GAME REVIEW: MAGIC: THE GATHERING – RELENTLESS RUSH AND FURIOUS FORCES / DESIGNER: VARIOUS / PUBLISHER: WIZARDS OF THE COAST / RELEASE DATE: OUT NOW
The story that began in Khans of Tarkir has finally reached its conclusion in the latest release, Dragons of Tarkir. To give you a very brief overview, the tale of the plane of Tarkir was once a land filled with dead dragons and moody looking Khans. Then a pesky time-travelling wizard turned up and decided to bring the dragons back. Dragons of Tarkir contains flavour text and artwork that explains how much things have changed in the land of Tarkir. As always, the best way to dive in is to look at a couple of intro decks.
The story doesn’t really affect gameplay, except in terms of flavour. The previous two sets were all about two-colour combos with a common rules gimmick, and Dragons is no different. The subtly of the Khans is completely abandoned here; this is a series all about dragons, so expect lots of flyers and heavy hitters throughout.
Relentless Rush is a black/red deck that mostly focuses on throwing hordes of human warriors at your opponents. These provide plenty of cover for your winged lizards, but in this case the dragons are just the cherry on the top. Most of the creatures come into play ready to fight, and most of the non-creature cards are about crippling your enemy’s ability to fight back. It’s a fast and messy deck ideally suited to the impatient.
Furious Forces is a red/green deck that throws a menagerie of weird monsters at your foe, gradually building momentum until any defence your opponent may consider collapses. It’s filled with yetis, strange armadillo-like monsters, elementals and, of course, dragons. It takes a while to set up your unstoppable army, so the non-creature cards are mostly about getting creatures out as quickly as you can. A misstep will get you beaten up quickly, but it’s a smooth deck that works pretty well.
Like any intro deck, each set of forms a solid back bone for building a collection of Magic cards. They both come with two booster decks, giving you an extra 30 cards to fiddle around with the way each deck is built. As usual, they’re a solid beginning for new players and a decent investment for old hands.
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