Comic Review: Essential Spider-Man Volume 10

 


Peter Parker swings into the 80s in the latest volume of Marvel’s Essential series. Now into its tenth edition, this compendium of black and white Amazing Spider-Man reprints provides fans with a way to stock up on archive comics without having to scour the conventions or shell out for Marvel’s costly Masterworks series. While the colour is gone, and the high-quality glossy paper of the latter replaced by grainy newspaper stock, the writing remains a standout and the quality of the artwork is as good as ever. If anything, the presentation only serves to heighten the nostalgic glow you get from this series. There’s just something reassuringly old-school about the cheapness of the package.

The timespan covered in this edition take us from 1980’s Amazing Spider-Man #210 to 1982’s #230 via 1981’s Annual #15, and while it’s hardly the most enthralling of periods in Spidey’s history, it’s consistently entertaining and a bit of a greatest hits for fans. Our hero battles some of his most famous foes here, taking on the Vulture, the Sub-Mariner and Doctor Octopus in three of the volume’s stand-outs. There’s also the iconic Nothing Can Stop the Juggernaut storyline, which closes the volume, and the (rather less iconic) appearance of The Foolkiller, one of Marvel’s most bizarre supervillains who roams New York killing ‘fools’. Mr T, presumably, was unavailable.

The 80s would prove a significant period of change for the Spider-Man series. Web of Spider-Man would arrive later in the decade, becoming the franchise’s third title after Amazing and Spectacular; darker storylines would begin to creep in, most famously Kraven’s Last Hunt in 1987; and the decade would be rounded out by Spider-Man finding new life through the artwork of Todd McFarlane. Frank Miller’s penciling gig on Annual #15 hints at those two latter developments. A darker tale than anything else in the book, it was written by Denny O’Neil and finds Doc Ock cooking up a villainous plot to poison the ink used to publish the Daily Bugle. Dominated by shadowy figures, dark alleys and an unscrupulous media, it’s low on Spidey but high on noir. In other words, it’s pure Miller, and it’s interesting both to see his trademark themes emerge so early, and the artist taking on such a vital creative role in a time when the writer was still king.

Considering his later work on Elektra and Catwoman, itís a disappointment that Miller never really got to tackle the Black Cat during his brief interludes with Spider-Man. She too appears in Volume 10, and it’ll come as a revelation to readers who know her only through the skin-tight suits and milk baths of recent incarnations. Back in the early 80s, she was a far more rounded, bruised and interesting character than the rest of the decade turned her into, and ASM issues #226 and #227 provide a neat reminder of that. Here the previously reformed Cat escapes from hospital and is back on the prowl, treading a fine line between good and evil. There are sparks of passion between her and Spider-Man and a surprisingly sad finale that aches with pathos. Not only a neat character in her own right, the Black Cat also brings out the best in our hero, making him question who he really is: the swinging superhero or plain ol’ Peter Parker. It’s a dichotomy that’s at the very heart of the character and the superhero mythos as a whole.

It’s a shame then that beyond his experiences with the Cat, Parker is a curiously invisible figure in Volume 10. Previous volumes saw Parker’s love life and friendships evolve (and inevitably crumble), but by this point, Harry Osbourne and Flash Thompson (both absent here) were bit part players, and Mary Jane had departed the title after things got too serious with our hero. So it’s left to poor old Deb Whitman, the perennial bridesmaid of the Spider-Man saga, to step in and act as the love interest in what develops into a triangle between Parker, her and her obnoxious boyfriend Biff Rifkin. It’s pure filler that only serves to unintentionally highlight Parker’s less pleasant side: the insensitive oaf who only seeks Whitman out when a relationship with a more exciting woman has gone awry. Volume 11, in which Mary Jane will return, cannot come soon enough.

Overall, Volume 10 delivers a welcome reminder of what’s been lost in both modern Spider-Man comics and the industry as a whole. What with the forthcoming Spider-Island event, the still-infamous Brand New/One More Day debacle and the imminent reboot of the DC Universe, there’s a charming simplicity to this anthology that comic books seem to have shied away from in recent years.  Today, the idea of Spider-Man swinging about, saving a few people, thwarting the bad guys and going back home to pay the bills seems as unlikely as a Peter/Mary Jane reunion, and that’s a real shame. From the moment Spider-Man burst onto the pages of Amazing Fantasy #15, the character has always been about good, simple fun. Marvel’s Essential series does a superb job of reminding readers of that, as well as providing them with great stories and compelling continuity. They’re amazing, they’re spectacular, they are, in every way, truly essential.

 

Comic Review: Chloe Noonan – Monster Hunter #1

Chloe Noonan: Monster Hunter #1

Writer/Artist: Marc Ellerby

Self Published

Out Now

A teenage girl spending her spare time beating on boogeymen – is Chloe Noonan Buffy lite?

Not really. This is more of a mash-up of Ghost World and I Kill Giants. Redhead Noonan rounds up errant monsters for a fat professor armed with a net, some bombs and a bus pass. No powers, but sometimes a sword. Accompanying her on this outing to capture a Dahgul is friend Zoe. However the pressure is on: can Noonan tie up the ogre and get to her gig as keyboardist for the Freudian Repercussions on time?

The dialogue between the two teenagers is snappy and always fun, with Noonan coming across as a typical snarky teen stumbling her way through the intricacies of monster hunting and life in general.

But it is Twix-chomping Zoe who steals the show on occasion. After having her comparison of Noonan’s Buffy lifestyle shot down, she changes it to “like the girls in Charmed” before her praise for the witchy show fades under the withering stare of her freckled mate. All that, however, doesn’t stop her offering to share her Twix with the trapped Dahgul at the end of the tale.

The art has that Clowes’ style about it, albeit more cartoony. Nothing is overdrawn, no complex angles aimed for, the story is told as simply and elegantly as possible while retaining its own sense of style.

Before Noonan, Ellerby drew more than 200 autobiographical Ellerbisms strips which have the same readability as Harvey Pekar, minus the soul-destroying angst. This sequential storytelling, collected in their own volumes, has obviously polished Ellerby’s narrative skills which shows in the dialogue between characters.

A gentle comic suitable for all ages, Chloe Noonan is a series that only an independent comic book could make work and issues two and three are out now at http://marcellerby.com.

Comic Review: Attackosaur #1

 

Attackosaur

Publisher: Self Published

Out Now

A low brow buddy comic teaming up a clueless actor, a cynical cyborg T-Rex, a Welsh city on Mars and a ludicrous title – Attackosaur should be wrong on all levels. But it’s the finest thing I’ve read all year.

Dan Chance, star of film classics like the Teen Wolf rip-off Wolf Cup Final, Space Badger Baseball and The Shark Wore Corduroy, is sent to Dinas Galath, Mars’ sole city to research for a part in a cop movie but finds himself lined up as the unwitting assassin of the President of Earth. He is partnered with Rex, a jetpack-wearing dino with a steel jaw capable of delivering 80’s style put downs along with some gruesome deaths of perps unlucky enough to cross his path. Think Judge Dredd crossed with Gorehead.

Smith is undoubtedly a better writer than an artist but his manga stylings perfectly suit this funny, satirical take on bad buddy movies. Chance plays the freshman finding himself on Mars, acting as the reader’s cypher for all its alien quirks. Those who venture outside the protective force field are called fish, because that’s the noise they make when they briefly burst into flame before suffocating. Some of the greatest minds from countries like France, Russia and England now inhabit the heads of the Robotic Dinosaur Police Force. Whose personality haunts scarred Rex is unknown, but clues to possible Oriental heritage are noted when seen offering incense sticks to a figurine of a Sensei, praying for restraint from stomping the hapless Chance.

The scene-stealing Rex plays the Arnold Schwarzenegger role with a genuine freshness and the script is littered with classic lines like “I smell like a sheep’s tail” and “Have at me ladies, time for bed” when robotic arms strip the dinosaur of his armour. There are few things funnier than the sight of an elevator door opening up on a cramped T-Rex who breaks the news to a parent of his daughter’s death by smashing through the front door, eating all the spaghetti in sight, and saying “confiscated” before deducing the victim had the same pasta aftertaste as the food snack, because he ate her too.

Smith credits the Arvon Foundation’s graphic novel course for his skill, taught by the legendary Bryan Talbot and others but warns the rest of the six-part mini-series will take months of lead time because he’s “mega slow at drawing and plays too much Tekken 6”.

We have to agree with Attackosaur’s tag line: part robot, part dinosaur, all awesome. As a bonus those who bought it at the Bristol International Comic and Small Press Expo got a free copy of Smith’s tragi-comic Moonopus! King of All Space and the chance to do their own dinosaur doodle for the Attackosaur website.

 

The Unwritten volume 1

“An ordinary boy, chosen for an amazing, heroic destiny.”

The Unwritten is a story about Tom Taylor. Or Tommy Taylor, depends which bit of the book you are reading. Tommy Taylor is the centre of a series of fantasy novels. The best selling books in the world and adored by millions.

The real Tom Taylor turns out to be a dangling plot line as he is the abandoned son of the writer of the fantasy books. But as he is about to find out, he might not be abandoned as such.

Tom is worshipped worldwide as a literary legend made flesh. His life begins to take on eerie and deadly parallels with Tommy’s. He soon finds himself drawn into worlds he doesn’t understand. A strange literary underworld where the power of story telling is as strong as any spell.

The idea of this story could be fascinating. A boy steps from the pages of a book to the real world. But it just doesn’t deliver and it is quite a big let down.

The book doesn’t seem to know what it is. One minute it is a normal story following Tom’s life, the next, there is killing all over the pages. It doesn’t fit together. You’re left thinking, why did that just happen?

Where this is volume one, it leaves you with loads of questions. Loads of books do that, it is so you go and buy the next one in order to find out the answers.

But this book doesn’t make you want to go and buy the next one. The questions don’t stick with you and the ending just seems like it can’t be anything but predictable.

There is one redeeming quality to the book. Inside you get extracts from the Tommy fantasy novels. Just a few pages, but they are the most interesting thing to come out of it. You start to see the connections for yourself, planting with you firmly the idea that Tom, is Tommy made real.

Mike Carey’s writing isn’t anything special. It flows alright and has everything in there you need to know. But it doesn’t grab you. There is just no bang, whack, thumb, grab your attention and keep it. It is a little too mondane.

The artwork is the biggest let down of the entire book. Peter Gross could have done so much with it. The idea allows for something to be done that maybe hasn’t been done before. However, he seems to ignore that. What attracts you to the book in the fist place is the cover. It is beautiful and flowing and mysterious and just makes you want to know what that story is.

At the back of the book there is a cover sketch gallery, and every single image there is more gripping than the work throughout. It is just boring and plain. For a published comic it isn’t even that good. It is hard to see why they didn’t stick to the style on the cover. It is baffling.

Everything about the book doesn’t make you want to buy the next one, which is a shame seeing as the idea had so much promise. But this was certainly not worth the money.

Rating: 1/5

Comic Review: Victorian Undead – Sherlock Holmes vs. Zombies

Review: Victorian Undead – Sherlock Holmes vs. Zombies / Writer: Ian Edgington / Artist: Davide Fabbri / Publisher: Titan Books

Sherlock Holmes is back in vogue on both TV and in films but he has never stopped sleuthing.  Zombies continue to much their way through endless limbs on paper and on the big screen.  In fact they seem to be a staple diet of horror films.  Then again, the current trends tend to combine a love for 19th century novels with macabre monsters. Jane Austen would be turning in her grave if not climbing out of it if she knew her work parodied and gothicised in Pride and Prejudice and Zombies as well as Sense and Sensibility and Sea Monsters. Ian Edgington (Stickleback) is the writer of this volume of the collected series that playfully pitches our deer-stalker detective into the centre of this cadaverous chaos and crafts a deviously entertaining case for him to solve.

Opening in 1854, a strange meteor is seen over the skies of London and doctors are confounded by corpses that don’t stay dead. By the summer 0f 1898, a plague of zombie is spilling out onto the streets attacking innocent citizens as well as Holmes himself. Along with Dr Watson and brother Mycroft, he’s determined to uncover the source of the undead army which the secret service has kept a lid on all those years as the flesheaters aim to take over the government and the dashed British Empire itself.  Confound the bloody-jawed bounders! Of course, with any nefarious scheme, could Moriarty been far behind.  Could even he cheat death? I don’t think you need too many clues to solve that answer.  So prepare for a bloody, limb-strewn battle on the streets of London.

Edgington, who has previously paid homage to HG Wells by writing Scarlet Traces as a comic-book sequel to War of the Worlds, relishes these cross-genre shenanigans with its added twist of an historical setting. It’s part adventure, part detective yarn, and part gothic drama. Sherlock makes a dashing hero as he slices and dices his zombie foes.  However, he also laces true events into the narrative too such as the cholera outbreak that swept through Soho in 1854 where the source did indeed prove to be a water pump. It didn’t bring the dead back to life though. It’s playful homage to both genres but told with an engaging energy that has an atmospheric edge for the era. The painterly art of Davide Fabbri, best known for his work on Star Wars and Aliens v. Predator series, is crisp and uncluttered, taking care with the geographic detail of Victorian London but adding these decaying feral corpses from a fevered imagination. Edinginton is next putting Holmes through his paces as he encounters Dracula.  For now, this is a frightfully fun read in bite-size chapters or devoured in one full sitting.

Comic Review: Green Lantern – Secret Origin

GREEN LANTERN: SECRET ORIGIN

Writer:  GEOFF JOHNS

Art:  IVAN REIS; OCLAIR ALBERT

Publisher:  Titan Books/ DC Comics (paperback, £10.99, colour)

This is the year of superheroes.  The God of Thunder maybe first to flex his muscles but our emerald protector is next.  Secret Origin, collecting 7 monthly issues, provides the groundwork for the big screen adventure.  retelling and expanding on how Hal Jordan became the Green Lantern when he first took over from the Golden Age persona, Alan Scott, over fifty years ago.  This particular tale is unveiled by the main man who has almost singlehandedly reshaped the legend into its new level of popularity, Geoff Johns.

The Lantern’s history is built up chapter by chapter starting with his estranged relationship with his family and his encounter with his predecessor, Abin Sur.  Then we meet Sinestro, the greatest of Lanterns, who introduces him to Killowog and the whole Green Lantern Corps.  Just as his hot-headed behaviour as a test pilot puts him at odds with his bosses, so too does his first dealing with the Guardians of the Universe as well as his new employer and former childhood friend, Carol Ferris.

However, we also see hints of the future with Hector Hammond’s transformation, the threat of the Manhunters and the prophecy of the blackest night, which Johns neatly folds into the origin to tie in with the current dramatic events that have been unfolding the past two years.

The clear crisp pictures from Ivan Reis, ably aided by Oclair Albert’s inking, give the story a smooth dynamism that drives the action forward in the brightest light.  As a comic book, it’s an engaging read in its own right but as a prelude to the up-and-coming movie (and so contains a few stills of the main characters as well as an introduction by GL himself, Ryan Reynolds), it’s green for go and read right now.

Comic Review – American Vampire (Vol.1)

AMERICAN VAMPIRE (Vol.1)

Writer:  Scott Snyder, with Stephen King

Art:  Rafael Albuquerque

Publisher: Titan Books/ Vertigo (£18.99, hardback)

Vampires. They seem to be everywhere today, taking a bite out of movies, tv, books, comics, and drawing new blood in the process.  Comics have dealt with our fanged fiends in many different guises,  Marvel’s Tomb of Dracula being regarded as a particular highlight, and now spin-offs of Buffy, Angel and True Blood are racked on the shelves.

So could you stake a claim on the next evolution?  American Vampire, at least, has a refreshingly different setting, or rather duel setting since the narrative is split over two slowly converging time periods with outlaw Skinner Sweet being the ornery new vampire for the dawn of a new century.  And he’s the first of a new breed of bloodsucker: one that walks in the daytime.  The writing chores are divided over two people  Scott Snyder covers his exploits in Hollywood of 1920s whilst horror maestro Stephen King tackles his origins in the last days of the wild west. This volume collects the first five issues of the mini series and creates a engaging, darkly refreshing addition to the fanged mythos.

Los Angeles, 1925, and Pearl Jones is looking for her big movie break.  Her best friend, Hattie gives her a chance by inviting her to the glamorous party held by director B.D. Bloch   but her career path ends up being something with more bite. Bloch, however, is the old school creatures of the nights and sworn enemies of Sweet, a rivalry that first began in the previous century. Skinner Sweet was a murderous thieving mercenary back in 1880  who was set to be hanged until he was fanged, becoming a new breed of savage vampire who has no aversion to sunlight.  Both humans and the night-time breed fear him, especially when he has revenge on his mind.

American Vampire is a fusion of genres, times and indeed styles.  Whilst we have the obvious gothic arching between the two centuries, there’s also a taste of the wild west and the underbelly of early Hollywood. It’s as much a study of the country’s developing sense of identity, its lusts for fame, power and money set alongside blood lust. However, the unique twist in this tale is that it’s the work of two authors, taking two ends of the story with the intention of meeting somewhere in the middle. Scott Synder shapes Sweet’s adventures in 1920’s, with Pearl’s bloodied conversion adding further dark drama.  But the origin of our day-walker is left to Stephen King, handling his first comic script and he relishes the challenge of putting flesh onto a character we met 45 years later. The twins parts are effective individually but they gain resonance and depth when added together. Rafael Albuquerque’s artwork (seen on super-heroic strips, Blue Beetle and Robin) keeps continuity between them both and ensures the veins of darkly disturbing drama keeping running throughout the decades.  Fans of Northlanders should find it a suitable companion series in its inception id not its subject matter. More refreshingly, with a seeming over-saturation of vampires in the media at the moment, American Vampire manages to give the genre an energy-giving transfusion of new blood.

Comic Review: The Walking Dead Compendium One

The Walking Dead Compendium One

Robert Kirkman, Charlie Adlard, Tony Moore

Image Comics

Out now

Zombies always come out in force, and no more so than The Walking Dead franchise which turned 1.46 million viewers into fans when its TV show aired on Channel 5 in the UK earlier this month (April). But for those who can’t wait until season two to air in the US come October, this 1088 page lap-bruising compendium has got you covered.

Rare is the mailbox big enough to accommodate this two-inch thick paperback if ordered for £26.99 online. And its thickness could even put off readers not used to seeing their graphic novels come in Yellow Pages format. But like one of the namesake flesh eaters, once you start you won’t stop.

Small-town police officer Rick Grimes wakes up in a world of hurt. An arrest turned bad sees him shot and put into a coma – and regaining consciousness in a world where the dead don’t seem to sleep, either. Danny Boyles’ 28 Days Later beat Kirkman to this gimmick by 11 months but similarities aside The Walking Dead shambles down a very different track. The 48 issues folded into this compendium charts a very long road for Grimes and his fellow survivors and, without giving anything away, a very bloody one.

But The Walking Dead’s strength is not the zombies, it’s the people. There are no shallow characters here. Connections are made, broken, and re-made, all too frequently and then suddenly  ripped apart and choked down as zombie fodder. Let’s just say Kirkman, like the Lost TV show, doesn’t subscribe to the Hollywood notion that plenty of face time doesn’t make you immune to death and what comes after it.

And in a comparison with the TV show, of which Kirkman is an executive producer, it’s rare to see the show explore and expand on mere moments seen in the comic than vice versa. Usually the moving picture devours its source material at a rate of knots and a storyline that took months to unravel is covered in a single episode. Not so here. Key panels become recurring imagery in the TV series, like a pair of lovers’ entwined hands with a missing wedding ring. Just because zombies are slow, doesn’t mean this comic book doesn’t have pace.

Everything plays out in its own good time. At first it can seem maddening to read characters running from a crisis to get help, explaining everything in full dialogue, and then returning to the broken action. But as you get further into the series this real-life sense of priority makes sense. Characters out of the scene need clueing in on what’s going on before reacting. There are things constantly happening and just because the reader has an omniscient view of the big picture, those inside it do need their sit-reps, even if it’s about who’s minding the kids.

Dialogue aside, it is Kirkman’s level of detail that really grounds this story in reality. One conversation sees the characters discussing the best way to stab a zombie in the head with a knife through a wire-link fence without losing their blade. After some trial and error, they adopt a technique for putting wooden hilt guards on the knives to prevent them slipping through the fence. Who else would have put this much attention to detail into their story? Arguably World War Z author Max Brooks, who said he liked the series. It is this level of detail that saw Kirkman tapped to write Marvel Zombies, where the level of a super-powered zombie’s chattiness is based on how full its belly is.

The monthly series of The Walking Dead now numbers in the eighties and all bar six of these have been drawn by Charlie Adlard. His shadow-heavy style initially seems at odds with Tony Moore’s clean-cut, square-jaw pencils after the initial Days Gone Bye chapter. But by the time you’ve devoured Miles Behind Us through to the eighth story arc Made To Suffer, you’ll agree there is no better artist for this work. Speaking at the Cardiff International Comic Expo, Adlard told a crowd that he was in Angola with his missus when a familiar voice burst out of loudspeakers in a town centre. It was him in a recorded interview about the popularity of The Walking Dead and, overcome by shyness, he “sloped off into a marquee really quickly”.

The Walking Dead can be rightly credited for breathing new life into the zombie genre and dragging the spotlight away from vampires. And even when said spotlight swings back in full force to the bloodsuckers, these corpses will still be staggering along with its growing fan base towards the series’ eventual conclusion, with still no end in sight.

And with the words compendium one printed in bold on both cover and side of this behemoth, it is safe to say there will be another 48-issue beast in the offing to further bow your bookshelves with.

Comic Review: Stiffs / The Pride

Stiffs/The Pride

Writers: Drew Davies, PJ Montgomery, Joseph Glass.

Artist: Gavin Mitchell, Joshua Smith, Marc Ellerby.

Publisher: Self-published.

Out now.

The zombie zeitgeist continues to breathe life into itself when the undead go up against their most unlikely protagonists to date: the Welsh.

In the first half of this double comic, indie writers and Valley boys Davies, Montgomery and Glass have reimagined their Rhondda stomping ground as a place where monkeys talk up a blue streak and it is not unusual to see eviscerated flesh eaters roaming at night. Which can be a bit of a pain when all you want to do is drink at the Pick & Shovel. Who said nights in the Valleys were dead?

Enter crowbar-swinging Don Daniels and foul-mouthed simian Kenny. The camo-garbed call centre worker spends his nights slaying zombies, literally with a monkey on his back. While out on patrol the pair reluctantly check out an isolated house in the middle of nowhere to find flesh-eating squatters have scoffed up the inhabitants.

This 12-page instalment is the first of the five-part ‘The Apocalypse Party’ storyline and the character’s banter would not be out of place on such Welsh inspirations as Twin Town or Gavin & Stacey. Interrupting the zombie-killing drama is a scene in the pub where Don’s supporting cast of mates have gathered. The air is thick not with post-smoking ban cigarette smoke but with carefree insults like “knob” and regional dialogue like “ewe” instead of you.

Mitchell’s cartoony art smacks of early Michael Avon Oeming and he sets the pub scene quite devilishly with a customer taking a leak in the middle of the street. But his sunglasses-wearing Kenny steals the show with a combination of his relentless sniping and expressive face. The simian is also proving a hit on Twitter at the moment. Think Brian K Vaughan’s monkey Ampersand from Y: The Last Man, but with Tourette’s.

Originally titled Zombie Death Squad, Stiffs is off to an impressive start with clear story-telling, good art and a natural feeling world where you don’t overly question the presence of talking monkeys and walking corpses. But with zombies hogging the limelight at the moment with Zombies vs. Robots, Cockneys vs. Zombies and The Walking Dead TV show now on Channel 5, you have to ask: is there still mileage in the genre for the story to finish or will zombies be out and vampires in when the next Twilight film is released?

Not so much the JLA now but the JLGBT with The Pride, arguably the world’s first lesbian, gay, bisexual and transsexual super group.

Glass rounds off the book’s final eight pages with three short vignettes. Each is on a different member of the team and the first, ‘It Gets Better’, is the lengthier one and focuses on the gay Superman-esque icon that is FabMan – Tomorrow’s Fabulous Man, Today – who swoops in to save a suicidal teenage boy whose sexuality is about to be outed. The flamboyant hero does this not with a dramatic rescue but with sensible advice and telephone numbers for counselling.  We then get the secret origins of the Wolverine-esque White Trash and the crime-busting vigilante Wolf.

Glass and company’s effort to directly tackle what is considered a touchy subject by the mainstream publishers is commendable. To date we have had gay members of teams like Apollo and The Midnighter in The Authority but never a dedicated gay superhero team.

‘It Gets Better’ walks a tightrope above a vat of sugary melancholy but, without spoiling the ending, grounds itself quite squarely without coming across as morally preachy.

However, eight pages is not enough to introduce an ensemble cast of super heroes. The full team may be seen on the cover, but who they are and what they do is never revealed inside. Even FabMan’s name is missing from his own six-page tale. Only dedicated readers are going to check the comic’s Facebook page to find it out.

The art is big and bold, which suits its subject nicely, and has that Saturday morning cartoon feel to it, contrasting nicely with the night-time zombie thriller Stiffs.

Stiffs/The Pride costs £4, plus postage, from http://glassgears.blogspot.com

Comic Review: 10thology

10thology

Creators: various

Publisher: Fat Boy Comics

Out now

There is no shortage of comic-creating talent in Wales, from veteran Doctor Who artist Mike Collins to 2000AD favourites Dylan Teague and Patrick Goddard. So it was only a matter of time before someone came up with the idea of an anthology.

And so 10thology was unleashed on the world at the first Cardiff International Comic Expo back in February. The title plays off the ten stories contained inside the handsome trade paperback format, each tale filling 10 pages. And with any anthology, you will get strong stories, weaker ones and, hopefully, great blasts of imagination that haunt you long after you close the cover on the book.

There are great tales in here, the first being The Sleeping Knights of Craig Y Ddinas by 10thology editor Stuart Tipples with Collins on art duties. A cautionary story in the vein of Chaucer’s Canterbury Tales, the legendary knights safeguard gold and silver deep underground. But when a plunderer’s greed breaks the rules of the place, well, bad things happen.

Then there’s the origin of rugby by prehistoric man versus dinosaur in The Valley of Gwadni by Simon Wyatt. It taps into that Alan Moore-way of telling perfectly formed little creations by using a rhyming narrative to give it the feel of a song.

One story you will read at least twice is the non-linear Devolution. Chris Lynch has written a perspective-bending tale of time travel by giving different time periods to five wildly different artists, combining them into a plot told in panels that can be read left to right or up to down while still remaining coherent. No mean feat and, while the first read through can be confusing, the more you go back, the more you glean about the story beneath the story. It’s not quite perfect and can be jarring in places, but still qualifies as a technical triumph. Nazi bombs travelling through time to explode over modern-day Cardiff, Vikings stalking past the Wales Millennium Centre, monks worshipping a licence plate spelling DE1TY in the car park where once sat their monastery – Devolution has got it all.

Editor Lynch says in his foreword it was the anthology’s aim to usher in new talent, and there are able tales from these, too. Dai Hard by Rich McAuliffe and Jenny Clements is a cartoony tale of a security guard in the wrong place at the wrong time that must foil the assassination of The Voice aka Tom Jones. Steve Morris writes a Terry Pratchett-esque short story in The Clock where magic and modern day amble along together. Jon Rennie wisely lets David Young and Lucy Artiss’ pictures tell the story in The Edge of the World. And the team up of Jamie Lambert and Dave Clifford with their Second World War mob Dexter’s Half Dozen is good fun in The Hidden Flame, with the gang crash landing on a rugby pitch to return a dragon’s egg stolen from the Nazis back to a coal mine.

Some tales are perhaps too ambitious for a mere ten pages. Project Phoenix by Terry Cooper feels like the start of a 22-page comic book, but without the middle and the end. The abrupt ending of Red Cave, derived from the English translation of Llanfairpwll-etc, is unclear. But the text story Blood Brothers has gone a bit copy-and-paste mad, with the same lengthy passage appearing twice back-to-back, interrupting a crucial fight scene. Which is a terrible shame as the story about a yobbish caretaker versus the goddess Mallt Y Nos is good. Also plaguing the story was the bad decision to earmark the bottom of the pages with some blood-stained imagery to make the pages look less book-ish. But reading black text on a dark grey background, not good.

The absence of an apostrophe here and there in the occasional tale is forgivable, but the creators’ introductions are messy. Some use few words to detail their contribution to the anthology, others are more lengthy. An opportunity for uniformity has been missed here. Not wanting to act as the grammar police, but 10thology would have benefited greatly with a final proof reading as the typos and missed spaces add up, making the content sometimes at odds with the overall lush presentation of the book. Originally slated for release at the Bristol International Comic Expo in mid-May, perhaps bringing the book forward to capitalise on its launch in the Welsh capital has harmed it.

The editor has said it is his aim to make the anthology an annual event, which is great news. Any opportunity to see newcomers rub shoulders and learn from the masters is welcome and I’m sure future editions will be polished both inside and out.