3 Ancient Heroes Who Need Modern Films

The Revenant is all the rage this month at the cinema. Alejandro González Iñárritu  and Leonardo DiCaprio have done a pretty extraordinary thing in capturing the sheer brutality of life on the American frontier in the early-1800s, and DiCaprio seems to be set up for his first Oscar for Best Actor. In the film, he brings to life a legendary fur trapper of the frontier who turned into a fearless warrior on a quest for vengeance when he was abandoned and left for dead by his colleagues.

There’s little doubt that the true story of Hugh Glass has been at least marginally embellished over the years, but if you’ve read up on the fellow (start with the novel by Michael Punke) you can’t help but feel he’s the rare historical gem who’s just begging to be immortalised in cinema. So in celebration of The Revenant, here are three more such characters we need to see in modern film.

Vercingetorix

When we think of great warriors who lived in B.C. times there are a lot of famous names that come to mind: Alexander the Great, Leonidas, Hannibal Barca, and even King David. Left off that list is Vercingetorix, an ancient Gallic chieftain who mounted one of the strongest tribal resistances to the spread of Rome from the seat of modern-day France. In doing so, he united several Gallic tribes and won the Battle of Gergovia to push back Roman forces before ultimately being overwhelmed at a subsequent battle. In the end, he was executed in Rome.

As with many of the tribes and seedling nations that surrounded the Roman Empire, the Gauls’ own history records can be somewhat spotty. Much of what we know about Vercingetorix actually comes from Julius Ceasar’s own “Commentaries On The Gallic War & The Civil War” (which you can actually read). In a more modern context, Vercingetorix has actually appeared in a film, played by Christophe Lambert in the 2001 project Druids. But the film didn’t get the full Hollywood treatment and was rather poorly received. But this remarkable warrior deserves another shot at the cinema, and there’s no reason he couldn’t be as successful as the likes of William Wallace and Leonidas in film before him.

Spartacus

Spartacus is the most well-known hero on this list, as well as the most commonly explored in modern entertainment. The first thing that comes to mind is the famous 1960 film starring Kirk Douglas in the role. However, not so long ago this series was thriving on STARZ, showcasing a violent and over-the-top version of the famous gladiator revolt led by Spartacus. In recent years, Spartacus has had a steady presence in the video game world, with multiple mobile apps embracing the spirit of the STARZ show and the “Spartacus: Gladiator of Rome” title seen here even makes use of gladiator themes in a more casual, casino-themed environment.

The Douglas film is a classic, the STARZ series was entertaining, and even the slot machine game makes for a certain type of fun, but history’s most famous gladiator deserves a fresh feature film. It’s really one of the most remarkable tales of revolt in human history that a gladiator taught to believe he was no more than a slave groomed to entertain through mortal combat rose up to threaten the greatest empire ever established. One thing seems certain: popular actors would be lining up to get the chance at the role.

Simo Hayha

If you’ve heard of this man at all, it may have been by the moniker “The White Death.” Hayha was born in rural Finland in 1925 and went on to become a soldier during the Winter War between his home country and the Red Army of the Soviet Union. During that conflict, Hayha took up a position as a sniper, clad entirely in white to camouflage with the snow. And in a period of roughly 100 days, he’s said to have killed over 500 enemy soldiers using a single rifle without a scope.

Whether this makes him a hero or menace is a matter of perspective, but given the vastly superior force of the Soviet Union, his story is objectively remarkable. Equally remarkable is that after having half his face shot off as a result of the Soviets’ extensive efforts to take him out, Hayha recovered to live until he reached the age of 96 in 2002. Like Hugh Glass, he’s an obscure name from history that seems to have been made to feature in a film. There’s said to be such a project coming out in 2018, though details are few and far between.

The list could go on, as history has provided us with a limitless supply of fascinating characters to make use of in film. But these are three who would certainly be welcome on the silver screen.

The Force Is Strong with the Designs of STAR WARS

Star Wars: The Force Awakens is finally here and the massive sci-fi epic has broken just about every box office record in existence – and it has barely been a week. For the sake of those that haven’t been fortunate to see the movie yet, we’ll be avoiding spoilers regarding the plot of the new movie but we would like to take a moment to recognise one of the unsung heroes of the Star Wars universe.

One of the best things about The Force Awakens is how the movie does such an excellent job of balancing between the designs and feel of the original trilogy that so many fans know and love while still expanding the universe with new characters, ships, aliens and worlds. This level of respect for the source material can be credited with much of the film’s critical and commercial success but we wouldn’t have any of it without the hard work of the late, great Ralph McQuarrie.

You might not know the name but you’re definitely familiar with the man’s work. Ralph McQuarrie was one of the original designers for the Star Wars trilogy and developed some of the most iconic characters of the franchise beginning with A New Hope, including Chewbacca, R2-D2, C-3PO and even the legendary Darth Vader himself. McQuarrie would go on to do the design work for both Empire Strikes Back and Return of the Jedi plus more science fiction classics such as Close Encounters of the Third Kind, E.T. and the original Battlestar Galactica series!

Science fiction and fantasy would be very different without the influence of Ralph McQuarrie. His art can be seen in the palm of your hand thanks to the slew of Star Wars games available for mobile devices such as the Star Wars: Card Trader game where you can actually access concept art for the series and see how it stacks up against McQuarrie’s originals. Meanwhile, Battlestar Galactica continues to remain popular thanks to the critically-acclaimed 2004 reboot of the series that has even received its own licensed online game lending new life to the designs that have become the series’ hallmark. Today, McQuarrie’s creations can be found not just on the silver screen but across TV and video games as well.

Ralph McQuarrie passed away as a result of Parkinson’s disease in 2012 but his illustrations and designs continue to capture the imaginations of millions even after he’s gone. In fact, several of McQuarrie’s unused designs ended up being used in the recent animated TV series Star Wars: The Clone Wars and Star Wars Rebels which included several planets and characters. The creators of the new trilogy of Star Wars films continue to mine McQuarrie’s original designs for inspiration, some of which can be seen in the subtle tweaks to the design of the iconic X-wing fighter ship.

There are plenty of terrific art books for those interested in seeing more of McQuarrie’s fantastic art and a nice folio book of Star Wars art might be just the thing for that belated gift for the geek in your life. We can’t wait to see how his art will be used in the upcoming movies but if it’s half as good as what they did in The Force Awakens then we’ll all be in for a treat.

Top 5 Obscure Christmas Movies

While we wait for the good Doctor’s Christmas special, here’s a few treats that will have sugar plums dancing in your heads… or at least find you shaking them (heads, that is, not sugar plums).

So, without further ado, let us share some of favourite festive movies that are maybe a little less known or a tad obscure. 

1. Elves (1989) – Written and directed by Jeffery Mandel, starring Dan Haggerty, Deanna Lund and Julie Austin.

A former alcoholic detective cleans up his act and gets a job as a department store Santa (Dan Haggerty from Grizzly Adams) where he befriends Kristin (Julie Austin), who has a terrible home life dominated by her Third Reich, wheelchair-bound grandfather that slaps her around for being late, not to mention being constantly chastised by her mother (Deanna Lund of Land of the Giants fame.). Kristin learns that grandpappy created a series of genetic experiments of a race of mutant elves for the Nazis during World War II, and that she’s the by-product of her mother and grandfather (shades of Chinatown, Jake!)! The elves (or in this case due to budget restrictions, elf) are sent out to procreate with the virgin Kristin in order to revive the Master Race, and it’s up to the dime store Santa to do some Nazi elf butt-kicking!  The best part of the film is a nice bathtub scene with Lund. A Christmas movie for the whole family… if you’re the Manson family that is.

2. Mixed Nuts (1994) – Directed by Nora Ephron, written by Nora and Delia Ephron, and starring Steve Martin, Adam Sandler, Madeline Kahn, Juliette Lewis and Haley Joel Osment.

A weird Christmas movie that has to be seen to be believed. A Suicide Crisis Centre deals with depressed people on Christmas Eve as black humour abounds in this seldom-seen madcap comedy that includes ukulele playing, fruitcake re-gifting that no one wants, made up Christmas songs while stuck in an elevator, and Liev Schreiber in drag! Filled with cameos of soon-to-be famous stars, it’s a strange film that’ll make you laugh.

3. Santa Claus and the Ice Cream Bunny (1972) – Directed and written by R. Winer, starring Jay Ripley, Shay Garner and Pat Morrell.

File this one under “what were they thinking?!” Rudolph and the gang take off and strand Santa’s sleigh in the hot Florida sun, probably due to a labour dispute with the jolly old fat man. A group of beach kids try different animals to get Santa out of his predicament to no avail, as he complains how hot it is in his sweat-laden suit. What does he do next? He tells the kids the story of Jack and the Beanstalk that includes some of the worst rear projection in the history of cinema. The Ice Cream Bunny finally shows up in the third act on a fire engine that takes forever to rescue Santa. The original poster had the tag lines “What a Story! A daring rescue!” to sucker children into theatres in the hope that they were getting a James Bond-like actioner with Santa. S.P.E.C.T.R.E. would be embarrassed to extort money from this film. Kids practically rioted when this movie was shown at matinees in the ‘70s, they hated it so much. This was the only film made by the director, who promptly went into obscurity or was lynched by a group of ten-year-olds. Truly bizarre.

4. A Cosmic Christmas (1977) – Director Clive A. Smith, written by Ida Nelson and Laura Pauli, voiced by Joey Davidson, Martin Lavut, Patricia Moffatt and Duncan Regehr.

Three wise aliens land on Earth searching for the true meaning of Christmas, and they soon discover that it’s filled with commercialism and hypocrisy. This Canadian animated film came out to cash in on the original release of Star Wars but is actually quite good, with the animation having a surreal look to it at times. Imagine George Lucas directing A Charlie Brown Christmas. Hard to find but well worth the search.

5. Rich Little’s A Christmas Carol (1978) – Directed by Trevor Evans from the Charles Dickens novel, starring Rich Little.

World famous voice impersonator, Rich Little turns in a tour-de-force performance portraying all the characters from the Dickens novel with famous personalities such as Humphrey Bogart, Peter Sellers, Edith Bunker, Richard Nixon, Jimmy Stewart, John Wayne, James Mason and many more. It’s amazing to watch Little and his spot-on creations in this classic tale. A great study for any aspiring actor or creative writer.

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Exclusive Extract from THE MASKED CITY by Genevieve Cogman

The Masked City by Genevieve Cogman is the second of The Invisible Library series, and is published on December 3rd, and we have an exclusive extract below for STARBURST readers.  

Librarian-spy Irene is working undercover in an alternative London when her assistant Kai goes missing. She discovers he’s been kidnapped by the fae faction and the repercussions could be fatal. Not just for Kai, but for whole worlds.


Kai’s dragon heritage means he has powerful allies, but also powerful enemies in the form of the fae. With this act of aggression, the fae are determined to trigger a war between their people – and the forces of order and chaos themselves.


Irene’s mission to save Kai and avert Armageddon will take her to a dark, alternative Venice where it’s always Carnival. Here Irene will be forced to blackmail, fast talk, and fight. Or face death.







THE STUDENT LIBRARIAN’S HANDBOOK


 


Excerpt taken from Briefing Document on


Orientation Amongst Various Worlds


 


Section 2.1, version 4.13


Author: Coppelia; editor: Kostchei; reviewers: Gervase and Ntikuma For authorized personnel only


 


 


INTRODUCTION


 


By now you will have passed basic training, and will either be working in the field with a more experienced Librarian or be pre- paring to do so. This confidential  document is a more in-depth examination of the Library’s position towards both Fae and drag- ons. It will help you understand why we remain unaffiliated with either side.


 


 


 


THE FAE – THEIR ORIENTATION TOWARDS CHAOS AND THEIR POWERS


 


You will be aware of the dangers that the Fae present  to human- ity. They receive their nourishment from emotional interactions with humans, feeding off us in this way. And they perceive every- one other than themselves, both humans and indeed other Fae, as mere participants  – fulfilling background roles – in their own personal stories. And here we have an interesting  feedback loop. The more dramatic  they can make their personal stories (for ex- ample, playing the role of villain, rogue or hero), the more power a Fae can gain. And the more powerful  they are, the more stereo- typical this role-playing   behaviour  becomes. As a result of all



this, a  Fae’s viewpoint will grow correspondingly  more socio- pathic1  over time.


In terms of other dangers, the Fae display  powers  ranging from the ability to clothe themselves in a basic glamour (in order to affect human perceptions of them) to the capacity to emotionally manipulate  those around them. In addition, powerful Fae occasionally  display specific magical  or physical powers, depending on the personal archetype  or stereotype they have chosen to adopt.


 


 


 


THE FAE – THEIR WORLDS


 


The  known worlds are  ranged  on a  spectrum  from order to chaos. And the further we journey into the worlds affected by chaos,  the more  Fae can be found there.  In chaos-affected worlds, there is of course the risk of humans being open to chaos contamination. This may affect  a Librarian’s powers or even pre- vent them re-entering the Library. In such worlds where  Fae dominate, humanity  forms a background cast. Their roles range from pets to food, and they are seen as props  for the psycho- dramas, romances or vendettas indulged in by the Fae around them – these Fae being contaminated with chaos, body and soul. Individual or weaker  Fae may be able to interact with single Librarians on a relatively  ‘human’ level. The more powerful  ones either won’t want to or won’t be capable of doing this. Beware of forming alliances if apparently friendly  overtures are made, as they will still have very Fae motivations.


 


 


 


 


 


1.    The question  of whether this is sociopathy  or psychopathy  is beyond the scope of this briefing document.




 

 


FAE OR DRAGONS – PROS AND CONS


 


So, you might  ask, why don’t  we ally ourselves outright with the dragons? They stand for order, just as the Fae stand  for chaos. They represent reality, in the same way that the Fae embrace  and are empowered by concepts of fiction and unreality. As such, the dragons esteem the ‘real’ and the physical world above all else, having little patience with matters of the imagination.  So why shouldn’t we want to embrace2   physical  reality?  The answer is that, in their own way, the dragons are just as biased and non- human in their viewpoint  as the Fae.


 


 


 


DRAGONS – THEIR ORIENTATION  TOWARDS ORDER AND THEIR POWERS


 


Dragons may represent the physical world – the world we can touch, if you like – but physical reality is not kind.3 It is raw, brutal and merciless.  Dragons’  powers  are  grounded  in the physical realm: they can control the weather, the tides, the earth, and so on. Dragons are also highly practical in their thinking, and see little need for discussions about democracy, human self- determination or other such fantasies  – when they consider themselves demonstrably  the most powerful creatures around. They believe  they automatically  have the right to rule by this token. So in the worlds where a high degree of order is present, the dragons do rule, either openly or behind the scenes.


 


  


  


 


2.    Figuratively  speaking. Librarians’ personal lives are their own business.


3.    Librarians who have other theological  opinions are reminded that their personal beliefs are also their own business.






THE LIBRARY – HOW IT MAINTAINS BALANCE


 


Through connections via its doors to multiple alternate worlds – connections forged by  harvesting key  books from  these worlds –  the Library helps maintain the balance.  Its links with worlds prevent them from drifting too fast in the direction of chaos  or order,  and a  reasonably  stable environment  for humans is possible somewhere in the middle.4  Junior Librarians may be heavily penalized if they are  seen to be making un- authorized pacts with the Fae. This is especially  the case if these are seen to undermine the Library’s all-important neutrality – which must be preserved at all costs. It should be stressed that we aren’t here in order to make judgements about what is ‘best for humanity’. Humanity should be left to make its own deci- sions. The purpose  of the Library  is to preserve humanity  from either absolute reality or absolute unreality.


And you will do this by collecting nominated books, to maintain the balance.


 


 


 


 


4.   We are aware that this is extremely  simplistic.  An in-depth discussion  is beyond the scope of this briefing document and requires a high level of expertise in the Language.



THE MASKED CITY by Genevieve Cogman is published by Pan Macmillan on December 3rd in paperback and Kindle formats.
 

We Have Such Sights to Show You – HELLRAISER Revisited

STARBURST celebrates the iconic film series from the twisted mind of author CLIVE BARKER. Unlock the Lemarchand’s Box and enter the world of HELLRAISER…

Few icons have sent such a collective shiver through the annals of horror. Although Pinhead rubs shoulders with Freddie, Jason, Michael Myers and more, he was an altogether different beast. A cosmic surgeon from the furthest reaches of experience. An angel to some, a demon to others. Stop us if you’ve heard this one before.


Before Clive Barker turned his hand to directing, he explored the darkest imaginings of his innermost recesses. A talented writer and performer, Barker formed his own theatre company at college – The Dog Company. It was here that Barker met many of the key players who would help bring the Cenobites to the silver screen, including Doug Bradley himself. And it was working with George Pavlou in the early eighties on shockers inspired by his Books of Blood tales, where Barker was first exposed to the alchemic process of filmmaking. Haunted by the memory of a man falling to his death at an air show, and nurtured on Edgar Allan Poe, Barker was steeped in darkness from an early age. The idea for Hellraiser was a demented afterbirth of these experiences.


The principal ideas for Hellraiser were first explored in Barker’s 1986 novella The Hellbound Heart. Written with a dreamy and evocative style, the text was deliberately cryptic about the Cenobites themselves; the character that would go on to become Pinhead was dubbed ‘the engineer’. It made good on his reputation and mission statement as outlined in his popular Books of Blood, and represented a further foray into the viscerally unknown. The story goes that Frank, a self-centred, devil-may-care bloke, stumbles through life in a search for new hedonistic heights. His travels have granted him myriad sexual experiences and forbidden practices, the likes of which only lead to nihilism. After catching wind of an object known as the Lament Configuration, Frank tracks down the owner. Upon opening the box, surrounded by sacrificial and tokenistic offerings, he meets the Cenobites; a group whose fixation on sadomasochism has led to a plateau where there is no difference between pain and pleasure. There is just experience and sensation. The subsequent film followed the text fairly faithfully, which is fundamentally a play on the classic haunted house formula. But there was one major detour, which has caused upset with some readers. Kirsty, the heroine of the piece (and Ashley Laurence’s début role), is a friend of Frank’s estranged brother Rory, and nursing a secret love for him. In the film, however, she’s his daughter, which creates a kind of Freudian dissonance between the two texts. 



1987’s Hellraiser saw Barker sitting solo in the director’s chair for the first time. After his previous outings failed to garner much attention, it was an intrepid move. If fate has any bearing on existence, Hellraiser might be living proof. The stars seemed in alignment, with what seemed like incidental choices or changes at the time of production having a profound effect on the genre. Doug Bradley was always the original choice to take on the mantle of the lead Cenobite, but he was offered another part in the form of one of the mattress movers seen at the beginning of the film. As a plucky young actor, Bradley thought it was important that punters be able to see his face so early on in his career. Despite almost turning the role of Pinhead down, he came to his senses. Though Barker was never happy with the moniker Pinhead, preferring instead Priest – or Hell Priest as revealed in The Scarlet Gospels – the nickname stuck and was made canonical for later entries in the series.



The hands-on approach to filming forced the players to reconsider traditional techniques. By shooting on location in a real house, Barker was required to come at cinematography from a completely different angle. This notion was also carried across into the icky effects. Yes, that really is a sandwich bag being used as a beating heart. With the jerky weirdness of the stop motion scenes and the KY Jelly glisten of Frank’s ephemeral skinlessness, it is still a slick yet sordid affair. But its major flaw is the dubbing. It was shot in London, but studio New World, with dollar signs in their eyes, claimed the film would be that much more marketable if the location was jerry-rigged to the US. Ipso facto, American actors were called in to dub over the Brits. You can’t help but wince at the finished effect. But nonetheless, the film made on a $1 million budget has since become one of the single most important horror movies of all time.


The second in the series, Hellbound, was a direct continuation of the first, as if the original material had been cut in two. Suffering from second movie syndrome, the film forever lives in the lengthening shadow of its predecessor. This time around, Barker stepped back into a producer role, with Tony Randel filling in as director. Although it represented the breakthrough moment for Randel’s career, it was something of a death knell for the franchise. Still, it gave fans an opportunity to bear witness to the origins of the puzzle box, to visit the labyrinth of hell, and, most excitingly, find out just who the fuck Pinhead was. Elliot Spencer was a British Army Captain in WWI, who somehow happened across the puzzle box. His subsequent sensory exploitation, and implementation of hooks, chains and slicers, gave rise to Pinhead. Ever the champion of monsters, Barker gave the Cenobites a fine send off by reverting them back to their human states in death. But Pinhead was already a cultural phenomenon and refused to stay deceased.


As the franchise waned, Pinhead increasingly became a two-bit Freddy Krueger, cracking wise and spinning puns. This was evident even from the third entry, which saw the two fundamental parts of Pinhead split into two distinct entities: the human and the other. This was at a time when even Freddie’s jibes were wearing thin, and what had made Pinhead an icon had all but fled. Bradley’s charisma and booming voice were enough to keep the franchise ticking over, but in its death throes, even he was a relic of the past.


Hell on Earth was very much a product of its time. Released in 1992 and directed by B-movie merchant Anthony Hickox, it charted too-cool-for-school rich kid J. P. Monroe looking for more morbid knick-knacks for his nightclub. With his flair for Gothic chic, he can’t help but pick up the Pillar of Souls. Inside is contained the monstrous essence of Pinhead, and he’s searching for a way out. But for all its gore and effects, it was a very ordinary affair. 



As the inaugural film had been such a stark departure from horror, it only really had one place to go to save it from stagnation; space. Yes, the obligatory sci-fi entry. So much for the final frontier. For purists, Bloodline is the last in the series, and it’s hard to argue with their reasoning. It was the last entry to enjoy a theatrical release, and, more crucially, the last to have any major involvement with Clive Barker.


The following four films were a further decline into mediocrity. As Barker hadn’t an inkling of the film’s potential for success, he signed away the story and character rights before Hellraiser was even released. The beast was cut loose of its creator. Although reduced to a footnote after the second film, Ashley Laurence returned for the 2002 outing, Hellseeker. Director Rick Bota would also hold the reigns for the next two additions, being Deader and Hellworld in 2005. And then in 2011, Revelations happened. For the first time in the series’ history, Doug Bradley did not undergo the tiring make-up process to become Pinhead. Instead, the mantle was taken up by Stephan Smith Collins, and voiced by prolific voice actor Fred Tatasciore. The series had well and truly had it.


Bloated franchise syndrome may have quelled Hellraiser’s reputation, and market saturation has all but diluted Pinhead’s greatness, but for our money, the first film is British horror’s finest hour. The long gestating remake, which Barker himself has claimed he will write and direct, even boasts a homecoming for Doug Bradley. It’s all quiet on the Cenobite front, with details dubiously thin on the ground, but we hope it’ll be a return to form, because jump scares just aren’t doing it.


The original trilogy are unleashed on Blu-ray in the UK for the first time in HELLRAISER: THE SCARLET BOX from Arrow Video – available now
 


Small Screen Shocks – Halloween on Horror Channel

Tis the season of ghosts, goblins and ghoulies so STARBURST casts its attention to how HORROR CHANNEL will be celebrating Samhain…

Horror Channel is the only channel solely dedicated to broadcasting genre films, specifically horror and sci-fi, in the UK, Ireland and Italy. As such it would be reasonable to expect that their Halloween schedule would be something special. What you may not have been expected was how eclectic and exciting the line-up would be. Accepted classics are screening alongside lesser-known films, with some premieres of exciting features that may have passed you by.

The programming runs right the way through October, with an early showing of what is one of the greatest horror films of all time; Nicolas Roeg’s Don’t Look Know. This brooding, haunting adaptation of a Daphne du Maurier short story requires little introduction; but for many people, it could have been a while since their last sitting, so is one worth revisiting. Another film worthy of the modern classic moniker is John Carpenter’s Prince of Darkness. This end-of-the-world horror from the legendary director is perhaps one of his most overlooked films, but is one that more than most showcases Carpenter’s unique blend of music and terror.

Most interestingly though are a couple of films very few will have seen. Blair Erickson’s Banshee Chapter is a terrifying, jump-out-of-your-seat horror film, and one that has not yet received the audience it deserves. Produced by Star Trek’s Zachary Quinto, It’s full of familiar genre references, and in some cases even scenes you may have seen before, but it’s the skill with which these are woven together that sets this film apart. A simple premise of an aspiring journalist joining forces with a Hunter S. Thompson/Truman Capote-esque figure to uncover government experimentation is pretty formulaic too but as they delve deeper into the mystery the terror increases and their own sanity comes under question. The jump scares are at times too predictable and yet are hugely effective, and there is one particular scene set in a basement that is so tense as to make drawing breath difficult.

With convincing performances throughout, and with a terrifically paranoid turn from the legendary Ted Levine (Buffalo Bill himself!) Banshee Chapter is a film that will linger long in the memory, just make sure you watch it in the dark.

At the other end of the horror spectrum is the brooding drama Dark Summer, based around a young man placed under house arrest for his involvement in a cyber-crime. As he struggles with his incarceration, he begins to suffer visions which become increasingly malevolent. There is a palpable discomfort generated by Paul Solet’s intrusive direction, with a real sense of claustrophobic creepiness amidst the fear of what may or may not be haunting young Daniel. Solet has spoken about his vision for the film;

Firstly he’s isolated, which alone could do it and there have been a number of horror movies where isolation has provided a very specific point of view. In addition to that, though, he has all these other things going on. There’s the question about his medication; there’s a deep love for a woman that was never reciprocated and then there’s this weird emerald green presence that you never know if it’s him cracking up or some kind of supernatural presence.

At the centre of Dark Summer is a stunning, dysfunctional performance from Keir Gilchrist as the troubled Daniel. Rarely will you see such a potentially awkward role inhabited with such conviction, and it is much to the credit of Solet that he has drawn such an affecting performance from his young lead. As with Banshee Chapter, there is a superb supporting turn, this time from the incomparable Peter Stormare, who revels in the mystery of his character as Daniel’s anarchic parole officer who may or may not be a positive influence.

With stylish portent that is hard to categorise Dark Summer subtly preys on an audience’s inherent fears, and which simply adds to the shocking horror later in the film.

 

As the two films described above demonstrate, the real joy of any channel’s seasonal programming is in the discovery of something new. Cassadaga is another certainly worth checking out, as a deaf woman’s connection with a murdered young woman leads to the discovery of a serial killer who makes marionette dolls out of his victims. Hauntingly creepy in places, this micro-budget film from director Anthony DiBlasi is a perfect example of how to create a foreboding atmosphere through clever camera work and impressive design. If found footage is to your taste, then Grave Encounters is a credible example. Although formulaic in its premise, as a ghost hunting reality television crew lock themselves in an apparently haunted mental asylum, the scares are bold, brash and unavoidable, even for the toughest cynic of the format. You may know what’s coming, but you’ll still kick yourself for falling for it! This is a film that does exactly what it sets out to do, however basic its horror beats are. 

With more than 20 new and classic films added to Horror Channel’s schedule in the build up to Halloween you should think of this as your own personal horror film festival, brought direct to your living room. There’s no need to venture out in the cold to the local cinema, no payment is necessary and there will never be a queue at the toilets. Take our advice; get in some beer, wine or creepy cocktail of choice, stock up with a few of your favourite scary snacks and turn out the lights. If nothing else, you have the chance to watch an old favourite such as Don’t Look Now or Prince of Darkness. The likelihood is you’ll discover something entirely new, a film you may never even have heard of such as Banshee Chapter or Dark Summer, and one that may make you hide behind the nearest cushion or leave you with an unshakeable sense of unease.

Whatever your preference there will be something of interest in the Halloween line-up from Horror Channel. Take a chance and seek out something new and different from the films above. Remember, horror is healthy, being scared is good for you, and nightmares never last long…

Happy Halloween…

For more information on HORROR CHANNEL’S HAUNTED HALLOWEEN season, check out the website horrorchannel.co.uk.

EISENHORN: XENOS – Pre-Alpha Preview

Two outsiders approach a towering door of plated gold carved into the visage of an Aquila. Its custodians fail to greet the new arrivals, only for their bloody corpses to be found moments later.  Drawing weapons, the two advance inside as the dying screams of thousands of innocents begin to resonate through the gothic corridors.

“Come,” Eisenhorn narrates, “and let me show you how I killed Eyclone.”

It’s a scene almost every fan of Warhammer 40,000 would recognise, iconic to one of Black Library’s most venerated trilogies. Often serving as the story all future novels are to be measured against, the character arcs and gradual downfall of its protagonist allows it to remain in high regard over a decade after its official release. As a result of this reputation however, there was naturally some resistance when a mobile video game adaptation was announced. Having been handed over to a relatively unknown studio, the lingering memories of Storm of Vengeance and other misfires led many fans to immediately write this off as Deus Ex: The Fall 40,000. Thankfully, upon being offered the chance to sit down to play a pre alpha of Eisenhorn: Xenos, it was quickly evident this couldn’t be further from the truth.

From the very start it’s obvious that Pixel Hero Games are working on a universe they love. Despite the vast difference in budget, the attention to detail on hand rivals that of 2011’s Space Marine, with many concepts having been drawn from John Blanche’s surrealist imagery. This is obvious as much from the piles of old artbooks littering the studio as it is the industrial, grimy design of the game’s opening environment, carefully matching the descriptions of oddly archaic futuristic technology.

While it would have been easy to simply replicate more traditional science fiction scenes, add a few skulls and call it a day, each location screams tales of the Grim Darkness of the Forty-First Millenium. This is more evident than ever when the game breaks out into the vast, sweeping cityscapes and towering artificial canyons of the Imperial worlds. While retaining a few of the usual tropes of a futuristic metropolis, the player is granted a look at a world more akin to a feudal civilisation granted technology far beyond its comprehension. The gothic aesthetic of Gudrun’s stonework and spiked railings speak of a more war hardened 16th century society, while the frozen world of Hubris seems to be Blade Runner as if envisioned in the 1920s. It brings about a sense of real wonder and atmosphere, and you can often find yourself stopping to admire the grim beauty between caving in the craniums of heretics.

In what is sure to be a surprise to many naysayers, the Xenos’ graphics are far from inferior. While certainly stylised, in many respects the texture quality outstrips that of the last major Warhammer 40,000 releases. Rather than the painted look many of Space Marine’s characters retained, the use of HDR lighting and physically based rendering with the Unreal engine throws a few grains of realism into the world. Small details such as how cloth, armour, leather and plated metal catch the light or their signs of wear and tear show through in each cutscene. Whether it’s through looking at the longcoat of Eisenhorn’s civilian disguise or the massive suits of powered armour worn by the Deathwatch, there’s a real sense of age and character to hostiles and friendly NPCs alike.

The aesthetics on display assist in giving Xenos a tense atmosphere which surpasses most other games set in this universe, and helps to distract the player from its linearity. Despite the detail present, you’re often going to find yourself walking down a set route with little opportunity to veer off to truly explore the world. There’s a few secrets and side passages to be sure, but there’s usually only a single way forwards with little room to truly manoeuvre. However, it’s handled in a manner akin to Bioshock: Infinite, using a mixture of cutscenes, fast pacing and open environments to hide that fact. Every time you start to realise you’re running down a glorified corridor, some new element will quickly emerge to distract you from this detail.

When the game does break from its more linear format, opening up into broader maze-like environments, it’s often to take greater advantage of Xenos’ stealth system. The mechanics and level design at these points retain shades of an Arkham title intended for handheld gaming, with Eisenhorn quietly subduing his foes and using the occasional air vent to his advantage. Well, Arkham with the added bonus of playing a telepath of course.  Atop of yanking guards over walls and hiding bodies, there’s the added bonus of Eisenhorn’s telepathic abilities wreaking havoc with the sentries. Along with the option to briefly blind them, the Inquisitor can coerce certain figures to move about the room to his will. As you’re sneaking about areas such as the Glaw Estate, this can assist in dragging certain guards out of formation or pulling them into a corner so you can quietly kill them.

The stealth segments of Xenos sidestep the all too common mechanical crutch of instant failure states, and there is always the option to fight your way through crowds. This will make life far more difficult, and while it might result in anything from having to hack through a dozen elite guards or resisting having Eisenhorn’s mind shredded, it’s ever an option on hand. However, because of this there’s never a point where you become overly comfortable with one approach to challenges. The moment you do settle upon one fix all solution, the game adds some new spin upon its core mechanics which can render it useless. It’s more engaging than simply shifting scenes or switching around guard movements, and helps to ensure you can’t overcome every single problem via chain-axe. Well, not without some considerable resistance anyway.

Speaking of the combat mechanics, no single element seems to have drawn more scorn from Games Workshop’s fandom. This in no small part thanks to an unfortunate trailer, which seemingly presented combat as a sequence of QTE challenges over true control. Thankfully, this is hardly the case and Xenos has more in common with Dark Souls than it does Ryse: Son of Rome in this regard. You’re rewarded for waiting for openings, taking advantage of counters and launching precision strikes rather than blindly hacking away. A massive part of this is down to the game’s stamina meter, which gradually drains with every blow until you need to pause and recharge upon hitting zero. This naturally leaves you unable to attack for a few seconds, and open to any maniac with a hand cannon within striking distance. While avoiding Assassin’s Creed syndrome of having counters overcome all obstacles, it transformers combat into a surprisingly methodical sequence of timed attacks.

While the bulk of the combat is handled via Eisenhorn’s power blade, his pistol serves to keep a foe off balance or dispatch weakened enemies. Nailing a cultist with half a magazine will not have half the effect as a short combo of sword swipes, yet combined with a kick to keep them at bay it can allow the player some breathing room when at low health. Eisenhorn’s own psychic abilities are ever in play and can be used for a few distinct attacks, most notably briefly turning an enemy to your side mid-battle. It’s admittedly simple approach in some regards, but combined with the companion system, equipment and Pause For Breath mechanic allows for a far more tactically diverse experience than many give the game credit for.

Said Pause For Breath mechanic freezes combat momentarily in place. Serving as a more elegant version of Fallout’s V.A.T.S. system, it drains the stamina meter but allowing the player to launch a series of powerful controlled strikes into his foes. Quickly shifting the nature of the battle, it allows you to refocus your attacks and quickly wipe the floor with a foe before they react.  It’s hardly an instant kill system, but it means you can lay down a barrage of attacks before the enemy can fully react, and plan out your next moves between frantic battles. Of course, this overrides the few dozen executions the developers have lined up, so it’s sometimes more beneficial to handle finishers personally.

As mentioned in our prior interview, there are various companions which will accompany Eisenhorn throughout his investigations, some combat focused while others are more passive in their effects. Bringing Lowink, an astropath in Eisenhorn’s retinue, will boost the impact of his psychic effects, while the savant Aemos will lessen the difficulty of the hacking minigame. At the other end of the spectrum there are then bodyguards assigned to help directly in combat, ranging from Arbites to soldiers, each wielding a variety of armaments from across the Imperium. Their impact in battle will vary, but those displayed were good, solid options for tailoring how you want to approach a mission.

Speaking of armaments, Pixel Hero Games delved deeply and greedily into the lore, grabbing just about every kind of gun and weapon possible for the setting. More than one cultist seemed to be clutching a bulky Necromunda era autopistol, but even Eisenhorn himself can be set to carry an astounding number of weapons. With a good sixty items on hand, it really allows players to tailor the character to their needs from a warrior to a detective, with many inflicting his speed, stamina and sheer stopping power. You’ll need to purchase further upgrades as the game goes on rather than accessing them directly, which can be accomplished via the shop front found at save points.

Still, more so than the mechanics, many fans have been left wondering just how the story will hold up. In truth, it’s more an adaptation than a direct translation, but before those reading pick up their torches and pitchforks you might want to hear how.

While the majority of the story in question aligned well with what was needed for a video game (especially the opening chapters, which introduce his abilities bit by bit) others were more difficult. Large chunks of the plot go without much in the way of action, or often boil down to fighting one or two foes at the most. As such, rather than removing or rearranging key events, certain examples have been exaggerated. Say in one fight book mentioned only five or six foes; instead the game might be a good twenty, up-scaling the battle for a more challenging experience. Take for example the Inquisitor’s early raid on a criminal held apartment, which in the novel came down to fighting a small handful of things in one or two rooms. Instead, here the size of the gang has been increased alongside the grandiose scale of the building.

Certain plot points are also skimmed over or elongated for the sake of a smoother overall experience. While breaking into a criminal manor is now a far more extensive task, requiring multiple operations to just get inside, other events such as a bike chase are mentioned but not shown. As such, the script plays fast and loose with certain developments, but ultimately sticks to the core essentials of what’s needed. This is especially obvious when you realise a large chunk of the dialogue has been directly lifted from the novels, from exchanges between the villains to Eisenhorn’s narration. In the few minor alterations, Pixel Hero Games made it clear that they were in contact with Dan Abnett to smooth over certain fine details; notably the pronunciation of half the daemonic items which cropped up in the novel.

A few other discrepancies exist thanks to alterations by Games Workshop itself, from omitting any mention of the Imperial Guard in favour of Astra Militarum to the removal of Eisenhorn’s power sword. Well, not the complete removal, it just looks a lot more like a traditional blade and less like a lightsaber. While such details might rub some fans the wrong way, it is partially justified by the game’s framing device. Excusing his narration, Xenos opens up revealing an aged Eisenhorn reflecting upon his life. What the player is experiencing is less the detailed records of old cases down to the minutest bits of information than it is his personal memories; ones perhaps somewhat warped by age and his personal involvement. This isn’t to say it’s detrimental in any way, and does help to expand upon certain areas the novel left largely unmentioned such as the nightmares haunting the Inquisitor.

If there is an issue to be found in the storytelling, it’s one which is sadly inherent within the source material itself. For all the times he’s called an Inquisitor and the story shows him delving into mysteries, Eisenhorn himself rarely engaged in true detective work. Often veering closer to Die Hard than Sherlock Holmes, much of the book’s meat was focused upon the big battles and often skimmed over the actual investigative processes. When you had his retinue following a trail, it either led to a fight in some way or it was used to time-skip between events. As a result, those inspecting the opportunity to piece together crime scenes or the like will be sorely disappointed.

When all’s said and done, is Eisenhorn: Xenos the game everyone is hoping for? No. It’s certainly no Witcher and definitely not anything on the same scale as Dragon Age. However, does it do the source material justice? From this first impression, the answer is a resounding yes. While it might have been made with handheld gaming in mind, this was done without compromising its quality. Going from this early look, we’re going to see a final product which is less Mass Effect: Infiltrator than it is Resistance: Retribution or Metal Gear Solid: Portable Ops.

If you’re one of those who wrote this off as quick cash in, definitely give it another look upon release. This writer went into the development studio with more than a few lingering doubts but, after seeing the obvious care put into bringing the Inquisitor’s story to life, he walked away with a broad grin on his face.

Knights Draw In… The End of Knights of Sidonia

With the imminent ending of Tsutomu Nihei’s manga, there’s no better time than now to take a look at the popular mecha series. Knights of Sidonia started life in manga form back in 2009, débuting in Kodansha’s Monthly Afternoon magazine. Since then, Nihei has penned and illustrated 15 volumes, which cover 76 chapters.

The story follows a ragtag group of survivors aboard a massive generational spaceship called Sidonia. It’s made from the remains of Earth after it was destroyed a thousand years before by an enigmatic alien invader called Gauna. Aboard the ship, humanity has taken a startling trajectory, where cloning is prevalent, a third gender exists, and humans combat the need to consume so often by adapting for photosynthesis. What’s more, the mysterious governing body of this bizarre society is immortal.

The fate of the other Earth ships is uncertain, so the half million people populating Sidonia are likely the last surviving humans. Though, at this point, Homo sapiens seems to be a redundant phrase, there is one good old-fashioned, non-photosynthesising Homo left. Nagate Tanikaze has been scrounging in the bowels of Sidonia, watched over only by his grandfather. After his grandfather dies, Nagate is forced to venture up to the surface in search of food, but is quickly embroiled in the complex politics and pressing Gauna situation. Having obsessively trained as a Guardian pilot, albeit with a simulator, Nagate has plenty of skill and cunning when it comes to actually piloting the mecha. He’s soon taking on the titular ‘knight’ mantle and fighting alongside the other pilots.

The manga certainly had its fair share of readers and racked up plenty of critical acclaim, but for many, the Netflix/Sentai Filmworks anime adaption was the first point of entry. Sparked by the success of the manga series, the anime has garnered massive popularity both in the West and its native Japan. For all its depth of storytelling and character, dazzling combat sequences and brilliant plotting, it was the show’s visual approach that was most immediate and impressive. It utilised 3D animation and CG cell shading to give a truly breathtaking and overwhelming majesty to Sidonia, and a delicate nuance to space (when the Gaunas’ weren’t wreaking bloody havoc, of course).

The anime, while only loosely based on the manga, still has plenty of content to rifle through before it catches up with printed events, so expect many more additions to the series. It’ll soon be bon voyage to the brilliant manga, set to end its run in the September issue of Monthly Afternoon, but in the meantime, both series of the anime are available to stream on Netflix. 

5 Top DOCTOR WHO Costumes for Any True Whovian

If the idea of flying off on adventures through time and space with a mad man in a box has always sparked your imagination, check out this list of fantastic costume items you’ll soon be able to bid on at the Prop Store’s auction. 

Leela’s (Louise Jameson) “The Invasion of Time” Costume
Doctor Who (1963-1989)

One of the Doctor’s most memorable companions, Leela – played by Louise Jameson – was a warrior woman with a unique style. And now you can own one of her outfits.
 Auction price estimate: £12,500-£15,000

“The Runaway Bride” Empress of the Racnoss (Sarah Parish) Bust
Doctor Who (TV 2005-)

 

The evil spider villain of The Runaway Bride was recreated using a combination of prosthetic elements from the show and custom-made facial appliances, and was later used as part of  the Doctor Who Experience. Have a rolled-up newspaper handy in case she comes to life.

 

Auction price estimate: £4,000-£5,000

The Doctor’s (Matt Smith) “The Big Bang” Wedding Top Hat

Doctor Who (TV 2005-)

 

A stylish addition to any wardrobe (though best put carefully on display), this was the hat worn by the Doctor (Matt Smith) when he attended Amy (Karen Gillan) and Rory’s (Arthur Darvill) wedding in The Big Bang. Mad dancing lessons not included.

 

Auction price estimate: £400-£600

Cyberman Exhibition Costume

Doctor Who Experience

 

Though it never appeared on screen, this costume was built especially for the Doctor Who Experience by Millennium FX, the team behind the creatures on the modern run of the series, so you’re getting something packed with quality and invention.


Auction price estimate: £8,000-£10,000

Dalek

Doctor Who: An Adventure In Space And Time (2013)

 

Meet Dave. Not the most threatening name for a Dalek, perhaps, but he’s still a DALEK. Who wouldn’t want to own one of the classic monsters, as faithfully recreated for the drama about the birth of the series itself? The Dalek also comes with an original shooting script from the 2013 show.

 

Auction price estimate: £4,000-£6,000



All these items – and hundreds more – go under the hammer at The Prop Store Entertainment Memorabilia Live Auction at ODEON BFI IMAX, Waterloo, London on September 23rd. For more info, head over to the website.

For a more detailed look, check out the gallery below: