CROOKZ: THE BIG HEIST

PrintE-mail Written by Animal Johns

The perfect heist. We’ve all dreamed of it, right? The thrills, the spills, the near moral certainty that the person you’re stealing from is an arsehole, so karma’s still good… yeah? Well dream no longer, as Kalypso Media releases its “tactical heist-em-up” Crookz (for those of you not familiar with the genre, Crookz is essentially a puzzle game. A bloody good puzzle game.)

Set in an alternate San Francisco 1970s, after being betrayed by their crew’s boss, five disparate criminals (each with their own specific set of skills and attributes) – later to become six once a robot gets involved!? – set about on a caper of vengeance and grand larceny. The graphics are cartoony (deliberately so), perfect for the game and the larger than life stereotypes that inhabit it. The tutorial is clear and concise, setting up the background to the story whilst teaching you the mechanics of the game quickly. Once you’re through this then it’s into the main game. Initially you start with two characters, the Foxy Brown-inspired Cleopatra (Runner) and the hippy locksmith Bishop – later picking up further characters as you go, but never being able to pick more than four for any one mission.

Each mission starts in the planning phase. This allows you to scope out the level, check cameras, door controls, guard routes and anything else relevant to your success. Once the mission starts you can pause at any time, allowing you to update plans as the situation changes. You’ve got an array of skills and tools at your disposal, but there’s usually a pay-off – the crowbar will get you through the door, but it’ll make a hell of a noise and risks alerting the guards. As you progress you gain experience and new skills (though sometimes these are just improved versions of skills you already have) to help you, which is a good job as the difficulty amps up soon enough. That’s not to say the learning curve isn’t fair, just that later in the game you’ll need all the help you can get.

At 20 missions, this isn’t the longest game, but it’ll take up a fair amount of your time – and once you start on the challenge mode, you can spend as much time as you’ve got. It does suffer from the issue that at least one of the characters becomes superfluous as the game develops, even their skills becoming more-or-less useless. This is annoying but not a massive problem in terms of enjoying the game.

Overall Kalypso have done a fine job with this entry to the heist genre. It’s well thought out, has funky graphics, a cool soundtrack and even an appearance (vocally at least) from ‘70s porn legend Ron Jeremy – but mainly this game is a whole lot of fun to play. Pick up a copy, it’d be a crime not to.

CROOKZ: THE BIG HEIST / DEVELOPER: SKILLTREE STUDIOS / PUBLISHER: KALYPSO MEDIA DIGITAL / FORMAT: PC, MAC / RELEASE DATE: OUT NOW
 


Suggested Articles:
You have a steam powered mech and you use it to hit people on your way to freedom. If that got your
Following any smash hit is always a risk. Even if you have every creative force from the original to
Space is a goldmine for any aspiring horror writer, with countless elements, which immediately work
Comprehensive gaming campaigns are a pretty vital tool for the busy tabletop role-player. Most of us
scroll back to top

Add comment

Security code
Refresh

Other articles in Games Reviews

ACARATUS 23 May 2017

INJUSTICE 2 18 May 2017

PREY 06 May 2017

CURSE OF THE CRIMSON THRONE 03 May 2017

IMMORTAL REDNECK 28 April 2017

DAWN OF WAR III 28 April 2017

BLOSSOM TALES: THE SLEEPING KING 05 April 2017

NARCOSIS 05 April 2017

MASS EFFECT: ANDROMEDA 21 March 2017

NINTENDO SWITCH 11 March 2017

- Entire Category -

Sign up today!
Banner
Banner
Banner
Banner
Banner
Banner
Banner
Banner
Banner