PJ Montgomery | THE TROLLTOOTH WARS


Indie comic book creator PJ Montgomery is no stranger to novel and exciting work. His latest project involves crowdfunding a graphic novel adaptation of The Trolltooth Wars. The original book, written by Fighting Fantasy co-creator Steve Jackson, featured fan favourite characters and locations from the series and introduced the warrior from Salamonis, Chadda Darkmane. We caught up with PJ to find out more.


STARBURST: What is Trolltooth Wars?
PJ Montgomery: The original Trolltooth Wars is a novel which was spun off from the Fighting Fantasy series of gamebooks. It took the world of Titan, the setting for many of the gamebooks, and a number of popular characters from the series, and told a straight fantasy story where the reader was not the hero. Our version is a graphic novel adaptation of the novel.


Why did you pick this particular Steve Jackson book?


I had looked at trying to adapt the Choose Your Own Adventure and Fighting Fantasy styles to a comic book format, but I was having trouble making it work. I still liked the idea of doing a fantasy graphic novel, though, and one which would appeal to fans of those kinds of books. Adapting a novel set in that world seemed like an obvious choice, and while there were a number of Fighting Fantasy novels to choose from, Trolltooth Wars was the first. It begins a trilogy of stories about the warrior Chadda Darkmane, and it just felt right to start at the beginning. It doesn’t hurt that it also features more characters and elements taken directly from the Fighting Fantasy books than the subsequent novels, so will be more enticing to Fantasy Fans, perhaps, than starting with one of the other books.


What experience do you have on a project like this?
While I have some experience writing comics (among other things, I’m the co-writer on South Wales-set horror comedy Stiffs and have contributed a story to Joe Glass’s anthology book, The Pride Adventures), this is my first time writing a straight adaptation of another property. That said, I have written a comic based on the album Dynamite by the musician Kevin Pearce, due out later this year. This involved taking a basic plot Kevin had put together for the album and fleshing it out with him into a full story, then scripting that for the artist (Shaun Speight) to draw. Obviously, with Trolltooth Wars I had more to go on at the start, but I’m glad I had the experience with Dynamite before I came to this.


 

Why this particular art style?


That’s really down to Gavin Mitchell, the artist. He and I had worked together before on Stiffs, so I knew we’d make for a good combination on Trolltooth Wars. Before he began drawing anything, we had a meeting to discuss the look of the book and mutually decided we wanted something that would evoke the look of the Fighting Fantasy series (those books had some stunning illustrations by some amazing artists), while also having a very “comic book” feel. Gavin shot for somewhere in between the two, trying a few different styles before we settled on the one he’s using.


Why the World of Titan?
I suppose the primary reason is that I’m a fan. I’ve been reading the Fighting Fantasy books since I was a child, and they really captured my imagination. I find Titan interesting as a fantasy world as it wasn’t designed by one person, like Middle Earth or Westeros, but almost came into being by accident as the Fighting Fantasy series progressed. It makes for a really unique and interesting, if geographically problematic, world to explore. The opportunity to play around in that world and bring a new vision of it to the fans is really exciting to me. Especially the scenes set in Firetop Mountain. The Warlock of Firetop Mountain was the first book in the series I owned, and it means a lot to me. To actually write scenes set in there, as well as dialogue for Zagor, the warlock himself, was both surreal and thrilling.


Do you have any similar projects planned?
At the moment, no. While there are other novels we could go on and adapt, we really have to see how this one does first. Personally, I would love it if we could keep going and adapt the lot, but it’s really up to the fans.


 

How have Jackson, Livingstone and Green responded to the project?


They’ve all been very supportive. I’ve had a little contact with Ian Livingstone, but since Trolltooth Wars was very much Steve Jackson’s baby, he’s been the one I’ve spoken to the most. While we’re keeping Steve in the loop with character designs and showing him the pages as they come in, he’s mostly leaving it to us to create the best version of The Trolltooth Wars that we can. And even though it predates his first Fighting Fantasy book, Spellbreaker, book by a few years, Jonathan Green has been great too. He’s been pushing the Kickstarter on his Twitter feed and his blog, and has offered up signed copies of You Are The Hero, his coffee table book looking at the history of Fighting Fantasy, as rewards for backers.


What should expect to see?
We’re aiming to release the book in the autumn of this year, and personally I’m very excited by it. We’re telling an epic fantasy story, with some stunning, full colour art, which will please both Fighting Fantasy fans (and yes, there are Easter eggs in there for people who know the books) and people who’ve never even looked at an FF book before. The book will also feature back-up material, including pin-ups by other artists. So far, we’ve announced Anastasia Catris (Cirque Du Mort) and Simon Williams (Transformers, Spectacular Spider-Man, Mars Attacks, Judge Dredd), and we hope to be able to announce others later on, including one name that will be familiar to Fighting Fantasy fans. Overall, we think it’s a great book, telling an old story in a new way.


What’s next after this?
The previously mentioned Dynamite is due for release later this year, and we’ve still got two issues of Stiffs to release as well. I’ve also written a short horror film for Burnt Papyrus Productions which is due out soon, and I’ll be appearing at a couple of conventions this year.  After that, there’s another fantasy comic (though a very different kind of story) with Anastasia Catris at some point, and then, who knows? I’ve got a number of things I’d like to do, but we’ll see what comes.


The Trolltooth Wars Kickstarter ends on Thursday, April 2nd. You can find out more on their Kickstarter page here.


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Rya Kihlstedt | THE ATTICUS INSTITUTE

Rya Kihlstedt is an American actor best known for her role as Michelle Ross in the TV series Dexter. She has also been in films such as Home Alone 3, Brave New World and Arctic Blue. She plays the role of the demonically possessed Judith in the found footage mockumentary horror film The Atticus Institute, which comes out on Blu-ray March 23rd. We caught up with her to find out more…

STARBURST: Tell us all about The Atticus Institute
Rya Kihlstedt: I know they’re calling it a horror film but I think it’s more a psychological study and thriller. It’s told in a documentary style using almost as much still footage as film. It’s about a woman who, over the course of the story, becomes more and more possessed. We do it without CGI; it’s old school 1970’s!

How did you get into the role of Judith?
The biggest challenge was that I wasn’t sure how to be possessed. Figuring out how to build a character that has been taken over by another character. Finding that helplessness and taking the audience along for the journey was challenging. I think as an actor you always try to draw from something that you’ve experienced in life and find parallels. This was about understanding where a lack of control comes from.

What drew you to the role?
For me, it was involving and caring about her and the doctor. I wanted to understand her plight and situation. I was surprised how much William’s character also gets involved. It’s a horror film that isn’t a horror film; it’s character drama.

What was it like on the set of Atticus Institute?

These little movies are really something special. People are there for one purpose. There’s something they want to make. These things can be a crapshoot. This one was a total joy.
It was fast and we were constantly wishing for an extra week to shoot. They were some amazing guys doing the special effects and they were incredible. Chris (the director) knew exactly what he wanted and let everyone get on with their work and it all came together. They were days were we laughed really long and hard. It was a great set to be one. We worked very hard and really focussed.

You’re best known for your work in Dexter. What draws you to scary stories?
Dexter is a dark show, but my role wasn’t particularly dark, she was a police psychiatrist. Really, it was more an exercise in listening, being still and understanding how to respond to what people are telling you. Figuring out how to embody that was fun. I’m not dark by nature, but it was a very interesting arc. When you audition for a television show, you have no idea what the plot is going to be, so you don’t know what you’re signing up for. I was really impressed with the team on Dexter.

What’s next?
I have lots of little bits. I’m developing a television show with my husband and I’m working on some small films. I’m involved in a theatre company and I’m also an artist, so I’m all over the map.

What is your ideal role?
Good question. I love story driven projects. The stuff I fall in love with are the smaller things; the human stories. I like to create my own and explore that way.

Why are small budget scary movies so popular?
I have no idea why people love to be scared because I hate it! I don’t think that The Atticus Institute is a horror movie. My son has recently discovered horror movies. I love doing small movies though. I think, sadly, the movie industry has turned into this giant behemoth with big budget extravaganzas that have far less heart than I’d like. Every giant movie should have to fund a low budget movie.

What advice do you have for young actors?
It’s a whole different world now. If there’s anything else you love as well, do that at the same time. It’s a business that ebbs and flows. And do theatre. Go where the love is.

The Atticus Institute is out on DVD and Blu-ray from the March 23rd.

Sophie Aldred, Trevor Neal & Simon Hickson | STRANGENESS IN SPACE

After teasing fans for a few weeks, this last weekend finally saw the cat let out of the bag on Strangeness in Space. The audio series will be a space adventure from The Minister of Chance’s Clare Eden, Doctor Who’s Sophie Aldred, and staples of 1980s and 1990s Saturday morning TV, Trevor Neal and Simon Hickson. We were lucky enough to grab some time with Sophie, Trevor and Simon to discuss this new project and what fans can expect from it.

STARBURST: How did you come to work on this project together then?

Sophie: It all began probably in about 1980, I suppose. Simon and Clare and I started at Manchester University together doing a drama degree. I was particularly good friends with Simon, and then Simon was very good friends with Clare. Trevor came along about a year later and Trevor and Simon started doing their comedy stuff there. They used to do a Monday night show in the Stephen Joseph Studio in Manchester. That’s where their double act was born. I always used to look at them and think, “Oh wow, they’re so great, that’s so funny. I wish I could be part of that.” And then fast forward all these years later to last summer and we had a reunion of our drama department in Manchester. Nursing hangovers the following morning, Clare sat me and Simon down – Trevor wasn’t there, he couldn’t make it. She sat us down at a café in town and said, “Wouldn’t it be a great idea for your three to work together?” I jumped at the chance, having wanted to for all these years, and that was how it started. So yeah, it’s kind of gone from there really.

Trevor: Clare has been, I suppose, the glue in it all. Clare was our agent when we were doing Going Live! and Live & Kicking, and she’s still our agent – there was a time when we all went our separate ways, but she’s now our agent again. We were talking about different projects, and she’d been working on The Minister of Chance, and we just thought why don’t we do some kind of audio podcast with Sophie. It was sort of triggered by the fact that Simon – I wasn’t even able to go – but Simon, Clare and Sophie met up at a Manchester University reunion and started talking and knocking ideas about for working together again. It just seemed like a really good thing to do and something where we could have a bit of freedom really to just do the kind of things that we enjoy doing, which is daft stuff.

Was there a rough idea for a story in place at that time then?

Sophie: We sort of all came up with it. Trevor and Simon had had this idea. They told me about their ideas and we thought this would work particularly well. Then they went off and wrote the first draft of the first script. I’m one of these people, I love jokes, I love funniness, I love comedy, but I don’t often laugh out loud at stuff. When they sent me the first draft of the first script, I did find myself laughing out loud several times and I thought, “Wow, this is great!” We all have an input into the script, so Clare, who’s producing as well, she and me, we all put in our money’s worth as well. Basically, the main writing is down to Trevor and Simon. When we actually start recording, it’ll probably change again depending on what happens. The basic sort of script is written by them.

Simon: When we first started writing it, because of the nature of something like this, where you can do absolutely anything you want and you don’t have anybody else giving you any kind of rules or anything, it was a case of just thinking what did we fancy doing and then writing it. What we’ve tended to do, in the episodes that we’ve got written so far, is you end up with an overriding arc for that episode but we’re building enough in time that we can go off on these little diversions and talk nonsense and just do whatever we like. What I quite like about that is if we were doing it for anyone else then all of these extra bits that make us laugh would be the first ones to get cut as they’d just have to bash on with the plot. It’s just nice to be able to have a chance to indulge the things we find funny. I guess the aim of it was, it’s just the chance to do what we find funny and hopefully that translates to our audience and works again in a completely new medium.

 

Now the Trevor and Simon brand of humour that many will be familiar with is one that works for all ages and on a couple of different levels. Is this going to be the case with Strangeness in Space?

Sophie: It’s really going to appeal to all sorts of ages and all sorts of people. Hopefully kids are going to love the idea of these strange people, these people being in space, and there’s going to be monsters, aliens, but always a kind of a comedy twist. We’ve even thrown a bit of educational stuff in there too, but of course adults are going to love the humour and get the jokes, and there’s plenty of 1980s references and so on. So there’s something for everybody basically.

Simon: I think the tone of it, the humour, will suit all ages. I think the actual production qualities of it are very much us wanting to give it the same production qualities that The Minister of Chance had. It will sound like an epic space adventure. Then having said that, it will sound like a kind of, in our ideal world, like a fantastic, epic space adventure but just with two idiots and with Sophie trying to keep some semblance of order in there. I think some bits, I know there’s one episode that will be quite scary, I think. Obviously not scary for a grown person who knows there’s no such things to be scared by, but as an audio drama then it should be something scary, spooky and punctured by the odd element of very banal humour. It’s interesting saying about slapstick in space. When it comes to an audio drama, it’s a different sort of world. What we’re having to do is create the image in people’s mind, so I think there will be elements of it where it will be slapstick. But everyone will be seeing something different in their head.

With the characterisations of Trevor and Simon in Strangeness in Space, are we going to be getting the same kind of characters that we’ve become accustomed to over the years? And Sophie, will there be any sense of Ace to your character?

Trevor: No, that’s not the intention at the moment. It’s not like we’re going to be short sketches or using characters we’ve already created, unless by some sort of weird time warp or a hole in the space continuum we bump into ourselves in the past in character. Sophie would have to explain the science side of how that works. But no, we will be playing daft versions of ourselves and we’re about 25 years younger than we are now, which is rather nice. That’s the only reason Simon’s doing it, to be his younger self. So we’re playing a couple of daft idiots who are much younger than ourselves. We’re an ‘80s-inspired synth-pop duo called Pink Custard who happen to find themselves in space, so we’re very slightly daft, vacuous pop idiots really. We’re going to encounter aliens, humanoids, and recognisable people and situations that have just a slight alien twist on them but that are recognisable. It’ll be nice to just do a fresh sort of thing.

Sophie: I won’t be playing Ace at all, I’m playing a character called Sophie. I’m playing a sort of version of me, I guess. It’s not exactly me, because you can never be exactly you when you’re doing a script. It’s more me than Ace, although we’re all still in our 20s miraculously. It’s a wonderful thing.

And was the concept of this project always going to involve a space-based adventure?

Sophie: No, I think Simon had a few ideas actually. This one, it kind of seemed to fit so well with my background with Doctor Who. So this was the one that we went for.

Trevor: There were a few different ones, but I think the initial thing was the chance to do a sci-fi comedy because of bringing those two elements together of Sophie and ourselves. So we never really thought about doing any other kind of genre really.

So with the series itself, is each episode going to be a standalone story or is there going to be a sense of continuity throughout the series?

Simon: That’s an interesting thing as that was one of our sort of dilemmas. The way it’s looking at the moment is that there will be an arc. There’s certainly a few episodes to set up the world in the beginning, but we’re also aware that people may be listening to them out of order so we wanted to, in a way, have the best of both worlds. So once it’s up and running, if you listen to them out of order then they’re self-contained stories. But there will also be, certainly at the beginning and the end of the series, there will be reasons to come back. So it’s trying to do a bit of both, really.

 

Given how many of the people who grew up watching you guys on TV now regularly listen to podcasts, did that play a factor in your decision to take this route with a new project?

Trevor: I think what we’re trying to do is, in a kind of way, what we did on Saturday mornings, which is try to have a sense of humour and a style that would… it would  be ridiculous to say that it’s universal humour, but at least there’s something for everyone in there. On Going Live! and Live & Kicking, we were very aware that the audience on a Saturday morning ranged from 0 to 90 really; there were kids, there were parents, there were grandparents, there were older brothers and sisters, there were students, and there were people just coming in from the night before. It would’ve been inappropriate to play to one particular audience, but we were given a lot of freedom. I think that’s what we’re trying to do here, really – just create a fab story and an atmosphere and gags that will appeal to people of different ages. And there’ll be some references in there that the younger ones won’t get and vice-versa. Hopefully the spirit of it will make it accessible to all ages.

Given that it is such an imaginative series that could only really be done, bar a multi-million dollar budget, as an audio series, was there any consideration of doing a different project in another medium at all?

Simon: Possibly. The reason why we did it this way is that we do feel it lends itself to younger people. We’re younger versions of ourselves, but as soon as you move into anything visual when we’re us then you have a couple of middle-aged blokes. One thing I would love to do at some point is graphic novels or something – the stories done in another form. But again, these are things to be done way down the line really.

With Clare involved as well, was it just to be the four of your or was there any consideration to bringing some other people into the fold?

Sophie: Literally just the four of us. With the logo we’ve got, Clare knew Lee Sullivan via Minister of Chance, and I’ve known Lee for many years from Doctor Who stuff that he’s done. I’ve always been a great admirer of his work; I really liked several of the kind of comic strips he did of me and Sylvester back in the day. So when we were thinking of doing something for Strangeness in Space, he was just really the obvious choice. He came through with a couple of ideas. The great thing about this whole process is it’s very collaborative. The fact that we all get on so well and we know each other so well is a real help, because it means that everybody’s ideas are valid. We’re not going to take offence at anything anybody says. It’s a collaborative process, including with Lee as well.

Strangeness in Space decided on the crowdfunding route. What are the actual goals in terms of the amount of episodes that you’re looking to produce?

Sophie: We have got a vague idea. Basically, we’re going to record several episodes. And crowdfunding, what a great idea that is. Rather than going the route of production companies and not get anywhere, it’s such a fantastic invention, I think. It’s going to be great to see what we can get and also what we can give back. We’ve already had ideas of perks and stuff like that. It’s going to be really nice to see who we get on board with this. And also to see it as an opportunity for them to be on board. Again, it’s a kind of a collaborative process.

Simon: Clare really handles that, and I think having done this before she knows how it works. Hopefully, the project gets off the ground through that process because what we’re offering is something that people like. In terms of the end product, which is the crucial thing, also the various perks we can offer along the way to make people feel part of the team – that’s another thing I love about the crowdfunding thing; you actually feel part ownership of something. Without being involved in it, it wouldn’t come to be. So I like that you create your own world with people and they all become part of it. Also what it does, and hopefully this is payback for those who take part with us, is it means we kind of do it without any outside interference. There’s no one outside of us telling us what we can and can’t do. Obviously, that also makes it quite scary as the success of it all depends on you, but fingers crossed everything will fall in to place.

 

Given how Doctor Who is now arguably as popular as it’s ever been and with Thunderbirds set to make a return later this year, did you think of this as the perfect time to launch a new British genre project?

Sophie: Yeah, I’d not really thought of it like that but I guess it is. Science fiction is not perceived as it once was. You don’t have to hide away in a bedroom and zip up your anorak to be a Doctor Who fan anymore. Science fiction is actually something that is much more popular now I think, which is great.

Trevor: It doesn’t really seem to go away, but there does seem to be an increase in popularity for it. This year, we had the pleasure of being invited to a couple of conventions, which was a whole new world to me. But it was amazing. So it’s obviously, you know, something that has an appeal. And Simon and I have always enjoyed kind of cult sci-fi and horror, and a lot of our early conversations were about that sort of stuff. It’s not like we’re jumping on a bandwagon, particularly, it’s just more something that we’ve always enjoyed. Some of the old characters we did were slightly kind of sci-fi based, like we used to do World of the Strange about alien activity on Earth, then there was Live from the Future about a couple of guys from the future who had one long finger. So yeah, it’s something that has an increased popularity and hopefully it stays as popular as it always has been, and it’s good that there’s an audience for it.

Simon: Yes, definitely. Like Trev was saying, I think that’s why we became a nice little partnership really. When we met years ago at university, if you’d have said to us “Do you want to work with someone from Doctor Who?” then we’d have instantly been like “Yes, please.” As a kid growing up, I’m one of the very old people and can even remember watching William Hartnell – I must’ve been 3 or 4 then. But Patrick Troughton and Jon Pertwee were very dear to me growing up. The interesting thing about Doctor Who, and I think this is my take on science fiction, is I always like science fiction when it comes to Earth as oppose to necessarily going to space, but here we are taking us lot from Earth into space. We’ve created this planet called planet Mearth, which is sort of Earth but not Earth. It’s kind of like having the best of both worlds. With Doctor Who, I always found it far more terrifying when the Daleks were in modern times. There was something about it because that shouldn’t happen; we should be safe on our own planet. But yeah, I was a big fan. The other day, BBC2 were showing 2001: A Space Odyssey and I just remember going to see that in the pictures. I was about 10 or 11 and I didn’t understand a word of it, but I loved it the other night. I love the beginning sequence, but I won’t get too boffin-y. The truth is, the only other genre that would appeal to me outside of science fiction, and which would make it completely unsuitable for a family audio drama, that would be horror. Horror’s definitely my area.

So you don’t think it would be possible to do a well-meaning family horror?

Simon: You could, but when your influences are people like Dario Argento then it’s a bit tricky. I was on Twitter and I put some comment on about how something looked like a Dario Argento film, then somebody came back and said “I can’t believe that Simon from Trevor and Simon is a Dario Argento fan!” If Strangeness in Space is a success and works, then maybe that could be something for our next venture.

With how passionate fans of the sci-fi genre can be, how is it from your point of view, Sophie, given your background in Doctor Who?

Sophie: Gosh, it’s been nearly 30 years now, so to me it’s like family. I just love going to conventions, I love meeting science fiction fans. I’m not actually a science fiction fan particularly myself. I do love watching Doctor Who, I love watching the odd Star Trek movie, but I wouldn’t call myself a fan. So to me it’s fascinating to meet people who are usually incredibly bright. There’s obviously a lot of science-y, maths-y people who are attracted to science fiction, which I am not I have to say science-y or maths-y. But I’m always amazed to meet these incredibly bright people who are just really having a great time and so knowledgeable about their subject. It’s great.

And how was it to work with Sylvester McCoy all of those years ago?

Sophie: Oh, it was amazing. He’s still one of my best friends. We just hit it off from day one, really. We share a birthday, we often have a party together on our birthdays, and it’s always brilliant to see him. We still work really well together and I love doing conventions with him and doing interviews because it’s like we work as a double act. We kind of know each other so well that we can work really well off each other. So yes, it’s a joy to work with him and he taught me such a lot because, of course, it was my first TV job. I was watching everything like a hawk and he was very encouraging, always supportive. And the thing about Sylvester is he’s constantly curious about life and people, so that comes in to his performing as well. Even in The Hobbit, he just has such eccentricity about him.

 

If all goes well with the crowdfunding for Strangeness in Space, when are you looking to get started on the project?

Sophie: Well it shouldn’t be too long, actually. The thing is, some of the scripts are already written. So we can pretty much start straight away, then the editing process isn’t too tricky. It should be a reasonably fast turnaround. We’re just really excited to be doing it.

Simon: If all goes well, hopefully we’ll crack on straight away. I think we’ve already pencilled in various people and places and the things that we need to do. The crowdfunding will take place over the next couple of months, so hopefully May or June we’ll get them made. We would definitely be looking to have them all out around mid-summer, I would hope.

Strangeness in Space opens its crowdfunding campaign on Tuesday, March 24th and will until 10pm on Sunday, April 26th. To keep up to date with the project, be sure to visit the project’s official website.

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Ryan Graveface | Terror Vision Records

Savannah, Georgia, musician Ryan Graveface is known for a lot of things: he plays bass for Black Moth Super Rainbow. He runs the indie label Graveface Records, which releases music by the likes of Dosh and the Appleseed Cast. He runs a record shop, which is also called Graveface Records. However, he’s now getting known in the world of movie soundtracks, because he recently launched a new venture, called TERROR VISION.

To call Terror Vision a reissue label would be correct, but only partly. It’s just one aspect of a tripartite plan, which is as follows: Graveface plans to release obscure movie soundtracks on vinyl, as well as films on VHS (both new and classics), all under the category mish-mash of horror/sci-fi/oddball. Additionally, he also plans on opening a VHS rental shop within Graveface Records and Curiosities.

Given his manifesto-like post on the Terror Vision website that declared he wanted to put out records, “Varèse Sarabande already released on vinyl 20 years ago that you can still actively purchase on Discogs,” as well as the fact Graveface has four releases lined up out of the gate (including the very excellent Perry Monroe score to Killing Spree), we needed to find out what all the hubbub was about. We spoke to Graveface about the label and his plans…

STARBURST: We’re always interested in new labels, but when we saw the specifics of Terror Vision, we were doubly intrigued, especially given the statement of purpose, or manifesto, that’s on the website, laying out what you want to do with Terror Vision?

Ryan Graveface: Basically, the concept is a bit heady, because it’s not just putting out some horror scores or something, and then I’m actively producing original content: I’ll be putting out a bunch of movies, and then we’ve got the VHS rental shop opening in the back of my pre-existing record store, so there’s just a lot going on under that name. A statement of intent? Yeah, that works! I think that’s a good way to phrase it.

The name of the label and shop certainly implies a certain era and aesthetic, as well.

Yes. One that I’m disturbingly obsessed with, and always have been.

What we found really interesting is that your first batch of releases – and, we assume, everything which will come after – is material that has never been released.

Yes, that is correct, and I guess that does go along with the statement of intent. I own so many of the Death Waltz, Waxwork , and all of the labels that are doing that today – in addition to all of the labels of the past, to just standard, like, Paramount releases and things of that nature from 25 years ago – but it did confuse me as to why no-one was pursuing the weird stuff that does, usually, have pretty kick-ass soundtracks.

I mean, I’ve noticed a couple more recently, since I had the epiphany to do this, but it just didn’t seem that anyone was capturing sort of what I groove to, so to speak. Like, I have a certain aesthetic, and I’ve always been interested in a certain type of feel from a movie and a score, and it didn’t feel like anyone was tapping into that.

Have you discovered a reason as to why other people might not be putting these out – like discovering that tracking down this unreleased material requires an awful lot of work on your part?

Yeah. I think that’s all that it is. If something came out on a soundtrack label in ’85, chances are that labels are grabbing these tapes and re-transferring them, since technologies have changed, but even if not, there’s a pretty decent chance that there’s a digital backup of these things.

But, like, with Killing Spree, for example: with Tim Ritter, it took a while for him to dig out all the tapes, and there’s so much. It’s not just the score. I think he sent us 16 reels of just… stuff. A ton of unreleased stuff, just so much content – it’s really exciting. That’s what’s exciting to me: just getting to make contact. See, to me, I’m just less interested in putting out a Pet Sematary soundtrack, where my contacts would be those at Paramount, to use that as an example, because that’s easy. They have a licensing department. They’re really nice.

And those things should be released. I’m not against them being released, but I’m more interested in getting in touch with these independent directors and composers who are less appreciated, and there doesn’t need to be contact with some large corporation to make these contracts happen. There are contracts, and it’s totally legit, but it just seems like it’s down to aesthetics.

It’s just a completely different thing than what Mondo’s doing – which isn’t a knock. I own pretty much everything these people have done. I’m not ragging on anyone, it’s just – it so much easier to just call up Paramount and say, “Hey, I want to put out Pet Sematary.” “Hey, cool, that’ll be X amount of dollars in advance, and this amount of dollars on the back end. That sounds great.” Then you say, “Ok, cool. Thanks.” Done. You can put that out, and you can work on the artwork – it’s a pretty quick thing.

Terror Vision, so far, is completely different. I have to locate the tapes. Like, I wish I could tell you the thing I just locked down, because it is going to be amazing. It’s something a lot of people have wanted, but the composers could never find the tapes. I have been annoying the shit out of these guys, and they finally found them. I couldn’t believe it. I checked my e-mail this morning and they found ’em. Gonna start the transferring process next week.

There’s just something really exciting about that, instead of going through Sony or something. All of the big, classic titles are obviously owned by huge companies, for the most part.

But the really interesting stuff isn’t.

Well, that just depends on your taste! For me, ‘interesting’ is shot on video, unappreciated directors – like I said on the website, what most people consider to be a shitty B-movie, I personally take offense to that, because that stuff is motivating to me. I’m a very motivated, exploratory sort of individual. I like to explore new things, and I get a lot of that from my pops.

I was born in ’81, so I had some older friends who exposed me to this underbelly of – we’ll call it ‘really raw’ horror that wasn’t really overly produced. And, again, it’s hard to talk about this stuff, because it sounds like I’m dissing well-produced films. I love that shit, too. It’s great! It’s just that the other stuff is more special to me. More personal. And, being able to talk at length with the directors, and in some cases, the writers, and obviously the composers – it’s been a really fun experience.

It seems that what you’re doing is the audio equivalent of what a company like Vinegar Syndrome is doing with movies: the films are quality entertainment, but the budget might not be quite there, or they might’ve had only a regional release.

And again, I don’t want it to seem like I don’t like films with budgets. I still enjoy those films. I’m some someone who’s all like, “Mmmm… films with budgets are so pedestrian.”

Well, it’s like – you can enjoy a band like the Mummies, who essentially sound like they recorded in a garbage can, but also enjoy the Beach Boys’ Pet Sounds.

I think you hit the nail on the head. I felt that, in the horror soundtrack game – or in the soundtrack game, period, since it supplies Jurassic Park and other things, not just horror movies – I thought it was odd. See, with Graveface, the store, we stock all of this product, and I study it. Like, ‘this is what I would do differently, and this is how I would approach this,’ looking at the price points, and all of this stuff.

It’s been really different to see it from both ends: running a store and trying to stock this stuff, and understanding how much these licenses are, and how that can affect wholesale prices and that sort of thing. I’m interested in all of those nuances, I guess.

In terms of the VHS side of things, will there be VHS editions of the movies for which you’re releasing soundtracks?

No, they’ll be different on each side. All of the VHS movies will be original productions, and no necessarily horror-based, because three of them are just fuckin’ weird. They’re just weird! There’s no other word. That’s why the final slash says “oddball,” because it’s just weird. I hesitate to give too much information right now, but there’s some good stuff coming. One’s a super-retarded shot-on-video slasher movie, the other’s… not. It’s more on the – dare I say – intellectual side of horror. That sounds fucking pretentious as shit, but I don’t know a better word to say it, though. Something more heady than, “Hey! Boobs! Death!”

But, I’m also doing that.

More information about Terror Vision can be found at the Terror Vision website – http://www.terror-vision.com/

M.G. Harris and Jamie Anderson | GERRY ANDERSON’S GEMINI FORCE ONE

After a successful Kickstarter project, Gerry Anderson’s Gemini Force One promises to deliver an action-packed series of novels based on one of Anderson’s final projects. The first book, Black Horizon, follows the adventures of Ben Carrington, a young man struggling to find his way in the world.

We caught up with the author M. G. Harris, who is well known for her highly successful series The Joshua Files. We also got to talk to Gerry’s son, Jamie, who spearheaded the project.

STARBURST: What is Gemini Force One?
M. G. Harris: Gemini Force One is an original concept by Gerry Anderson which he worked on during the last few years of his life before he became sick with Alzheimer’s.

Jamie Anderson: Dad had a rough time with his final couple of shows. He felt that he had the suits interfering too much. The thought was that going down the book route would give him some more freedom to make it exactly how he imagined it. He started writing this new rescue series in the standard Anderson vein of rescue, tech, and adventure. He started that in 2008 and by 2010, he was really struggling to continue with because of his Alzheimer’s disease and that eventually stopped him entirely. We decided to pick up the baton and find someone to finish it off the way Dad would have wanted. In stepped the brilliant M. G. Harris…

What challenges did you face, picking up the project where Gerry left it?
MG:  It is a challenge, but it’s not in the writing. You cannot go in and rewrite someone’s stuff; you pretty much have to start from scratch with the same philosophy. The ideas can be transferred; in this case, it was through my agent Robert Kirby. Robert had talked with Gerry and there were recordings and notes. I could find out about the concept and where the story was going.
But to actually write a novel, perhaps more than with a screenplay, you need to understand emotionally where that’s coming from. So I met with Jamie and I said, “Why is he writing this sort of family dynamic?” and Jamie was able to explain to me where that was coming from. Once I knew I could connect to that, I knew I could write it. All the rest of it was in my own writing; underground secret societies, technology and adventure action is The Joshua Files, but Jamie helped me really connect with the concept.

How similar is it to Thunderbirds? What will the fans recognise?
Jamie: Well the set-up, which is good against evil, combined with the secret organisation elements of Thunderbirds and Captain Scarlet. Obviously, the action-adventure feel, the technology, and the pacing. There’s something about the speed of the action that makes it feel like it’s Supermarionation.

What’s new?
MG: I wouldn’t call it new exactly. When I look at the original Thunderbirds, it’s all there but it’s kind of dated. It’s about bringing it all into the 21st century in terms of the global political situation. We have a different kind of terrorism. It’s not post-Cold War, so we don’t have someone like The Hood, who is more of a TV show villain. The villains are more believable. We have a mixture of natural disasters, incompetence, and terrorism. There’s more emphasis on character, but you’d expect that from a novel.

How hard is it to write for young adults?
MG: That’s where my expertise comes in. I’m quite an experienced children’s author so I know how to make things appeal to children of ten plus. Quite a lot of the characters are adults, but we do it all from a young persons point of view. The fans who have read it have really liked it, there’s a magical ‘Andersonian’ thing going on there.

One of the things I wanted to not do was make Ben the hero of every scenario, because that’s just not realistic. It wouldn’t give you an awful lot of respect for this agency if they always had to be saved by a sixteen-year-old. Part of it is about Ben learning to be a team player. You don’t want to undermine the agencies creditability, so he’s always on his toes and out of his comfort zone.

Jamie: Dad was never a fan of tightly targeting something down to a narrow age range. It was supposed to be that the kids reading weren’t being written down to. That means the adult audience can enjoy it as well. The things that Ben has to deal with are things that an adult would also find extremely difficult. We haven’t played down anything. The kids who have read it so far have had nothing but praise for MG, who has captured the Gerry Anderson spirit.

What does the future hold in store for Gemini Force One?
Jamie: Obviously, we’d like to make the most of as many mediums as possible. I’m keen to see what the public’s response to the book will be first. I’m positive we’ll get a great response. We’d love to have a film version someday.
MG: A film version would be lovely. Or a TV series. It wouldn’t be cheap. To do it justice would be fairly expensive, but that was always Gerry’s dream for Thunderbirds. He did them as puppets because he had such a grand vision he didn’t want to compromise and he did amazing things.

Did the Kickstarter help? Did it not put the publisher off?

MG: Our publisher is very happy that they’re going to be able to bring a book out in April that has already been read by 600+ people who really like it and are already talking about it. We raised so much money that we’re able to commission artwork from Andrew Probert, who designed the original Cylons from Battlestar Galactica so they’ll be a full visual design to the website. We got badges, patches and full merchandising stream all ready. The publishers just goggled at it because that would only normally happen for a book selling millions! It means that we start out fully formed and the publishers have huge confidence in the title.

Jamie: It had an effect on the creative process. The Kickstarter meant we didn’t have to make any concessions, no external pressure on the creative process.

Orion Childrens publish GERRY ANDERSON’S GEMINI FORCE ONE: BLACK HORIZON on April 2nd.

Paddington Bear | Paddington

Paddington is the world’s best known Peruvian bear. He has been causing a stir since his arrival at Paddington Station in London and is the star of his own movie, PADDINGTON. We found him in a busy train station café to find out more about his movie career.

STARBURST: What can you tell us about the movie?

Paddington: Well, it’s really my life story I suppose. Except that it only tells the very first part about how I came from Darkest Peru and arrived in London where I met the Brown family. I’ve had quite a lot of adventures since then, so if they made a second movie there would be plenty to choose from.

What was it like it on set?

It was like being part of a large family. Of course, that was quite strange for me because the actors were playing my friends and family. Apart from Miss Kidman, of course. She was playing the part of an evil taxidermist so she didn’t count as a friend although she turned out to be very nice and friendly in real life. Sometimes when we were filming we had to pretend we were in 32 Windsor Gardens except that it wasn’t there at all but somewhere completely different called Elstree Studios.

Do you have any problems with all the cameras?

The cameras weren’t really a problem, but there were lots and lots of cables and equipment everywhere so I nearly had a nasty accident on several occasions. I also found that having fur I got very hot under all the lights, especially when I had to wear my duffle coat.

How are you finding the celebrity life?

It was very exciting at first although I have found that one of the drawbacks is that it takes me twice as long to get anywhere as it used to. Every time I walk down the Portobello Road on my way to have elevenses with Mr Gruber people keep stopping me to ask for my autograph. I’m not very fast at writing so I usually offer to give them a paw print instead. 

What is the best thing you’ve found out about Great Britain so far?

I like the fact that there are no earthquakes. Our home in Peru was destroyed by an earthquake which is why I emigrated and my Aunt Lucy had to go and live in the Home for Retired Bears in Lima.  I also like the fact that there are so many interesting and different people living in London and there is so much to see in this country.

What other projects do you have planned?

At the moment, I’m still recovering from all the excitement of my movie. It’s only just opened in some countries so it’s a bit soon to be thinking about my next project. I think I’d just like to have a bit of a rest for a while because being a movie star is quite tiring although if Mr Heyman asked me I’m sure I would enjoy making another film.

Is it true that you’re being followed everywhere by a calypso band? What’s that like?

I didn’t realise they were following me but now you come to mention it I do seem to bump into them quite often. Someone told me the band is called D Lime and I must admit that whenever I hear their music I can’t help stopping to listen to them and it always makes me want to tap my feet.

What has been your favourite adventure so far?

That’s hard to say because I’ve had so many but probably it’s been some of the places I’ve visited to promote my movie. Did you know that I’ve just come back from China where I met the Duke of Cambridge? Some people call him Prince William. It’s a bit like me really because I’ve also got two names. In Peru I was called Pastuzo, but the Browns decided to call me Paddington after the station where they found me.

If you’ll forgive the pun, you’ve been walking around London bare-footed for a while now. Don’t your feet get wet?

My fur does get quite soggy sometimes although bears’ paws are designed for walking around outside. I didn’t wear Wellington boots in the movie although I do own a pair that I sometimes use when the weather’s really bad.

What is your favourite novel?

I enjoy reading, but I’m quite slow at it so I’ve never read a really long book. Mr Gruber has suggested that I might enjoy some of the books by Bear Grylls and I’m sure that anyone with a name like that ought to have had some exciting adventures. 

How many marmalade sandwiches can you eat in a day?

That all depends on how many emergencies I have. I’ve never stopped to count but Mrs Bird sometimes says I’m going to eat them out of house and home. I would never do that of course because the Browns were so kind to invite me to go and live with them.

Paddington was very well behaved throughout the entire interview. His movie, PADDINGTON, is out on DVD and Blu-ray on the March 23rd.

Steve Waddington | HALO: NIGHTFALL




Steven Waddington is an English actor best known for his roles in movies such as SLEEPY HOLLOW, THE IMITATION GAME and the critically acclaimed BRIDGEND. He plays Colonel Randal Aiken in the web-series HALO: NIGHTFALL. We caught up with him to find out more about his work with HALO…



STARBURST: Tell us about Halo: Nightfall
Steven Waddington: Halo: Nightfall was a very exciting project. We went to LA to do the launch quite recently. For me, it’s first time I’ve done a live action sci-fi film and I’m a fan of any genre provided that the story is strong. With this, I found it was. I had a very interesting character and so was the story. All of the characters have very strong motivations to stay alive, and those motivations clash with each other. That makes for great drama and that’s what attracted me to the project. We were shooting in Iceland, which is an extraordinary place; some amazing vistas. We’re supposed to be on the hottest planet in the universe and it actually rained. That’s where CGI comes in.

Are you familiar with the world of Halo: Nightfall?
Not at all. I’d heard of Halo but I’d never played it. It was completely new horizon for me. When I got the script, myself and my agent assumed it was a feature film, especially as it came from Ridley Scott’s camp. With new media changing so quickly I’d never done anything that had been shown online before. That was first for me.

You tend to do very physical roles, is that what drew you to this project?
I guess that’s sort of happened to me, rather than me searching those roles out. The appeal of this character is ‘yes, he’s a soldier and a Spartan, but he also has this back story and personal tragedy that propels him into action’. I think it’s that which makes him think he hasn’t that much to live for, so the emotional impact pushes him on. That motivation intrigued me as an actor.

How did you prepare for the role of a Spartan?
It’s our job, suspension of disbelief. It helps when you’re standing on a glacier in Iceland and it does look like a different planet; there’s something lunar about that landscape. All those things help the imagination, the building of the characters and the team work. When we went into a cave we really went into a cave. When we were running away they were people chasing us. With the CGI and things that’s really suspension of disbelief; that’s all down to acting. The people on the other side of the camera can give you drawings and ideas as to what is chasing you. All of that lets you build a structure in your own psyche.

How different was Halo from your previous sci-fi work on Ultramarines the Movie?
They’re very different. It did remind me of Ultramarines, but with that we were in a studio. At the end of the day, even though we did some motion capture for the animation, it was all in the voice.  With Halo, it was easier to imagine everything because you were in this extraordinary place with the full equipment. The physicality really makes a difference.

What is your ideal project?
I’m interested in any genre, providing the writing is strong. What they cracked about this one was that they gave everyone such a strong motivation. You were never sure how it was going to end. From an actor’s point of view that makes it interesting. We started in Northern Ireland and we were lucky enough to have the writer there. The director was very thorough and as well as reading the script round the table and there was a bit of a boot camp. When we started, we felt we were well versed in this world we were trying create.

What would be your dream project be?

Anything with Scarlett Johansson in it! I’m drawn to dramatic roles. If you can play the central character then that’s a good challenge. I’ve been very lucky that I’ve played a whole range of characters, I’ve been very lucky in that way. I want to be in a challenging role; it’s all about the character for me.

The props and armour look quite complex; were they difficult to work with?
The thing about those props is they become quite tiresome quite quickly. The first time we tried on the armour we were all like kids in a candy shop. After a couple of weeks of that it becomes very cumbersome and you have someone coming round to fix the lights and the wires because they don’t always work properly. Those sort of things are brilliant in the first week but after a while you become a bit fed up with carrying those heavy guns around. It was heavy enough to make you feel like you were in it; those things can help you in role.

What advice do you have for young actors?

Never give up. Just keep trying.

HALO: NIGHTFALL is available on digitally (download and VOD) internationally now.








Greg Carslaw | WIZARD’S ACADEMY


Wizard’s Academy
is 3DTotal’s first miniature heavy fantasy board game about magical apprentices trying to avert a pending disaster. It’s co-operative game with very pretty models. The game looks quite exciting, although is still in development. We caught up with up and coming games designer Greg Carslaw to find out more…

STARBURST: Why did you select a Wizard School for the basis of your game?
Greg Carslaw: I didn’t, it picked me! There were two driving forces in creating the game: One was that I was excited by the idea of a mechanic that significantly changed the players’ capabilities each game, very often I find the first play of a game the most exciting play and as I get to know a game well I discover less new things about it each play through – so I wanted to extend that feeling beyond the first game.

The other was that I wanted to do something with barely contained magic. In a lot of games spells just work or have some simplistic “Roll 5+ to succeed” system. I wanted the sort of magic that lets you accidentally set fire to yourself and then later have learned from that mistake in order to creatively solve a problem with self-immolation.

From that start-point, it didn’t take long to wind up at a Wizard’s Academy with apprentices abusing magic that by rights they should leave well alone.

Is the public still in love with Fantasy?
In terms of board games a lot of people say that they’re sick of fantasy themes and certainly I’ve encountered some resistance to using it – but I think what people are really sick of is a kind of bland fantasy (which linguistically is almost a contradiction in terms) that people use as a “default” setting without really thinking about it.

Using characters beyond ‘Generic wizard with beard and pointy hat #13’ has helped a lot with making the setting compelling. Instead we’ve got a fairy who wants to deal in black magical arms, someone who’s turned themselves into a bear and enjoys menacing people enough not to want to turn back and a traveller from another dimension whose culture considers setting fire to something the appropriate way to say “Hi“.

If I think about the fantasy that I’ve enjoyed the most recently, I find that it’s stuff that’s stayed away from the default fantasy setting and in some way done its own thing. Bill Willingham can’t write Fables quickly enough for me!

Will we see more adventures in this world?
It’s possible, there are interesting questions to ask here: What sort of warfare do you get in a world where a single individual can summon a demon that’s beyond an army’s capacity to defeat? How do rulers stay in power if a single rebel with the right skills could tear a rift to the fire dimension and destroy their village? What cultures are the different characters of the academy from (only one is human) and how have they shaped the world?

However setting something in the same world is restrictive too – any lore or ideas you’ve established for one game have to be consistent with the next. With the first game, any time you find a fun gameplay improvement you can modify the setting to accommodate it, once you can’t do that there’s a danger of not making the best possible game and while a setting is nice – gameplay must always come first.

Ultimately, I’m probably more inclined to set other games in other worlds, unless I get a truly great idea for revisiting this one.

What are the challenges in designing a game like this?
That’s tough to give a short answer to, my game design blog is just shy of a quarter of a million words on challenges in game design. I’d say the most interesting set of challenges has come from this being the first cooperative game I’ve worked on. In some ways it’s harder, there’s a need to worry about how to make the game play ‘fair’ so players win or lose based on their own mistakes rather than getting a bad card draw at the wrong moment. Also to consider issues like how to organise the game to defeat a strategy of having one player make all of the decisions which isn’t fun for anyone else.

What is the most novel feature of the game?
The spell casting system. Pretty much everything you want to do is done through casting spells, you can kill enemies, create items, move rooms, duplicate glyphs, fix decks and a bunch of other things. However, at the start of each game you deal a set of spells at random onto the spell grid, so you’ve only got access to a subset of your powers and you don’t know which ones at the start of the game.

Whenever you cast a spell you can flip it face up and it’ll have an effect, which can vary depending on which character you are, where you’re standing and what’s in the room with you. As the game goes on you learn what more and more of your capabilities are and start becoming very powerful in terms of what you can deal with – but the act of experimentation will have resulted in a larger quantity of threats to face once you reach that point.

How have those who have played the demo responded so far?
Really well! These days I’m disappointed when I introduce the game to a new playtester and they decide that it’s only ‘okay’ – the vast majority of times I get really good reactions. I’m also getting really good feedback from people who find the print and play on my website and go to the trouble of manufacturing their own copy so that they can try it out.

I’m seeing two things that I consider really good signs: (1) When a game ends, the players start trying to arrange a time to come and play again (2) The people who’ve playtested the game are looking forward to the Kickstarter launch so that they can back the game.

Will this appeal to non-gamers?
I wouldn’t call this a ‘gateway game’, if I was introducing a non-gamer to the hobby for the first time I probably wouldn’t use Wizard’s Academy to do it. During its design this game was targeted at board gamers and the playtest groups that I used to refine the game generally consisted of people who’d played their fair share of board games – so it’s reasonably to believe the game is optimised for that audience.

That being said, I know that one reviewer played it with his nine-year-old and apparently they had a good time. I also got stellar feedback from a playtester who’d listed their previous game experience as ‘Monopoly, Ticket to Ride and not much else’ so I wouldn’t say that it can’t be enjoyed by non-gamers – I just don’t think that’s its core appeal.

You can sign up for more information on the game here.

Julian Seager | GUARDIANS OF THE GALAXY

Julian Seager is a British actor who is a regular face in UK TV shows. He is best known for his roles as ‘the muscle’ in various genre movies and has played a henchman in features such as THOR: THE DARK WORLD, GUARDIANS OF THE GALAXY, MALIFICENT, THE MUPPETS and THE WORLD’S END.  We caught up with him at the recent SF BALL to discuss his work…

STARBURST: How would you describe your career so far?
Julian Seager: Unorthodox, which describes me quite well also. I started as a film extra because of the book World War Z. I’m a big fan of Max Brooks, and I’m big book and film geek. I was chatting with a friend about the novel, and I said, “It would make a great TV series” and he said “No, I think they’re making it into a movie, it’s got Brad Pitt as a lead.” I was all, “There isn’t a lead”, so I Googled it and discovered that not only were they making a movie,  but there was an open audition next day about two hours away from where I live! I thought, “How random is that” and we did a road-trip.
The audition was just about how you looked and if you measured up, no actual acting. We forgot about it and a couple of weeks later, my mate Baz phoned me up and told me that he’d just been confirmed. I was really happy for him but also really gutted because I hadn’t heard anything. So I spent the next couple of hours watching my phone. I got the call and I got the job.  A few weeks after that I ended up on an ice ship with Brad Pitt in World War Z. It was a very random thing, but awesome. I loved it and I thought if they can have me on screen with Brad Pitt, obviously I look okay; I’m going to have a go at doing it again. So I asked around on set, took a couple of contact numbers for agencies and managed to get a small part in Skyfall and Snow White and the Huntsman as an extra.

Where did you go from there?
I was told categorically by experts that you cannot go from being an extra to an actor. I liked that, because it was a challenge. I thought I’d have a go. Because it was a bit of midlife crisis thing, home told me I had a year to get a speaking role or I had to get a proper job. I was good with that – it gave me a deadline. I got my first speaking role in a movie; I had two words in The Adventurer: The Curse of the Midas Box. I got to work with Lena Headey and Sam Neil. It was going to be five words, they cut it to two, but I didn’t care because it was finally a speaking role and I could keep going.
I’ve had humble beginnings, but I’ve worked really hard at what I do. I loved what I do. I started in 2011, and I totted up what I’ve done and I’ve had 90 different roles so far. I really wanted to put myself out there, because I’m not approaching this industry in an orthodox style. I’m in my 40s, I haven’t been to drama school and everything I’ve learned has been on set or through improv classes. The biggest lessons have been watching these masters at work. It took me a couple of years just to work out what all the people did on a film set.

What have been your highlights so far?
All of it. Because I’m such a geek, getting the call for Thor: The Dark World was amazing; I am a Marvel fan and have been since I was kid. Same with Guardians of the Galaxy, just being there was amazing. Same with The World’s End, I’m a big Edgar Wright fan and I’m glad I got in there before the Cornetto Trilogy ended. Especially as I had to do a dance audition because they wanted the blanks to move a certain way!

What has been your biggest challenge so far?
I think the most challenging thing I had to deal with was an audition I got a while ago. It was for a very big Disney role. There were thousands of dancers at the audition, all stretching and looking lithe, youthful and amazing. I thought, “I may be in trouble here.”  They went in and did their thing, and they all came out look exhausted saying, “That was so hard.” I was dreading it. The audition lasted a full hour and a half, and must have looked like a drunk dad at a wedding!
When I am on set, I adopt a mind-set, so I embrace things that are harder or randomly different. I look at it logistically, but the word challenge doesn’t enter my head.

What is your favourite Marvel character?
Deathlok. I don’t know what that says about me as a person. I really like the darker side of Marvel. If you asked me as a child, I would have said Spider-Man. When I discovered Deathlok, it was quite shocking; he’s a cyborg assassin. I also like Iron Fist. I would love to do another Marvel project.

What is your dream project?
Something zombie related. I’m a big fan. I’ve even got my own zombie survival plan, which is a little sad, but there you go. People are scared of zombies, that sea of flesh. You’re screwed no matter what happens. I’m also a big Game of Thrones fan; I hope it goes on long enough that they give me a shout; I’ve auditioned a couple of times already.

If you could meet the sixteen-year-old-version of yourself, what would you say?
I wouldn’t say anything, because I wouldn’t want to change a thing. I’d just nod and stroke my beard.

Julian Seager can be found on twitter @JulianSeager

Francesca Haig | THE FIRE SERMON

Even before it was been published, THE FIRE SERMON was being hailed as the new classic in Young Adult post-apocalyptic fiction, and widely touted as the natural successor to THE HUNGER GAMES. STARBURST spoke to author FRANCESCA HAIG to find out more…

Francesca Haig grew up in Australia and gained a PhD at the University of Melbourne, where her principal area of research was Holocaust literature. While her poetry and prose has been widely published in the UK and overseas, The Fire Sermon is her first novel, and it has received the kind of reception of which most authors can only dream. The book has sold in more than twenty territories (mostly at auction) and DreamWorks have already snapped up the film rights, with Guardians of the Galaxy co-screenwriter Nicole Perlman currently developing the screenplay.

STARBURST: How are you handling this spectacular reaction to her first book?

Francesca Haig: It’s partly thrilling and partly terrifying! I’m always very wary of people announcing it’s the next this or that, not because I don’t admire and enjoy books like The Hunger Games, but because the potential for backlash is so huge. I’m just thrilled anyone’s going to read the book at all and the idea of any hype associated with it is so incredible to me. I still turn to my husband on a regular basis and ask ‘Is it real? Is any of this really happening?’

One thing that does thrill me is that people have also mentioned my book in association with Cormac McCarthy’s The Road as well as The Hunger Games. The Hunger Games is an easy analogy to draw – it’s dystopian or post-apocalyptic and it’s got a young female protagonist – but The Road is closer to my heart because the world I was trying to create is probably bleaker than The Hunger Games and perhaps more adult. And The Road is one of my all-time top three novels.

How does it feel to have your characters go out into the world and meet people finally?

It’s really strange because I’ve spent so long with them! Part of me is so grateful to be able to talk about them, but part of me also feels a little bit protective of them too. When a reviewer said they didn’t take to one particular character in the book, I felt such a surge of maternal love – ‘No! You can’t say that!’ it was such a funny protective instinct!

The Fire Sermon is filled with so many extraordinary people but, as in most stories of this type, not all of them make it to the last page. Is it a wrench when you let those characters go?

It’s definitely not an easy decision to lose characters. I miss one of them particularly, especially because they injected a necessary sense of humour into what is quite a bleak story and I liked their worldview and snarky little asides.

Cass is an exceptional heroine, far more three-dimensional than we’re used to meeting in this kind of fiction.

It’s funny you say that because someone lambasted me recently for jumping on the strong female heroine bandwagon, which made me fall about laughing! A strong male hero isn’t noteworthy, but a strong female heroine is a bandwagon and a trope!

What I hoped to achieve with Cass was that she be strong but not strong in a necessarily straightforward way. Her strength lies in her weakness – not, I hope, in a stereotypically feminine softness, but in her willingness to see things differently. If the story was just going to be about a good twin and an evil twin it would ultimately just be an episode of Days of Our Lives, but what’s interesting to me about Cass is the complexity and twistedness of her relationship with Zach and the fact that, because she doesn’t ultimately see division between Alphas and Omegas, that’s what makes her revolutionary.

How long did the book take to write?

Bloody ages! I had the idea at least a decade ago. It was a little, unfocussed, side project for a long time but then I was awarded a writers residency called The Hawthornden Fellowship, when you get to live in this amazing castle in Scotland for a month. And although I was given the Fellowship to work on a very worthy collection of poetry I found myself writing this book instead, in the afternoons when I was all ‘poetried’ out!

So you didn’t start writing with the trilogy in your head?

Actually I did! I made it clear when I submitted it to my agent that it was a trilogy and it went out to publishers as Book One, along with the synopses for Books Two and Three. And I had a broad road map of where I wanted it to go. But obviously during the process of writing that changes – not dramatically, the end point is still the same, but the route the characters take on the way has varied a bit in the process of writing and will continue to vary as I write Book Three. I’ve actually delivered Book Two to my editors. There was a lovely quote I heard, ‘I love synopses. They’re how I pretend to know where my next book is going and my editors pretend to believe me’!

Did you always intend to write a book set in a post-apocalyptic world?

Not at all. The idea of this book came with the twins; that was the whole hook for me – what if there were twins, and when one died the other died as well? So everything else arose organically out of that. What could have caused a mutation like this? Not surprisingly, I chose a nuclear blast. Looking back it shouldn’t be a shock that I’d end up writing post-apocalyptic fiction because my academic research specialism was Holocaust literature but it wasn’t a calculated move. In fact, by the time my book was going out to agents the impression was that the post-apocalyptic ship had sailed and I got some rejections from agents on that basis. God bless my brilliant agent who thought that if there’s a good enough story there’s always going to be room for more!

And each generation has its own post-apocalyptic literature.

Absolutely! Post-apocalyptic fiction goes all the way back to the Bible and Noah! It’s not specifically a new or young adult phenomenon. We’ve always been interested in the ‘What if?’ questions and we’re all catastrophists at heart!  And even though I have read and enjoyed some of the more recent wave of post-apocalyptic stuff the things that were seminal for me were from the fifties and sixties –  John Wyndham’s The Chrysalids, A Canticle for Leibowitz by Walter M. Miller, and works by Russell Hoban, a brilliant author who also wrote loads of children’s books. That was the triumvirate which shaped my post-apocalyptic imagination much more than the contemporary stuff.

It’s a regret of mine that I couldn’t use an environmental catastrophe, because that’s the one we’re hurtling towards. It didn’t fit because I needed the nuclear mutations and I needed that big dramatic moment for various reasons that will become clear in subsequent books. But if I were writing a cautionary tale that would be the tale that I’d write – about global warming. Not to dismiss the potential horrors of nuclear technology, but that’s not the one that’s immediately pressing at the moment.

Isn’t that one of the reasons post-apocalyptic fiction has such a constant return because, like watching horror movies, it lets us confront our nightmares from a safe distance?

Yes, certainly in dystopian and post-apocalyptic fiction, we try on our nightmares and attempt to exorcise them through the story but my fear about the environmental issue is that it’s not at the forefront of enough people’s minds for it to even become a nightmare. One of the things that amazes me about our complacency regarding climate change is how much denial we’re in and when readers have asked me, ‘Hang on, isn’t it implausible that the Alphas would be so self-destructive as to interfere in the health and well-being of their Omega twins when their own health and well-being depends on keeping them alive?’ I look around at our fast-sinking world and the damage we are doing every day to the planet we depend upon and think, ‘How is that implausible?’ The consequences of environmental destruction are becoming more and more dramatic but we still persist.

So, thinking about the ‘fatal bond’ the Alpha and Omega twins have, where did that idea come from?

To start with I should point out I’m not a twin, it’s nothing as obvious as that. On one hand, the fatal bond is the most fantastical sci-fi element of the book but on the other hand, it comes from one of the most universal and relatable ideas of all, the notion of loving someone so much you feel you couldn’t continue if they died. If you’ve ever been close to someone – not necessarily a sibling, it could be a lover, a child, even a parent – that thought, ‘How do I go on when they’re no longer here’ can be terrifying. The fatal bond in The Fire Sermon is a literalisation of that question.

Are you working with Dreamworks on the screenplay?

No, I’ve got no expertise in screenwriting so I’m very happy for it to be in Nicole Perlman’s experienced hands. I’ll be very excited to see if anything comes of it, but Hollywood’s such a nebulous world, I don’t want to count my chickens! It’s fun to imagine it taking shape on the big screen though.

So you’ve no concerns about how The Fire Sermon will be translated onto film?

It’s a tricky one. Even though the news of the film has headlined a lot of the stuff surrounding the book, at the end of the day that’s kind of peripheral. Whatever happens with the film, the book is always going to be there. And when I sit down at my laptop, the book is what it is and the film won’t take away from that. I used to teach film studies at University and I have a fairly relaxed acceptance that it’s a different medium. That’s the official line! Unofficially, of course I hope and pray that what they do with the film I’ll love and enjoy and part of me will be very nervous when it comes to questions like casting etc.! But I’ve spent so long with these characters that they’re not going to be nudged out of the frame, whatever happens with the movie.

Finally, your son is fifteen months old now. When the trilogy’s finished do you see writing any post-apocalyptic children’s books in your future?

Oh no! There are quite enough brilliantly dark children’s books out there already! I was reading Where the Wild Things Are to my son and that line ‘We’ll eat you up – we love you so’ is so true and so unsettling! I’ve got one beautiful children’s book by an Australian author called Sean Tan called The Red Tree, and as far as I can see it’s a twenty-odd page reflection on clinical depression, I don’t think children need any post-apocalyptic literature from me!

THE FIRE SERMON is released on February 26th, you can read our review here.