PUBLISHER: MODIPHUS | RELEASE DATE: OCTOBER 21ST
The Star Trek Adventures Core Rulebook is a complete system in terms of Starfleet allowing you to run round the galaxy playing one of those lovely Federation types and be all jolly and happy, boldly going where no-one has gone before. It’s a great game but its only explores a fraction of the Star Trek universe. Players wanted something different, and publisher Modiphus have responded by producing the Star Trek Adventures Klingon Core Rulebook. It’s an intriguing mix of the same, but different.
This is a core book, so you don’t need the fluffy Federation book to play, and all the existing supplements are compatible. It’s also much more coherent than the other book, making both character creation and combat much clearer and accessible. The general advice on how to run the game is much improved by the shift in perspective; Klingon stories are still essentially about going out into the galaxy and making your mark, it’s just the focus is different and the character progression rules have been adjusted to reflect this.
The majority of the book is dedicated to Klingon history, background and story ideas. Though it’s likely you’ve seen a lot of this via the books and TV, it’s nice to have it in one place and specifically from the Klingon point of view. After all, the Klingon’s are the heroes in this version of the game so the background material is adjusted accordingly. And let’s be honest, who doesn’t want the chance to punch Kirk in the face some times?


