STARBURST’S New Zealand Fringe Picks 2026

The New Zealand Fringe Festival celebrates it’s 36th anniversary this year. This festival is one of the most beloved of the international fringe scene. We took a quick look at the programme to pick out five shows we think STARBURST readers would enjoy.

Cursed
Dark Gothic Stand-Up from Aimee Thorne, who has self-described their show as ‘Elvira meets the Spice Girls’ and ‘Siouxsie Sioux in Pastels’. The mix of dark themes with on the ball stand-up comedy is a killer combo. Check it out if you can.
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Dune But Worse
The blurb simply says ‘Exactly what your think it is. Bring Spice’. Given that parody Dune shows are starting to out number parody Harry Potter shows, we’re not entirely sure what that means, but it sounds like it’d be fun to find out.
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Blip To The Future
Time warp shenanigans, clowning, audio art and busking combine to create a unique, sci-fi inspired show. Enter the Chime Machine, apparently.
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CLAM: The Circus* of Lord Azure the Miraculous
Circus murder mystery comedy with more than it’s fair share of the bizarre and wonderful? Sounds like ridiculous New Zealand fun to us.
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The Valentina
Child-like wonder meets the history of space in this whimsical adventure to the mysterious planet, Vitanonan X. Family friendly fun with a sci-fi twist.

The 2026 New Zealand Fringe Festival runs from the 13th of February to the 7th of March, so if you happen to be on that side of the world, check it out. (Also check out our Adelaide Fringe 2026 picks )

Johannes Roberts • PRIMATE

writer and director johannes roberts speaking with johnny sequoyah as lucy on set of primate

Johannes Roberts has never been much interested in playing it safe. Whether he’s gleefully unleashing sharks, monsters, or very human traumas, the British writer-director has built a career on taking raw, primal fears and pushing his audience right to the breaking point. With Primate, he may have gone further than ever before.

Mean, tense and unapologetically feral, Primate sinks its teeth into ideas of evolution, violence and what happens when the thin veneer of civilisation finally cracks. It’s a film powered by sweat, blood and bad decisions, blending nasty creature-movie thrills with the kind of sharp, stripped-back filmmaking Roberts excels at. Ahead of the film’s release, we spoke with Roberts about his enduring love of horror cinema, this film’s unexpectedly emotional undercurrent, and why the scariest thing on screen is often how close the beast feels to home.

As we sit down to talk, the writer-director is wearing a Cujo T-shirt — a fitting styling choice, given that Stephen King’s killer-dog classic looms large over his latest film.

STARBURST: I’ve heard Cujo was a major inspiration for Primate.

Johannes Roberts: Very much so. Cujo is one of the films that made me want to be a director. I actually wrote the first version of this script about twelve years ago, and originally it was about a dog. Over time, that dog became a chimpanzee. But Cujo is just a phenomenal piece of filmmaking.

ben the chimp in primate directed by johannes roberts

So how exactly did the story evolve with the move from dog to chimp?

Roberts: There were a lot of versions, but initially it was very pragmatic. The script ended up at Netflix, and they said, “We like this, we want to make it, but dogs don’t work on our algorithm.”
So I said, “Chimpanzee?” And they went, “Fine. Great.”

They ultimately didn’t move forward with it, but when I met producer Walter Hamada, he loved the chimpanzee idea immediately. And it really did change the film; not so much structurally, because the beats of the script stayed almost identical, but in terms of personality.

Of all the films I’ve made, this one is almost exactly what was on the page. But what Miguel [Torres Umba, a movement specialist who played the titular character] brought to Ben, by going practical and actually performing the character, was something you simply couldn’t get with a dog. The malevolence he has is extraordinary. When I watch the film, that’s what makes it: that pure sense of menace.

You’d also lose those deeply creepy moments when Ben communicates verbally with the tablet.

Roberts: Exactly. The chimp really opened the film up spatially and emotionally. There’s an uncanny valley quality to him — he’s almost human. He can almost speak. I find that incredibly disturbing.

And to think Netflix’s algorithm-first approach worked for good, for once.

Roberts: And now they’re doing a Cujo remake. You think, what is this world? But hey, good for me.

Films like Cujo and Primate are grounded in very real, everyday fears. Why do you think that kind of horror remains so effective, especially in a genre saturated with supernatural threats?

Roberts: What really works for me is taking an ordinary situation and letting the audience fully settle into it. In 47 Meters Down, it’s going on holiday. In Primate, it’s a pool party. You tell the audience, “This could be you.” Then you turn it into a nightmare.

Everyone’s taken a wrong turn on a trip before. Everyone’s had something familiar turn dangerous. With Primate, it’s a pet — something close to you, something you love — that suddenly goes wrong. That invites a level of identification you don’t get with aliens or ghosts. There’s always a barrier with those. This removes it.

ben the chimp lurking in primate

Water has become a recurring motif in your films. In 47 Meters Down and Resident Evil, it’s a threat, but in Primate, it becomes a sanctuary. Was that intentional?

Roberts: I wish I had a very clever answer for that. The truth is, I love water. I’m a scuba diver. I’m obsessed with sharks and the deep ocean. I find it endlessly beautiful and mysterious.

After making the 47 films, I also realized I love filming in water, despite the fact that it’s technically the worst place in the world to shoot. Boats are a nightmare. Everything moves. Everything’s difficult. But water is free. The way light moves through it, the way the camera interacts with it… it’s just beautiful.

In this film, water being safe wasn’t a deliberate contrast to my earlier work. If you’d given me ten minutes to think about it beforehand, I could’ve given you a very Hitchcockian answer.

Going into the film blind, someone might think you’d used a real chimp. It feels too tactile to be CGI. Why was it so important to go practical and use an actor in a monkey suit?

Roberts: “Tactile” is exactly the right word. This is a very intimate film: one location, very close relationships, a tight-knit cast. Ben represents the end of childhood, the corruption of something once safe. You couldn’t do that with CGI.

You couldn’t love Ben if he wasn’t physically there to hug. You couldn’t feel sad for him if he was just ones and zeros. And you couldn’t be truly terrified without feeling his physical presence and his strength.

What surprised me was how much it changed the character’s personality. Instead of hiding Ben, I started bringing him forward. Letting him laugh. Letting him play. He just radiated menace. At a certain point, we said, “Let’s see him. Let’s really see him.” And Miguel made that possible.

johnny sequoyah as lucy in johannes roberts primate

Ben starts out gentle, almost like a younger sibling. How did you balance that empathy without making the audience feel too sorry for him by the end?

Roberts: That was one of the biggest fears going into the film. There were a lot of conversations about whether people would feel bad for Ben — and they don’t. Once the turn happens, particularly after the first major death, he becomes a full-blown arch-villain. I love watching audiences react to how angry they get with him.

I love horror and I love scaring people, but I don’t like leaving them feeling disgusted or emotionally poisoned. This is the most extreme film I’ve made, and there’s some nasty stuff in it, but there’s also joy.

Ben is Freddy Krueger. There’s a fun, horrible delight in what he does. It’s terrifying, for sure, but you’re also enjoying it.

If you had to sum up the thematic through line of Primate, what would it be?

Roberts: At its core, it’s about a girl coming home to find that everything has changed. Her mother has died. Her best friend is moving on. She’s clinging to childhood, even as that’s slipping away.

Ben represents that. He embodies her grief, the darkness of it. She has to confront that darkness to grow up.

There’s also a strong theme of communication. This is a family that doesn’t communicate and is falling apart. The mother was a linguist. Ben’s relationship with language matters. When you put the pieces together, there’s this constant push around who can speak, who can’t, and who’s being heard.

For me, it’s almost a coming-of-age story, just an extremely violent one. It’s about the end of innocence.

Interviewer: I’m very glad most people don’t grow up quite like this.

Roberts: Me too.

Primate releases in UK cinemas from January 30th.

Shannon Eric Denton • SPECTORS

Shannon Eric Denton is a renowned comics/games/animation writer-artist and the founder of Monster Forge Productions. They are the writer and co-creator of Monster Forge’s newest title SPECTORS published by Titan Comics. We caught up with them to find out more.

How would you pitch Spectors to someone who likes Hell Boy?

First off, I think you should know that I too love Hellboy. I was there at the San Diego Comic-Con where Dark Horse gave out the ashcan debuting the character so I’ve been on board the Mignola train for a while! I feel like Spectors is adjacent to the world that BPRD, Hellboy and Lobster Johnson reside in!

And how would you pitch to a fan of super hero movies?

As a longtime fan of Blade/SwampThing/ManThing/WerewolfByNight/GhostRider/TheDemon and all the superhero books on the monstrous side of the superhero universe, our trio of monster hunters fit right in. “In a shadow-soaked world of secret cults and nightmare creatures, monster hunters Reginald, Debby, and their newest ally—Ollie, a supernatural enforcer with the heart of a child—unravel a decades-old conspiracy born in the haunted 1930s and rekindled in the modern day. Armed with a mystical blade, a weaponized prosthetic, and Ollie’s otherworldly strength, they confront twisted science, cursed asylums, and an ancient evil rising once more, racing to stop a cult’s apocalyptic scheme before their deadliest case becomes humanity’s final reckoning.”

What’s your personal favourite thing about this genre?

The things that lurk in the dark allow us to confront fears in a cathartic way. Horror and action, when done right go together so well.

If you could have coffee with any one character from Spectors who would it be and why?

Our Filipina monster-hunter Debby.  I’d ask her to take me out for her favorite lumpia! Plus she’s the charm of the team and despite having her arm town off by the forces of evil, her innate goodness always shines through.

And which character really needs to calm down?

Definitely, Reginald.  He’s the mastermind but that means he’s even more aware of what is going on in terms of the dark forces conspiring to end humanity.

How long does it take you to get to a first draft?

As a professional writer I feel obligated to say it matches the deadline assigned.  However, on stuff like Spectors where I’m having a blast it’s usually a very fast process.  I’m a “share early, share often” writer from my film and gaming career so the sooner I can get a version to folks I trust to give me honest feedback I can incorporate, the better.

What’s your favourite funny thing about the genre?

These days I think it’s how over the top and preposterous some villains seemed only to see so many real world counterparts popping up all around us. So it’s a sad funny.

What does the first day working on a book like this look like compared to the last day?

Both are moments of excitement. The beginning is the excitement of the creation. The end is the excitement of getting to share it out with everyone!

Wolfman or Frankenstein?

That’s a hard one as I love both but I’m gonna go Frankenstein. I have a large Frankenstein collection so I’ll let my buying habits be the deciding factor on this excellent question.

Dr-acula or Dr Who?

Surprisingly I’m gonna go Dr. WHO because if I pick him/her I know I’ll eventually get some Dracula!

Truth or Beauty?

Ooo, I’ve never gotten this one before.  Gotta go truth.  There’s beauty in the truth and the world needs truth now more than ever….and monster comics.

Spectors is available to pre-order now.

 

 

 

Ally Beardsley & Siobhan Thompson  DIMENSON20: CLOUDWARD HO!

Ally Beardsley and Siobhan Thompson are core cast members, aka the Intrepid Heroes,  of hit comedy show Dimension20.  We caught up with them to find out more about the pulp-action adventure story, Cloudward Ho!

So, this Dimension20 campaign is steampunk! How did that come about?

Siobhan: It’s something that we’ve joked about for a long time, and we’re calling it steampunk, which is more of an aesthetic.  Really, though, it’s a pulp action adventure on The Seven Seas, sort of an Indiana Jones-type adventure.

What’s the loudest laugh or the biggest chortle that you’ve had with Cloudward Ho!

Ally: The biggest chortle. I love that.

Siobhan:  I mean, in this season, or just in general, I think anytime anybody goes fully off the rails and then commits to it as hard as they can. I think for us and probably all comedians, the funniest thing is always somebody doing the stupidest thing as seriously as possible. None of us go in to a day going, you know what? Today I’m going to go crazy.

Ally: So Zach is such a mild mannered player, but there was a NPC that he really hated this season, and there was just kind of like a fire in his eyes for how much he hated this NPC and that that was very funny, that was constantly making me laugh, was Zach saying, like, I’m gonna kill you, to an NPC quietly.

Which system are you using this time?

Siobhan:  We’re using 5e (Dungeons and Dragons). We did look into some other systems and play-tested some stuff, but ultimately we just felt that 5e was the best fit for the story we were telling this time around. But we do have a lot of homebrewed stuff in it, including a couple of people who have fully home-brewed sub-classes.

We have also, just like a bunch of other little mechanics that we came up with over the course of the game, that are created by Brennan in conjunction with multiple different game designers.

Is commitment to the bit king?

Siobhan: I think that the two of us are probably the furthest poles of that in the six of us.

Ally: I mean, Murph is definitely a North Star for keeping things on the rails. But, yeah, totally.

Siobhan: I feel like I tend to keep the bit going by pretending to want to get back to the story. That’s great, but I don’t know, I think that we’re all following what gives us the most joy in the moment, knowing that we’ll get there eventually.

Ally:  I also am doing some math, because I’m like, you only get one blimey  every few seasons. So this season, I was, I was definitely playing like a little bit more of an on-rails character this season, which I love to do, I really liked playing Margaret Encino, that was like the kind of the end of the spectrum that I can get to that’s like most on the rails. And this character is still crazy, like she’s the youngest one in the group, so she is also just kind of like less mature, but not as crazy as Christina Applebees or K2.

Will we get a sequel to Cloudward Ho?

Ally: I hope we go back

Siobhan: I loved playing in this world. It really depends at this point, we have so many fun worlds to play in, and also it’s so fun to make a new thing.  I feel a little spoiled for choice on it.

What is your quick pitch for the show?

Siobhan: It’s such a romp. It really doesn’t slow down. There’s so much fun stuff, there’s so much world building, there’s so many fun characters it playing. It really felt like what it felt like to watch Indiana Jones for the first time, or watch the Goonies for the first time. And I hope that we’ve sort of captured that energy and that essence within the show, because that’s really what it felt like to be there.

Ally:  We’re doing steampunk. That’s the pitch. It’s steampunk with a matriarch as the kind of like storyline. I think it’s like a really fun version of legacy through a feminine lens, which it was one of my favorite parts. It was cool, cool.

You can catch the entire season now Dropout.TV and their shows here. And there’s a link to a sample of the show below. (We’ve updated this article to let you know that you can also join Dropout as Superfan, details are here.)

 

 

Abby Trott – DEMON SLAYER: KIMETSU NO YAIBA

Photographer: Lindsey Ruth Photography @lindsphoto Hair: Mika Fowler @mikahairstylist Makeup: Anton Khachaturian @antonmakeup Stylist: Alex Clough @alexcloughstyle

Abby Trott is an actor/singer who is best known for for their work voicing Momo in the English dub of Dan Da Dan, Nezuko in the English dub of Demon Slayer, Magik in Marvel Rivals, and singing the Super Smash Brothers Ultimate theme, “Lifelight.” We caught up with them to find out more.

How did you end up working on Demon Slayer?
I auditioned! I believe they were casting the main four characters first, which is why I only auditioned for Nezuko, even though I really wanted to try out for Inosuke. There were two scenes: the moment before Tanjiro heads off to the village and the struggle between Nezuko and Tanjiro as she wakes up as a demon and attacks him. Half of my audition was growling.


How different is the role of Nezuko from Dan Da Dan‘s Momo?
Nezuko and Momo are similar in many ways. Including their desire to protect and fight for those they love. Nezuko, however, has more of a maternal quality, whereas Momo has a similar “auntie” energy to her grandmother, Seiko. Momo can be pretty goofy, too.

What’s the most challenging part of your day-to-day voice acting work?
Maintaining your vocal health can be difficult. Personally, I deal with allergies, and they can really make things challenging. It’s also important to make sure you have adequate vocal rest when overextending your voice, which isn’t always possible when scheduling and trying to meet deadlines. 

How do you ‘get into’ the role? How does that work with video game work?
I always try to learn as much about the character and the project as I can from whatever materials I’m provided (or that I can glean from the internet). That being said, sometimes video games can be extremely secretive, and we’re not always provided a lot of info. I’ll try to fill in the gaps and have a general worldview going into the session. For example, are they an optimist or pessimist? Are they confident? Anxious? Are they masking their true feelings about someone or something, etc. From there, the director will steer the ship to make sure we’re honoring the writers’ intentions.

How do you describe your job to someone who has never heard of the word ‘anime’?
I first ask them how in the world they’ve never heard of anime. Seriously though, it seems that anime has become so mainstream—it has come a long way since I was a kid. Most people have probably seen anime even if they don’t know what it’s called. I’d describe dubbing anime as “providing English voiceover for Japanese cartoons—you know, the ones where they have big beautiful eyes and perfect geometric hair.”

Dan Da Dan and Demon Slayer are both huge.  How have you found the surge in interest?
It’s been pretty surreal to watch the Demon Slayer fandom grow worldwide over the past 6+ years. Dan Da Dan has been even more shocking, as it seemed to explode almost overnight. (I think the killer opening theme helped). It has been so much fun to meet fans at conventions and share the excitement and passion for these projects. We are in the golden age of anime!

 A lot of voice actors seem to be doing podcasts and actual play TTRPGs like Critical Role these days, does that appeal to you at all? Why?
I love playing games with friends off-camera, but that isn’t to say I’m not open to streaming or recording gameplay…with the right crowd. In fact, I recently did a one-shot TTRPG for Little Nightmares, and you can watch it on YouTube! It was super fun.

What’s your favourite thing about meeting fans?
I love hearing stories of how certain shows, games, or characters have impacted their lives. Demon Slayer was hugely impactful during the pandemic as it deals with themes of family, loss, and overcoming seemingly impossible odds. So many people relate to these themes, and they were living through them at that time. Lots of fans have told me how certain games and shows helped them get through tough times. It feels good to be part of something that has such an impact. 


What non-voice acting media roles would you do? What would your dream project be?
I love hearing stories of how certain shows, games, or characters have impacted their lives. Demon Slayer was hugely impactful during the pandemic as it deals with themes of family, loss, and overcoming seemingly impossible odds. So many people relate to these themes, and they were living through them at that time. A lot of fans have told me how certain games and shows helped them get through tough times. It feels good to be part of something that has such an impact. 

 What’s next?
More video games! More anime! More cartoons! More… singing?  Stay tuned!

Ghosts or Aliens?
Aliens. You listening, E.T.’s? Take me to your planet, pleeeaase!

 Vampires or Werewolves?
Vampires, but only if I get to be one. 

Truth or Beauty?
Truth. The truth is beautiful.

Demon Slayer: Kimetsu No Yaiba is available on CrunchyRoll as is Dan Da Dan. You can learn more about Abby Trott via their website, www.abbytrott.com .

 

Photo Credits - 
Photographer: Lindsey Ruth Photography @lindsphoto 
Hair: Mika Fowler @mikahairstylist
Makeup: Anton Khachaturian @antonmakeup
Stylist: Alex Clough @alexcloughstyle

 

 

Zoe Flint • BRIDGE COMMAND

Zoe Flint in the Captain role in Bridge Command shot 2 (c) Alex Brenner

Zoe Flint is a performer and director specialising in immersive theatre, as well as the artistic director of Parabolic Theatre. She is the Associate Artist for Parabolic Theatre and a Creative Associate at Bridge Command, the critically acclaimed sci-fi immersive experience which allows you to be part of the bridge crew of a classic science fiction style starship and go on missions. We caught up with Zoe to find out more.

How did you end up working for Bridge Command?
I was one of the original team who co-created the initial R&D low-budget, version of Bridge Command in 2019 and I have been with the project ever since.

How does it compare to previous work you’ve done?

Bridge Command is certainly the most technically complex show I have ever worked on. What is particularly wonderful about this project is how it manages to achieve excellent artistry in a sci-fi setting.

And how would you describe Bridge Command to someone who has ‘opinions’ on how Starships work
?
Bridge Command is an experience that allows its audience to step into our original sci-fi universe and take their place within the bridge crew of one of our Starships, giving them the opportunity to be the best version of themselves in a familiar feeling sci-fi setting.

How do you prepare for a role like this?
The expectations and demands on any performer working on this project are extremely high. Bridge Command’s performers portray many different characters, each of whom must be complex, compelling, and able to adapt to the needs of the audience seamlessly and quickly. We spend a lot of time investing and training our performers to be able to do this.

What’s your favourite way to warm up for this role?
A few stretches and a quick vocal warm up is usually all we have time for. A big coffee is definitely essential too.

What key thing does every performer need to know for Bridge Command?
That your role is to serve the story and the world of the show. That and which ship you’re supposed to be on.

What is the most rewarding part of your job?
Seeing the wonderful community of players that Bridge Command has organically created. Dozens of unlikely friendships between people who would have otherwise never met.

Is this the future of entertainment?

I believe so. Immersive experiences have often been called ‘theatre for a video game generation’ which I think is true, but Bridge Command goes one step further. Bridge Command has created a space where we invite the audience to be more than a spectator, rather an active participant who meaningfully contributes to the experience.

What’s the silliest thing you’ve done to get this show running?

I’m no stranger to an all-nighter with a 5am Deliveroo order.

What is your favourite moment in the show?

My favourite moment is watching audience step onto the bridge for the first time, that’s always magic.

What’s next?

Bridge Command has got a lot of stories left to tell, I can’t wait to share in them.

Daleks or Death Stars?

Can both franchises please consider me for future projects?

Orville or Enterprise?
Enterprise, specifically under Captain Pike.

Truth or Beauty?

To tell the truth is beautiful.

Bridge Command can be found at Vauxhall in London, EnglandBook now to avoid disappointment. 

Jordan Myrick • GASTRONAUTS

Jordan Myrick is a comedian, actor, writer, and content creator who is best known for their food related content. We caught up with them to talk about Gastronauts (now in it’s second season), a geeky food-inspired game show in which comedians challenge top chefs to make some very peculiar dishes. We caught up with Jordan to learn more.

How did Gastronauts come about?
I was brought on when they already had a name and they knew they wanted to do a cooking show.  Sam (Reich) had brought it up, k what I thought was jokingly a couple of times;  “We got to do a food show. We got to do a food show.” And I was “okay, sure, this is never gonna happen, but that sounds great.” And then one day, I finally just got an email that was like, let’s do a food show! They wanted to bring me on as the host, and then also as a creative producer.

So what does that mean as creative producer? What are the things that you’re responsible for, apart from just presenting the show?
I was in all of the meetings where we talked about creative vision, what the set might look like, what the casting might look like, kind of anything that like you see in that final product. I was in meetings for discussing what was going to happen with that.

We’re pretty familiar with  the rotating cast of DropOut’s comedians. How did you select the chefs, because they’re new to the channel.
So what was really important to us is obviously having people who are incredible at cooking, but we also needed people that really enjoyed being on camera, and maybe some people that even fancied themselves as funny or personable. And so we were looking for people that kind of fit that bill, and because of that, we ended up getting a lot of people who had people who had done other television cooking shows, which was great, so they had had experience in the space.

What was the vibe you were going for?
I think two things that were really important to us were keeping the challenges extremely fun and creative, and then also making sure that everything we did was kind of fed through a positive light, a positive energy, because we wanted to watch creative people cooking and doing a good job. Does that mean everything’s perfect? No, but I think it feels good to watch people do something well, rather than watch people do something poorly. And we really wanted to lean into that.

What cooking show do you say this is the least like?
I mean, my impulse is to say Bake Off, because I find Bake Off to be very kind of slow and calm and relaxing. And I don’t know if I would describe the energy of anyone at DropOut as slow or calm or relaxing. So I’d probably have to say that one, yeah,

You’re part of the Upright Citizens Brigade. You have a strong background in improv. Cooking itself can be very precise. Sometimes it’s spur of the moment.  Was there a sense that you could get improv comedy and cooking to collide?
Absolutely. I think that’s kind of the basis of the whole show, right? Because it’s these professional chefs that are truly at the top of their game that are having to come into our comedy space and really say yes and to these ridiculous challenges we’re giving them, which it means you end up drinking butter. And that’s not something I thought about going into it, but that is ultimately what happened.

How many calories are in the show?

Simply no way to know, did I feel like I was going to die by the end of it? Yes, but you know, you suffer for your art sometimes.

What was the most delicious moment
I would say one of the most delicious moments is Lily Du, who hosts Dirty Laundry, who also happens to be my best friend in real life for many, many years. She just has absolutely horrible, well, I can’t even call it culinary skill. I don’t know what it is, whatever the absence of culinary skill is, that’s what Lily has. She doesn’t have a particularly refined palette.  I was dreading her disgusting challenge, and the food that came out of her challenge ended up being some of the best food that I had the entire season of the show.

Will we see a cookbook?
You know, hadn’t even crossed my mind, but now it’s all I’ll think about until Sam lets me do it. So fingers crossed.

Truth or Beauty?
God, this is so hard, because it’s hard to even know what it means. I I’m like, the truth is beautiful, but sometimes I don’t want the truth. Um, maybe. But I also don’t care about beauty that much. Neither.

You can find out more about Dropout.TV and their shows here. And there’s a link to a sample of the show below. (We’ve updated this article to let you know that you can also join Dropout as Superfan, details are here.)

Owen Kingston • BRIDGE COMMAND

Owen Kingston is a screenwriter, dramatist, theatre-maker,  and artistic director of Parabolic Theatre. He’s the creative force behind London based Bridge Command, the critically acclaimed sci-fi immersive experience which allows you to be part of the bridge crew of a classic science fiction style starship and go on missions. We caught up with Owen to find out more.  

How did Parabolic come to be?
About a decade ago I got fed up of making conventional theatre and started experimenting with highly interactive immersive work, inspired by companies like Punchdrunk and Secret Cinema. We started small with a single-performer show. Now we’re running Bridge Command which is a multi million pound project with a cast of over forty people.

How would you pitch Bridge Command to fan of the Marvel Movies?

It’s about working together with a bunch of people to be the bridge crew of a starship. A bit like the Guardians of the Galaxy, but less scrappy.

And how would you pitch it to someone who has never seen Star Trek?

It’s about working together with a bunch of people to be the bridge crew of a starship. Like in Star Trek. What do you mean you’ve not seen Star Trek. What’s wrong with you?!?

How different is this show from your previous productions?

It’s got a very expensive set. Genuinely, the set cost over 3.5 million pounds. Previously we’ve made very cool shows in found spaces for a fraction of that, but it’s hard to do sci-fi well without spending big money.

In a world of VR headsets and interactive consoles, what makes something like Bridge Command so unique?

It’s very tactile. We’ve built two complete starships that you can fully explore, and there isn’t a single fake button or control – everything does something meaningful, and we’ve built something that is the closest you can get to flying a starship while keeping your feet on terra firma. You also interact with live actors, and your decisions matter – we pivot story events around the decisions players make in a way that’s just not possible in a computer game.

Can you call it Live Action Roleplay, or is it something else?

It’s similar to LARP, but there are distinct differences. LARP can have quite a high bar to participate – there can be a lot of prep for participants beforehand. We’ve worked hard to make sure that Bridge Command is as easy to access as possible for members of the public. We also don’t require you to play a character – you can just be yourself, in space.

Is this the future of entertainment?

Yes. The most impressive thing Bridge Command does is break out of the decision tree model of interactive story telling. In a computer game, you would be limited by design to choice A or B or C – the writer of the game is not going to come to your house and re-write the game on the fly because you thought of a cool option D. Bridge Command is powered by live actors who are able to make those sorts of pivots on the fly. If you come up with a cool way of solving a problem that fits the world of Bridge Command and makes reasonable sense, we’ll find a way to make that happen if we possibly can. The unplanned option D should always remain possible.

What’s the zaniest thing you’ve done to get this show made?

Convince a multi-millionaire to fund it (it didn’t take much convincing – he wanted to build a spaceship as much as we did).

Is there any chance Bridge Command will travel, or is it very much tied to it’s London venue?

We can’t tour it – the set is integral to the show. We have a touring setup which allows us to demo the computer game element at expo shows, but for the full experience you need to come to our venue in Vauxhall. Maybe one day we’ll get to open sites elsewhere – we’ll have to wait and see.

How similar is this to other projects you’ve worked on?

Most of Parabolic’s shows are for small audiences where we work hard to make the decisions of the audience meaningful. In that sense, it’s very similar.

What is your favourite show prop?

Dr Greene’s medical kit. I love all the little details.

What’s next?

More Bridge Command.

Kirk or Picard?

Picard

Vampires or Werewolves?

Werewolves

Truth or Beauty?

Truth

Bridge Command can be found at Vauxhall in London, England. Book now to avoid disappointment. 

Leigh Radford • ONE YELLOW EYE

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Leigh Radford is a broadcast journalist and writer, who has worked for the likes of the BBC and Time Out. Her novel, One Yellow Eye, is a novel zombie story that has been described as ‘a post-apocalyptic heartbreaker’ and ‘equally charming and grim.’ We caught up with Leigh to find out more.

How would you pitch One Yellow Eye to someone who’s only just discovered Night of the Living Dead?

One Yellow Eye is about how far we go to keep the ones we love alive. Even if they look like the cast of Night of the Living Dead. Maybe it’s Shaun of the Dead meets The English Patient, set in a post-zombie-apocalypse London.

Is the zombie infection the scariest thing about a zombie?

I think for me it’s the loss of agency and humanity, less so the biting and the bleeding. Zombies are us as we are on the cusp of losing everything that makes us human and when they reach that awful point of no return and succumb to the virus. Zombies as they change forever are about the clearest depiction of mankind’s ultimate capitulation to mortality as you’ll ever see or read. And that’s what makes them so frightening. They represent what lies in store for all of us.

Why do we keep telling each other horror stories?

Horror novels give us an emotive language to say the unsayable. Horror allows us to feel things more deeply, to process the grief inside, the pain and suffering around us, to embrace our fears wholeheartedly. By heightening the extremities of gore or jump scares – whatever the source of the horror might be – can perversely allow us to feel more alive than ever. Horror is oddly cleansing that way, it speaks to our endurance, our humanity and to the hope we never let go over, even when life feels very dark.

What inspired you to write this particular story?

One Yellow Eye was inspired by my experiences of nursing my lovely Dad, Roger, through terminal cancer. I lived with him for the last six months of his life, a time I’ll always cherish. But his was a slow and brutal death and I felt very changed by what I went through with him. I wrote the novel as a catharsis to try and exorcise my grief. A lot of the profound responsibility I felt caring for him – essentially holding his life in my inexpert hands – was humbling and at times overwhelming. I could not cry when I was with him, I had to keep my feelings locked tight. But that took its toll. I really, really loved my Dad, so writing a novel that it essentially a love story at its heart, felt like a good way to honour him.

If you could sit one of the characters from the books down and have a word with them, who would it be and what would you say?

I would give Jess a stiff talking too. There’s a good friend in there somewhere (I think?!) once you strip away the narcissism, jealousy and her unhelpful grief-fatigue. She ought to be more patient with Kesta and understand that grief never leaves you it simply changes shape. I would tell her, honey, this is not about you, it’s about Kesta and it might be about her indefinitely. You just need to show up, be there, be kind and not put a timer on your friend’s recovery.

Why is life so difficult for Kesta in One Yellow Eye?

Kesta is stricken by emotional dissonance. She’s living in two opposing realities; one in which her husband is dead, and the other in which she is still in the process of losing him, incrementally – and with this enormous weight on her shoulders alone to save him. No one around her knows the truth of what she’s dealing with. She’s in a kind of purgatory, unable to grieve Tim because he’s still sort of alive, but also unable to give up on him, to relinquish all hope. There is so much at stake for her, so many audacious, crazy risks she has to take, on her own, to try and keep that hope alive. Deep down in her scientific brain she knows the pursuit of a cure is likely futile, but love is never logical, is it?

What other projects would you like to work on? 

I am keeping everything crossed that one day One Yellow Eye will be adapted for the screen. I would be over the moon to watch the film of it in a cinema – that would be mind-blowing! And I have several other novels plotted out across different genres, I just have to summon the courage to write them.

What’s next for you?

I’m currently ploughing through the painful second draft of my next novel, as yet untitled, a story about possession and exorcism. I don’t want to jinx it (?!) but I hope we’ll get it out in early 2027.

Pop Music or Opera?

Both depending on how deeply I want to feel.

Vampires or Werewolves?

I’ve got three rescue cats and I support a local colony of feral cats in my rural neighbourhood. So I’m already a mother of little werewolves.

Truth or Beauty?

Always truth.

One Yellow Eye is out now and is available from all good booksellers.

Isabella Roland • DIMENSION20: NEVER STOP BLOWING UP

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Isabella Roland is an American actress and comedian, best known for their work on Dropout.TV including show such as Dimension20, Game Changer and the improv stage show, Bigger.  We caught up with them to find out more about the Dimension20 campaign, Never Stop Blowing Up

How do you pitch the show to a beloved yet elderly relative?
My grandparents do not understand what Dimension20 is at all. You know, I’d have to sort of get them to understand what Dropout is as a streaming service first. And then, once we got into that baseline, *laughs*. It’s like Wizard of Oz, but we’re improvising it.

What action movies did you watch for your roles?
To be honest, I only watched Empire Records, which is not an action movie, but takes place in a Record Store. For the action stuff, I just trusted that I had a base knowledge and that I’d be inspired by the other players. Oh, and Jumanji, of course.

You’re comedians first and gamers next, and you’re playing two characters at the same time. How hard was it to spin all those plates?
A lot. We had the base knowledge that we had been chosen for a reason, for our ability to go as insane as we possibly can. Once we got a feel for the tone, it was like,Let me just say my most insane idea”, and see how Brennan responds to that.

What was your favourite moment?
The gymnasts were really entertaining to me. The side-winders, who are all 30 years old. Oh and saving the dog.

How many times do you have to stop due to the laughing?
Often.  I feel like Brendan, sort of miraculously, was able to tie whatever fever, feverish moments we were going through into the plot somehow, like make it relevant that we were in the t-shirt store or whatever. He always had a way to get it back on track.

If you could make it so one piece of art survived till the sun went out, what would it be?
A Sunday Afternoon on the Island of La Grande Jatte, though mostly because of the musical. I would go into that painting, Jumanji style.

You can watch Never Stop Blowing up on Dropout.TV today. And if you have any questions, they’ve produced an FAQ.

(We’ve updated this article to let you know that you can also join Dropout as Superfan, details are here. And to also tell you that you can also find out more about Izzy’s other project D(ea)d via www.deadthefilm.com.