THE WOLF AMONG US - EPISODE 5 - CRY WOLF

PrintE-mail Written by Callum Shephard

The Wolf Among Us - Episode 5 - Cry Wolf Review

REVIEW: THE WOLF AMONG US – EPISODE 5 – CRY WOLF / DEVELOPER: TELLTALE GAMES / PUBLISHER: TELLTALE GAMES / PLATFORMS: PC, PLAYSTATION 3, PLAYSTATION 4, WII U, XBOX 360, XBOX ONE / RELEASE DATE: OUT NOW

Closing out the events of The Wolf Among Us, Episode 5 sees Bigby finally face to face with the Crooked Man, mastermind behind the game’s events. How Bigby will approach this foe is yet unknown but with so much of Fabletown under his thumb, neither he nor his associates are likely to go quietly.

Above all else, Episode 5 delivers an explosive finale to the game’s events, serving up scenes of extreme tension aplenty. That should come as no surprise after the conclusion to Episode 4, but the game one-ups itself with two specific sequences which deliver answers thick and fast. The first is a final encounter with Georgie, finally confirming the identity of the murderer, and the second is a trial in front of Fabletown’s residents. Each is masterfully delivered, with the strong voice acting, sharp dialogue and excellent presentation drawing you in. And then at the end there is an excellent stinger moment which puts much of Episode 1’s events, and the entire case’s beginning, into question.

Even the combat – the most obvious shortcoming of the games – actually works here. Following the Asura’s Wrath approach, the concluding chase sequences and fight boil down to a massive series of QTE events; all of which aim to make up for its problematic, relatively uninteractive interface with a sense of scale and style and visual display.

This said, the game does suffer from a few notable shortcomings. The fates of several major characters are left in question, notably with no follow-up to Crane’s flight from the city. What’s more, as many people feared, choices do not carry nearly as much weight as it first seemed. Players have a definite impact upon how the game ends and the community views Bigby, but it’s hardly calculated by every single last decision made. In fact a lot of it comes down to how you handle events in this specific episode.

For all the times previous instalments have informed the player “X Will Remember That” very little of that comes into play here. As such it seems more like an addition to the games to keep players on edge than a true mechanic.

This said, The Wolf Among Us still goes out on a high note. It’s a solid end to a great game and even if it might have lacked some of the impact players would have wished, there’s enough choice for a few replays. Definitely pick this one up if you enjoy titles with a strong narrative drive.


Suggested Articles:
Boardgames have become increasingly more complex and more evolved as they’ve become more popular.
Psychology in video games can easily just become just another statistic. No matter how well executed
At a glance, Sundered is easy to pass off as a gimmick game. The sort which focuses upon recapturing
The idea of an isometric Dark Souls experience is something we have seen before with the likes of Jo
scroll back to top

Add comment

Security code
Refresh

Other articles in Games Reviews

WOO-HOO! 16 August 2017

HELLBLADE: SENUA’S SACRIFICE 10 August 2017

SUNDERED 31 July 2017

IMMORTAL PLANET 31 July 2017

MISSY AND THE CYBERMEN EXPANSION SET 28 July 2017

THE END IS NIGH 28 July 2017

THE AUTOMATICIAN 28 July 2017

XENOSLAIVE OVERDRIVE 28 July 2017

DAVROS & THE NEW DALEK EMPIRE EXPANSION SET 20 July 2017

GEKIDO: BOT BATTLES 17 July 2017

- Entire Category -

Sign up today!
Banner
Banner
Banner
Banner
Banner
Banner
Banner
Banner