pumping when you play it, and you can win up to as much as 10,000 times your original stake. The reels are set against a diamond mine backdrop, and it’s a 6 reel, 5 row grid. You have 9 gemstone symbols, the best of which is the orange one — Land 3, 4 or 5 on a payline, and you could win 1.5, 3, 6 or 12 times your stake. The rainbow W is the wild. Land 6 in combination, and you stand to win up to 75 times your stake.

One of the coolest things about the game is the chain reaction feature. Every time you hit a winner, the game destroys the symbols and replaces them with new ones. For as long as you keep winning, the chain reaction feature keeps going, and with each new chain reaction, the multiplier increases a level x 1. Payouts boosted by multipliers can exceed 15x.

Jumbo Stampede

If you’re a fan of safari themes, you’ll like Jumbo Stampede, which came out in January 2019. It’s a 6 reel slot from iSoftBet and there are more than 4,000 ways to win, which makes it both generous and appealing to gaming fans. The scatter symbol will unlock the free spins round — and you can win up to as many as 100 free spins — where there are also multiplying wilds. During this round, the Mighty Jumbo, the elephant, may appear and he doesn’t have to be adjacent for you to win — and when you do win, you win big.

The Wiz

The Wiz entered the slot world in January 2019 and is the work of Elk Studios. The game takes you back to magical, medieval times. You’ll see keys, broches, spoons and other magical artefacts on the reels, the most rewarding of which is the sun — 5 of these across a payline, and you’ll win 10 times your stake.

The Wiz symbol is one of the best symbols of the game. When 2 of these appear, you get a teaser of the Free Spins bonus game; 3 or more Wiz symbols, and you get the complete game. The player can trigger the bonus game again and again, and the wizard transforms low value symbols into higher value ones. As a result, you have more opportunities to win and to win more.

The dragon is a wild and lends an extra edge to the game. He adds a random multiplier of 2 to 5x to any payline he appears in. In the Free Spins round, he becomes a “Walking Wild” and adds multipliers to any line he becomes part of, again increasing the amounts you can win.

Snake

Snake from Live 5 Gaming, and released in April 2019, features 7×7 cascading reels and an exceedingly generous potential win of 14,000 times your stake. The game goes with a retro theme reminiscent of Snakes ‘N’ Ladders slightly. It’s all about the snake, though, who can convert losing spins into winning ones when it comes onto levels 1 and 2 and collects food with 1 or 2 blocks, adding to its 20 symbol length. As you chalk up wins from the snake, these go onto the game’s progressive level meter to get you into the free spins. Each win in the Free Spins game will increase the multiplier, which starts at 3x.

It’s only June, and it’s already been a phenomenal year for online gaming. The community has some splendid games, with themes such as medieval, safari, jewels, magic and retro, and which gave players plenty of opportunities to win — and win big — as well as just enjoy themselves. Operators are always working hard to provide new games, and the project teams behind them grafting to create them, so gamers can expect further online thrills and spills throughout the rest of the year. Bring them on!

Top 5 Things to do at DAVID LYNCH AT HOME

Lynch

As part of this year’s Manchester International Festival (#MIF19) HOME is being transformed by all things David Lynch, the man behind Twin Peaks, Mulholland Drive, Eraserhead and many more STARBURST favourites.

From Saturday, July 6th to Sunday, September 29th you’ll be able to see the iconic filmmaker’s entire back catalogue, see an exhibition of his paintings and immerse yourself in the man and his work.

Excited? Of course you are, and there’s so much to see that we’ve broken it down to our top 5 things to do at David Lynch at HOME.

1: My Head Is Disconnected

Known for his films, Lynch is also a prolific artist and My Head Is Disconnected, specially curated for HOME, is the first major UK exhibition of his work. It features over 60 weird and wonderful works dating from the 1960s to the present day.
https://homemcr.org/exhibition/david-lynch-my-head-is-disconnected/

And if you like his work…

2: Buy a limited edition print signed by Lynch

It’s a rare thing to own a piece of art by one of your favourite filmmakers but HOME has managed to get Lynch to create a limited edition print, signed by Lynch himself. And while you may need to break open your piggy bank to get your hands on one, for people who like to collect, this is a rarity you may want to splash out on. There are only 100 up for grabs.
https://homemcr.org/article/signed-limited-edition-prints-by-david-lynch-available-as-part-of-david-lynch-at-home/

3: Remember: It’s a Great Big Wonderful World

From his most mainstream cinema, with the likes of The Elephant Man and The Straight Story, right back to Eraserhead and his experimental shorts, Lynch has always been a director with a vision of the world that is, specifically, Lynchian, so much so that we even use his name to describe the work of other filmmakers when their vision is slightly off-kilter. HOME is presenting not only his back catalogue but films he’s cited as an influence on his vision and career, including The Wizard of Oz and Sunset Boulevard.
https://homemcr.org/event/its-a-great-big-wonderful-world-david-lynch-film-season/

4: See a gig

Music has always been a big part of Lynch’s work so he’s created a series of music events, David Lynch Presents, including gigs by Anna Calvi and regular Lynch collaborator, Chrysta Bell.
https://homemcr.org/event/david-lynch-presents-anna-calvi-solo-douglas-dare-chrysta-bell/

https://homemcr.org/event/david-lynch-presents-oliver-coates-hatis-noit-chrysta-bell/

5: Go to a live video interview with Lynch

He’s a busy man so, having done the hard work in creating everything in the season, Mr Lynch will be interviewed live on stage via a video link, but you can be there. The focus of the event will be public questions so get yourself a ticket if you’ve ever fancied asking about the freaky Eraserhead baby, the man from another place in Twin Peaks or you’re just curious about his outstanding hair…

https://homemcr.org/event/artist-talk-david-lynch-via-video-link/

Alejandro Diego von Dorrer [Ollin VFX] | GODZILLA: KING OF THE MONSTERS

After we here at STARBURST were blown away by Michael Dougherty’s GODZILLA: KING OF THE MONSTERS, we were lucky enough to sit down with Alejandro Diego von Dorrer; the leader of the team at Ollin VFX who were one of the teams responsible for creating the stunning visual effects for the latest film in Legendary’s MonsterVerse, to talk about what it was like to work closely with Michael and what parts of the movie that he and his team were in charge of .

STARBURST: Congratulations on the film, it’s fantastic – how rewarding is it to see your work in all its glory on the big screen?

ALEJANDRO: It’s absolutely amazing. It’s so rewarding to see our work on the big screen and to know that people have really enjoyed it.

Can you tell us a bit about yourself, your history in the industry and some of the other projects that you have worked on?

We are a company that started over 20 years ago in Mexico and our dream from the very beginning is to work on big Hollywood movies. So, at first we worked on advertising in Mexico and it wasn’t until 13 years ago when we felt like we were ready to try and crack the Hollywood market and opened an office in LA. Now we basically dedicate our time and work to the US market and Godzilla: King of the Monsters is easily the biggest film we’ve ever worked on in our history. We’ve been lucky enough to work on many different films but in this project, we did over 530 shots which is double what we’ve done in the past. So, it was really exciting to get to work with Michael and his team on this gigantic film.

What was it like working with Michael Dougherty and helping him bring his vision to life through state-of-the-art special effects?

What I really loved about working with Michael is that we got to work in such an organised way. When you do twice as much work as you are used to a lot of things can go wrong especially in visual effects. Every film is different. Everything with Michael went really smooth and he was so professional. He’s a hardcore fan of Godzilla whereas I, of course, knew about Godzilla but have never really been a fan. It was really nice to see how involved and how much care Michael took with everything that went into it. You can definitely see that in the finished film – after working on it, you can consider me a real fan of Godzilla now [laughs]. He gave very clear direction and knew exactly what he wanted – we had meetings all the time which helped us out immensely because we could get feedback on what we were doing straight away.

What part of the VFX process did you and your team work on?

We actually did not work on any of the main battle scenes between the monsters – we really did everything else that goes on around it. We did a lot of set extensions, a lot of environments and atmospheric scenes (basically adding snow and thunder) and when they were in the ARGO flying around the world, we were responsible for showing the world outside the windows to make it feel that they are flying around. They originally wanted to do some of that practically by having a plane fly through some clouds but then Michael gave us the task to recreate that in CGI and of course they liked it so much because it looked photorealistic that they used us for a lot of similar bits. One of the scenes from the trailer where Rodan is coming out of the Volcano, we were responsible for adding the lava, smoke and fog – fun fact, they actually shot that in Mexico City! So, we did everything around the big shot to make sure there was continuity. Our artists in house were given a direct link to the director to work hand in hand with him so it was overall one of the best experiences we’ve had as a group. Another fun fact is that in the scene where Emma Russell is on the big screen saying that the Titans should be set free, that is actually two different takes – because the second take was lit differently, we had to overlap the second Emma with the first in order to keep in within continuity which was a challenge but incredibly rewarding. At the end of the film, we were responsible for about a third of the overall shots that you see!

With Godzilla being such a global phenomenon, did you feel any pressure to please the fans when taking on this project?

Absolutely – it was clear to us that we had to help take this film to the next level. Michael was the shepherd of the whole story but we as the herd had to make sure that we helped him achieve his goal to make a film worthy for fans of Godzilla. There’s a long legacy before us and there is a huge fanbase for this franchise, so everyone involved felt pressure but was definitely up for the challenge to take it to the next level. It was hard but a great challenge.

If you could work on any other franchise, which one would it be and why?

Oh wow, that’s a big question! I think for me, more than a franchise, as long as we get to work closely with a passionate director who has a crystal-clear vision, then we as a team are happy to work with them. Obviously, we would love to work on other fantasy movies including any Marvel movies but having a hard-working team is ultimately what we look for. We’ve worked multiple times with David Fincher over the course of 13 years and he has so much attention to detail and that elevates everyone around him which makes it a rewarding experience every time we work with him. Also, as stated before, we have loved working with Michael and would be thrilled to work on any other projects he does in the future.

We end on one of the most important questions for fans of the MonsterVerse – When Godzilla meets King Kong next year, who are you rooting for?

I, of course, have no idea what is going to happen [laughs] but I actually don’t think there’s going to be a winner – I think they are going to end up working together against a bigger evil. They’re probably going to fight at the beginning but will have to team up towards the end of the movie – that sounds really cool to me. At the end of the day, I think the audience will win whatever happens.

GODZILLA: KING OF THE MONSTERS is still in UK Cinemas – our review can be found here

Nintendo 2019 Preview: POKEMON, MARVEL, LINK’S AWAKENING and More!

We paid Nintendo UK a visit recently, to check out what’s in store for Switch owners during the second half of 2019…

THE LEGEND OF ZELDA: LINK’S AWAKENING

Originally released for the Game Boy in 1993, Link’s Awakening has always been a bit of a curiosity. It’s one of only a handful of Zelda games to not take place in Hyrule, and its story focuses on a quest to find musical instruments to wake up a gigantic fish, rather than buggering about finding bits of Triforce or battling Ganon or whatever. For many people (ourselves included), Awakening is up there with the all-time greatest Zelda games, and this new Switch edition promises to expand the game’s legacy even further.

Completely remade from the ground up with toy-like characters and diorama-style backgrounds (this is way more than a simple re-release of 1998’s Link’s Awakening DX), everything that made the original so special (eccentric characters, quirky dialogue, the ever-present immaculately-designed dungeons) is still present and correct, along with new additions like Amiibo support, improvements to the map screen, a reworked soundtrack and customisable dungeons to bring the title up to date for modern gamers. While our time with the game was limited (those pesky 15-minute demos again!), everything we saw in our two run-throughs filled us with nothing other than absolute joy. September 20th can’t come soon enough!

POKEMON SWORD & SHIELD

Set for release on November 15th, Pokemon Sword and Shield (yes, it’s another one of those where you get to decide whether to buy one or the other… or both) are the first games to feature the eighth generation of Pokemon.

Our 15-minute demo took place inside a Water Gym, which contained a few traversal puzzles (flipping switches to open paths by opening/closing pipes) and showcased Level 50 versions of each of the three new starter Pokemon – grass-type Grookey, fire-type Scorbunny, and water-type Sobble. Gameplay is largely similar to Pokemon Let’s Go, although the addition of “Dynamax” moves adds a small layer of strategy. These moves can be used once per battle, and last for three turns, transforming your Pokemon to gigantic proportions and allowing the use of some extra-powerful attacks that can turn the tide in your favour if used wisely.

S&S is said to contain somewhere in the region of 1000 different Pokemon, although recent reports suggest that an undisclosed amount of these (we suspect in the hundreds) won’t appear in the game itself, instead needing to be transferred in from other Pokemon titles. Shouldn’t be too much of a problem for fans of the series though, and we already know from 2018’s Let’s Go that this sort of thing is easy enough to do. Although it might mean S&S is going to be more a case of “gotta catch as many as you can” rather than “gotta catch ’em all.”

With a fair amount of time to go until release, we’ll have to wait and see how things develop in the coming months. Check out Nintendo’s recent Treehouse Live video below to get the full rundown of what’s been announced so far.

LUIGI’S MANSION 3

When Mario and Luigi check in to a luxurious hotel for a well-earned break, the last thing they expected was for the entire building to be a trap conceived by the evil King Boo to capture them once and for all! With help from the returning Professor E. Gadd and his trusty ghost-busting vacuum cleaner, Luigi makes his way through the hotel to save Mario and his friends!

Playing through the ground floor of the mansion, we were treated to way more secrets and surprises than we were expecting. Ghosts are “killed” by first stunning them with a beam of light from Luigi’s torch, Alan Wake-style, before sucking them up with your hoover and bashing them around the place a bit. Luigi also fires plungers which can then be grabbed and pulled, useful for disarming shielded ghosts and solving puzzles / escaping rooms, and we’re also introduced to a new character, Gooigi, a sort of ectoplasmic doppelganger of our green hero who can be used for reaching inaccessible areas (he’s also player two’s character, if you’re going multiplayer).

Controlling Luigi’s aim might prove to be a little bit tricky at first, especially for series newcomers, but once you’re over that hurdle, Luigi’s Mansion 3 looks to be quite the riot. With some unexpectedly fiendish puzzles, and a devious boss battle to round off our demo, we’re super keen to get our hands on the full game. There’s no release date for this one as of yet, unfortunately, but all signs point towards a late-2019 arrival. Fingers crossed!

ASTRAL CHAIN

A brand new IP from Bayonetta (and the supremely underrated Vanquish) creators PlatinumGames (yes, all one word, don’t edit me), Astral Chain is directed by Takahisa Taura, the man behind 2017’s incredible Nier: Automata, and is set to be released exclusively on Switch on August 30th.

While we weren’t able to play this one ourselves, we were treated to an extended live gameplay demo that showed off some of the game’s features. Invisible enemies known as chimera have killed millions of humans across the planet, and your job as a police officer is to help in the fight against these invaders. Your character is connected to a Legion – basically an enslaved chimera that has been turned against its own kind to help humans – which can be summoned at any time. Despite being part of an invisible race, you’re able to see your Legion, and being a chimera means that the Legion can see other enemies (as well as usefully being able to spy on other humans).

Combat appears to be a more considered affair than anything we’ve seen from Platinum in recent years, although there’s still a lot going on. Morphing weapons for close or long range attacks, a variety of different Legion with unique abilities, “sync attacks” where you and your Legion fight in tandem, independent skill trees for your characters, and way more besides, promise to make for some deep fighting mechanics that could well be tricky to master but ultimately incredibly satisfying to use.

It’s not all combat though – there are also investigations to carry out, by gathering information around the city, and tons of side quests tucked away all over the place. A separate area – the Astral plane – contains even more exploration and puzzle solving, giving players a break from the insane over the top combat.

On the strength of this demo, and previous PlatinumGames releases, we’re pretty certain Astral Chain is going to be quite the stunner. Check out the video to see how wild things can really get!

MARVEL ULTIMATE ALLIANCE 3: THE BLACK ORDER

Immediately being thrown into a 4-player co-op game was a bit of a wild introduction, as even though UA3 feels immediately familiar as it retains many of its predecessors’ gameplay traits, trying to coordinate your tactics with three other decidedly uncoordinated players can be a bit of a minefield! With over 30 characters to choose from, each player can, in theory, choose their heroes to compliment the other players’ styles but, with limited time to check the game out, that wasn’t the case here.

Each hero has two basic attacks along with four specials mapped to the face buttons. When performed in tandem with other players, these special moves can combine to make some truly devastating (and flashy!) attacks, but it’s still easy to over-rely on spamming your two basic attacks to get the job done. We weren’t able to get a look at any possible upgrades or skill trees during the demo, but we’re assured there’ll be plenty of new abilities and customisation options to unlock in the full release when the game arrives on July 19th.

HOLLOW KNIGHT: SILKSONG

Team Cherry’s follow-up to 2017’s incredible Hollow Knight, Silksong‘s release date has yet to be announced but on the strength of our demo we’re even more excited for it than we already were!

Playing as Hornet, the protector of Hallownest in the original game, feels much different to controlling the Knight from the last adventure. Hornet is faster, can sprint properly and launch into huge leaps, has the ability to grab ledges, and the Knight’s downward slash attack has been replaced by a diagonal thrust. Hornet also has projectile attacks and a long-range stab in addition to her regular attack, and can heal three chunks of her life bar in a split second, where previously it would take the Knight several seconds to refill a single health point.

We were able to play through two levels – one from the early part of the game, and another later area. It’s still unmistakeable Hollow Knight, but there’s a bit more colour this time around, which makes the world feel a little less oppressive and dreary. The new enemies we encountered fit perfectly with the series, and boss battles were as challenging as you might expect. All in all, it’s more Hollow Knight, but a bit faster and brighter. The original is an undeniable classic, so if Team Cherry can expand on that to give us even more, we can’t see how Silksong can possibly fail. Two thumbs up for this one!

MARIO & SONIC AT THE OLYMPIC GAMES: TOKYO 2020

We’ll be totally honest and say we were going into this completely blind, having never even considered picking up any of the M&S (that’s Mario and Sonic, not posh shop Marks and Spencers) sports games before, but if someone sits you down and puts a controller in your hand, you’re going to have a go, aren’t you?

Tokyo 2020 plays exactly how we’d imagined – choose from a roster of Mario and Sonic characters and go head to head with the computer or another human player in a variety of Olympic mini-games. We checked out archery, karate, skateboarding (is that really an Olympic sport now?!), hurdle race and a bit of surfing, and found that while each game is definitely different, it seems to always devolve into an awful lot of button mashing and controller waving (because motion controls). Some games were way more difficult to get the hang of than others – even after half a dozen attempts, we’ve still no idea how skateboarding or surfing works – but we could definitely go for a full-on archery game at some point!

Switch-exclusive Tokyo 2020 is set for release in November, with an arcade cabinet (yes!) to follow next year.