PLATFORM: PC, PS4, PS5, XBOX ONE, XBOX SERIES (REVIEWED) | RELEASE DATE: OUT NOW
In this 2D roguelite action-platformer, three parallel universes are dying. To save the day, you’ll fight enemies across the multiverse by taking control of three different characters, each with their own unique weapons abilities. Trinity Fusion‘s twist, though, is that characters can be fused together at various points throughout the game, combining whatever powers they’ve acquired during the run to give you the edge over the hordes of foes that lie ahead.
Each procedurally-generated level is filled with power-ups, new weapons, special abilities and upgrades, giving a huge variety of options in terms of how you upgrade your character and countless combinations of builds to experiment with. Being a roguelite game means that most of your hard-earned rewards are lost when you die, starting over with a set of basic equipment, but you’re able to purchase permanent upgrades between runs which give you a slightly better chance at successfully forging a path through the game on your next attempt.
While Trinity Fusion does a lot of things right, combat unfortunately isn’t always quite up to scratch, with the majority of enemies moving fairly slowly which allows you to simply dodge behind them and dish out some punishment (or outright kill them) before they figure out where you are. Having said that, this does make the game feel less challenging than others in the genre, which isn’t always a bad thing. Trinity Fusion takes a lot of inspiration from one of the most successful roguelites of recent years, Dead Cells, but throws in enough ideas of its own to avoid feeling like a tribute. If you’re looking for a satisfying roguelite with a unique gimmick, this will tick a lot of the right boxes.



