TV Review: THE WALKING DEAD Season 2, Episode 4 ‘Cherokee Rose’

The Walking Dead

“Next time on The Walking Dead…” an odd decision by Channel 5 last week, to air Cherokee Rose’s closing moments as its own promo material. Especially given the air of mystery built up throughout the episode, with Lori acting mighty suspicious and requesting a top secret item from one of Glenn’s salvage runs.

The cliffhanger itself will come as little surprise to followers of the comic book or even half-astute viewers, but it’s still a silly marketing decision to air a spoiler in advertising the following week’s episode. This leaves the viewer left distracted waiting for the big moment itself to air – and when it finally does, there’s a bathetic air about it. Still, the rest of Cherokee Rose makes for fine television too. Following Hershel’s successful operation on Carl’s gut wound, the rest of the survivors arrive at his farm. A newly shaven-headed, obviously disturbed Shane speaks emotionally charged lies at Otis’s funeral while the rest of the gang concentrate on either finding Sophia or helping out on Hershel’s farm.

For Glenn, this involves a supplies run to the local pharmacy with Maggie. A supply run apparently being a metaphor for sex. The Walking Dead has no time for a will-they-won’t-they romance between the two, as they soon find themselves disrobing in the aisles. A bonus of boning in the local pharmacy: plenty of condoms on hand. Also, that secret something for Lori.

Elsewhere, Andrea and the menfolk find something nasty in one of Hershel’s wells: a waterlogged zombie trapped at the bottom. What’s that, Skip? A zombie, you say? Trapped down the well? Since shooting the thing would taint the water supply, they have little option but to pull it out by other means. The zombie effects are wonderful here, leading to a spectacularly gruesome payoff. It also gives Glenn something else to do, with the episode making him seem as gutsy and invaluable here as his comic book counterpart. Innocent soppy Glenn makes for a nice change from the rest of the bestubbled tough guys and traumatised semi-psychopaths that otherwise populate the programme. The other exception being Daryl, who gives Carol the titular Cherokee Rose with some surprisingly sweet words of comfort.

Aside from the wet zombie in the well, there’s hardly any walking dead to this Walking Dead. Rick gets to share a few tender moments with his son (the lad finally inherits his dad’s hat) as well as talking religion with Hershel. The kindly farmer promises to consider letting Rick and co. stay on his land, providing they abide by a few rules. Given the more volatile personalities amongst the Grimes camp, they’d be best off not holding their breath. Especially with Shane looking more and more bug-eyed as the series goes on. And I wouldn’t want Dale parking that eyesore RV on my land either. 

Like last week’s instalment, it feels a little padded – the missing Sophia storyline is beginning to get a bit tedious – but is enlivened with neat character building moments and the odd touch of horror. Cherokee Rose ends with a cliffhanger, but we already know what that is, don’t we.

TV Review: THE WALKING DEAD Season 2, Episode 3 ‘Save The Last One’

Walking Dead

This week’s Walking Dead sees as much eating of words as it does noshing of brains. Remember when I said that Shane was “the heart of the show?” and essentially a better leader than Rick? Well this week, all that goodwill and more is undone in the space of five minutes, leaving our Bloodletting review looking awfully silly. Thanks a lot, Shane. Bastard.

Sophia is still missing, Carl is still dying, Daryl is still awesome and there’s a zombie up a tree. At Hershel’s farm, Rick and Lori sit at Carl’s bedside debating whether he’d be better off alive or dead.  Save The Last One is a very talky episode for much of the time, save for the action with Shane and Otis in the school. It’s cracking zombie action, right up there with the Dawn of the Dead remake and the first Resident Evil movie. It’s a nice counterpoint to Rick and Lori’s mortal angst. Andrew Lincoln and Sarah Wayne Callies shoulder the emotional stuff well, but it makes for depressing viewing when everyone else is utterly miserable too.

Well, almost everyone else. There’s some neat comic relief in Daryl and Andrea, whose midnight sojourn into the woods results in a fun anecdote for Daryl and leaving Andrea looking a little less uptight. Their discovery of a zombie in the most unexpected of places is a highlight – this series it seems as though the writers are really pushing themselves to provide something memorable for the gang to stumble upon every episode. Last week it was a gore covered baby seat in a car – in Save The Last One, it’s a zombie dangling from a tree with an accompanying poem. Between this, Merle’s VD saving the day (his return can’t be far off, surely) and stories of Daryl’s itchy arse, Save The Last One brings some surprisingly poignant humour to the table. The same table upon which Carl is prepped for a surgery he probably won’t survive. Swings and roundabouts.

Elsewhere, things are finally looking up for Glenn, getting the glad eye from one of Hershel’s daughters. It’s a sweet if mildly predictable subplot, with plenty of furtive glances being exchanged  and possibly the most dialogue from Glenn since episode two of series one. Dale too, breaks out of his rut to leave his beloved RV and go for a walk. Now if only we could convince him to get rid of that bloody potty hat… His attempt to reach out once more to Andrea doesn’t go as well as he might have hoped, as he goes about it in the most condescending manner possible.

Save The Last One feels like the first of this season’s filler episodes, more concerned with building character than horror or action (although Shane and Otis find plenty of both in the school). Not that this is a bad thing. We’re at a stage where we need to start caring about the characters. Certain members of the group remain unbearable (Dale) while others seem consistently useless (T-Dog, Carol) but others are finally starting to gel.

Shane’s actions here are terrible, but John Bernthal and the writers show us enough regret to still feel for him, despite everything. He’s a conflicted man whose motives remain to be seen – is he genuinely trying to make up for his betrayal of Rick, or is this simply an attempt to get back into Lori’s good books? Either way – and however bad his behaviour is destined to get – there’s little doubt that Shane’s character arc is to be the most compelling of Series Two.

TV Review: THE WALKING DEAD Season 2, Episode 2 ‘Bloodletting’

Walking Dead

Whilst admiring a deer, little Carl is shot and left in critical condition. This being the midst of a zombie apocalypse, a good doctor is hard to come by. Thankfully, Rick Grimes and his family are in luck for once. Enter series stalwart Hershel Greene.

The man who shot Carl (farmhand Otis, played by Pruitt Taylor Vince) takes Rick, Shane and poor gutshot Carl back to Hershel’s farm, where the kindly rancher (beardless and decidedly more kindly than his miserable persona in the comic books) attempts to fix the boy up. After the show’s recent rambling off into territories of its own, its nice to see the story once more look to the comics for inspiration. Still, it’s very much doing things its own way, and it looks like it’ll be awhile before Carl is back on his feet – if it all. Shane and Otis raid a nearby school for medical supplies for Hershel to work with. Cue much wrought wringing of hands as Rick desperately hopes his son will pull through. Be it from emotion or the perpetual heat, the man has the drippiest nose in TV history.

Meanwhile, the fractured group is pulling in different directions. Sophia is still missing and Lori, Glenn (who still seems to have nothing to do), Carol, Andrea and Daryl Dixon remain bickering in the woods. Back at the RV, T-Dog’s arm is looking the worse for wear since he banged it against a bit of rusty metal last week. It might be of no use against zombie bites, but in a world of abandoned vehicles and rusty metal, the man protected against tetanus is King. Looks like poor Hershel is in for a whole backlog of patients once the gang gets to his farm. Now would be a good time to tell them all that your usual patients are decidedly more furry. “I’m a vet,” Hershel intones. “A veteran?” says Lori, optimistically. “A veterinarian.” Beggars can’t be choosers Lori, particularly given the Grimes men and their peculiar talent for getting shot in the guts.

It’s a shorter episode than last week’s opener, sparing with the zombie action and giving Rick more time to blame himself for everything and loudly doubt his own leadership abilities. Andrew Lincoln is good in these scenes, although his foil, Jon Bernthal (as Shane) is even better. After Series One, it had looked as though The Walking Dead was shaping Shane up as its villain, particularly after his actions in the bunker. Bloodletting reveals him to be a more complex character than we’ve seen before, either in this series or comic books. Bernthal shows us a conflicted and haunted man; and his man-love for Rick despite how he betrayed him in the past. Daryl is still the most entertaining and likeable of the characters (his casual “shut up” to a zombie is priceless) but it’s Shane’s story which remains the most compelling.

Just as it looks like the walking dead are taking a week off they shamble into the episode’s final quarter. Not just the odd rambler either – there’s a whole pack of them for Shane and Otis to deal with. It’s nice to see Shane get to go off on his own for a bit, reminding us that he can be just as resourceful and fast on his feet as Rick. Even more so, in fact. He makes a far better leader than Grimes, with his ability to make difficult decisions and a physicality that Rick really lacks. Sure it’s the zombie apocalypse, but Rick looks like he can barely stand up most of the time – let alone after donating all the blood he does this week. Never mind one biscuit (what you’re supposed to eat following a blood transfusion, apparently) Rick looks as though he could do with the whole packet. Shane meanwhile, punches a zombie.

Another week, another cliffhanger. How will Shane and Otis get out of this one? Will Hershel get the medical supplies in time? Will Glenn do something? And please, Dale, why don’t you just marry that RV and be done with it.

TV Review: THE WALKING DEAD Season 2, Episode 1 ‘What Lies Ahead’

The Walking Dead

Following the cataclysmic events of their first season finale, the Walking Dead gang are on the road again. Considering that throughout most of Series One Rick Grimes and his pals barely left Atlanta, What Lies Ahead is surprisingly mobile. As are the zombies.

Not quite monologuing to himself (although he might as well be) Rick chatters into an unresponsive walkie-talkie, recapping the final moments of series one. The group’s numbers have vastly depleted and a crazy man tried to blow them all up. They’ve now decided to travel to Fort Benning, where they hope to find salvation. Hopefully minus the zombies and crazy people.

Not far up the road however, progress becomes blocked by a wall of abandoned vehicles and the breakdown of Dale’s beloved RV. As Rick and chums attempt to find spare parts for Dale and circumvent the blockade, they are caught in the path of a herd of walkers. It’s like the stampede scene in Jurassic Park, except much longer, smellier and everyone has to hide under cars. Amidst the chaos, one of their number is lost. It’s left to reluctant leader Rick to organise a search party while trying not to get anyone else killed.

What Lies Ahead is a powerful start to the popular comic book adaptation’s second series. There are a number of effective scare and action scenes, with the zombie ‘herd’ being particularly well-realised. The series’ characteristic gore is back too, in a CSI: Zombies inspired scene in which Rick and Daryl root around in one unfortunate zombie’s innards. It’s shockingly gruesome, even by the show’s own standards.

There’s lots of action, but The Walking Dead is a series defined (both on television and in the comic books) by its bickering and constant leadership struggles amongst the group. Dissent amongst the ranks is rife, from moody Shane (struggling with his separation from Lori and Carl) to angry Andrea (resenting Dale for ‘saving’ her life). As in the comic book, the zombies are almost secondary to the arguing characters and their assorted neuroses. They’re such an argumentative lot that it makes any of them difficult to actually like. It’s only the supposedly volatile one (squinty Hillbilly Daryl Dixon) that seems to have his head screwed on properly. The group’s leader certainly makes some stupid decisions. He may wear a Sheriff’s hat and uniform, but Rick has yet to learn that zombies respect no man’s authoritah. And talking of wardrobes, the characters obviously haven’t been reading The Zombie Survival Guide; thick leather jackets and chainmail should be the order of the day, but they all wander around in vest tops and t-shirts as though trying to catch a tan. Sure the weather is lovely, but suntan lotion doesn’t protect against zombie bites, last time I checked.

As the group search the woods for missing Sophia, I was put in mind of a LOST episode. There’s arguing in the shrubbery, the appearance of a random animal (in this case a lovely deer) and even a deserted building or two. A cameo from Jesus gives Rick time to soliloquy some more and abused housewife Carol an excuse to get hysterical again. As he did through much of the first series, Dale spends most of the episode sitting on the roof of his RV. Of all the places to be true to the source material, why did The Walking Dead have to keep Dale’s potty hat? His pomposity seems all the more ridiculous – his group seniority completely unearned – with that thing on his head.

The characters might be annoying and their actions silly, but What Lies Ahead is a lot of fun nevertheless. Each character has something to do and they cover plenty of ground in 67 minutes, from churches to abandoned tents. The well-spaced zombie encounters are thrilling, gory and inventive. I’ve yet to be convinced of Andrew Lincoln as Rick Grimes (although he does a great Jack Shepherd impression) but Norman Reedus remains the breakout star as Daryl. Meanwhile, there are times when conflicted Shane feels like the show’s heart. If the show is going to take the same route as the books with his character (and all signs point that way) it’s certainly building it up better than Robert Kirkman and Tony Moore’s Days Gone Bye did (“BTW Shane is mad now. Bye Shane”). It took the first series several episodes to find its feet, but this one hits the ground running. Whether it can keep up the momentum remains to be seen, but it’s a very promising start.

This first episode ends on a cliffhanger; one which many will recognise from the comic books. The series characters may not look forward to What Lies Ahead, but on the basis of this opening episode, the fans certainly should.

MANIFEST Season 3, Episodes 1 – 3

By the end of season two of Manifest, the passengers of flight 828 – which returned five years after disappearing between Jamaica and New York – are no nearer to discovering what happened to them than at the beginning of the first episode, but they have had to endure the sinister attentions of the US government, attempt to decipher enigmatic visions they’ve dubbed “callings,” and encountered others who’ve seemingly returned from the dead to finish their business.

As season three begins, Ben and Vance are in Cuba to investigate an airplane tailfin fished out of the Caribbean which appears to belong to flight 828, which is strange because the plane landed intact in New York two years before. Meanwhile, Doctor Saanvi Bahl’s gambit to make the mysterious Major reveal what she knows about the passengers has resulted in the Major’s death, and there’s still no sign of the three escaped criminals who were determined to kill young Cal but ended up disappearing into the icy waters of a Catskills lake…

Manifest

Yes, it’s complicated stuff, and you may need to check out seasons one and two on Netflix before attempting to unravel this particular Gordian Knot, but it’s a worthwhile endeavour if you’re a fan of Lost-style mystery boxes. With this season adding more theological puzzles to the mix – as well as an overuse of the word “lifeboat” – there may be a little testing of the patience, but overall the thirteen-episode run adds to the appeal of the show rather than wear it away.

It’s gutting, then, that NBC has wielded the cancellation axe, but with a rabid fanbase clamouring for more, there’s still hope the creators of Manifest might get to stick the landing after all.

Season 3 of MANIFEST is currently airing on Sky, with episodes available to stream via NowTV