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GOOD JOB!

Written By:

Stephen J. Boothroyd
NSwitchD

GOOD JOB! / DEVELOPER: PALADIN STUDIOS / PUBLISHER: NINTENDO / PLATFORM: SWITCH / RELEASE DATE: OUT NOW

Like Snipperclips and Stretchers before it, Good Job! is another indie puzzler published by Nintendo… but how good of a job have they done this time?

The game is a physics-based puzzler in which the owner of a company employs his clumsy child to work for him. The company is based in a single tower, and you literally start from the bottom and work your way to the top, starting off in the finance department on floor 1, aiming for the penthouse on floor 9.

Each floor is a different department, usually containing three levels that can be done in any order to unlock a fourth level that leads to promotion to the next floor. Each level consists of a task, such as moving boxes onto a crate or gathering toys from a swimming pool. Sometimes you’ll use doors, but other times it’s fine to make your own by launching a table through a window. When we find out where this business is, we’ll be handing in our CV for sure! The aim of the game is to complete the task at hand as quickly as possible, causing as little damage as you can. Unfortunately, the company leaves lots of expensive breakable things lying around and has poor health and safety regulations, so disaster is always around the corner…

The gameplay is sometimes challenging, often puzzling and always hilarious. The different physics mechanics brought in by each floor keeps things fresh, and the levels have collectable hats and uniforms hidden throughout. Add that to the challenge of beating your speed and lowering your damage costs, and there’s plenty of incentive to replay levels. Drop in / drop out local co-op makes things even more amusing and, unlike something like Overcooked, it shouldn’t end your friendship – other than your own pride, there’s no rush to finish levels. We did experience a few frame rate issues with the split screen, however.

Good Job! is a charming funny puzzle game that feels right at home on the Switch and will make you want to bring your work home (if you haven’t had to do that already).

Stephen J. Boothroyd

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