PUBLISHER: WIZKIDS | RELEASE DATE: SEPTEMBER 18TH
Setting up camp is surprisingly important part of many fantasy adventure stories. The heroes, tired from a long trek across some misty mountain or forgotten tomb, set up camp only to be attacked by orcs, bandits or goblins when simply trying to get some rest. This is such an omnipresent trope that some fantasy roleplaying games are really just a series of strategic naps, followed by some action.
Of course if you’re the sort of gamer who uses models in their games, you’ll probably want to be able to represent that one way or another. Far too often in these sort of games is the ‘making camp’ bit of the game glossed over. 4D Settings: Encampment let’s players actually set-up camp by putting finely sculpted, pre-painted scenery on the gaming table. We get stuff like a pile of chopped wood plus an axe in a wooden stump. There’s a stack of spears (and a barrel to put them in), a variety of food items (including stew and a poor bunny on a spit) and so on. We also get wedge-tents and a couple of lean-tos, as well as bed-rolls and so on. There’s a pile of armour. Presumably the party’s fighter took off his plate before taking a nap.
We get a horse, hitch post and two wheeled cart as well. The cart doesn’t attach to the horse, but let’s be honest; the cart is to turn over so the players have some cover and the horse will totally run through the camp at the worst time. It’s that sort of a play-set.
This is a nice bonus for gamers who like to cover the details.