INTERSTELLAR: THE OFFICIAL MOVIE NOVELISATION

BOOK REVIEW: INTERSTELLAR: THE OFFICIAL MOVIE NOVELISATION / AUTHOR: GREG KEYES / PUBLISHER: TITAN BOOKS / RELEASE DATE: OUT NOW

There is a right way and a wrong way to approach Greg Keyes’ novelisation of Christopher Nolan’s sci-fi epic Interstellar.

Firstly, the wrong way. This would involve dipping in and out of the book, perhaps taking in a few pages at a time while everyday distractions vie for your senses. And then there is the alternative.

Take an evening, any evening, when potential interruptions are at a minimum. Settle on a location, be it a well-proportioned sofa or a favourite chair, somewhere that you can recline for at least a couple of hours with the minimum of discomfort. On your music player of choice cue up Hans Zimmer’s deeply atmospheric and brooding soundtrack, set it to repeat and at a volume that will thrill without being too invasive. Place refreshments near to hand. And then begin.

For this is the only way that, and with the greatest respect to Keyes’ novel, you could possibly begin to immerse yourself in Interstellar in such a way as to offer even a glimpse of being comparable to the film. Such is the spectacle of Nolan’s film, so strong is the imagery and so nail-reducingly tense is the adventure that there is simply no other medium that can do it justice.

Keyes’ novel in itself is absorbingly good. It is relatively brief at just under 300 pages, which is perhaps understandable given the film’s visual strength, and so can, and should, be finished in one sitting. But it is a companion piece only and, while impossible to replace the experience of the film, it does reaffirm one or two lines of dialogue and shed light on some characters’ motivations.

There is always the third option of course; just go and see Interstellar again at the cinema.
 

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DANGEROUS WOMEN PART 3

BOOK REVIEW: DANGEROUS WOMEN PART 3 / AUTHOR: VARIOUS / PUBLISHER: TOR BOOKS / RELEASE DATE: OUT NOW

Commissioned by George RR Martin, and edited along with sci-fi author Gardner Dozois, comes the third in the Dangerous Women series. Made up of seven short stories, and introduced by Doziois, who provides a historical, mythological and pop culture context which stresses the importance of women in wartime in particular.

Despite the book selling itself on Joe Abercrombie’s ‘all-new’ story Some Desperado, itself based on his Red Country novel, it’s utterly underwhelming. The dreary prose is far from the sparse, stripped-back style he’s been lauded with, instead loaded with just as many tropes and pitfalls as any David Eddings’ novel. It’s not without charm, and for Abercrombie fans this’ll be reason enough to pick up a copy.

Diana Rowland’s City Lazarus is a strong entry, with tight description which flirts with noir. A crime thriller pumped up by Rowlands real-life detective and mortuary experience, and it shows. Though nothing you won’t have already read in a Patricia Cornwall novel, it’s a smart and sassy story with a deadly sting in the tale.

Melinda Snodgrass’ The Hands That Are Not There is the strongest of the bunch. A space opera with plenty of substance, Snodgrass makes good on her time as story editor for Star Trek: The Next Generation, giving us an intuitive sci-fi world filled with fascinating characters.

Jim Butcher’s Bombshells is spun out of his popular Dresden Files series and, following the death of main man Harry Dresden, focusses on his spunky protégé, Molly. She’s easily the most compelling character in the collection, with plenty of light relief amidst the supernatural crime.

Pat Cadigan’s Caretakers is the most effortlessly enjoyable story, with the sisters’ interaction beautifully integrated into the plot. It’s witty, though desperately and distractingly modern. Cecelia’s Holland’s Nora’s Song is a pleasant if dull historical short, but the weakest of the seven is, by far and away, Sherrilyn Kenyon’s Hell Hath No Fury, a syrupy paranormal romance based ‘on a true legend.’

Dangerous Women Part 3 is a noble effort from some of the genre’s heavy hitters and while gathering together some of the most popular authors in their fields, the collection falls flat,  with the majority of the stories, and their protagonists, sadly, forgettable.
 

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THE HOBBIT LOCATION GUIDEBOOK

BOOK REVIEW: THE HOBBIT LOCATION GUIDEBOOK / AUTHOR: IAN BRODIE / PUBLISHER: HARPER COLLINS / RELEASE DATE: OUT NOW

Let’s start this review with an honest statement: everyone that has seen The Lord of the Rings or any of The Hobbit franchise has thought about living in the Shire. The picturesque, rolling meadows of Hobbiton, Bag-End with its neatly tended garden and iconic round green door, plus who could forget The Green Dragon Inn, which according to Merry and Pippin serves “the only brew for the brave and true”? The Hobbit Location Guidebook is basically the essential map/guidebook if you’d want to take a personal quest to explore the Shire and Middle Earth- or, as some people call it, ‘New Zealand’.

Like many of us, Ian Brodie’s heart has been captured by Middle Earth and he has made it his personal task to record all of the iconic locations seen throughout Sir Peter Jackson’s film series. The Hobbit Location Guidebook is a follow-on work from Brodie’s successful guidebook that documented locations and gave erudite information on the Lord of the Rings trilogy. In the same vein as its predecessor, this guidebook not only gives pinpoint GPS locations coordinates and even nearby cafes, there is also detailed information on set design, production, and how difficult of a task it was to find the perfect locations to bring J.R.R. Tolkien’s vivid world to life.

This book would perhaps be most useful if you were planning a trip to New Zealand and fancied visiting the real-life shooting sites seen in The Hobbit trilogy; however it is also a fascinating read for anyone interested in how the movies were crafted, as the book boasts informative interviews with integral contributor’s to the films such as Peter Jackson himself, Andy Serkis (also known as Gollum/Smeagol), and production designer Dan Hennah.

Not only does the book serve as the quintessential guide to exploring and learning about New Zealand for a Tolkien fan, it also does great justice to the sheer beauty and breadth of the country and what it has to offer – with stunning pictures and practical info (including tour package details). Add to that a profound knowledge of the Middle Earth canon and New Zealand itself, and Brodie’s guidebook is on par with anything the Lonely Planet or Eyewitness could write about NZ. As Andy Serkis states in the book, “New Zealand is one of the greatest characters in Middle Earth”. Why not let The Hobbit Location Guidebook tell you why.
 

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ABSTERGO ENT: EMPLOYEE HANDBOOK

BOOK REVIEW: ABSTERGO ENTERTAINMENT: EMPLOYEE HANDBOOK / AUTHOR: CHRISTIE GOLDEN / PUBLISHER: TITAN BOOKS / RELEASE DATE: OUT NOW

With a game franchise which beautifully weaves rich historical backdrops with slippery fiction and sci-fi (lack of leading ladies aside), it makes sense to flesh out the concept on paper. Along with the popular Assassin’s Creed tie-in novels comes this elegant coffee table companion.

Spun out of Ubisoft’s latest Assassin’s Creed instalment, the flawed but stunning Unity, the Employee Handbook is incredibly immersive, perhaps more so than the games themselves. Sectioned up with dividers and with plenty of fold-out letters and post-it notes, it’s as if you’ve genuinely gotten a job with Abstergo, and it’s a hard call to not get suckered in.

You take on the role of a research analyst on Arno Dorian’s case – the main character of Unity – taking over from his original in-game analyst Robert Fraser, with his notes, correspondence and research making up the majority of the book. Reading it is like playing a ‘choose your own adventure’, where you gain rewards as you go along until you earn clearance for the revealing secrets at the end of the book. Because of its structure, it’s better to read it through from cover to cover.

Filled with high quality artwork, the book captures the dreamy period setting of the French Revolution with all the stylistic trappings expected of the series. As well as giving insight into potential future titles, the Employee Handbook is a warm reminder of a franchise that has been with us for the better part of 10 years.

Part brochure, part art gallery, and part game companion, Abstergo Entertainment: Employee Handbook is a must for any serious Assassin’s Creed fan. The trouble is, it leaves you longing for a job with the company, flaws and all.
 

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SCI-FI: DAYS OF FEAR AND WONDER

BOOK REVIEW: SCI-FI: DAYS OF FEAR AND WONDER / AUTHOR: VARIOUS / PUBLISHER: BFI / RELEASE DATE: OUT NOW

When the BFI release a book, it’s safe to say that it’s usually an impressive-looking specimen regardless of whether the content is up to much or not. Luckily for long-time sci-fi fans, this latest offering is brimmed full of substance as well as style.

Put together by James Bell, Sci-Fi: Days of Fear and Wonder chronicles sci-fi since its earliest days on both the small and big screens. With the likes of Kim Newman, Stephen Baxter, Jonathan Rigby and Laura Adams, plus many, many others, all contributing to the book, there are many angles explored within the 160 pages that are bound together in this glossy, easy-reading treat. There’s input from film critics, science professors, science-fiction authors, BFI-types and more, giving a wide scope on a genre that appeals to so many.

Broken up into fluid segments that are just as easy to get engulfed in as they are to merely dip in and out of, the book covers a whole host of sci-fi elements. There’s looks at the original breakthrough features of the then-new genre, there’s the movies that were part of the summer blockbuster revolution of the 1970s, there’s the much-loved space opera features that are so beautifully exemplified by the likes of Star Wars and Star Trek, there’s the whole angle of aliens and monsters, there’s the concept of androids and robots seen in the likes of Blade Runner and Westworld, there’s the special effects extravaganzas like Tron and Terminator 2, there’s the artificial intelligence ideal, and in amongst the rest there’s even some time and mention for a certain Doctor. So yeah, safe to say that there’s a remarkable amount of the genre covered in a book that could easily have been overlong, convoluted and a tough task to read if it was too reliant on a heavy tone and elongated terms.

Days of Fear and Wonder is a fine read for anybody with even the slightest of interest in the genre of science fiction in which so many of us find solace. Breezy, informative and sleekly collated, this truly is a book that has something for everyone. It’s also a testament to James Bell at how well the book flows between its vast and varying subject matters, always feeling cohesive and organic as the pages are turned. Whether you’re a fan of iconic characters like Flash Gordon, Ellen Ripley and Barbarella, somebody entertained by the history of this often-compelling and dream-catching genre, one interested in the science behind science fiction, or merely a casual fan of the likes of E.T., Back to the Future and Avatar, you won’t be disappointed if Sci-Fi: Days of Fear and Wonder ends up adorning your coffee table.
 

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FOXGLOVE SUMMER

BOOK REVIEW: FOXGLOVE SUMMER / AUTHOR: BEN AARONOVITCH / PUBLISHER: GOLLANCZ / RELEASE DATE: OUT NOW (HARDBACK), JULY 9TH (PAPERBACK)

When it comes to the genre of urban fantasy, connoisseurs tend to rate Ben Aaronovitch’s Rivers of London and its sequels quite highly. The adventures of Metropolitan policeman and apprentice wizard Peter Grant have thus far all been based around the city of London (it is, after all, where he works), and the author has drawn from the capital’s rich geography and occult history to create a profound and engaging world filled with the grit and stench of the city, though at the same time celebrating its warmth and wealth of choice.  The very setup of the books is both urban and fantastic.

Foxglove Summer breaks this trend by taking place mostly in a small village in Herefordshire. Two small girls have gone missing and it’s all hands on deck for the local police force to find the little angels before it’s too late. Grant is drafted in almost as a matter of course; the disappearance features enough suspicious circumstances to require a routine check-up from a copper who understands magic, and that means that Grant has to leave his beloved city and risk getting his shoes covered in horse manure.

What could have been a dreadful city-slickers-style parody is instead handled with a great deal of respect, bringing the distinctive urban tone to the countryside effortlessly. Aaronovitch is at his mesmerizing best here. He teases us with tiny hints of the greater world, from the recent history of the magic community, to the implication that there are law and rules that are currently beyond the protagonist’s knowledge or purview. The way in which Grants ‘specialism’ is handled is particularly well done, being both all too readily believable and yet extremely practical at the same time. Plotlines and characters from the previous novels are skilfully woven into the narrative, but the main plot is never particularly sidelined. This does mean that the book feels very much part of a larger, ongoing work and at times it is annoying that arc-plot gets in the way of the action.

The main story functions as an interesting thriller, and the additional commentary on the way the UK handles major incidents like the disappearance of children is both thought-provoking and carefully handled. The mystical elements are relatively predictable but that doesn’t make them any less fun, and it’s nice to see certain fantasy tropes handled with the respect and terror they deserve.

Foxglove Summer is evocative, mysterious, engaging, and, mostly, enormous amounts of fun. Fans of the Peter Grant series will not be disappointed, and those new to the books should start with Rivers in London, safe in the knowledge that the sequels are just as good.
 

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TIME & SPACE & TIME – TRUTHLESS BILGE ABOUT EVERY DOCTOR WHO STORY EVER

BOOK REVIEW: TIME & SPACE & TIME – TRUTHLESS BILGE ABOUT EVERY DOCTOR WHO STORY EVER / AUTHOR: ROBERT HAMMOND / PUBLISHER: MIWK / RELEASE DATE: DECEMBER 1ST

Attention Whovians! Did you know that the giant ant prop featured in 1964’s Planet of Giants story belonged to the former helicopter pilot of the King of China? Did you know that William Hartnell was so cross with Peter Purves for leaving the series that he dragged him by his ear from his flat on the first day of rehearsal for The War Machines and forced him to help build the serial’s War Machine prop? Did you know that when plans to shoot several of the episodes of 1973’s Frontier in Space on the film stages at Ealing proved unworkable, director Paul Bernard decided to shoot them in space and on the Moon instead? Did you know that the dry ice in 1979’s Nightmare of Eden had been bagged up and saved from a recording of Top of the Pops? Did you know that Mark Gatiss submitted his script for 2005’s spooky The Unquiet Dead under the pseudonym of Hector Plazm?

Of course you didn’t. How could you? None of it’s true. In fact, Time & Space & Time is a pack of lies from start to finish; we’re not even sure the title is genuine. Robert Hammond, co-creator of the irreverent Who fanzine Auton, has applied his apparently-warped sense of humour to every single Doctor Who story ever made – right up to the end of the most recent season – and just…well, made stuff up. Humour being entirely subjective, of course means that it can’t help being a bit of a mixed bag. Some of the ‘gags’ have a touch of the Harry Hill about them – did you know that location filming for episode one of 1988’s Silver Nemesis was halted when Sylvester McCoy opened the door of the TARDIS prop to find three alligators gorging on a corpse? – others are predicated on reader knowledge of arcane bits of Who gossip and apocrypha. Some entries are a bit tortuous, some a bit random, some just a bit desperate. But every now and then a little gem pops up which can‘t help but raise a smile or even a proper belly laugh – did you know that the realistic pulsating effect of the Giant Brain in 1987’s Time and the Rani was achieved by filling the latex prop with thirty-four semi-anaesthetised ducklings?

Time & Space & Time is a pointless and utterly inessential Doctor Who book and whether it presents value for money is open to debate – you’ll race through it over a skinny cappuccino or two so it’s not going to take up too much of your time. But on the flip side it’s nice to see Doctor Who’s sacred text pinpricked for a change, and whilst not every bit of truthless bilge hits the spot there’s just about enough funny stuff here to justify the book’s place as a potential throwaway stocking-filler for the more cash-rich Doctor Who completist.

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THE ART OF PENGUINS OF MADAGASCAR

BOOK REVIEW: THE ART OF PENGUINS OF MADAGASCAR / AUTHOR: BARBARA ROBERTSON / PUBLISHER: TITAN BOOKS / RELEASE DATE: OUT NOW

The Art of Penguins of Madagascar is another generous helping of concept art, character design, and backstories, illustrations and inspirations from publisher Titan Books. With an abundance of storyboards, digital imagery and behind the scenes peeks from Dreamworks’ spin-off from the Madagascar trilogy, this is a must have for fans of the mischievous black and white spy birds.

Penguins of Madagascar is a CG adventure-comedy that brings four minor characters from the Madagascar films to the forefront of their very own spin-off feature film. Waddling and flapping their way into mishaps and adventure, these penguins are spies on a mission, forced to team up with a rival group of covert operatives to take down a sinister villain. Brought to life by the studio behind the Shrek, How to Train Your Dragon and Kung Fu Panda franchises, Penguins of Madagascar sees Skipper, Kowalski, Rico and Private teaming up with the North Wind to stop Dr. Octavius Brine from destroying the world.

With a brief foreword from voice actor and Madagascar director Tom McGrath, The Art of Penguins of Madagascar fails to come close to capturing the excitement that anyone might be feeling at having a Penguins spin-off movie on the way to cinemas. McGrath introduces the book by explaining how when he was directing the first Madagascar film, the Penguin characters were nearly excised early on but eventually made their way into the final cut. From there, the rest is history as the Penguins have appeared in all three Madagascar films, only for a total of under 9 minutes across the entire trilogy, but have become arguably more beloved than the starry-voiced central quartet.

Author Barbara Robertson has certainly done her research, interviewing key creative collaborators behind the film and interweaving their knowledge of the process of making the Penguins movie into her prose. Covering the characters, from the Penguins to their rivals the North Wind and their antagonist Dr. Octavius, the book is filled with sketches, early designs and revealing information about their geneses. This being a jet-setting global spy adventure, the locations are also covered in great depth from Venice to New York and various other settings. Key sequences such as a chase through the Venice canals are also broken down in more detail, revealing a greater sense of the madcap spirit of the film, as well as the hard work that goes in to creating these animations.

With these ‘Art of…’ books, the importance of the illustrations cannot be underestimated. The Art of Penguins of Madagascar is full to the brim with pictures but there is nothing truly awe-inspiring here. Clearly aimed at children, the penguins are an uninspiring bunch in terms of design and many of the real world locations are well-designed but lack the interest of a fully imaginative and invented CG world.

If the movie is a silly spin-off, then this book knows it’s also a cash-in. The film might be fun and the book is filled with interesting snatches of detail, but as a book about the art of Penguins of Madagascar, the images inside just aren’t that interesting. Animation buffs may be amused but most kids and adults alike will probably just want to stick with watching the film.
 

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JUDGE DREDD YEAR ONE

BOOK REVIEW: JUDGE DREDD YEAR ONE / AUTHOR: MATTHEW SMITH, MICHAEL CARROLL, AL EWING / PUBLISHER: ABADDON / RELEASE DATE: OUT NOW

Year One hero stories are pretty common these days. The idea that the trials and struggles that face a well-known hero when they haven’t quite become the near-perfect paragon we know them as certainly has an appeal; there’s a sort of joy to seeing Spider Man swing straight into a wall or seing Superman accidentally setting fire to a barn through clumsy use of his powers. Judge Dredd Year One takes a slightly different swing at things. After all, Dredd’s origin story is that he was cloned from the cells of one of Earth’s greatest lawmen and has been trained from birth to be a Mega-City judge. Dredd is also mostly a cypher; it’s his city and the people around him that are interesting. The stoic Dredd is virtually unchanging, with character development being something that’s moved at a glacial pace.

This omnibus brings together three novellas that tackle Dredd’s early career, and each author has taken a similar approach; they’ve kept the stony-faced Dredd we know and love, only pausing to add a little bit of inflexible behaviour and a spot of inexperience.

The first story is City Fathers by Matthew Smith. It’s a pretty solid procedural crime thriller; a new drug has hit the streets, and as the criminal element scrabbles around trying to consolidate their position, Dredd ponders his own abilities whilst hitting the streets and pounding perps. It’s a tightly-written work that delivers exactly what you expect – crime, violence and a touch of insight to the younger Dredd.

Next up is Cold Light of Day, which opens up with the Mega City 500 and a huge race across the Meg. As events unfold, we learn of another race, one between Dredd and his twin brother Rico. Events from that day have a severe impact on the future, and we get a nice parallel between the two brothers and the paths they’ve chosen. Much of the characterisation relies on Rico, and the tale mostly hangs together throughout, though it does lack colour in places.

The collection ends with Al Ewing’s short piece, Wear Iron; a heist tale which complements the action-heavy feeling of City Fathers with the character-driven drama that is Cold Light of Day. A solid little tale of choice and tragedy, with plenty of crime and action thrown in for good measure.

All in all, a nice entry into the world of Dredd and it is great to see Mega City’s finest leap from the pages of 2000AD and into the land of prose.
 

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THE FORTRESS IN ORION

BOOK REVIEW: THE FORTRESS IN ORION / WRITER: MIKE RESNICK / PUBLISHER: PYR / RELEASE DATE: JANUARY 5TH

Mike Resnick is one of the stalwarts of the science-fiction community. With over fifty books on his list and enough rocket-shaped Hugo Awards to start his own space program, some of his works, including Santiago and Ivory, are considered modern classics by hardcore sci-fi fans, and his latest work, The Fortress in Orion, is set in the same broad universe.

Rather than going for anything particularly deep, this time Resnick has decided to have some fun. The set up for The Fortress in Orion is pretty simple; the main character is a war hero who has to hand-pick a team of elite specialists to kidnap an enemy general and replace him with a much more malleable clone. The team is a grizzled Colonel, a sarcastic tech expert, a master thief, a walking slab of muscle and metal, an empath, an alien and, of course, the clone. If the plot sounds familiar, it’s because it is; there is nothing original about this book, though its simplicity and cliché-ridden narrative is arguably part of the charm.

The Fortress in Orion also lacks interesting and diverse protagonists. Initially I suspected that there may be some level of sexism going on as all the female characters seemed the same; cool, sassy, competent, strong but ultimately two-dimensional. However, the male characters aren’t much better. Every single character here is a bland action hero type, from the shape-shifting alien to the exotic cyborg. The narrative itself is similarly without charm; though it would be unfair to call it bad, it just isn’t very good.  Much of the fun comes from the snarky humour throughout the work, but because all the protagonists are very similar (and thus have a similar sense of humour), this grows tiresome after a while. Luckily, it’s also quite short, so there’s a good chance the book will end before you get too bored.

If you need a simple-to-read, action and humour-heavy novel with a very straight forward plot that requires very little effort, then this is perfect; if you have a long journey and need to kill a few hours without actually trying then this is for you. Otherwise, try and seek out some of Resnick’s earlier work; you won’t be disappointed.
 

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