Interview: Lou Ferrigno | LIBERATOR

Lou Ferrigno is a former Mr Universe bodybuilding champion best known for his role as the bright green superhero The Incredible Hulk in the classic late seventies TV series of the same name. We caught up with him to talk about Liberator, a superhero comic book that started out as a short movie…

Tell us all about the Liberator movie, and its jump to comics?

I play an aging superhero who was once leader of a superhero team who worked for the government. But something goes wrong, and they need a fall guy. My character loses everything – his wife, his family, the respect of the people. He goes to prison. The person he cares most for, his daughter, believes the official line too. So the movie starts with this guy who was once a hero and now literally is a zero. How does he come back from that? Well, he has had enough and he writes a book, a tell-all book. And that book names names, and there are people, Liberator’s former boss for one, who do not want this material coming out. But really he’s only doing it because of his daughter, so she can see him as a human being and finally tell the truth. It’s a very compelling role. It’s very parallel to my life, especially dealing with my rejection in life, my anger, and trying to convince people that I’m a different kind of person than I am.

The comic I think is a natural extension because they used comic art in the movie and my character is very much like what would happen if you put a superhero in the real world.

What was it about Liberator? It does seem to be about sticking it to the man.

When I read the script I knew I had to do this movie. I’ve known Jim for years and I was really excited as an actor by the role. His back is against the wall and he feels he has no choice but to speak out about some of the questionable activities he was involved in. It has echoes of what’s going on right now with the whistleblowers like Snowden, and there are shades of gray there which is very interesting. It provokes discussion, which is good. The film has something to say. I feel Snowden committed a crime, but it’s a flip coin. It is important that we know the truth. So these are themes in the movie as well. The role had a lot of depth for a short film and I was very pleased with what they were able to do with so little money. We are shopping the project now and the short has won awards and now there’s the comic book series, so I’m hoping we will find interest in taking this to a series. It would be great to do this right with a real budget.

What makes Liberator different from other superhero stories?

I think there is a real humanity and vulnerability to this character. There is a little more depth maybe than in some films, you know, the character and the angst he goes through, it feels realistic even though it is a movie world. But also there is the whistleblower aspect. I play a character who is a whistleblower against the government, and that is very timely, and I don’t think we have ever seen that before.

What advice would you give to someone trying to change their own life?

Believe and trust yourself. Everybody has fears, but trust your own instinct. If you want to make a choice for yourself, listen to other people’s advice, but you have to trust your own feelings, your own instinct. You can’t go wrong with that. Especially if you have a limitation, some people want to keep you down, to put you in a box. I believe there is nothing you cannot overcome. I refused to listen to the negativity anymore. It became my fuel for personal empowerment. I realized that my limitations come from me, from insecurity. We all have the power to rebuild our self confidence. That doesn’t mean it will be easy. It will be hard. Everything worthwhile is, and you will have many setbacks. But if you believe in yourself others will see it too, it’s contagious. And they will believe and then you are unstoppable.

If you could be known as another superhero, who would it be?

Superman! No, I am very fortunate to have played The Hulk as well as Hercules, and now an aging superhero in Liberator. That is pretty great I think. But I do love Superman of course!

What do you make of superhero movies, Incredible Hulk in particular?

I believe The Avengers was the greatest superhero movie, the best ever made. The only thing that bothers me is the CGI basically dominates many of these movies and even the characters. I don’t like everything being dominated by special effects. In my opinion, that’s why Liberator is so fantastic, because you have an aging superhero and it’s all real. As for The Hulk, of course I prefer the live-action version!

What drew you to comic books?

I was a big Superman fan growing up. As a kid I was small and I had severe hearing loss. I had a severe speech impediment. Growing up certainly had challenges. Superman represented everything I wanted to be. Strong, noble, a hero. Superman always did the right thing. Growing up with these heroic influences are part of what inspired me to start bodybuilding. I became obsessed with it as a way of empowering myself. Now I know you’re going to ask about The Hulk. Of course I was a Hulk fan too! The Hulk is one of those characters that you can definitely empathize with when you are feeling put down, angry. It’s very therapeutic. The Hulk has rage and fights and is unstoppable, and yet like Frankenstein he’s misunderstood and has a strong heart and is a hero.

What are your other ‘dream’ projects?

I would love to see Liberator become a feature or a series. There is nothing else out there like it, that realistically depicts an aging superhero in a world that is very much like our own and has something to say, much like our Hulk series did. Every episode had something to say. Just like Twilight Zone, because every show has a message, and it always has a good ending where you feel like you’ve learned something. You really sympathise with the character. Every one of us has a Hulk inside of us. That’s why the show will be ageless, like Star Trek and Twilight Zone. I’m also very excited, I’m currently working on Scorpion King IV. I play an evil king.

The Simpsons or Futurama?

Futurama.

Hercules or Thor?

Hercules of course, love Steve Reeves, and of course I played the character as well.

Truth or Beauty?

And truth, because a lot of times you see beauty, but you never know what evil is on the inside. The inside is truth, but beauty, a lot of times what’s on the outside can be fake. That’s the slogan for Liberator too, truth is worth fighting for.

The 1978 version of THE INCREDIBLE HULK is out now on DVD, Blu-ray and Netflix. LIBERATOR is out now via Kindle or from comics publisher Bluewater.

Interview: MARK WAID

One of the most respected, prolific, and dedicated writers in the comic book industry, Mark Waid keeps adding to his already impressive legacy with Daredevil’s continued greatness, his digital comics site, Thrillbent.com, and the rest of his astonishing workload.

Now, in an exclusive interview with Starburst, Mr. Waid candidly discusses Thrillbent, the business of comics, whether Man of Steel had a responsibility to be more accessible to children, his ideas for Doctor Who, and what’s next for Daredevil

Starburst: Is Thrillbent.com the product of an obsession with expanding the digital realm or simply the best way to get more people reading comic books?

Mark Waid: Ha! It’s a little bit of both. It’s certainly a platform by which I and other creators can show what digital can do. But I do believe it’s the best new-reader entry point right now, digital. Convenient as hell.

How do you recruit a new creator to Thrillbent.com? What do they have to bring to the table to get your attention?

First and foremost, a story that lends itself nicely to digital – lots of interesting reveals, or ways of using the page, or new storytelling techniques – if it could play just as well as a print comic, I’m less interested. Also, I tend to tune right out on superhero or zombie stories at this point just because we’re eager to push other genres.

What made DRM Free seem right for Thrillbent.com at this stage and what do you say to those that say that the reading experience suffers on PDF?

DRM free always seems to me to be the right choice – I see no reason to punish paying, faithful consumers with technical restrictions. I’m a huge believer that if you buy something, you should be able to own it, not just rent it. I’ll admit the experience on PDF isn’t always perfect, but a lot depends on what reader you’re using. Personally, I find that GoodReader duplicates the Thrillbent reading experience just fine.

Did Brian K. Vaughan and Marcos Martin’s The Private Eye and pay-what-you-will experiments with music (Radiohead, Beastie Boys) and even comedy (Louis C.K.) help push you toward using that model on the new Thrillbent store with Insufferable?

God, yes. I’m a huge believer in it. Set up your fan base and then take money directly from them. They feel better knowing that there’s no overhead to a distributor and that they’re contributing more to the artist, you feel like you’re really giving them something worth their money. It’s not a perfect system, (what is?) but we’re gonna try it and see how it works. So far, so good. No one’s getting rich, but on average, so far people are paying about what a months-old digital comic is worth.

Presently, if we buy a copy of Indestructible Hulk on ComiXology, it costs us the same as it would if we went to our local comic shop and bought a paper copy. Do you think that we’ll ever see digital prices come down to a level more reflective of their overhead cost, and is that identical price point protecting comic shops from an exodus?

I don’t think we’ll see it as long as lower prices are perceived as undercutting brick and mortar stores. I’d love those prices to reflect reality, but I wouldn’t hold my breath.

With the rise of ComiXology, Thrillbent, and a host of other digital options, it seems like digital has attained legitimacy, but how do you make digital comics a medium for connoisseurs? How do you replicate or construct your own high end singular experience on a tablet? Something akin to Building Stories.

That is an extraordinarily good question, and I’m interested in talking to anyone who thinks they have an answer. The right story will dictate the right format-breaking experience.

Can the current work for hire system stifle the creation of innovative new characters? By that we mean, do you think creators are more likely to save their best ideas for creator owned projects?

These days, more than ever. And while that’s bad news for, say, Amazing Spider-Man or Green Arrow, I’m not sure that it’s bad news for the medium. I will say that I don’t have those impulses when I work on corporate-owned comics – ooh, I’ll save this idea for Thrillbent! – because (a) I like diving around in pre-established continuity and history, and (b) I tend to tailor new villains to the hero rather than just come up with Totally New Ideas For Bad Guys out of the blue. But that’s just me.

You recently mentioned that writing a Doctor Who comic would be cool. Which specific incarnation of the Doctor would you want to tackle and would you want to do a story rooted in human history or something out in space?

Human history. I love time travel stories like you would never believe. Problem is, I’m not a great history buff, so I’m still not sure where I’d set a story. And if I could do any incarnation? Easy: The Tenth.

It’s not Wally West, but what are some of your thoughts on the return of a live-action Flash to television on Arrow and possibly in his own series?

I wish them the best of luck and hope they resist the urge to make it too dark and grim.

Did Man of Steel have a responsibility to be more accessible to kids?

It would have been nice, but I don’t know about “a responsibility” – it’s not as if there’s not lots and lots of kid-friendly Superman material available already. Frankly, given the cynical moral messages in the movie, I’m kinda happy it wasn’t MORE accessible to kids.

We noticed that not too long ago, Chris Samnee’s credit changed to “co-storyteller” on Daredevil, can you talk about the collaborative nature of that relationship and what Chris is bringing to the table on Daredevil month after month?

Sure! Chris and I are very much on the same wavelength when it comes to deciding what a good story is, and we like to challenge one another. I like the designation better than “writer” and “artist” – a lot of times, I leave moments for him to choreograph at his request, and likewise he throws storytelling challenges my way – ideas, characters, scenes – that I can pick up and run with.

As Daredevil peels the onion on the Sons of the Serpent’s influence, are we likely to see a few familiar faces that betray Matt/Daredevil?

I would absolutely look for the Jester very soon.

***

Check out Thrillbent.com or markwaid.com for more on Mark Waid.

Interview: Thomas Lund, Head of Full Control, Developers of SPACE HULK

Space Hulk is a classic board in which one side plays a small band of heavily armed and armoured Terminator Space Marines and the other a seemingly endless horde of super-fast alien Genestealers, nightmarish alien monsters with razor sharp claws. Videogames developer Full Control have converted this fan favourite for Mac and PC. We caught up with the man responsible for it, Thomas Lund…

Tell us a bit about Space Hulk and what it is?

Space Hulk is this fantastic digital boardgame that we’ve just made and it’s based on the physical boardgame made by Games Workshop in ’89. It’s had three different editions, and our game is based on the third edition. Electronic Arts made a few versions of it in the ’90s for Amiga, DOS and so on, but our is a truly turn-based 40K game.  What we’ve done is as close to the original boardgame as possible, I’d say 98% close.

Does that mean it’s two-player? Can one side play the aliens?

You get to play either side if you’re in hotseat mode or in multiplayer. Single player is Terminators only.

Why Space Hulk?

Oh man, Space Hulk is one of those childhood things. I played Space Hulk as a kid. A friend had it and it was really, really cool. It’s just one of those classic games were the rules set is not too complicated but to master it you really have to employ deep strategy.  It has this classic clash of mighty Terminators with ranged weaponry versus the close-up claws of the Genestealers. There’s this clearly defined conflict and you know who the good guys are. It’s claustrophobic, dark and you can set it up easily, play the game and have fun.

What should those familiar with the various editions of the game expect?

It’s based on the third edition, that came out in 2009. They only produced 100,000 units and it sold out the day before it came out. Shrink wrapped copies go for up to £300 on Ebay these days; Games Workshop didn’t have a copy for us to use, so I had to bring my own personal copy into the office. What’s left of it isn’t in mint condition anymore. It’s been handed around a lot.

Games Workshop sees the third edition as the condensed version of Space Hulk; this is how they want the game to be.  They were some rules in first and second edition that were added on through the expansions and such that they don’t like as much. They don’t like the hybrids, as giving the Genestealers ranged weapons unbalances the core mechanic. So hybrids are not something we’re going to add on. We do want to go back and do a lot of the missions that were in White Dwarf Magazine. We also want to take some of the Space Marines that were in those campaigns and bring those up. In Games Workshop’s book, Space Hulk is about loyalist Space Marine Terminators fighting Genestealers in derelict space ship. So it’s not going end up being Grey Knights versus Daemons inside mines on a planet. That’s a different game, and it would be cool to do, but it’s not Space Hulk.

With DLC, you will be able to play different types of Space Marines. There’s going to be some totally cosmetic vanity stuff and some campaigns that aren’t Chapter specific. We are also going to release stuff the big four chapters;  you already get the Blood Angels with the main game, but they’ll be specific things for Space Wolves, Dark Angels and Ultramarines.

What does the Space Hulk look like?

We have tonnes of small 40K things such as shrines,  candles, purity seals, tonnes of machinery,  engine rooms with sparks coming out. In one of the missions were you have to defend the pump room we have a cool green light effect, and of course the battle barge scenarios look really gothic with mausoleums, sarcophagi and statues.

What challenges did you face putting this game together?

Primarily it was internal stuff. We’re fans, and we are an independent studio, so we had very expectations when it came to making the game that we, as fans, would want to play. Suddenly being able to do what is a dream game for a lot of the people in the studio. So we wanted to do it right. We wanted to keep the claustrophobic feeling of the game, and art wise we wanted it to look as fantastic as absolutely possible.

Are there any other Games Workshop games you fancy converting into video games?

For now it’s all about Space Hulk. If this turns out to be something that community supports (by which I mean they buy the game) then we have a really good case for going back to Games Workshop and saying “Hey, people really want to play turn based 40K”. There are all these really cool games that have never been made into videogames that are ripe for conversion. BattleFleet Gothic, Necromunda… there are tonnes of really cool games out there.

Space Hulk is available on STEAM now. More details can be found at: www.spacehulk-game.com.

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Find your local Starburst Magazine stockist HERE, or buy direct from us HERE. Our issues are also available as iPad editions, and can be downloaded via Apple HERE.

Interview: Charlie Bewley | HAMMER OF THE GODS

Charlie Bewley is best known for his role as the vampire Demetri in The Twilight Saga or as the vampire hunter Galen Vaughn in The Vampire Diaries, as well as the Viking leader Steinar in the ultra-violent fantasy flick, Hammer of the Gods. Starburst caught up with him to find out what he’s up to.

Tell us a bit about Hammer of the Gods

It’s a visceral, barbaric bloodfest of Saxon proportions. I play Steinar, a Viking who eschews the more superstitious beliefs common to your typical Viking. He can do this because he’s a prince and this altered mindset gets him into a lot of trouble, which is why he gets sent into the Welsh hills to go and find his brother, and things get pretty hairy. Luckily he has his band of brothers alongside him to back him up.

There is a lot of blood and violence in it. What was it like to do the fight scenes?

A lot of that blood was put in post, so it wasn’t as bad as it looks. It was a lot of fun; we filmed five fight scenes in very, very quick succession. Hats off to Richard Ryan the stunt co-ordinator who was just phenomenal from start to finish. He has an absolute plethora of knowledge for all things fight related, his swordsmanship really helped me develop Steinar, who wields a longsword. We had a bit of a license to explore the weapons and we got to improvise and have fun. It’s more an action movie than a historical re-enactment, certainly.

Would you describe it as more of a fantasy movie than a historical movie?

Very much so. It’s not trying to be factual exploration into what it was like to be a Viking, we’ve all seen that movie a bunch of times. It’s a fun movie for crying out loud, it’s a punchy British feature with a contemporary feel to it, and I think combined with the Viking thing it makes it really enjoyable.

You’re better known for your urban fantasy roles, what is the appeal of playing vampires and the like?

I am fascinated with the fine line between reality and fantasy. Anything that allows you to give a degree of creative license to a character without someone else saying that’s not true, I love that exploration. I want to play characters that can do the impossible and I think there’s a real future in that sort of role.

With Demetri, I had the framework of the character mapped out for me; it was in the books for me to research. No one seemed to care too much about this minor character so I really got to elaborate on that and make him my own. I wasn’t as pressured by the fandom as much as others were, and I felt sorry for those who were. I got to have a lot of fun with Demetri and no one really batted an eyelid.

How did the Twilight fans respond to your take on Demetri?
Really well. There’s quite a special group of fans who are a little bit off the wall and it really resonated with them. When I look at my career and what’s in front of me, I don’t really want it to be normal. I’m not interested in playing it safe at all, I’d rather make mistakes and create things that haven’t happened before. The line between fantasy and reality is where I draw my inspiration.

Did you apply the same methods to Vaughn, your hunter character from Vampire Diaries?

Once again I had a degree of flexibility. They wanted him to be Scottish, and they had to reel me in because they couldn’t understand what I was saying. This character had been in the wilderness for twelve years, so there’s a  sort of craziness that comes with that so I got to play along those lines with that.

Do you have any other genre style roles lined up? What would your ideal role be?

There is. I’ve recently fallen into a world of heaven and hell, and angels and demons. In terms of super powers, it’s more elemental and mythological. Not to be too vague, I did pick up a book called Hellbound recently, which isn’t based on the Chuck Norris movie but is by a writer called Tim Hawkens and is centred on a guy who wakes up to be greeted by a charismatic being who slowly reveals to him that he has ended up in hell. It’s a very quick read, and it’s certainly the sort of thing I’m looking to play next.

If I was to pick a role, it would be along the lines of Neo in The Matrix. That is for me the ultimate in fantasy roles. Watching that movie I got so taken by it because it could almost be real. It’s so drenched in philosophy and modern day metaphor. Keanu Reeves plays a great conduit for the audience in terms of letting people step into a fantasy world. The Matrix is such a good movie.

Tell us a bit about Thunder Road.

It’s a very visceral portrayal of veteran life, one which we believe has not been represented thus far because of the way movies are made these days. We have a script ready to go and we’ve launched the Kickstarter, which we hope will raise funds for filming next year. It’s about three soldiers returning from multiple deployments in Iraq and Afghanistan, and the real life struggles they face assimilating into society. It’s not all doom and gloom, there’s hope and a resolution by the end of it. I must stress that everything in that movie, even though the tale itself is fictional, every aspect of it is fully researched and taken from true accounts of veteran soldiers.

Is there anyone you really want to work with?
There are so many great directors out there. Right now, Guillermo del Toro is really making some fantastic worlds and I’d love to be a part of that. I also really like what Warner Brothers have done recently. Anyone who can craft different worlds and put me in them, really.

If you were stranded on a desert island and could only have one book for company, what would that book be?

Let me check my Kindle; I have Aldous Huxley’s The Doors of Perception, The Attention Revolution by B. Alan Wallace and Joseph Campbell’s The Power of Myth. Oh and Hellbound. So that’s what I would have if I didn’t get to choose. This is a tough question. I really like Carlos Castenda , who’s a guy who learned a lot about consciousness and spirituality. So I’d have to say The Power of Silence by Carlos Castenda. It’s tough going but I think it’d be an inspiring read if you were trapped on a desert island.

The Simpsons or Futurama?

Simpsons.

Thor or Loki?
Loki.

Buffy or Dracula?
Buffy.

Truth or Beauty?

Beauty is in the truth.

HAMMER OF THE GODS hits DVD/Blu-ray in the UK on September 2nd and can be pre-ordered below.

Video Interview: Jeff Wayne | THE WAR OF THE WORLDS – THE NEW GENERATION

Fresh from its triumphant UK tour, JEFF WAYNE’S MUSICAL VERSION OF WAR OF THE WORLDS – THE NEW GENERATION: ALIVE ON STAGE hits DVD/Blu-ray on November 25th 2013. Starburst caught up with Jeff Wayne himself to talk about his career, the album’s legacy, and what we can expect from this new incarnation…

PART 1

PART 3

PART 4

Find your local Starburst Magazine stockist HERE, or buy direct from us HERE. Our issues are also available as fully interactive iPad editions, loaded with multimedia, and can be downloaded via Apple HERE.

INTERVIEW: Tom Green | HALO 4 – FORWARD UNTO DAWN

HALO 4: FORWARD UNTO DAWN, a web series based on the best-selling games, follows a group of marines in training. When they come under attack from the Covenant, an alien race which follow a devout religion, what they’ve learned is put to the test. Starburst had the opportunity to talk to Tom Green, who stars as Lasky, one of the new recruits at the academy.

SB: Before we get into Halo, did you study acting or was it something you found outside of school? 

TG: I started acted as a child, in small theatres and musicals, nothing too involved. It started really when I was 13, when I was picked up by an agent. It snowballed from there and was the main focus of my teenage years.

SB: What was your initial reaction to acting when you started?

TG:  A lot of actors talk about how it’s a fun job to be someone else. You can play characters from another country or another world and it’s that which drew me in. It made me more open-minded.

SB: Which actor inspired you the most or what were your main influences?

TG: It’s only recently when I started to notice what actors did. People like Jake Gylenhaal in films like Donnie Darko and seeing where he has come has been interesting to see. Also people like Ryan Gosling or Edward Norton.

SB: Were you a fan of the original Halo before you got the role?

TG: I was playing it at friends’ houses here and there, not really giving it much thought. It was only in the rehearsal process or in boot camp during pre-production that I became more interested in the Halo Universe.

SB: Tell us about the ‘boot camp’ process you had to go through.

TG: The boot camp was 2 weeks and it was intense! I walked in saying “Imagine if there was a drill sergeant” and there was one waiting for us as we walked in.  He’s yelling at us from the beginning. We learned how to hold weapons, we learned hand-to-hand combat, and it was very involved.

SB: That’s good, as it bolsters the authenticity of the show.

TG: No doubt, it helped with the little things like posture and we were told what we could do and couldn’t do. It also helped with building relationships with the other actors as we’d all been through the same thing.

SB: What did you have to work with in terms of the set?

TG: The Warthog was real, however, for the academy, we did cheat a little. We shot one corridor from different angles to give a sense of scale.

SB: What was it like filming the action scenes?

TG: I’ve never been on a set with so much death! But it was interesting to see how the make up was done for the injuries. There was only issue with the mortars. There’s rubble and dirt in drums which are fired out to make it like shrapnel from an explosion. The material from that hit me in the face and it’s that shot that is in the final cut.

SB: Getting into the narrative, the show has clear structure and is well paced.

TG: Yeah, it is well paced and there is a build up which helps build the anticipation. The pay off is the moment we see the Master Chief. I’m not a Halo super fan but seeing him was so confronting and awesome! In the suit, he is 300lbs and over 8 feet. That’s a fact and it’s pretty awesome to see.

SB: Indeed it must be. Were there any downsides to filming the show or was it all positive?

TG: Where we shot in Vancouver, it’s really cold and that’s pretty much the one negative thing to say. Apart from that, the whole experience was really positive. Everyone pulled together to make sure we delivered the best show possible.

SB: Without spoiling too much, we will say Lasky is involved in Halo 4. How do you feel having your character being involved in such a well-crafted universe?

TG: You know, I can now honestly say it’s a honour to be part of something so well detailed. The franchise is almost up there with Star Wars in terms of scale. What can I say, it’s amazing!

SB: What’s it like seeing the finished show?

TG: It’s great seeing all the hard work pay off. It’s great to see the CGI, the actors, and all the creatures on the screen. The quality of TV in general now is as good as the biggest Hollywood films. The stories are becoming more complex, it’ll be amazing to see how TV will evolve in the coming years.

SB: What are you watching on TV now?

TG: I watch Breaking Bad; that’s one of my favourites. I also really like American Horror Story and Walking Dead. I also like British TV shows, one of my favourites being Extras.

SB: And what else can we see in you in, in the coming months or years?

TG: I am starring in a NBC show called Camp. It’s a 10 episode series set in a Midwest family summer camp. It involves a varied bunch of characters.

SB: It must have been a sharp contrast going from holding a rifle to starring in a comedy show about a mid-western family camp!

TG: I’ll tell you what’s a bigger contrast – that’s going from playing a gay Jewish ballet dancer in Dance Academy to fighting off aliens alongside the Master Chief. That right there is the definition of contrast!

Halo 4: Forward Unto Dawn is out now on Blu Ray and DVD.

Interview: George Mann | THE EXECUTIONER’S HEART

Interview with George Mann

Starburst: Tell us about The Executioner’s Heart.

George Mann: It’s the fourth book in my ongoing series about two Crown investigators – Sir Maurice Newbury and Miss Veronica Hobbes – in an alternate version of Victorian London. This time they’re on the trail of a vicious murderess who has a habit of cracking her victim’s chests and taking their hearts as trophies. But how has this woman – known as the Executioner –survived for over a hundred years? And what has she to do with the political machinations currently underway at the Palace?

Hopefully it’s an intriguing mystery story with lots of action and adventure, including giant prehistoric birds loose in the Crystal Palace and hair-raising chases in hansom cabs. 

How would you explain Newbury and Hobbes to someone who’d never heard of them before?

They’re like the Steed and Peel of the Victorian era, dashing about having adventures in a fantastical, twisted version of London. Newbury is an anthropologist and expert in the occult, and an opium eater, and is retained by the Queen, who is being kept alive beyond her natural lifespan by a primitive life-support system, to defend the Empire from supernatural or technological threats. Veronica is ostensibly his assistant, but is, in fact, also an agent of the Queen, charged with keeping a watchful eye on Newbury. There’s a very definite frisson between the two of them. They’re ably assisted by Newbury’s friend Sir Charles Bainbridge, Chief Inspector of Scotland Yard.

What do you make of the steampunk genre? What is it about Victoriana that appeals to you so much? 

Well, first of all, I’m not convinced that what I’m writing is, in fact, steampunk. There’s a considerable amount of ‘steam’ and fantastical technology in Newbury & Hobbes, but there’s very little ‘punk’. I tend to use the furniture of steampunk as a texture, really. I adore the aesthetic, and who doesn’t love the idea of a fleet of soaring airships above London? For me, though, it’s all about the characters and the mystery, and I’m as interested in exploring the occult and fantastical elements of Newbury’s world as I am the technological.

I think, for me, the appeal of Victoriana is the opportunity it provides to create a fantasy out of the past. The Victorian era still feels close enough to be familiar, but far enough away to be utterly strange, too. I enjoy playing with that dichotomy, I suppose.

Do you consider it to be a new genre?

No. Not at all, people have been writing steampunk and Victorian fantasy for a good while. There’s certainly been a recent proliferation of material and interest, however, and I think a lot of that momentum comes from the fact the aesthetic has passed into the world of fashion. That said, I also think it’s partly to do with what I was saying a moment ago, about distance. The time seems right for exploring and deconstructing the Victorian era.

You’re currently working on Sexton Blake; what can you tell us about it?

Sexton Blake is one of the most written-about characters in the English language, with around 4000 stories, novellas and novels published between the 1890s and 1960s. He started off as a Sherlock Holmes clone, once Conan Doyle had sent Holmes over the Reichenbach Falls, but soon developed a personality of his own, becoming more of an action hero as time went on. His golden age was between the 1920s and 30s, when some of the best pulp writers of their day were turning their hands to new and exciting instalments every week.

I’ve been a fan and collector of Blake stories for many years, and I’m keen to do him justice in my novella, Sexton Blake and the Vengeful Dead. It’s set in that golden age period, in the early ’30s, and features a returning villain, a dangerous cult and a guest appearance from one of my existing characters, Peter Rutherford. All very exciting.

You’ve worked in a lot of tie-in franchise stuff, what would you say was the greatest challenge amongst all those titles?

Probably writing the Doctor Who novel, Paradox Lost, simply because I’m such a fan of the show and was so anxious to get it right. I really wanted to capture the performance of Matt Smith and the rest of the cast on the page, and to make it feel authentic. With a lot of tie-in work, you’re working in someone else’s world, but with your own characters. Capturing someone’s screen performance in prose is never easy, but essential, I think, if you’re going to do a good job.

Can we expect to see any of your work in other media? Audio dramas, video game, etc?

Yes! There’s a series of full cast Newbury & Hobbes audio plays in development at the moment. I’ve written a brand new, three part adventure, and it’ll hopefully be debuting on audio sometime later this year. I’m also working on a four issue comic mini-series, again a brand new Newbury & Hobbes story. That’s due to hit shelves around this time next year, I think.

Is there a particular tie-in franchise that you haven’t been involved in yet that you’d love to work for? (And if so, what is it?)

Yes! I’d love to write a new adventure for Steed and Peel of The Avengers. That would be a dream gig. I’d also give my right arm to write for Spider-Man someday.

What is the weirdest thing that has ever happened to you?

I’m allergic to coconut and I once ate a Thai Curry without realising what I was doing. The net result was a rather psychedelic episode during which I hallucinated my cat had glowing eyes and was swearing at me in a sinister voice. It lasted for four hours, and although it sounds ridiculous, it was absolutely terrifying at the time.

If you were stranded on a desert island and could only have one book for company, what would that book be?

Signs of Life by M. John Harrison. It’s a book that spoke to me in many, many ways, and I think Mike is one of the best writers I’ve ever read.

What other fictional worlds inspire you?  What else inspires you (Music, TV, People)?

Music, mainly. I have an insatiable appetite for new music, and often find the work of female artists such as Kate Bush, Thea Gilmore, Tori Amos and Clare Maguire help to unlock my imagination and inspire me to write. But I’m also a huge fan of telefantasy, and anything from Doctor Who, through Jason King, to Hammer Horror have had an influence on what I do.

Tom Baker or Matt Smith?

Both!

Steven Moffat or John Nathan Turner?

Steven Moffat.

Fantasy or sci-fi? 

These days, fantasy. Not high fantasy, really, but stuff with fantastical elements.

Simpsons or Futurama?

Simpsons.

Sherlock Holmes or Sexton Blake?

You can’t make me choose! I can’t conceive of a world without either.

Truth or Beauty?

Truth.

THE EXECUTIONER’S HEART is out now in the UK and US. Read our review here or buy a copy below… 

Interview: John Dorney | BIG FINISH

Starburst caught up with writer and actor John Dorney to discuss recent releases and some of his many projects coming up later this year.

Starburst: John, thanks for taking the time to answer a few questions; if we can start with Justice of Jalxar, a Fourth Doctor adventure released in March? This featured Tom Baker as the Doctor, Mary Tamm as Romana but also Jago & Litefoot as played by Trevor Baxter and Christopher Benjamin. What was it like re-uniting Toms Doctor with these two Victorian gentlemen?

John Dorney: A lot of fun, predictably! I’d written quite a bit for both of them, by the time I got the call, so I wasn’t especially intimidated. Initially we’d not planned to use them, but there was a great deal of demand for the reunion on the forums so we thought we’d have to run with it. But it made a lot more sense to have them meet Romana than Leela again – we’d already done that reunion, we’ve already seen Talons. If you’re going to do it, you can’t just re-tread the same ground. You need variation. So that was the decision.

I’d only really written one scene with them meeting the sixth Doctor for Jago and Litefoot 4, but I did notice that it was hard to keep that scene short as none of them ever shut up. This time it was like that for the whole play, so I consciously kept the plot and villains a little light and easy to best to allow for more banter time. The audience won’t want to waste time on particularly sophisticated storytelling when there’s magnificent banter to be had. It always had to be more about the reunion than the plot. I needed a couple of drafts to get the balance right – after all, they were guesting in Tom’s show, not the other way round. But I’m delighted with the final product. One or two lines I wish I’d kept in the final draft, but that aside, very happy. It was so long after I wrote it that when it came out I could barely remember any of it, so it was like coming back to everything afresh. I look forward to that with the future Tom releases!

While were talking about Jago & Litefoot, what are you views on steampunk? Some people see a lot of steampunk overlap with some Doctor Who and Justice of Jalxar perhaps more than other stories. Have you any thoughts on that?

I’ve not really read enough, but I love the concept and imagery. I think the only examples I’ve read are the superlative Grandeville graphic novels by Brian Hitch. He describes them as ‘scientific romances’, rather than sci-fi, which I’ve shamelessly stolen as a means to describe my own work. There probably is a bit of crossover in Jalxar, but it’s a little bit more real world than the alternate history of steampunk so whilst I can see the influence, it’s not quite direct steampunk, I’d guess.

Moving forwards, July brings the second Counter-Measures boxset, the Big Finish 60s adventures that followed on from Remembrance of the Daleks. Your story is the final one, Sins of the Fathers. What can you tell us about that?

We all met up in a coffee shop – me, Matt – and discussed what we wanted to do with series two, and what we wanted to avoid. We felt we’d done the big action finale with season one, and wanted to do something different, so it was always going to be strong on character and be less about plot. That’s not to say there’s not a massive amount of plot there, but that setting up character conflict was more important. Really explore them all as people. We’d a vague idea for a character arc and I just ran with that.

We also have a big thing about ambiguity. I’m very much a believer that questions are more interesting than answers. The film 2001 is more interesting than 2010, for example. Every time Ridley Scott posits Deckard as a replicant in Blade Runner a little piece of me dies – the whole point of that film lies in the possibility that he is. Come down either side and you castrate it, make it significantly less profound and interesting… trading it in for a cheap surprise twist. So there are moments within the series where we avoided being cut and dried – things like what happens in the study at the end of Manhunt , who exactly Ray is in Sins… they’re rather up to you, the audience. You could ask me, Ken, David, Matt… we’d all have different responses. There are suggestions and implications… but if definite unequivocal answers were intended, they’d have been supplied.

It was a lot of fun to write, although the end was a bit tricksy to marshal. I’d no idea how I was going to feel writing those characters… but they’re just as much a joy to write as Jago and Litefoot. From the opening debrief scene I knew I was going to have a blast.

You are also an actor as well as a writer; youve appeared in several Big Finish releases and are shortly to appear in the June / July Fourth Doctor Adventures. How do you find the experience differs in the studio compared to watching others perform your stories? Does it give you a particular insight into writing for these characters and actors having performed beside them?

If I’m in studio as a writer, I’m largely listening out for my own mistakes. Lines that sound dodgy, or unclear. But by and large I’ve done my job by that point, so it’s relatively relaxed, and largely just comes down to laughing at my own jokes like a monstrous person. Acting is different because you’re more focused, you’re working harder (at least on that day) and using a totally different part of your brain. And equally, I hang out with the cast a bit more on those acting days, because getting comfortable with your fellow cast-mates improves the end product. Everyone’s relaxed, having fun, and therefore the work is better. There’s a third strand, oddly, when I help out with the Tom Baker stories – if I’ve not written it and I’m not in it, I hang out in a side-room and type so as to avoid interfering with the other processes going on.

I don’t think having performed against them gives any particular insight. Meeting them in the studio gives you an idea of the real person, so if anything you’ve got to avoid writing the actor instead of the character. The main insight I bring is I know what actors do in general. I know how to make lines sayable, I know what annoys you in radio, and so on.

This is of course the 50th anniversary year for Doctor Who and you have written the November main range release Assassination Games which is the third of three releases themed on 1963. This also sees the reunion of the Seventh Doctor with the Counter-Measures team. Did you write this before or after you wrote Sins of the Father? Can you give away any clues as to the story? Does it connect back to Remembrance of the Daleks or is it something unique of its own?

I wrote it a few months after Sins. It took a long while to come up with a plot because practically everything I could think of we’d already done in Counter-Measures series one or two! But eventually my researches began to pay off. Particular paragraphs of Never Had it So Good, Dominic Sandbrook’s excellent history of the sixties inspired a premise for the villain’s plan, as did some of the James Bond books, some real history. I was reading it largely behind the set of a show at the Edinburgh festival. Sophie Aldred was up so she came to see me and I was able to tell her I’d been researching a script for her on one side of the canvas whilst she was sat on the other side.

It has no direct connection to Remembrance. What clues can I give – well, I love the villains; gloriously nasty pieces of work and revelling in it. They’ve an audacious plan that I don’t think has turned up anywhere in fiction, so I’m chuffed about that. There’s a one line reference to it somewhere in Counter Measures 2, that’s another clue. And there’s an unusual role for the Doctor.

And thats not your only contribution to the anniversary as you will be playing Bob Dovie in the Big Finish special release Light at the End to be released in November amongst five Doctors, five immediate companions and a whole host of others. Though you cant share any of the plot with us (unless you want to!) what was it like in studio recording this mammoth project? In one sentence, why should people buy this?

I think you’ve just said the sentence! Five Doctors, their companions, a host of others, The Master… why wouldn’t you want to buy it? I hear the edit is coming together very well, so I’m really looking forward to it.

As for being in studio – well, it was very exciting. Lots of moments when you were wondering how various people were going to react to each other, all these fresh tingly goose-bump bits: Paul and India back together, with Tom and Louise, for example! Peter Davison against The Master!

I’m barely in it – despite the fan-base’s erroneous impressions from the press release – but that hardly matters. I had the best seat in the house!

Weve discussed writing and acting, are there any talents hidden away? Directing maybe?

Directing’s never really appealed. I’d probably be able to do an adequate enough job, but I’d never be especially good at it. I’ve worked with some lauded directors – theatre’s Howard Davies, for example – and it’s like alchemy. I don’t know how they do it. I’d be mediocre at it. The only hidden talent I’ve got is, probably, that I’m an adequate if not especially good close-up card magician.

And just before we conclude, are there any other projects we should be looking out for? Have you already written/ performed in several pieces for 2014?

Oh, I’m certain I’ve got several things lined up for 2014… I’ve written one thing for 2015, and I’m currently pulling together an idea for 2016! The trouble is most of the stories for next year were done so long ago, I’ve forgotten! I’ve two stories for the third Tom Baker series – the King of Sontar and The Crooked Man… we recorded them over a year ago, and the titles were only recently announced. I’d completely wiped them from my memory as a result! They’re very contrasting tales: a full scale action thriller and a quiet, creepy fairy tale.

I also get to write the final Companion Chronicle, Second Chances, for Wendy Padbury. This finishes the on-going arc of Zoe’s memory troubles that’s been going on since I wrote Echoes of Grey. This is probably the longest gestating project I’ve had with Big Finish as I pitched the basic idea at the recording of Guardians of Prophecy, which was July 2010… David said yes, and it comes out a mere four years later. One thing that I should perhaps mention (because people have made the assumption) is that it doesn’t feature Charlie Hayes as Jen, even though the character is present. There are reasons for this. Charlie does get to play a rather different part in my Lost Story Lords of the Red Planet though, which she said was her favourite BF role, so I don’t think she’ll feel left out! I think that’ll be a lot of fun too, that one; I’m really proud of it.

Survivors is coming up – that’s just been announced. The storyline’s been approved and I’m probably going to write that in September. Can hardly wait… I’m very excited by the storyline, looking to get a grip on that world. I remember loving the original show – Law and Order is certainly one of the best episodes of any TV series ever.

Beyond that… well, I’m always working on something. I’m doing a pair of scripts presently that I couldn’t be happier about being involved in. Just finished a script recording at the end of the month which David has said he thinks is my best ever. I think it’s out next November. As I’ve mentioned elsewhere (because it gives no clues at all), the letter ‘i’ is important. Let’s see what comes next.

Big Finish has just announced that it will be making full cast audios of the classic TV series The Avengers and youve been adapting the scripts for audio. Could you give a brief background into the lost Avengers scripts and share the experience of adapting them?

Doctor Who fans are used to the idea of lost episodes, but we almost come out of it well. The first series of The Avengers barely exists – out of twenty six, there are just two complete episodes, and the frustratingly Steed-less first act of the first episode. And even then, not every script exists; there are no soundtracks, not much in the way of telesnaps. And the most that’s in the public domain are some synopses of the episodes, so it’s deeply intriguing for us fans – we’ve far less access to what these stories were actually like. So the idea of actually giving the audience chance to experience the original sixties scripts was a hugely exciting one to me.

I think I was in the right place at the right time to adapt them. David mentioned the idea as we headed to record Light at the End… and I just blurted out that I’d been watching an episode of the second series the previous night (it’s a great reference for Counter-Measures, a great Fitton tip!). So it suddenly became me doing them. I think I was really sold by the choice of actors for Steed and Keel. The choice was so spot on I immediately went from ‘but surely they’re irreplaceable’ to ‘yeah, that’ll work’. Macnee is and always will be iconic… but I think our new Steed will work as both a tribute and a great interpretation in its own right. I can’t wait to get into studio.

In terms of the adaptation – I’ve barely touched them. Fortunately these scripts were written by people with theatre and radio backgrounds a lot of the time, and they’re heavily dialogue led, long, talky scenes rather than action and film sequences, so there’s not a massive amount of descriptive dialogue to be added.

I’m working from the existing camera scripts and sometimes they don’t give quite enough information – film and action sequences are sometimes under-described if at all – so from time to time you need to throw in a bit of educated guesswork or artistic licence – but by and large these are as close as practically possible to what would have been shown on TV in the sixties. I’ve resisted the urge to tidy up plot holes or fix issues, they’re warts and all. If anything, they’re story restorations rather than adaptation.

It’s been thrilling discovering the evolution of the series – the character development, the producers discovering what the show actually is… all these things I’ve not been able to experience until now. It’s a window into a lost world and I think Avengers’ fans will find them fascinating and delightful and fun in equal measures, I know I certainly did.

Interview: Kevin Logue & Danny McLaughlin, Creators of UPROAR COMICS

Uproar Comics are a Northern Ireland based indie comics company who have been making waves with their current horror series, Zombies Hi. We caught up with creators Kevin Logue and Danny McLaughlin to find out what it’s all about.

Starburst: Tell us about Uproar Comics, what is it that you do?

Uproar Comics: We started in July 2011, with the release of Zombicide. It was so successful we set it up as a business. We do a lot of workshops and graphics work. The comic has been going for just under two years now.

What’s Uproar DEC all about?

It’s an interactive comic, available as an app. The buzzword is gamification. It’s a comic made for the iPad, rather than just a comic book available on the iPad. There’s a lot of unlockable content, 3D features and quite a few puzzles that unlock new story threads. It’s not just another zombie type comic, it’s more a one stop shop with all sorts of additional content that you can download. It’s still very much a comic, it’s just got extra content.

It will also feature puzzles that you will have to do in order to progress the story. If you go into the characters and bios, you can find out much more than you’ll just get in the story.

What are the differences between writing a regular comic book and a digital one?

The best thing about the digital platform is that you aren’t limited by the page or print costs. We’re putting as much on there as possible. It’s still a comic book, rather than a game.

Why Zombies?

Zombies are bad guys that everybody knows, which meant we could spend more time talking about the more philosophical aspects. We wanted to do a story about our own area and people. We stole the zombie trope and now we’re breaking them. We start off with slow zombies and then it evolves, but not as much as having them talk. Our zombies reflect the people. The fans have reacted very well to some of the storylines involving different zombies.

What sort of horror inspires you?

We love our folklore, but shock horror isn’t our genre. We’re more interested in the personal horror. We grew up in Northern Ireland, and there’s been a lot of bad things happen here. When we created Uproar Comics, we wanted to reflect both global and local issues. We’re really kicking the door down on the more local side of things.

Is there a key storyline you’re proud of?

No one is talking about what’s happening in Northern Ireland right now, and we’ve used our story to reflect those issues. That’s why we have a story that features the IRA and how they exploit the situation. We’ve been inspired by current events that have happened in the real world.

What other projects do you have planned?

We like to have local content that appeals to global audiences. We’re adapting a local myth, and we also plan to do a Derry version of The Goonies, and a full on steampunk super hero fantasy. We want to show people that we can handle other genres.

We do workshops that help kids understand expression through art, and we work with schools and colleges to help them produce their own comic books. We love working with the kids, and we’re very proud to be helping the local industry, even if it’s just in a small way.

Why go from Zombies to Steampunk?

We love it. It has science and religion at the same time. If there was a messiah, what would he look like and what would he be? That’s such a grand story we’d want to set it in a grand world, so we thought steampunk. We designed three characters, and they are all in the vein of Doc Savage or The Shadow. Steampunk just seemed to fit. We love sci-fi and retro things.

What is your dream project?

We’d love to do some sort of animation along the likes of Archer. We’d love to work with Alan Moore as well.

Evil Dead versus Walking Dead?

If it’s the TV show, the cast of the Walking Dead all die. If it’s the comic, then they win. Just.

Simpsons or Futurama?

Futurama. It’s ballsier. But in its prime, The Simpsons.

Star Trek or Star Wars?

Trek. BBC 2, growing up, Star Trek every time.

Truth or Beauty?

Both!

You can find out more about Zombies HI and their over projects over at www.uproarcomics.co.uk. The DEC launches on July 31st.

Interview: Dirk Maggs | HITCHIKER’S GUIDE TO THE GALAXY Radio Dramas

Dirk Maggs is best known for his award winning audio production work. His credits include the later Hitchhiker’s Guide to the Galaxy radio dramas, the audio version of the classic Batman story Knightfall and the recent adaption of Neil Gaiman’s Neverwhere for the BBC and AudioGo. Starburst caught up with him to talk about his work.

What challenges did you face when you were adapting the original Hitchhiker’s radio shows?

When I was asked to do it, it was so out of the blue. When we were writing the script, Douglas wanted to start at the beginning of the third book, and the second radio series ended in a different place to where it does in the books. I asked Douglas if he thought that would confuse the fans and he said “Blow the fans”.

Originally I wasn’t adapting it, it was some other chap and that version had a pet talking dinosaur. I had biked over to Douglas in Islington and round about lunch time you could hear the explosion across London. The phone rang and I had to come straight round. I went round to the house and Jane let me in, and he was typing furiously on his little Apple laptop and reworking the entire thing, because he wanted to stick fairly closely to the book. When it came to the Tertiary Phase I knew what he wanted the radio play to be like. Even though he wasn’t around when they finally produced it; the project was stalled due to contractual issues and by the time they were resolved Douglas had died and I was on my own. I took very few chances on the adaption. It was kind of a safe option and I find the third series slightly slow moving as a result, because I’m trying hard not to upset Douglas in some way.

We did talk about the fourth and fifth series and he thought they only needed four episodes each because they were shorter books, which steered me in the right way. It also felt that because we hadn’t discussed them so much in detail, maybe we could square the circle with a few plot problems between series two and three on radio. Really, Hitchhiker’s does resolve around the details because that’s what the fans are really in to.

Do you still get a lot of feedback from fans regarding the continuity in Hitchhiker’s?

Not so much. Douglas was very clear that he didn’t want to worry about that, though when it came to the third and fourth series I was getting narked, because I kept thinking, “If Douglas was here he’d find a solution”, and I was sure it would be something to do with the Improbability Field. To paraphrase Sherlock Holmes; “Any explanation, including the most Improbable would surely then explain how such and such has occurred”. That gets really fun when you add in parallel realities, especially as Mostly Harmless takes place on different levels of probability. I tried to use Douglas’s toolkit and it seems that people accepted it. I wanted to give Hitchhiker’s an ending that made sense.

What did you bring from the radio dramas to the stage production?

It was sort of my chance to go back to books one and two, which I had no involvement with. The purpose of the stage production was to give people an opportunity to see the cast do the show. When we were recording a Vogon Cruiser scene, it was so funny we doubled up with laughter and Simon joked that we should sell tickets to the recordings, and I thought actually that’s not a daft idea. About three years later it was the 30th anniversary of the first broadcast of Hitchhiker’s and at the memorial lecture Douglas’s brother James asked me if we could do something for it. So we got the original cast together and performed the second episode from the first series for the Royal Geographical Society, and it worked very well. The audience sat very still and didn’t laugh a lot, and I worried about that. Then about three months later I was asked to do it again for the anniversary of the book launch, and I used that to do a dry run of a stage version. I tried to do a Reader’s Digest version, and worked out how much you can cram in in an hour and a half. It became pretty obvious that we had to squeeze all of the first series in. Because the Hitchhiker’s universe exists on so many levels of probability it is entirely likely that Arthur Dent has actually travelled this way before and had almost the exact same things happen to him but due to eddies in the space/time continuum he’s actually gone a bit early and has to start again, so that lets it be a trip through the best bits. This means the first act ends up being the first series, but we can change it in the second act, which means this year’s act will be different from last years.

Is there a particular aspect of Hitchhiker’s Guide to the Galaxy that your prefer?

The radio plays, obviously. Polly Adams (Douglas’s daughter) who appears briefly in the movie as a teenager, and she recently saw the movie for the first time and she told me that she thought the stage show caught the spirit of the books better. That’s not me trying to puff the stage show, but I do think it makes the point that the stage show gets back to what it’s all about, which is ideas. The rules of literature don’t always apply to Douglas’s work, but the ideas are like fireworks going off.

Douglas’s mum came to see the stageplay and she said that when Douglas used to run downstairs and read out what he thought was a funny bit I didn’t really get it and that she used to fall asleep to the radio show, so she wasn’t sure if she’d enjoy it. When she got to the show, she saw all these people in dressing gowns and towels and said it looked like a cult, so she wasn’t sure about any of it. I reassured her, and Jan, Douglas’s sister was looking after her. I got three texts from Jan; “Mum says Douglas would have loved this”, “Mum laughing”, “Mum standing up, clapping and cheering.” She was over the moon because it was the first time she’d realised how funny it was.

The family are very behind the movie because that’s what Douglas wanted made. I’m not a huge fan of the film, though it was done very well; there are some moments of genius in it and the design looks fantastic. What it goes to prove is that there are things that you cannot capture in film; film is a very literal medium. You have to switch your mind off and let it roll over you. Audio is a completely different matter; it engages actively with the brain, you’re part of the process and you capture nuances that movies can’t give you.

What projects are you currently working on with AudioGo?

We are hoping that we can organise a release of Neverwhere. We’re talking about projects that will involve material from Douglas, and that’s all I can say for now. I’ve got a webisode movie thing going on at the moment that lines up into one big movie, which I’m quite excited about. It’s comedy sci-fi, and I’m working on it with Dave Gibbons. Hopefully in about a year I can talk about it.

How does working on Neverwhere compare to Hitchhiker’s? What was the big difference with Neverwhere?

The difference was that the author is still alive and I can ring him up. Douglas I sort of had to summon up out of thin air. It was also good because Neil could back me up when I made changes. Interestingly, we were both mentored by Douglas, because he met Neil when he was a journalist on NME, and Douglas plucked me from the obscurity of doing comedy on the BBC. The digital technology has also made things a lot easier.

Is there a particular world, franchise or creator that you’d leap at the chance to work with?

Yeah, I’d love to do Joss Whedon’s Firefly, from the graphic novels. With the original cast, obviously. I think it would work just as well in sound as it did in pictures.

If you were stranded on a desert island, what book would you have?

Oh my god, that’s a hard one. Probably Robert Graves’ The Greek Myths, so I can catch up on the classics, after all, that’s where all the superheroes come from.

What inspires you?

Music. Every time, music. I am a drummer, it’s an immediate connection with your emotions. And the Goon Show, because of Spike’s inventive genius.

The Simpsons or Futurama?

Futurama

Arthur Dent or The Doctor?
Arthur Dent. I wouldn’t know where I was with The Doctor, he’s been around for too long.

Batman versus Superman?
Oh that’s hard. I think it’d be a draw.

Truth or Beauty?

Truth, every time.

Dirk’s extensive discography of audio work is available via the AudioGo website.

Photo credit: Neil Goridge