No Man’s Sky remains one of those sad releases where the controversy overshadowed its capabilities. While it was by no means the groundbreaking release everyone was hoping for, the bold faced fabrications by its developer made the competent, if unremarkable, game seem like a disappointment. However, the game does still retain a small and extremely loyal following, and the Path Finder update has proven Hello Games is determined to stick to its promises from here on.
Veering towards the Mass Effect end of space exploration simulation, the game offers players the opportunity to traverse the landscape in a variety of vehicles. Each has their own benefits and strengths, and even the opportunity to customise them to the needs of each player. While this might seem redundant at first given the spacecraft on offer, the speed-boosters, terrain capabilities, lower costs and fuel consumption means they have a definite role to play in this game. It certainly helps that they can be left with the many outposts you can found on each world, removing the reliance you previously had on one or two ships at a time.
Many of the outposts added in Foundations still follow something of a Subnautica vibe, there is more to work with here. New items, upgrades and accessories allow you to make real use of the modular systems, and the welcome addition of new merchants means you’re going to be dumping far fewer resources than usual. These can even be shared online now, giving some slight degree of crossover between players. It’s a push towards giving the setting a much more lived-in sense, with more options and ideas, and even the ships have seen a few minor upgrades favouring certain professions.
However, many of these are merely building upon the core aspects of the game rather than fixing its innate flaws. While vehicles might speed up exploration and bases are a very useful bonus, crafting still remains an irritatingly unintuitive system, and progress is still frustratingly slow. While the step forwards towards new ideas is welcome, they’re hard to enjoy when the old ones clearly still need some work.
No Man’s Sky still doesn’t live up to its hype despite the Path Finder elements, but they are a big step in the right direction. This finally adds some much needed flesh to its bones, and combined with the elements Foundations added to the game, if offers more of the exploration people wanted from the start. If you have held off on No Man’s Sky because of its negativity, now is the time to give it another chance.
NO MAN’S SKY – PATH FINDER UPDATE / DEVELOPER& PUBLISHER: HELLO GAMES / PLATFORMS: PC, PLAYSTATION 4 / RELEASE DATE: OUT NOW




Ask anyone what the Legend of Zelda series is about, even if they have not played it, and you will receive the same answer. They will discuss the same story structure, same puzzle orientated dungeoneering mechanics and, for all the times the series has innovated, the same basic essentials. While it has never been afraid to experiment, Zelda has always stuck to a single winning formula, and Breath of the Wild is the first to truly break from that. However, while such an act of attempting to reinvent the wheel normally results in disaster, this is one of those rare occasions where it has paid off. So much so that, at long last, it might take Ocarina of Time’s place as the series’ definitive game. Set in Hyrule once more, the game follows Link after he awakens from a deep slumber, only to discover that the fantasy realm has taken a distinctly post-apocalyptic turn. With only a woman’s mysterious voice and a hooded old man to guide him, he must reclaim his memories and annihilate the nightmare which has brought his home to ruin.

While consoles ultimately live and die based upon their killer apps, you always need the smaller releases to keep the ball rolling. You know the kind, the sort of lesser known and often gimmicky titles to hold an audience’s interest between the likes of Mario, Samus or Link showing up with their mega-hits. This is what Fast RMX seeks to be more than anything else, as it’s flashy, direct and with brief tracks, but constantly engaging, exciting and extremely flashy at every turn.

The TV show Star Wars Rebels has been a massive boon to the Star Wars X-Wing game. The regular show features a great many space battles with new and novel enemies and expands the Star Wars universe in a way that the books and comics can’t. One of the stand out scenes in show involves the Rebel’s stealing an Imperial TIE and the crew’s resident graffiti artist, Sabine, deciding to give it a rather startling new paint job.

The board game version of popular alien punching video game XCOM is a step beyond the original franchise. Whereas the computer game puts you into the core of the action, the board game puts you in the role of senior manager types. It’s a co-op game in which you frantically work together, desperately trying to plug together enough resources and troops to prevent an alien invasion. It’s also famous for the use of a special ‘timing’ app that turns the game into a fun but stressful experience.
The Force Awakens added a great deal of delicious things to the now growing Star Wars canon. One of the almost incidental things it did was replace the old Lambda ‘Flying School Bus’ shuttle from Empire Strikes Back and Return of The Jedi. The Lambda is all right, but it’s basically a squat and awkward looking thing and it’s black/white design makes it look like a Stormtrooper’s transit van. In The Force Awakens, Kylo Ren arrives in a darker, scarier sort of ship. The Upsilon-Class Shuttle is a terrifying space bat, bristling with weapons and the promise of death.
Star Wars X-Wing Miniatures Game is a war game with three factions based on a franchise that only really focuses on two. This means that though the Rebel and Empire sides tend to have lots of choice when it comes to ships, the third group, Scum and Villainy, tends to grab anything that’s going. This is strangely appropriate. 
Conceived as a spiritual successor to acclaimed RPG 
Despite a poor showing with the last Killzone release, Guerrilla Games have gone the extra mile to make up for Shadow Fall’s failings with Horizon: Zero Dawn. Blending together a variety of mechanics and concepts from Far Cry to Tomb Raider, the world presented here is one of post-apocalyptic survival amid robotic animals. Rather than taking the Fallout route, this game tries to be bright, colourful and vibrant as it can, while showing shades of a world lost.
Semispheres is a stealth puzzle game. The player uses the two analogue sticks, and front shoulder buttons to control two small orbs. The left side of the controller moves the orange orb, and the right side operates the blue orb. Both orbs exist in separated areas but have to work together to reach the goal. The goal of the game is to have both orbs reach the circle that serves as the exit of the level If they get spotted by one of the enemies they will be sent back to where the point at which they started the level. Players start by simple moving the orbs but as the game progresses more complex power ups will be unlocked, such as having them switch from one section to another.