Over the months we have seen major attempts from the developer of Planetside 2 to improve the MMO’s experience. From the addition of new areas to a borderline crusade against aimbotting, Sony Online Entertainment has actively tried to make the game better one aspect at a time. Today sees the next big push with the effort to speed up the title’s overall performance.
Announced on Planetside 2’s forums, technical director Ryan Elam created a thread announcing their next big effort to increase the game’s framerate and overall speed for players involved. This follows two years of monitoring and reviewing game elements which were working slow, repairing those they could, but Elam says that now is the time they wish to make a major push towards improvements. He further stated his reasoning behind this to be, “We all have wanted to get the time necessary to do some of these bigger changes, and do them right. Smed also recognizes fully that no matter how much work the design department or art department puts into making the game shine, it simply isn’t as fun of an FPS experience at a low frame rate.”
The main areas outlined in the thread which will be affected are Planetside 2’s physics, overhead manager, player and animation updates, user interface, occlusion/visibility, multithreaded renderer and instrumentation. Giving details about what needed to be changed (and for some what they were) along with how complex many of their systems are.
The game is certainly in for some changes, but it’s good to see the developer is trying to fix things which are actually broken.
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